{"id":120691,"date":"2024-11-26T09:45:59","date_gmt":"2024-11-26T07:46:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3"},"modified":"2024-11-26T09:45:59","modified_gmt":"2024-11-26T07:46:05","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","title":{"rendered":"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A organiza\u00e7\u00e3o Blender Foundation lan\u00e7ou a vers\u00e3o do pacote gratuito de modelagem 3D Blender 4.3, adequado para resolver diversas tarefas relacionadas \u00e0 modelagem 3D, gr\u00e1ficos 3D, desenvolvimento de jogos, simula\u00e7\u00e3o, renderiza\u00e7\u00e3o, composi\u00e7\u00e3o, rastreamento de movimentos, modelagem escultural, cria\u00e7\u00e3o de anima\u00e7\u00f5es e edi\u00e7\u00e3o de v\u00eddeo. O c\u00f3digo \u00e9 distribu\u00eddo sob a licen\u00e7a GPL. Compila\u00e7\u00f5es prontas foram formadas para Linux, Windows e macOS. Ao mesmo tempo, as vers\u00f5es corrigidas Blender 4.2.4 e 3.6.18 foram preparadas nas ramifica\u00e7\u00f5es de suporte de longo prazo (LTS), cuas atualiza\u00e7\u00f5es ser\u00e3o formadas at\u00e9 julho de 2026 e junho de 2025.         <\/p>\n<p>Entre as melhorias adicionadas:  <\/p>\n<ul>\n<li class=\"l\"> Um backend experimental foi proposto para renderiza\u00e7\u00e3o de interfaces usando a API gr\u00e1fica Vulkan. O backend est\u00e1 dispon\u00edvel para as plataformas Linux e Windows e pode ser ativado na se\u00e7\u00e3o de configura\u00e7\u00f5es &#171;Interface\/Developer Extras\/Backend&#187;, onde deve-se selecionar Vulkan em vez de OpenGL.\n<li class=\"l\"> Mudan\u00e7as foram feitas na interface do usu\u00e1rio. Agora h\u00e1 suporte para fixa\u00e7\u00e3o e desfixa\u00e7\u00e3o de \u00e1reas, permitindo que o conte\u00fado de partes da interface seja movido para janelas separadas.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/ui_window_docking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<p>As informa\u00e7\u00f5es exibidas nas dicas de ferramenta foram ampliadas (por exemplo, para imagens \u00e9 mostrado a resolu\u00e7\u00e3o e o espa\u00e7o de cores, para v\u00eddeos \u2014 a dura\u00e7\u00e3o, e para fontes \u2014 uma pr\u00e9via da tipografia). Temas personalizados agora t\u00eam a capacidade de destacar a \u00e1rea sob o cursor do mouse.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/7485bce50fa99ffe2400d3122fe38cc5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/f74a08da7832925fc0150f8620724640.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>      <\/p>\n<li class=\"l\"> O motor de renderiza\u00e7\u00e3o EEVEE, que suporta renderiza\u00e7\u00e3o fisicamente correta em tempo real e utiliza GPU para visualiza\u00e7\u00e3o, recebeu a funcionalidade de vincula\u00e7\u00e3o de luz e sombra, que anteriormente estava dispon\u00edvel apenas no motor Cycles. A vincula\u00e7\u00e3o de luz permite aplicar ilumina\u00e7\u00e3o apenas a objetos selecionados na cena, enquanto a vincula\u00e7\u00e3o de sombra controla quais objetos podem projetar sombra.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_light_linking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Uma nova nodo &#171;Metallic BSDF&#187; foi adicionada ao editor de shaders, permitindo ajustar as propriedades de materiais met\u00e1licos.     <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/b25a868f85418f407252e70249555da2.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/79576b229bb880a823ede3ba72b672ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Uma nova nodo &#171;Gabor Texture&#187; foi adicionada para criar texturas baseadas na fun\u00e7\u00e3o de Gabor, que podem emular v\u00e1rias superf\u00edcies rugosas, pedras e tecidos.      <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/8ffb7aaf3c71d81efa42d080b2fd51aa.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Foi adicionado suporte para composi\u00e7\u00e3o interativa multi-pass (Multi-pass), permitindo a cria\u00e7\u00e3o de estilos e efeitos n\u00e3o fotorealistas (NPR) complexos diretamente no 3D-Viewport.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_compositor_multi_pass_s.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> No editor UV, foi proposta uma nova t\u00e9cnica de desdobramento UV chamada &#171;M\u00ednima Distor\u00e7\u00e3o&#187; (Minimum Stretch), que ao desdobrar formas org\u00e2nicas, como personagens e animais, permite reduzir distor\u00e7\u00f5es por meio da refinamento repetido do resultado. A t\u00e9cnica \u00e9 baseada no algoritmo SLIM (Scalable Local Injective Mappings).    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/94a8870b9a4c3f76cfe758b259b07262.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Expandiu-se as capacidades dos n\u00f3s geom\u00e9tricos.\n<ul>\n<li class=\"l\"> Uma \u00e1rea &#171;For Each Element&#187; foi adicionada, permitindo o processamento paralelo e separado de elementos de geometria; por exemplo, pode-se configurar a execu\u00e7\u00e3o de uma nodo para cada face da malha poligonal.\n<li class=\"l\"> Foi implementada a possibilidade de fixar gizmos para manipula\u00e7\u00e3o em grupos de n\u00f3s no espa\u00e7o tridimensional, permitindo editar os par\u00e2metros de entrada dos n\u00f3s sem sair do viewport 3D para o editor de n\u00f3s.\n<li class=\"l\"> Uma nodo &#171;Set Geometry Name&#187; foi adicionada para simplificar a atribui\u00e7\u00e3o de nomes a elementos geom\u00e9tricos, com a possibilidade de inicializa\u00e7\u00e3o autom\u00e1tica baseada em uma cole\u00e7\u00e3o de nomes.\n<li class=\"l\">  Foi adicionada a suporte para o trabalho sem costura com dados gerados pela ferramenta Grease Pencil, com a possibilidade de divis\u00e3o em camadas com curvas e atributos. Al\u00e9m disso, foram oferecidas funcionalidades para converter dados do Grease Pencil em curvas e vice-versa, assim como mesclar camadas do Grease Pencil.\n<li class=\"l\"> Uma nodo &#171;Hash Value&#187; foi adicionada para formar hashes a partir de dados arbitr\u00e1rios.\n<li class=\"l\"> Uma nodo &#171;Math&#187; foi adicionada para realizar opera\u00e7\u00f5es matem\u00e1ticas em valores inteiros fornecidos como entrada.\n<li class=\"l\"> Uma nodo &#171;Warning&#187; foi adicionada para organizar a sa\u00edda de avisos personalizados durante o trabalho com grupos de nodos.    <\/ul>\n<p>        <center>  <div class=\"youtube-placeholder\" data-id=\"Opzk1wUhzCw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Opzk1wUhzCw\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>      <\/p>\n<li class=\"l\"> O motor foi completamente reescrito, proporcionando o funcionamento do sistema de desenho bidimensional e anima\u00e7\u00e3o Grease Pencil, que permite criar esbo\u00e7os em 2D e depois us\u00e1-los em um ambiente 3D como objetos tridimensionais (um modelo 3D \u00e9 formado com base em v\u00e1rios esbo\u00e7os planos de diferentes \u00e2ngulos). A nova implementa\u00e7\u00e3o se destaca por um desempenho mais alto e a elimina\u00e7\u00e3o de algumas limita\u00e7\u00f5es. Agora \u00e9 poss\u00edvel agrupar camadas e manipular grupos como um \u00fanico objeto (por exemplo, voc\u00ea pode alterar a visibilidade de todas as camadas dentro de um grupo ao mesmo tempo). Suporte foi adicionado para vincular camadas a etiquetas coloridas. A ferramenta \"borracha\" foi reformulada para limpar com tra\u00e7os mais suaves, normalizando a interse\u00e7\u00e3o da borda da borracha com o conte\u00fado a ser removido. Foi adicionada uma ferramenta de preenchimento utilizando gradientes.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/5ef0873bc4470f0c841bfe4929d2448a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> O processo de trabalho com pinc\u00e9is foi modernizado. O Blender agora oferece mais de cem pinc\u00e9is, e cada pincel \u00e9 agora um ativo separado, permitindo usar a interface do Asset Browser para salvar pinc\u00e9is, compartilh\u00e1-los em diferentes projetos e criar suas pr\u00f3prias bibliotecas.    <center><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/d40b453886422aaa78835fccc084b24c.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A interface do editor de v\u00eddeo n\u00e3o linear (Video Sequencer) foi aprimorada. Foi adicionada a fun\u00e7\u00e3o de vincula\u00e7\u00e3o de clipes (strips) entre si, facilitando a sele\u00e7\u00e3o e transforma\u00e7\u00e3o deles. No modo de visualiza\u00e7\u00e3o, a op\u00e7\u00e3o de vincula\u00e7\u00e3o com alinhamento ao centro, \u00e0s bordas da \u00e1rea de visualiza\u00e7\u00e3o ou aos cantos dos clipes vis\u00edveis foi implementada. As miniaturas s\u00e3o exibidas por padr\u00e3o nos clipes e na \u00e1rea de visualiza\u00e7\u00e3o. Suporte para ajustes precisos de \u00e1udio a n\u00edvel de subquadros foi adicionado. Foram realizadas melhorias significativas de desempenho, por exemplo, as fun\u00e7\u00f5es \"Balanceamento de Cores\" e \"Mapa de Tonalidades\" foram aceleradas v\u00e1rias vezes, reduzindo o tempo de renderiza\u00e7\u00e3o da linha do tempo e das miniaturas.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/vse_preview_snap.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Uma significativa refatora\u00e7\u00e3o interna e otimiza\u00e7\u00e3o do modo de escultura foi realizada. A transi\u00e7\u00e3o para o modo de escultura foi acelerada em 5 vezes, enquanto o trabalho com pinc\u00e9is foi acelerado em 8 vezes.\n<li class=\"l\"> No motor de renderiza\u00e7\u00e3o Cycles para a plataforma Linux, foi implementado o uso de acelera\u00e7\u00e3o por hardware para ray tracing com a biblioteca HIP-RT, que suporta GPUs AMD e NVIDIA. A c\u00e2mera panor\u00e2mica agora possui a op\u00e7\u00e3o de usar proje\u00e7\u00e3o cil\u00edndrica.\n<li class=\"l\"> Apoio melhorado para importa\u00e7\u00e3o e exporta\u00e7\u00e3o no formato glTF, incluindo suporte para importa\u00e7\u00e3o de malhas comprimidas pela biblioteca Draco. Adicionada a capacidade de exportar nuvens de pontos no formato USD (Universal Scene Description).      <\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62292\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0435 \u0432\u044b\u043f\u0443\u0441\u043a\u0438 Blender 4.2.4 \u0438 3.6.18 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":120692,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-120691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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