{"id":109578,"date":"2023-08-04T09:10:31","date_gmt":"2023-08-04T07:10:31","guid":{"rendered":"https:\/\/prohoster.info\/?p=109578"},"modified":"2023-08-04T19:43:10","modified_gmt":"2023-08-04T17:43:10","slug":"predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","title":{"rendered":"Apresentado o ANARI 1.0, padr\u00e3o aberto para motores de renderiza\u00e7\u00e3o 3D","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>O cons\u00f3rcio Khronos, respons\u00e1vel pelo desenvolvimento de padr\u00f5es gr\u00e1ficos, publicou o padr\u00e3o ANARI 1.0 (Analytic Rendering Interface), que define uma API para motores de renderiza\u00e7\u00e3o multiplataforma e visa unificar interfaces de programa\u00e7\u00e3o para visualiza\u00e7\u00e3o de dados. As implementa\u00e7\u00f5es de motores de renderiza\u00e7\u00e3o com suporte para o padr\u00e3o ANARI j\u00e1 foram preparadas pelas empresas AMD (RadeonProRenderANARI), Intel (anari-ospray) e NVIDIA (VisRTX). Tamb\u00e9m foram publicados: um SDK aberto para desenvolvimento de aplicativos, um complemento com suporte ANARI para o pacote Blender e um gerador de cenas no formato USD. O suporte ANARI est\u00e1 integrado em pacotes de visualiza\u00e7\u00e3o abertos como VMD, VTK\/ParaView e VisIt.       <\/p>\n<p>A nova especifica\u00e7\u00e3o deve simplificar significativamente o desenvolvimento de aplicativos que realizam a visualiza\u00e7\u00e3o de dados cient\u00edficos. O ANARI fornece uma funcionalidade de alto n\u00edvel pronta para a constru\u00e7\u00e3o de cenas 3D em mem\u00f3ria, permitindo evitar a escrita de c\u00f3digo de baixo n\u00edvel para trabalhar com gr\u00e1ficos. Aplicativos que suportam ANARI podem trabalhar com quaisquer motores de renderiza\u00e7\u00e3o que forne\u00e7am essa API. A especifica\u00e7\u00e3o foi desenvolvida de acordo com os princ\u00edpios de constru\u00e7\u00e3o de padr\u00f5es abertos e considera as sugest\u00f5es da comunidade (por exemplo, em resposta a sugest\u00f5es da comunidade, foi adicionada a suporte ao formato glTF para uso de materiais baseados em renderiza\u00e7\u00e3o fisicamente correta).    <\/p>\n<p>O ANARI fornece uma API C (C99) com v\u00ednculos para trabalhar de forma segura com tipos em c\u00f3digo C++, permitindo criar na mem\u00f3ria \u00e1rvores hier\u00e1rquicas de objetos para uma representa\u00e7\u00e3o completa de uma cena 3D, geometria superficial tridimensional e dados volum\u00e9tricos. S\u00e3o oferecidas funcionalidades como suporte a complementos para expandir a funcionalidade dos motores de renderiza\u00e7\u00e3o, obten\u00e7\u00e3o de informa\u00e7\u00f5es sobre atualiza\u00e7\u00f5es de cena de forma ass\u00edncrona, trabalho eficiente com buffers no modo zero-copy (sem aloca\u00e7\u00e3o de mem\u00f3ria adicional, utilizando apenas o buffer fornecido inicialmente) e ferramentas para visualiza\u00e7\u00e3o interativa.<br \/>\n<br \/>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59553\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 API \u0434\u043b\u044f \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0445 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0438 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u044b\u0439 \u043d\u0430 \u0443\u043d\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0445 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u043e\u0432 \u0434\u043b\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0430\u043d\u043d\u044b\u0445. \u0420\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u0430 ANARI \u0443\u0436\u0435 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f\u043c\u0438 AMD (RadeonProRenderANARI), Intel (anari-ospray) \u0438 NVIDIA VisRTX). \u0422\u0430\u043a\u0436\u0435 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d\u044b: \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 SDK \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109578","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), 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visa.","canonical_url":"https:\/\/prohoster.info\/pt\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"pt_PT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d ANARI 1.0, \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 \u0434\u043b\u044f \u0434\u0432\u0438\u0436\u043a\u043e\u0432 3D-\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 | 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