{"id":29891,"date":"2019-10-31T21:32:30","date_gmt":"2019-10-31T18:32:30","guid":{"rendered":"https:\/\/prohoster.info\/blog\/crytek-prodemonstrirovala-trassirovku-luchej-v-realnom-vremeni-na-radeon-rx-vega-56\/"},"modified":"2019-10-31T21:32:30","modified_gmt":"2019-10-31T18:32:30","slug":"crytek-prodemonstrirovala-trassirovku-luchej-v-realnom-vremeni-na-radeon-rx-vega-56","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/crytek-prodemonstrirovala-trassirovku-luchej-v-realnom-vremeni-na-radeon-rx-vega-56","title":{"rendered":"A Crytek demonstrou ray tracing em tempo real na Radeon RX Vega 56","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A Crytek lan\u00e7ou um v\u00eddeo demonstrando os resultados do desenvolvimento de uma nova vers\u00e3o de seu pr\u00f3prio motor de jogo, o CryEngine. A demonstra\u00e7\u00e3o se chama Neon Noir e mostra o funcionamento da fun\u00e7\u00e3o Total Illumination com ray tracing em tempo real.<\/p>\n<p><center><div class=\"youtube-placeholder\" data-id=\"1nqhkDm2_Tw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/1nqhkDm2_Tw\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>Uma caracter\u00edstica fundamental do ray tracing em tempo real no motor CryEngine 5.5 \u00e9 que n\u00e3o \u00e9 necess\u00e1rio ter n\u00facleos RT especializados ou blocos de computa\u00e7\u00e3o semelhantes na placa de v\u00eddeo para seu funcionamento. Todo o processamento dos raios \u00e9 realizado pelas unidades de computa\u00e7\u00e3o padr\u00e3o, que est\u00e3o presentes em toda placa de v\u00eddeo, tanto da AMD quanto da NVIDIA. Para confirmar isso, um v\u00eddeo demonstrativo do Neon Noir foi criado com o acelerador gr\u00e1fico Radeon RX Vega 56. Al\u00e9m disso, o ray tracing no CryEngine 5.5 funciona com qualquer API, seja DirectX 12 ou Vulkan.<\/p>\n<p> <img decoding=\"async\" alt=\"A Crytek demonstrou ray tracing em tempo real na Radeon RX Vega 56\" src=\"\/wp-content\/uploads\/2019\/03\/cf2b6f0a8bbd622522314fea3c6cb0ad.JPG\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Os desenvolvedores n\u00e3o revelam todos os detalhes, mas compartilham algumas informa\u00e7\u00f5es. \u00c9 destacado que na demonstra\u00e7\u00e3o, com a ajuda do ray tracing, foram visualizados reflexos e refra\u00e7\u00f5es de luz, sendo que os reflexos foram constru\u00eddos at\u00e9 mesmo para objetos que n\u00e3o est\u00e3o no quadro. E a ilumina\u00e7\u00e3o global da cena foi constru\u00edda com o sistema SVOGI, baseado em voxels. Essa abordagem \u00e9 semelhante \u00e0 implementa\u00e7\u00e3o do ray tracing em Battlefield V.<\/p>\n<p> <img decoding=\"async\" alt=\"A Crytek demonstrou ray tracing em tempo real na Radeon RX Vega 56\" src=\"\/wp-content\/uploads\/2019\/03\/f17dc5fd93718c6681ae8f50f1861f39.JPG\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>O ray tracing baseado em voxels requer significativamente menos pot\u00eancia computacional do que a abordagem oferecida pela NVIDIA com sua tecnologia RTX. Gra\u00e7as a isso, placas de v\u00eddeo n\u00e3o apenas de alta gama, mas tamb\u00e9m de segmento m\u00e9dio podem construir imagens de qualidade utilizando ray tracing. Como pode ser visto, a Radeon RX Vega 56 fornece uma visualiza\u00e7\u00e3o bastante atraente, embora perten\u00e7a \u00e0s placas de v\u00eddeo de n\u00edvel m\u00e9dio, e seu pre\u00e7o seja de apenas 300 euros.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"A Crytek demonstrou ray tracing em tempo real na Radeon RX Vega 56\" src=\"\/wp-content\/uploads\/2019\/03\/b0d8d0380faa2bd0bd064cb22e383f17.JPG\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Ao final, a Crytek observa que a fun\u00e7\u00e3o experimental de ray tracing que implementou simplifica o rendering em tempo real de cenas e anima\u00e7\u00f5es com reflexos e refra\u00e7\u00f5es de luz corretos, em um alto n\u00edvel de detalhamento. Infelizmente, a resolu\u00e7\u00e3o e a taxa de quadros da demonstra\u00e7\u00e3o publicada n\u00e3o s\u00e3o especificadas. Mas, \u00e0 primeira vista, tudo parece bastante digno.<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><\/p>\n<p>Fonte: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/984320\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Crytek \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u0438\u0434\u0435\u043e \u0441 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u0435\u0439 \u0440\u0435\u0437\u0443\u043b\u044c\u0442\u0430\u0442\u043e\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0435\u0451 \u0441\u043e\u0431\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 CryEngine. \u0414\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u044f \u043d\u0430\u0437\u044b\u0432\u0430\u0435\u0442\u0441\u044f Neon Noir, \u0438 \u0432 \u043d\u0435\u0439 \u043f\u043e\u043a\u0430\u0437\u0430\u043d\u0430 \u0440\u0430\u0431\u043e\u0442\u0430 \u0444\u0443\u043d\u043a\u0446\u0438\u0438 Total Illumination \u0441 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u043e\u0439 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438. \u041a\u043b\u044e\u0447\u0435\u0432\u043e\u0439 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u044c\u044e \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 \u0432 \u0440\u0435\u0430\u043b\u044c\u043d\u043e\u043c \u0432\u0440\u0435\u043c\u0435\u043d\u0438&nbsp;\u043d\u0430 \u0434\u0432\u0438\u0436\u043a\u0435 CryEngine 5.5 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u0442\u043e, \u0447\u0442\u043e \u0434\u043b\u044f \u0435\u0451 \u0440\u0430\u0431\u043e\u0442\u044b \u043d\u0435 \u043e\u0431\u044f\u0437\u0430\u0442\u0435\u043b\u044c\u043d\u043e \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0441\u043f\u0435\u0446\u0438\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 RT-\u044f\u0434\u0435\u0440 \u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-29891","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Crytek \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u0438\u0434\u0435\u043e 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