{"id":155970,"date":"2026-01-31T17:12:12","date_gmt":"2026-01-31T15:12:12","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/ogc-sozdan-alyans-dlya-razvitiya-unificzirovannyh-komponentov-igrovyh-linux-distributivov"},"modified":"2026-01-31T17:12:12","modified_gmt":"2026-01-31T15:12:12","slug":"ogc-sozdan-alyans-dlya-razvitiya-unificzirovannyh-komponentov-igrovyh-linux-distributivov","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/ogc-sozdan-alyans-dlya-razvitiya-unificzirovannyh-komponentov-igrovyh-linux-distributivov","title":{"rendered":"OGC: Foi criada uma alian\u00e7a para desenvolver componentes unificados para distribui\u00e7\u00f5es Linux de jogos.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"OGC: Foi criada uma alian\u00e7a para desenvolver componentes unificados para distribui\u00e7\u00f5es Linux de jogos.\" src=\"\/wp-content\/uploads\/2026\/01\/20463b7cab24f6b5a4a629fadd005a7a.jpg\" style=\"display:block;margin: 0 auto;\" \/>                              <noindex>      <noindex><\/p>\n<p>Desenvolvedores de oito distribui\u00e7\u00f5es Linux, especializadas em fornecer ambientes para executar jogos de computador, <a rel=\"nofollow\" href=\"https:\/\/universal-blue.discourse.group\/t\/a-brighter-future-for-bazzite\/11575\">formaram<\/a> um grupo de trabalho <a rel=\"nofollow\" href=\"https:\/\/opengamingcollective.org\/\">Open Gaming Collective<\/a> (OGC) para desenvolver em conjunto um conjunto unificado de componentes e promover modifica\u00e7\u00f5es preparadas para serem integradas aos projetos que comp\u00f5em a pilha de jogos abertos. A iniciativa contou com a participa\u00e7\u00e3o das distribui\u00e7\u00f5es <a rel=\"nofollow\" href=\"https:\/\/universal-blue.org\/\">Universal Blue<\/a> (Bazzite), <a rel=\"nofollow\" href=\"https:\/\/nobaraproject.org\/\">Nobara<\/a>, <a rel=\"nofollow\" href=\"https:\/\/chimeraos.org\/\">ChimeraOS<\/a>, <a rel=\"nofollow\" href=\"https:\/\/www.playtron.one\/\">Playtron<\/a>, <a rel=\"nofollow\" href=\"https:\/\/ultramarine-linux.org\/\">Fyra Labs<\/a>, <a rel=\"nofollow\" href=\"https:\/\/wiki.pika-os.com\/\">PikaOS<\/a>, <a rel=\"nofollow\" href=\"https:\/\/github.com\/ShadowBlip\/\">ShadowBlip<\/a> e <a rel=\"nofollow\" href=\"https:\/\/asus-linux.org\/\">ASUS Linux<\/a>.<\/p>\n<p><\/noindex><\/noindex> <\/p>\n<p>Acredita-se que a colabora\u00e7\u00e3o em tarefas duplicadas entre diferentes distribui\u00e7\u00f5es permitir\u00e1 liberar tempo e focar no desenvolvimento de funcionalidades espec\u00edficas de cada distribui\u00e7\u00e3o. Ao criar patches para pacotes existentes, os participantes buscar\u00e3o, sempre que poss\u00edvel, aceitar as modifica\u00e7\u00f5es preparadas nos projetos principais (upstream), em vez de manter conjuntos separados de patches vinculados aos pacotes fornecidos nas distribui\u00e7\u00f5es.<\/p>\n<p> <noindex><\/p>\n<p>Atualmente, existem dois projetos em andamento no OGC \u2014 um pacote com o n\u00facleo Linux. <a rel=\"nofollow\" href=\"https:\/\/github.com\/OpenGamingCollective\">OGC Kernel<\/a>, focado em otimizar o desempenho e a efici\u00eancia na execu\u00e7\u00e3o de aplica\u00e7\u00f5es de jogos, e um fork do servidor compositor desenvolvido pela Valve <a rel=\"nofollow\" href=\"https:\/\/github.com\/ValveSoftware\/gamescope\">Gamescope<\/a>, que inclui suporte para hardware adicional. No OGC tamb\u00e9m est\u00e1 previsto o desenvolvimento conjunto de um processo em segundo plano <a rel=\"nofollow\" href=\"https:\/\/github.com\/ShadowBlip\/InputPlumber\">InputPlumber<\/a> para processar eventos de diferentes dispositivos de entrada e patches para diversos pacotes da Valve utilizados no SteamOS.<\/p>\n<p><\/noindex> <noindex><\/p>\n<p>Distribui\u00e7\u00e3o <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59635\">Bazzite<\/a>, baseado em tecnologias <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48552\">Fedora Silverblue<\/a> e otimizado para executar jogos, decidiu mudar para o uso do kernel OGC Kernel, substituir o HHD (HandHeld Daemon) pelo InputPlumber, integrar no UI do Steam o suporte ao controle de ilumina\u00e7\u00e3o RGB e coolers, e iniciar testes da aplica\u00e7\u00e3o do <a rel=\"nofollow\" href=\"https:\/\/github.com\/Faugus\/faugus-launcher\">Faugus Launcher<\/a> como uma potencial substitui\u00e7\u00e3o para a plataforma <a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62788\">Lutris<\/a>.<\/p>\n<p><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.linux.org.ru\/news\/games\/18208213\">linux.org.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0420\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 \u0432\u043e\u0441\u044c\u043c\u0438 \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u043e\u0432 Linux, \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u0443\u044e\u0449\u0438\u0445\u0441\u044f \u043d\u0430 \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u0435\u043d\u0438\u0438 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u0439 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043b\u0438 \u0440\u0430\u0431\u043e\u0447\u0443\u044e \u0433\u0440\u0443\u043f\u043f\u0443 Open Gaming Collective (OGC) \u0434\u043b\u044f \u0441\u043e\u0432\u043c\u0435\u0441\u0442\u043d\u043e\u0439 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0443\u043d\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u043e\u0433\u043e \u043d\u0430\u0431\u043e\u0440\u0430 \u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043e\u0432 \u0438 \u043f\u0440\u043e\u0434\u0432\u0438\u0436\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439 \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0440\u043e\u0435\u043a\u0442\u043e\u0432, \u043e\u0431\u0440\u0430\u0437\u0443\u044e\u0449\u0438\u0445 \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0441\u0442\u0435\u043a. \u041a \u0438\u043d\u0438\u0446\u0438\u0430\u0442\u0438\u0432\u0435 \u043f\u0440\u0438\u0441\u043e\u0435\u0434\u0438\u043d\u0438\u043b\u0438\u0441\u044c \u0434\u0438\u0441\u0442\u0440\u0438\u0431\u0443\u0442\u0438\u0432\u044b Universal Blue (Bazzite), Nobara, ChimeraOS, Playtron, Fyra Labs, PikaOS, ShadowBlip \u0438 ASUS Linux. \u041f\u0440\u0435\u0434\u043f\u043e\u043b\u0430\u0433\u0430\u0435\u0442\u0441\u044f, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":155971,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-155970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 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