{"id":116720,"date":"2024-06-22T14:40:15","date_gmt":"2024-06-22T12:40:15","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2024-06-22T14:40:15","modified_gmt":"2024-06-22T12:40:15","slug":"vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-vkd3d-proton-2-13-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Lan\u00e7amento do VKD3D-Proton 2.13, um fork do Vkd3d com implementa\u00e7\u00e3o do Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A empresa Valve lan\u00e7ou a vers\u00e3o VKD3D-Proton 2.13, um desvio da base de c\u00f3digo vkd3d, criado para aprimorar o suporte ao Direct3D 12 no pacote de execu\u00e7\u00e3o de jogos Proton. O VKD3D-Proton inclui altera\u00e7\u00f5es espec\u00edficas do Proton, otimiza\u00e7\u00f5es e melhorias para um desempenho mais qualitativo de jogos do Windows baseados em Direct3D 12, que ainda n\u00e3o foram integradas na vers\u00e3o principal do vkd3d. Outra diferen\u00e7a not\u00e1vel \u00e9 a orienta\u00e7\u00e3o para o uso de extens\u00f5es modernas do Vulkan e as capacidades das novas vers\u00f5es dos drivers gr\u00e1ficos para alcan\u00e7ar total compatibilidade com o Direct3D 12.  <\/p>\n<p>Entre as mudan\u00e7as na nova vers\u00e3o:<\/p>\n<ul>\n<li class=\"l\"> Implementadas funcionalidades definidas no modelo de shaders 6.8, como os par\u00e2metros dos shaders de v\u00e9rtices HLSL SV_StartInstanceLocation e SV_StartVertexLocation, suporte a intervalos no atributo WaveSize e capacidades avan\u00e7adas de texturiza\u00e7\u00e3o.\n<li class=\"l\"> Garantida a compatibilidade com o suporte introduzido no Proton 9.0-2 para as especifica\u00e7\u00f5es OpenVR e OpenXR para operar com headsets de realidade virtual.\n<li class=\"l\"> Com a utiliza\u00e7\u00e3o da extens\u00e3o Vulkan VK_KHR_maintenance6, foi assegurada a correta manipula\u00e7\u00e3o de solicita\u00e7\u00f5es de renderiza\u00e7\u00e3o sem buffers de \u00edndice.\n<li class=\"l\"> Implementada a extens\u00e3o Vulkan VK_MESA_image_alignment_control, cuja aplica\u00e7\u00e3o permite reduzir o consumo de mem\u00f3ria em sistemas com GPU AMD.\n<li class=\"l\"> Implementada a extens\u00e3o Vulkan VK_EXT_device_address_binding_report.\n<li class=\"l\"> A implementa\u00e7\u00e3o da extens\u00e3o Vulkan<br \/>\nVK_NV_low_latency2 foi reformulada para eliminar a lentid\u00e3o ao processar \u043f\u043e\u0442\u043e\u043a com IDs de quadro n\u00e3o sequenciais.<\/p>\n<li class=\"l\"> Realizadas otimiza\u00e7\u00f5es de desempenho e de consumo de mem\u00f3ria.\n<li class=\"l\"> Resolvendo problemas manifestados nos jogos Arma Reforger, Halo Infinite, Hellblade 2, Ghost of Tsushima e Mirage.\n<\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61419\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.13, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows-\u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u043e\u0440\u0438\u0435\u043d\u0442\u0430\u0446\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-116720","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.13, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f 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