{"id":161240,"date":"2026-02-16T11:12:55","date_gmt":"2026-02-16T09:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu"},"modified":"2026-02-17T14:38:09","modified_gmt":"2026-02-17T12:38:09","slug":"industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","title":{"rendered":"A ind\u00fastria disse 'n\u00e3o': os principais est\u00fadios ignoraram o ray tracing em 2025.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Apesar dos anos de esfor\u00e7o da Nvidia e do lan\u00e7amento das placas de v\u00eddeo da s\u00e9rie GeForce RTX, o tra\u00e7ado de raios em hardware ainda n\u00e3o se tornou um padr\u00e3o amplamente adotado na ind\u00fastria de jogos. Mesmo nos blockbusters de alto or\u00e7amento, a tecnologia \u00e9 raramente utilizada, dando lugar ao ilumina\u00e7\u00e3o global, especialmente o Lumen do Unreal Engine 5.<\/p>\n<p><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/531856791a17e1b96272eda0883495ad.jpg\" alt=\"A ind\u00fastria disse &#039;n\u00e3o&#039;: os principais est\u00fadios ignoraram o ray tracing em 2025.\" \/><\/p>\n<p>Edi\u00e7\u00e3o <a href=\"https:\/\/www.pcgamer.com\/hardware\/a-fraction-of-the-most-popular-pc-games-of-the-last-year-use-hardware-level-ray-tracing-which-is-far-fewer-than-id-predict-just-24-months-ago\/\" target=\"_blank\" rel=\"nofollow noopener\">PC Gamer<\/a> observou que dentre os 21 jogos mais populares de 2025, apenas cinco projetos utilizam acelera\u00e7\u00e3o de ilumina\u00e7\u00e3o por hardware para melhorar os gr\u00e1ficos. A aus\u00eancia dessa tecnologia exigente em termos de recursos em t\u00edtulos competitivos visualmente simples, como Counter-Strike 2 ou Valorant, parece ser uma consequ\u00eancia natural. No entanto, a tecnologia tamb\u00e9m n\u00e3o chegou a diversos t\u00edtulos gr\u00e1ficos complexos, como Stellar Blade ou Nioh 3, observa <a href=\"https:\/\/www.techspot.com\/news\/111326-most-popular-pc-games-rarely-use-hardware-ray.html\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a>.<\/p>\n<p>Algumas s\u00e9ries famosas at\u00e9 deram passos para tr\u00e1s. Por exemplo, Battlefield V foi um dos primeiros a adotar suporte a RT, mas o grande jogo multiplayer Battlefield 6, lan\u00e7ado sete anos depois, abandonou a tecnologia. A FromSoftware, que adicionou raios no Elden Ring original, n\u00e3o os incluiu em Elden Ring: Nightreign. A franquia Call of Duty removeu o tra\u00e7ado ap\u00f3s o Black Ops Cold War de 2020, mas depois trouxe de volta os reflexos no multiplayer do Black Ops 7 e at\u00e9 adicionou um tra\u00e7ado de caminho mais exigente ao lobby do Warzone 2.0 e Modern Warfare III.<\/p>\n<p><center><\/center><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/9f06341f4d2c89a10b46ba02e92f6a5d.jpg\" alt=\"A ind\u00fastria disse &#039;n\u00e3o&#039;: os principais est\u00fadios ignoraram o ray tracing em 2025.\" \/><\/p>\n<p>Os desenvolvedores geralmente implementam rastreamento em locais est\u00e1ticos com personaliza\u00e7\u00e3o de personagens, onde n\u00e3o \u00e9 necess\u00e1rio o c\u00e1lculo da ilumina\u00e7\u00e3o em tempo real. A Ubisoft tornou o rastreamento obrigat\u00f3rio apenas para os ref\u00fagios em Assassin's Creed Shadows, enquanto a FromSoftware se limitou \u00e0 garagem em Armored Core VI. No entanto, a ilumina\u00e7\u00e3o global program\u00e1tica Lumen, presente na Unreal Engine 5, tornou-se o padr\u00e3o para a maioria dos projetos AAA, embora sua implementa\u00e7\u00e3o sobrecarregue o processador central e produza resultados menos impressionantes. A exce\u00e7\u00e3o \u00e9 Fortnite, que a Epic Games utiliza como uma plataforma de demonstra\u00e7\u00e3o para as capacidades do motor.<\/p>\n<p>A conten\u00e7\u00e3o dos est\u00fadios em rela\u00e7\u00e3o ao ray tracing \u00e9 bastante compreens\u00edvel. Muitos deles ainda acreditam que os custos de desempenho n\u00e3o justificam as melhorias visuais, especialmente considerando que fora da faixa m\u00e9dia e de topo das placas de v\u00eddeo Nvidia, os fabricantes n\u00e3o apostam nessa tecnologia. Enquanto isso, os produtos da AMD s\u00f3 alcan\u00e7aram paridade com o lan\u00e7amento da arquitetura RDNA 4, que at\u00e9 agora est\u00e1 voltada para um segmento limitado de placas de v\u00eddeo discretas (principalmente da s\u00e9rie Radeon RX 9000).<\/p>\n<p>Ao mesmo tempo, algumas mudan\u00e7as positivas come\u00e7aram a surgir. Na Epic Games, afirmam que novas vers\u00f5es do Unreal Engine 5 visam alcan\u00e7ar est\u00e1veis 60 quadros por segundo com ray tracing no PlayStation 5 convencional. Dois projetos recentes no motor idTech, Indiana Jones and the Great Circle e Doom: The Dark Ages, conseguiram atingir m\u00e9tricas similares, oferecendo tamb\u00e9m ray tracing no PC. Espera-se que os pr\u00f3ximos Resident Evil Requiem e Pragmata da Capcom tamb\u00e9m consigam repetir esse sucesso.<\/p>\n<p>Se falarmos sobre as perspectivas para os pr\u00f3ximos anos, a arquitetura RDNA 5 em novos consoles, PCs e dispositivos port\u00e1teis pode criar um novo padr\u00e3o, no entanto, a disponibilidade desses dispositivos continua incerta devido ao pre\u00e7o e \u00e0 persistente escassez de mem\u00f3ria.<\/p>\n<p><strong>Fonte:<\/strong><\/p>\n<ul class=\"related\">\n<li><a title=\"TechSpot\" href=\"https:\/\/www.techspot.com\/\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a><\/li>\n<\/ul>\n<p><center><center><\/center><center><\/center><\/center><center><\/center><br \/>\nFonte: <a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/1136919\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 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\u0432\u0441\u0442\u0440\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u0440\u0435\u0434\u043a\u043e, \u0443\u0441\u0442\u0443\u043f\u0438\u0432 \u043c\u0435\u0441\u0442\u043e \u0433\u043b\u043e\u0431\u0430\u043b\u044c\u043d\u043e\u043c\u0443 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u044e, \u0432 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438 Lumen \u0438\u0437 Unreal Engine 5. \u0418\u0437\u0434\u0430\u043d\u0438\u0435 PC Gamer \u043e\u0431\u0440\u0430\u0442\u0438\u043b\u043e \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435, \u0447\u0442\u043e \u0438\u0437 21 \u0441\u0430\u043c\u043e\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 \u0438\u0433\u0440\u044b 2025 \u0433\u043e\u0434\u0430 \u043b\u0438\u0448\u044c 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jogos.","canonical_url":"https:\/\/prohoster.info\/pt\/blog\/news\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"pt_PT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0418\u043d\u0434\u0443\u0441\u0442\u0440\u0438\u044f \u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u00ab\u043d\u0435\u0442\u00bb: \u0432\u0435\u0434\u0443\u0449\u0438\u0435 \u0441\u0442\u0443\u0434\u0438\u0438 \u043f\u0440\u043e\u0438\u0433\u043d\u043e\u0440\u0438\u0440\u043e\u0432\u0430\u043b\u0438 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