{"id":107233,"date":"2023-03-12T12:48:14","date_gmt":"2023-03-12T10:48:14","guid":{"rendered":"https:\/\/prohoster.info\/?p=107233"},"modified":"2023-03-14T12:36:18","modified_gmt":"2023-03-14T10:36:18","slug":"vypusk-emulyatora-igrovyh-konsolej-retroarch-1-15","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-emulyatora-igrovyh-konsolej-retroarch-1-15","title":{"rendered":"Lan\u00e7amento do emulador de consoles de jogos RetroArch 1.15","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Foi lan\u00e7ado o projeto RetroArch 1.15, que desenvolve um emulador para diversos consoles de jogos, permitindo a execu\u00e7\u00e3o de jogos cl\u00e1ssicos por meio de uma interface gr\u00e1fica unificada e simples. O suporte \u00e9 oferecido para emuladores de consoles como Atari 2600\/7800\/Jaguar\/Lynx, Game Boy, Mega Drive, NES, Nintendo 64\/DS, PCEngine, PSP, Sega 32X\/CD, SuperNES, entre outros. Podem ser usados controles de consoles existentes, incluindo Playstation 3, Dualshock 3, 8bitdo, XBox 1 e XBox360, assim como controles de uso geral, como o Logitech F710. O emulador suporta recursos avan\u00e7ados, como jogos multiplayer, salvamento de estado, melhoria da qualidade de imagem de jogos antigos atrav\u00e9s de shaders, retrocesso do jogo e streaming de v\u00eddeo.    <\/p>\n<p>Entre as altera\u00e7\u00f5es:  <\/p>\n<ul>\n<li class=\"l\"> O funcionamento na plataforma macOS foi significativamente melhorado, por exemplo, foi adicionado suporte ao protocolo MFi para controles; foi garantido suporte simult\u00e2neo em uma \u00fanica compila\u00e7\u00e3o para as APIs gr\u00e1ficas OpenGL e Metal; foi adicionado um driver para a API Vulkan, que suporta HDR; e foi adicionado um driver glcore para a sa\u00edda de v\u00eddeo usando OpenGL 3.2. A compila\u00e7\u00e3o do RetroArch para macOS est\u00e1 dispon\u00edvel no Steam.\n<li class=\"l\"> No sistema de shaders, foi implementada a possibilidade de adicionar e sobrepor presets de shader em cascata (\u00e9 poss\u00edvel misturar diferentes presets de shaders e salv\u00e1-los como novos presets). Por exemplo, para criar efeitos visuais, \u00e9 poss\u00edvel combinar shaders CRT e VHS.\n<li class=\"l\"> Foi proposto um m\u00e9todo alternativo para o c\u00e1lculo dos quadros exibidos \u2014 \"preemptive frames\", que difere do m\u00e9todo dispon\u00edvel anteriormente chamado \"runahead\" ao alcan\u00e7ar um desempenho mais elevado atrav\u00e9s da reescrita da hist\u00f3ria antes do quadro atual apenas em caso de mudan\u00e7a de estado do controlador. No teste com a execu\u00e7\u00e3o do jogo Donkey Kong Country 2 no emulador Snes9x 2010, ao utilizar o novo m\u00e9todo, o desempenho aumentou de 1963 para 2400 quadros por segundo.\n<li class=\"l\"> Nas compila\u00e7\u00f5es para a plataforma Android, foi adicionada a configura\u00e7\u00e3o input_android_physical_keyboard e um item de menu para for\u00e7ar o dispositivo a ser usado como teclado, em vez de controle.\n<li class=\"l\"> O suporte ao protocolo Wayland foi melhorado, com a adi\u00e7\u00e3o de suporte para extens\u00f5es do protocolo pointer-constraints e relative-pointer.\n<li class=\"l\"> O menu foi reformulado.\n<li class=\"l\"> O suporte \u00e0 API gr\u00e1fica Vulkan foi aprimorado.    <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58780\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 RetroArch 1.15, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043d\u0430\u0434\u0441\u0442\u0440\u043e\u0439\u043a\u0443 \u0434\u043b\u044f \u044d\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439, \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u044e\u0449\u0443\u044e \u0437\u0430\u043f\u0443\u0441\u043a\u0430\u0442\u044c \u043a\u043b\u0430\u0441\u0441\u0438\u0447\u0435\u0441\u043a\u0438\u0435 \u0438\u0433\u0440\u044b \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u043f\u0440\u043e\u0441\u0442\u043e\u0433\u043e \u0443\u043d\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u0430. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442\u0441\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u0435 \u044d\u043c\u0443\u043b\u044f\u0442\u043e\u0440\u043e\u0432 \u0442\u0430\u043a\u0438\u0445 \u043a\u043e\u043d\u0441\u043e\u043b\u0435\u0439, \u043a\u0430\u043a Atari 2600\/7800\/Jaguar\/Lynx, Game Boy, Mega Drive, NES, Nintendo 64\/DS, PCEngine, PSP, Sega 32X\/CD, SuperNES \u0438 \u0442.\u0434. \u041c\u043e\u0433\u0443\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u0433\u0435\u0439\u043c\u043f\u0430\u0434\u044b \u043e\u0442 \u0443\u0436\u0435 \u0438\u043c\u0435\u044e\u0449\u0438\u0445\u0441\u044f \u0438\u0433\u0440\u043e\u0432\u044b\u0445 \u043f\u0440\u0438\u0441\u0442\u0430\u0432\u043e\u043a, \u0432\u043a\u043b\u044e\u0447\u0430\u044f Playstation 3, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-107233","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 RetroArch 1.15, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043d\u0430\u0434\u0441\u0442\u0440\u043e\u0439\u043a\u0443 \u0434\u043b\u044f \u044d\u043c\u0443\u043b\u044f\u0446\u0438\u0438 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