{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Lan\u00e7amento do sistema de modelagem 3D livre Blender 5.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A organiza\u00e7\u00e3o Blender Foundation publicou o lan\u00e7amento do pacote de modelagem 3D gratuito Blender 5.3, adequado para diversas tarefas relacionadas \u00e0 modelagem 3D, gr\u00e1ficos 3D, desenvolvimento de jogos, simula\u00e7\u00f5es, renderiza\u00e7\u00e3o, composi\u00e7\u00e3o, rastreamento de movimentos, modelagem escultural, cria\u00e7\u00e3o de anima\u00e7\u00f5es e edi\u00e7\u00e3o de v\u00eddeo. O c\u00f3digo \u00e9 distribu\u00eddo sob a licen\u00e7a GPL. Compila\u00e7\u00f5es prontas est\u00e3o dispon\u00edveis para Linux, Windows e macOS. Al\u00e9m disso, as vers\u00f5es LTS Blender 5.2 e 4.5 continuam a ser suportadas, com atualiza\u00e7\u00f5es sendo elaboradas at\u00e9 julho de 2027 e 2028, respectivamente. <\/p>\n<p>Entre as melhorias adicionadas:<\/p>\n<ul>\n<li class=\"l\"> No Linux e Windows, por padr\u00e3o, \u00e9 utilizado um backend que faz uso da API gr\u00e1fica Vulkan.\n<li class=\"l\"> Foi adicionada suporte embutido para a t\u00e9cnica 3D Gaussian Splats, que permite recriar cenas 3D com base em fotos e v\u00eddeos, formatando-as como uma nuvem de pontos em vez de uma malha poligonal, possibilitando qualidade fotorrealista na renderiza\u00e7\u00e3o. Cada ponto na nuvem representa uma mini esfera 3D alongada, contendo informa\u00e7\u00f5es sobre tamanho, rota\u00e7\u00e3o e cor. \u00c9 suportado o importa\u00e7\u00e3o de nuvens de pontos a partir de arquivos nos formatos PLY, SPZ e glTF, al\u00e9m de processamento por meio de n\u00f3s geom\u00e9tricos, visualiza\u00e7\u00e3o atrav\u00e9s do viewport 3D e renderiza\u00e7\u00e3o nos motores EEVEE e Cycles.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> O motor de renderiza\u00e7\u00e3o Cycles implementou suporte para dispers\u00e3o no shader &#171;Principled BSDF&#187; (Fun\u00e7\u00e3o de Distribui\u00e7\u00e3o Bidirecional de Espalhamento), o que permite alcan\u00e7ar uma renderiza\u00e7\u00e3o realista de vidro com reflexos ou brilhos como os de pedras preciosas. Ao renderizar vidro, tamb\u00e9m foi implementado suporte para rugosidade anisotr\u00f3pica, onde o desfoque dos reflexos \u00e9 esticado em uma dire\u00e7\u00e3o, como em metal polido.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> No Cycles, foi adicionada suporte \u00e0 tecnologia de remo\u00e7\u00e3o de ru\u00eddo desenvolvida pela NVIDIA, DLSS 4.5 Ray Reconstruction, que utiliza modelos de IA para complementar detalhes ausentes ao escalar uma imagem em baixa resolu\u00e7\u00e3o. Durante a visualiza\u00e7\u00e3o, o uso de DLSS permite atingir qualidade pr\u00f3xima \u00e0 renderiza\u00e7\u00e3o final e eliminar ru\u00eddo de quadro a quadro durante a anima\u00e7\u00e3o. O modo \u00e9 suportado apenas com GPUs NVIDIA e drivers propriet\u00e1rios da s\u00e9rie 620.x. Al\u00e9m disso, na plataforma Windows, foi implementado o suporte para chips NVIDIA RTX Spark.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> No motor de renderiza\u00e7\u00e3o EEVEE, foram implementados n\u00f3s para ajustar a resposta dos materiais a fontes de luz espec\u00edficas, o que pode ser utilizado para considerar a cor, pot\u00eancia, dire\u00e7\u00e3o e dist\u00e2ncia da fonte de luz para a realiza\u00e7\u00e3o de efeitos complexos, como reflexos de arco-\u00edris.\n<li class=\"l\"> No EEVEE, foi adicionado suporte para c\u00e2meras panor\u00e2micas e renderiza\u00e7\u00e3o em modo 360\u00b0 usando lentes retangulares (equirectangulares para headsets de realidade virtual), proje\u00e7\u00e3o c\u00fabica (cubemap), efeitos de &#171;olho de peixe&#187; e &#171;globo espelhado&#187;.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> No sistema de composi\u00e7\u00e3o (Compositor), foram implementados efeitos-modificadores que podem ser aplicados sobre a cena, permitindo a realiza\u00e7\u00e3o de efeitos como brilho, escurecimento de cantos e aur\u00e9ola colorida sem a necessidade de configurar cadeias de n\u00f3s. Al\u00e9m disso, 17 n\u00f3s foram adaptados para uso no Compositor, incluindo n\u00f3s de combina\u00e7\u00e3o, como Combine Bundle, e n\u00f3s para opera\u00e7\u00f5es matem\u00e1ticas e l\u00f3gicas. A velocidade de reprodu\u00e7\u00e3o ao usar GPU para c\u00e1lculos foi aumentada em at\u00e9 duas vezes. O efeito de estiliza\u00e7\u00e3o em pinturas a \u00f3leo (Anisotropic Kuwahara) foi acelerado em at\u00e9 10 vezes em GPUs Apple, 2 vezes em GPUs NVIDIA e de 25 a 30% em CPUs. Um cache de reprodu\u00e7\u00e3o foi implementado.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Foi adicionado suporte para projetos que podem ser vinculados a configura\u00e7\u00f5es predefinidas, bibliotecas de assets, vari\u00e1veis e anima\u00e7\u00f5es (a vincula\u00e7\u00e3o de plugins a projetos deve ser adicionada na pr\u00f3xima vers\u00e3o).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> As bibliotecas de ativos agora s\u00e3o processadas como extens\u00f5es e est\u00e3o dispon\u00edveis na aba &#171;Obter Extens\u00f5es&#187; ao lado de complementos e temas.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> As capacidades do sistema de desenho e anima\u00e7\u00e3o em 2D Grease Pencil foram ampliadas, permitindo a cria\u00e7\u00e3o de esbo\u00e7os em 2D que podem ser utilizados em ambientes 3D como objetos tridimensionais (com base em v\u00e1rios esbo\u00e7os planos em diferentes \u00e2ngulos para formar um modelo 3D). Foi adicionado suporte para sele\u00e7\u00e3o de \u00e1reas no modo de desenho sem a necessidade de alternar para o modo de edi\u00e7\u00e3o.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Foi adicionado a ferramenta &#171;Cortar&#187; (Carver), permitindo cortar \u00e1reas selecionadas com a op\u00e7\u00e3o de deixar um contorno, ao contr\u00e1rio da elimina\u00e7\u00e3o.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Foi adicionada a capacidade de preencher v\u00e1rias \u00e1reas simultaneamente atrav\u00e9s da cria\u00e7\u00e3o de um vetor de preenchimento em \u00e1reas fechadas. Al\u00e9m disso, foi implementado um preenchimento gradiente completo com cores ilimitadas e pontos de transi\u00e7\u00e3o.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Adicionado o modo de espelho da c\u00e2mera (Flip View), permitindo avaliar a cena na visualiza\u00e7\u00e3o como se fosse atrav\u00e9s de um espelho, para notar distor\u00e7\u00f5es e assimetrias.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Implementada a mem\u00f3ria das configura\u00e7\u00f5es ao importar arquivos USD para cole\u00e7\u00f5es, permitindo realizar a reimporta\u00e7\u00e3o de arquivos atualizados com um \u00fanico clique.\n<li class=\"l\"> No editor de v\u00eddeo n\u00e3o linear (Video Sequencer) foi implementado o modo de edi\u00e7\u00e3o com deslizamento (Ripple), onde a exclus\u00e3o e o corte de elementos resultam no deslocamento autom\u00e1tico para a esquerda de todos os elementos subsequentes na linha do tempo, sem deixar &#171;buracos&#187;, enquanto a inser\u00e7\u00e3o de elementos resulta no deslocamento para a direita para liberar espa\u00e7o necess\u00e1rio. Al\u00e9m disso, est\u00e3o dispon\u00edveis modos de reordenamento de elementos com deslizamento do restante do conte\u00fado e sobreposi\u00e7\u00e3o sobre outros elementos.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>Foi proposto uma nova vers\u00e3o da ferramenta de corte de v\u00eddeo - Blade 2.0, que mostra claramente onde o corte ser\u00e1 feito, exibindo o n\u00famero do quadro no ponto do corte e apresentando uma pr\u00e9-visualiza\u00e7\u00e3o do quadro sob o cursor.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Na interface do Outliner (navegador da estrutura e hierarquia da cena) foi implementada a possibilidade de organizar objetos em ordem arbitr\u00e1ria, e n\u00e3o apenas em ordem alfab\u00e9tica.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Nos pain\u00e9is laterais de todos os editores, foi adicionada a funcionalidade de busca de propriedades ou operadores ao pressionar Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> A interface foi integrada com a possibilidade de usar Markdown para formata\u00e7\u00e3o de texto, incluindo coment\u00e1rios em editores de n\u00f3s.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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