{"id":114153,"date":"2024-03-06T12:26:02","date_gmt":"2024-03-06T10:26:02","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12"},"modified":"2024-03-06T12:26:02","modified_gmt":"2024-03-06T10:26:02","slug":"proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","title":{"rendered":"O projeto Wine publicou o Vkd3d 1.11 com a implementa\u00e7\u00e3o do Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>O projeto Wine lan\u00e7ou a vers\u00e3o do pacote vkd3d 1.11 com a implementa\u00e7\u00e3o do Direct3D 12, que funciona atrav\u00e9s da tradu\u00e7\u00e3o de chamadas para a API gr\u00e1fica Vulkan. O pacote inclui as bibliotecas libvkd3d com a implementa\u00e7\u00e3o do Direct3D 12, libvkd3d-shader com o tradutor de shaders das vers\u00f5es 4 e 5 e libvkd3d-utils com fun\u00e7\u00f5es para facilitar a portabilidade de aplica\u00e7\u00f5es Direct3D 12, al\u00e9m de um conjunto de exemplos demonstrativos, incluindo o port glxgears para o Direct3D 12. O c\u00f3digo do projeto \u00e9 distribu\u00eddo sob a licen\u00e7a LGPLv2.1.    <\/p>\n<p>A biblioteca libvkd3d suporta a maior parte das capacidades do Direct3D 12, incluindo ferramentas para gr\u00e1ficos e computa\u00e7\u00e3o, filas e listas de comandos, descritores e descritores de heap, assinaturas de raiz, acesso n\u00e3o ordenado, Samplers, assinaturas de comandos, constantes de raiz, renderiza\u00e7\u00e3o indireta, m\u00e9todos Clear*() e Copy*(). A libvkd3d-shader implementa a tradu\u00e7\u00e3o de bytecode de modelos de shaders 4 e 5 para a representa\u00e7\u00e3o intermedi\u00e1ria SPIR-V. Suportes para shaders de v\u00e9rtices, pixels, tessela\u00e7\u00e3o, computa\u00e7\u00e3o e simples geometrias, al\u00e9m da serializa\u00e7\u00e3o e desserializa\u00e7\u00e3o da assinatura de raiz. Das instru\u00e7\u00f5es de shader, foram implementadas opera\u00e7\u00f5es aritm\u00e9ticas, at\u00f4micas e bitwise, operadores de compara\u00e7\u00e3o e controle de fluxo de dados, instru\u00e7\u00f5es sample, gather e load, opera\u00e7\u00f5es de acesso n\u00e3o ordenado (UAV, Unordered Access View).     <\/p>\n<p>Na nova vers\u00e3o:  <\/p>\n<ul>\n<li class=\"l\"> Adicionada a suporte inicial para compilar bytecode antigo do Direct3D para uma representa\u00e7\u00e3o intermedi\u00e1ria de shaders SPIR-V.\n<li class=\"l\"> O compilador HLSL agora possui suporte inicial para a compila\u00e7\u00e3o de perfis de efeito do Direct3D (&#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; e &#171;fx_5_0&#187;).\n<li class=\"l\"> Adicionada suporte experimental para compilar a linguagem intermedi\u00e1ria DXIL (DirectX Intermediate Language) para a representa\u00e7\u00e3o SPIR-V e instru\u00e7\u00f5es assemblers dos shaders Direct3D.\n<li class=\"l\"> O HLSL adicionou suporte para os perfis &#171;fx_2_0&#187;, &#171;fx_4_0&#187;, &#171;fx_4_1&#187; e &#171;fx_5_0&#187;, implementou fun\u00e7\u00f5es embutidas acos(), asin(), atan() e atan2(), e garantiu o suporte a recursos &#171;Buffer&#187;.\n<li class=\"l\"> Uma otimiza\u00e7\u00e3o foi adicionada, que realiza a atualiza\u00e7\u00e3o de descritores de forma ass\u00edncrona, podendo acelerar aplica\u00e7\u00f5es que atualizam um grande n\u00famero de descritores a cada quadro.\n<li class=\"l\"> As extens\u00f5es Vulkan VK_EXT_mutable_descriptor_type e VK_EXT_shader_viewport_index_layer foram implementadas para aumentar a efic\u00e1cia do gerenciamento do pool de descritores e acelerar a renderiza\u00e7\u00e3o de arrays de shaders de v\u00e9rtices e tesseladores.\n<li class=\"l\"> Suporte adicionado para as interfaces ID3D12Device7 e ID3D12Resource2. O m\u00e9todo GetResourceAllocationInfo1() foi adicionado \u00e0 interface ID3D12Device4.\n<li class=\"l\"> Suporte adicionado para as interfaces D3DReflect() e D3DDisassemble().\n<li class=\"l\"> Foram implementadas verifica\u00e7\u00f5es para as op\u00e7\u00f5es D3D12_FEATURE_D3D12_OPTIONS6, D3D12_FEATURE_D3D12_OPTIONS7, D3D12_FEATURE_D3D12_OPTIONS8, D3D12_FEATURE_D3D12_OPTIONS9, D3D12_FEATURE_D3D12_OPTIONS10, D3D12_FEATURE_D3D12_OPTIONS11, D3D12_FEATURE_D3D12_OPTIONS12, D3D12_FEATURE_D3D12_OPTIONS13.\n<li class=\"l\"> Novas op\u00e7\u00f5es de compila\u00e7\u00e3o foram adicionadas: VKD3D_SHADER_COMPILE_OPTION_FEATURE, VKD3D_SHADER_COMPILE_OPTION_FEATURE_INT64, VKD3D_SHADER_COMPILE_OPTION_FEATURE_FLOAT64, VKD3D_SHADER_API_VERSION_1_10 e VKD3D_SHADER_SPIRV_EXTENSION_EXT_VIEWPORT_INDEX_LAYER.\n<li class=\"l\"> As extens\u00f5es Vulkan VK_KHR_android_surface, VK_KHR_wayland_surface, VK_KHR_win32_surface, VK_KHR_xlib_surface, VK_EXT_metal_surface e VK_MVK_ios_surface foram integradas nas fun\u00e7\u00f5es D3D12CreateDeviceVKD3D() e D3D12CreateDevice().    <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60739\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114153","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.11 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 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Vulkan.","og:url":"https:\/\/prohoster.info\/pt\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-11-s-realizacziej-direct3d-12","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2024-03-06T10:26:02+00:00","article:modified_time":"2024-03-06T10:26:02+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/posts\/114153","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/comments?post=114153"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/posts\/114153\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/media?parent=114153"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/categories?post=114153"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/tags?post=114153"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}