{"id":111552,"date":"2023-11-16T21:10:13","date_gmt":"2023-11-16T19:10:20","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0"},"modified":"2023-11-16T21:10:13","modified_gmt":"2023-11-16T19:10:20","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","title":{"rendered":"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A organiza\u00e7\u00e3o Blender Foundation lan\u00e7ou a vers\u00e3o do pacote de modelagem 3D Blender 4.0, adequada para resolver uma variedade de tarefas relacionadas a modelagem 3D, gr\u00e1ficos 3D, desenvolvimento de jogos, simula\u00e7\u00e3o, renderiza\u00e7\u00e3o, composi\u00e7\u00e3o, rastreamento de movimentos, modelagem escultural, cria\u00e7\u00e3o de anima\u00e7\u00f5es e edi\u00e7\u00e3o de v\u00eddeos. O c\u00f3digo \u00e9 distribu\u00eddo sob a licen\u00e7a GPL. Compila\u00e7\u00f5es prontas est\u00e3o dispon\u00edveis para Linux, Windows e macOS. Al\u00e9m disso, as vers\u00f5es Blender 3.3 e 3.6 com suporte de longo prazo (LTS) continuam a ser mantidas, com atualiza\u00e7\u00f5es programadas at\u00e9 setembro de 2024 e junho de 2025.       <\/p>\n<p>Entre as melhorias adicionadas:  <\/p>\n<ul>\n<li class=\"l\"> Uma nova implementa\u00e7\u00e3o do n\u00f3 com o shader principiado BSDF (Fun\u00e7\u00e3o de Distribui\u00e7\u00e3o de Espalhamento Bidirecional) foi proposta, na qual h\u00e1 uma amplia\u00e7\u00e3o significativa do suporte a diferentes tipos de materiais e flexibilidade de uso. Por exemplo, o brilho do tecido (Sheen) agora \u00e9 fornecido por um novo modelo de shader de microfibra e \u00e9 colocado na camada superior sobre a emiss\u00e3o e o revestimento, permitindo seu uso n\u00e3o apenas para tecidos felpudos, mas tamb\u00e9m para criar o efeito de p\u00f3 em quaisquer materiais. A camada de revestimento (Coat) agora \u00e9 colocada acima da camada de emiss\u00e3o (Emission), o que, por exemplo, permite simular o brilho de uma tela atr\u00e1s do vidro. No espalhamento subsuperficial, agora \u00e9 aplicado n\u00e3o uma cor separada, mas a cor base. Os n\u00f3s &#171;BSDF Brilhante&#187; e &#171;BSDF Anisotr\u00f3pico&#187; foram unificados em um \u00fanico n\u00f3 &#171;BSDF Brilhante&#187; com possibilidade de controle da anisotropia. Suporte \u00e0 colora\u00e7\u00e3o das bordas de superf\u00edcies met\u00e1licas foi adicionado.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6de31cabbb8c518fee59f5604e859a40.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Adicionado o modo de controle de cor AgX, que, em compara\u00e7\u00e3o com o modo Filmic, permite obter resultados mais realistas em \u00e1reas superexpostas, aproximando as cores brilhantes do branco, semelhante a c\u00e2meras reais.        <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/3946d3f855c0a7350506add1f429201c.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/53058b05f63c91bbc8531889e81ea9e7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No n\u00f3 de textura &#171;Voronoi&#187;, foi implementada a possibilidade de adicionar ru\u00eddo fractal e especificar v\u00e1rias camadas de detalhe, al\u00e9m de tr\u00eas novos tipos de entradas de dados: detalhe (n\u00famero de camadas para c\u00e1lculo), rugosidade (grau de influ\u00eancia das camadas superiores no resultado) e lacunaridade (coeficiente de escalonamento de cada camada subsequente).       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2023\/11\/voronoi_texture_blender_40.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> O sistema de renderiza\u00e7\u00e3o Cycles implementou a possibilidade de vincula\u00e7\u00e3o de luz (light linking), permitindo que apenas objetos espec\u00edficos na cena sejam iluminados, assim como a vincula\u00e7\u00e3o de sombras (shadow linking) para determinar quais objetos bloqueiam sombras durante a ilumina\u00e7\u00e3o. Essas capacidades oferecem maior controle sobre a ilumina\u00e7\u00e3o, permitindo atribuir diferentes configura\u00e7\u00f5es de ilumina\u00e7\u00e3o a objetos distintos e garantir o destaque separado de personagens.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/ac5238cd841c375a06abb195fdde12a5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6450e33d275a4dd9ed3b319929c8fa72.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> No m\u00e9todo de renderiza\u00e7\u00e3o &#171;Path Guiding&#187;, o suporte foi implementado n\u00e3o apenas para superf\u00edcies difusas, mas tamb\u00e9m para superf\u00edcies brilhantes. A aplica\u00e7\u00e3o do Path Guiding permite reduzir significativamente o n\u00edvel de ru\u00eddo em superf\u00edcies brilhantes e encontrar caminhos ausentes para a fonte de luz. A velocidade de carregamento de grandes malhas poligonais foi aumentada em 1,76 vezes.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/42fe45a9b0661cbfe109354a2d3e5177.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/bbe67170a5d78273d339cca1cf25c7d7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Uma ferramenta chamada &#171;Node tools&#187; foi proposta, que pode ser utilizada para expandir as capacidades b\u00e1sicas do Blender e modificar ferramentas existentes, utilizando n\u00f3s geom\u00e9tricos em vez de scripts em Python. Para criar novas ferramentas baseadas em n\u00f3s, recomenda-se usar o editor de n\u00f3s geom\u00e9tricos padr\u00e3o. Para implementar novas funcionalidades, uma s\u00e9rie de novas capacidades foi adicionada ao sistema de n\u00f3s geom\u00e9tricos, como a execu\u00e7\u00e3o de n\u00f3s geom\u00e9tricos como operadores normais.\n<p>Al\u00e9m disso, foram adicionados v\u00e1rios n\u00f3s espec\u00edficos que oferecem acesso ao cursor 3D, sele\u00e7\u00e3o de \u00e1reas e controle de visibilidade (Face Set). Foi adicionado o n\u00f3 Repeat Zones, que permite executar n\u00f3s selecionados um n\u00famero arbitr\u00e1rio de vezes para organizar ciclos de trabalho sem duplica\u00e7\u00e3o de n\u00f3s. Oito novos n\u00f3s foram adicionados para simplificar opera\u00e7\u00f5es de rota\u00e7\u00e3o.      <center>  <div class=\"youtube-placeholder\" data-id=\"Y8Udi1AkdGY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Y8Udi1AkdGY\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>      <\/p>\n<li class=\"l\"> Na interface de modelagem, as capacidades relacionadas a \u00e2ncoras (snapping) foram significativamente ampliadas. O menu suspenso de \u00e2ncoras foi reformulado. Agora \u00e9 poss\u00edvel escolher um ponto de \u00e2ncora base (inicial) instantaneamente pressionando a tecla &#171;B&#187; e navegar segurando a tecla Alt durante a transforma\u00e7\u00e3o de objetos (movimenta\u00e7\u00e3o, rota\u00e7\u00e3o e escalonamento). Ao passar o cursor sobre a grade poligonal, sua forma agora muda dependendo do tipo de \u00e2ncoras utilizado (por exemplo, assume a forma de um quadrado para v\u00e9rtices, c\u00edrculo para planos e tri\u00e2ngulo para pontos intermedi\u00e1rios).    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/e02ecc0cd2fdf2457eb1d6a0c2d946f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Na interface do usu\u00e1rio, foi implementada a capacidade de busca instant\u00e2nea de elementos presentes no menu &#171;Adicionar&#187; (objetos, malhas, curvas, n\u00f3s, modificadores, etc.) \u2014 basta come\u00e7ar a digitar enquanto estiver no menu e os resultados aparecer\u00e3o conforme se digita a frase de busca. Em outros menus e submenus, \u00e9 poss\u00edvel acessar a busca pressionando a barra de espa\u00e7o (por exemplo, \u00e9 poss\u00edvel posicionar o cursor sobre o menu File, pressionar a barra de espa\u00e7o, digitar o tipo de formato de arquivo e obter o link para importa\u00e7\u00e3o e exporta\u00e7\u00e3o). Antes de iniciar a digita\u00e7\u00e3o da frase de busca, s\u00e3o exibidos os resultados de busca anteriores. O menu de adi\u00e7\u00e3o de modificadores foi significativamente reformulado.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/955a1f8cfbb84d8e71616a5e12b94627.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> O tamanho da caixa de sele\u00e7\u00e3o de cores foi aumentado. No Linux e no Windows, a interface de sele\u00e7\u00e3o de cores pode ser usada para determinar a cor na \u00e1rea da tela fora da janela do Blender.   <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/1f4ac7e4650d12a20332f0c35d73c5ca.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fonte na interface do usu\u00e1rio foi alterada para Inter, o que garantiu uma exibi\u00e7\u00e3o de qualidade, independentemente do tamanho e resolu\u00e7\u00e3o da tela. O texto \u00e9 exibido com o correto hinting e posicionamento subpixel. Opc\u00f5es para ativar o suavizado subpixel foram adicionadas \u00e0s configura\u00e7\u00f5es.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/98dff634484c02b0065e30c824cb92b8.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Novas combina\u00e7\u00f5es de teclas e layouts foram adicionados para criar um ambiente familiar para pessoas que trabalharam em outros pacotes 3D. A padroniza\u00e7\u00e3o das teclas de atalho foi realizada em diferentes modos. No Tweak Tool, agora \u00e9 poss\u00edvel mover v\u00e1rios objetos ao mesmo tempo com o mouse. Para acesso r\u00e1pido \u00e0s configura\u00e7\u00f5es, foi adicionada a combina\u00e7\u00e3o Ctrl + v\u00edrgula. Para renomear r\u00f3tulos, agora \u00e9 suficiente um duplo clique do mouse.    <center>  <div class=\"youtube-placeholder\" data-id=\"QhYplmY1gtU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/QhYplmY1gtU\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> Nos recursos para cria\u00e7\u00e3o de anima\u00e7\u00e3o, uma cole\u00e7\u00e3o de articula\u00e7\u00f5es (Armature Bones) foi proposta. A biblioteca de poses foi transferida para um novo sistema de assets e agora est\u00e1 dispon\u00edvel a partir da viewport 3D. No editor gr\u00e1fico, deslizadores interativos foram adicionados para realizar opera\u00e7\u00f5es de Match Slope, Blend To Ease, Blend Offset, Shear Keys, Scale Average, Time Offset e Push\/Pull.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/9169a01ca21116c7461dd126f72731d3.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Uma nova vers\u00e3o do conjunto Human Base Meshes com uma cole\u00e7\u00e3o de modelos de corpos humanos foi proposta.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/f181b01967ae2834cb55b6a8a63f46a4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Um complemento Hydra Storm foi adicionado, implementando um sistema de renderiza\u00e7\u00e3o baseado na plataforma OpenUSD. O novo renderizador pode ser usado como uma alternativa ao Cycles, EEVEE e Workbench. Em termos de capacidades, o Hydra Storm fica atr\u00e1s do renderizador EEVEE e \u00e9 principalmente voltado para visualiza\u00e7\u00e3o antes da exporta\u00e7\u00e3o, permitindo avaliar como a cena ser\u00e1 exibida em outros sistemas que suportam o formato USD.\n<li class=\"l\"> Compatibilidade garantida com a especifica\u00e7\u00e3o CY2023, que define utilit\u00e1rios e bibliotecas da plataforma de refer\u00eancia VFX.     <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60124\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f \u0432\u0435\u0442\u043a\u0438 Blender 3.3 \u0438 3.6 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":111553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-111552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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