{"id":36659,"date":"2019-10-31T22:12:58","date_gmt":"2019-10-31T19:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\/"},"modified":"2019-10-31T22:12:58","modified_gmt":"2019-10-31T19:12:58","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","title":{"rendered":"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Ap\u00f3s quase dois anos de desenvolvimento <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/\">foi publicado<\/a><\/noindex> lan\u00e7amento do pacote livre de modelagem 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-80\/\">Blender 2.80<\/a><\/noindex>, que se tornou um dos lan\u00e7amentos mais significativos na hist\u00f3ria do projeto.<\/p>\n<p>Principais  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\">novidades<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> Radicalmente <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/UI\">reformulado<\/a><\/noindex> a interface do usu\u00e1rio, que se tornou mais familiar para os usu\u00e1rios com experi\u00eancia em outros pacotes gr\u00e1ficos. Uma nova tema escura foi proposta, junto com pain\u00e9is familiares que possuem um conjunto moderno de \u00edcones em vez de descri\u00e7\u00f5es textuais.\n<p><center><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/eeb690a9f223df6ae4245bcb3fe88027.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/ffd1755d4afc6621893ea7216439c6b4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>As mudan\u00e7as tamb\u00e9m afetaram os m\u00e9todos de trabalho com mouse\/tablet e os atalhos. Por exemplo, a sele\u00e7\u00e3o agora \u00e9 realizada por padr\u00e3o com um clique esquerdo ou arrastando enquanto mant\u00e9m o bot\u00e3o esquerdo pressionado, enquanto um clique direito chama o menu de contexto. Um menu de acesso r\u00e1pido \u00e0s fun\u00e7\u00f5es mais utilizadas foi adicionado. A disposi\u00e7\u00e3o no editor de propriedades e as se\u00e7\u00f5es de configura\u00e7\u00f5es foram atualizadas. Conceitos de templates e espa\u00e7os de trabalho (abas) foram propostos, permitindo que os usu\u00e1rios comecem rapidamente uma tarefa necess\u00e1ria ou alternem entre v\u00e1rias tarefas (como modelagem escultural, pintura de texturas ou rastreamento de movimento) e adaptando a interface de acordo com suas prefer\u00eancias.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_studio_editmode_widget.jpg\"><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/6161cc3822de06bf19a8242f2eb69580.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Viewport\">o operador de sequ\u00eancia opcional<\/a><\/noindex> modo Viewport completamente reescrito, permitindo mostrar a cena 3D em uma forma otimizada para diferentes tarefas e integrado ao fluxo de trabalho. Tamb\u00e9m foi proposto <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/workbench\/index.html\">um novo motor<\/a><\/noindex> de renderiza\u00e7\u00e3o r\u00e1pida do espa\u00e7o de trabalho (Workbench), otimizado para placas gr\u00e1ficas modernas e permitindo o trabalho com visualiza\u00e7\u00e3o ativa ao manipular o layout da cena, modelagem e modelagem escultural.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_wire_random.jpg\"><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/5bc695267557d174d01d7a7d0c480aab.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>O motor Workbench suporta <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/editors\/3dview\/controls\/overlays.html\">sobreposi\u00e7\u00f5es<\/a><\/noindex>, permitindo alterar a visibilidade dos elementos e gerenciar sua sobreposi\u00e7\u00e3o. As sobreposi\u00e7\u00f5es tamb\u00e9m s\u00e3o agora suportadas ao visualizar os resultados de renderiza\u00e7\u00e3o pelos motores Eevee e Cycles, permitindo editar a cena com sombreamento total.<br \/>\nA pr\u00e9-visualiza\u00e7\u00e3o da simula\u00e7\u00e3o de fuma\u00e7a e fogo foi reformulada para se aproximar dos resultados de renderiza\u00e7\u00e3o usando renderiza\u00e7\u00f5es fisicamente corretas.<\/p>\n<li class=\"l\"> Baseado no motor Eevee, um novo modo de renderiza\u00e7\u00e3o LookDev foi preparado, permitindo testar faixas ampliadas de brilho (HDRI) sem alterar as configura\u00e7\u00f5es das fontes de luz. O modo LookDev tamb\u00e9m pode ser usado para pr\u00e9-visualizar o trabalho do motor de renderiza\u00e7\u00e3o Cycles.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_lookdev_texturing.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/b362e8b899ff49ceb7176539b7f0e6ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> No 3D Viewport e no editor de UV <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Tools\">foram adicionados<\/a><\/noindex> novas ferramentas e giz interativos, assim como um novo painel de ferramentas contextual, que inclui ferramentas anteriormente acess\u00edveis apenas atrav\u00e9s de combina\u00e7\u00f5es de teclas. Gizmos para ajustar a forma e atributos foram adicionados a v\u00e1rios elementos, incluindo fontes de luz, c\u00e2mera e fundo de composi\u00e7\u00e3o;\n<p><center><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/71a7a728abf4988b0bd6389167213368.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Nova renderiza\u00e7\u00e3o adicionada <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/EEVEE\">Eevee<\/a><\/noindex>, que suporta renderiza\u00e7\u00e3o fisicamente correta em tempo real e utiliza apenas GPU (OpenGL) para renderiza\u00e7\u00e3o. Eevee pode ser usado tanto para renderiza\u00e7\u00e3o final quanto na janela Viewport para criar recursos em tempo real. Eevee suporta materiais criados com n\u00f3s de shader compat\u00edveis ao motor Cycles, permitindo a renderiza\u00e7\u00e3o de cenas existentes em Eevee sem configura\u00e7\u00e3o separada, incluindo em tempo real. Um shader Principled BSDF, compat\u00edvel com modelos de shader de muitos motores de jogos, est\u00e1 dispon\u00edvel para criadores de recursos para jogos;\n<p><center><div class=\"youtube-placeholder\" data-id=\"XHyM9T4vYgo\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/XHyM9T4vYgo\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> Adicionada um sistema de desenho em duas dimens\u00f5es e anima\u00e7\u00e3o Grease Pencil, permitindo a cria\u00e7\u00e3o de esbo\u00e7os em 2D que podem ser utilizados em um ambiente 3D como objetos tridimensionais (uma modelo 3D \u00e9 formado a partir de v\u00e1rios esbo\u00e7os planos em diferentes \u00e2ngulos). Os objetos Grease Pencil s\u00e3o parte integrante do Blender e se integram com as ferramentas existentes de sele\u00e7\u00e3o de objetos, edi\u00e7\u00e3o, gerenciamento e vincula\u00e7\u00e3o. Os esbo\u00e7os podem ser transformados em camadas e renderizados usando materiais e texturas, al\u00e9m de serem editados e aplicados em modelagem escultural, assim como meshes. Modificadores de mesh padr\u00e3o podem ser utilizados para deforma\u00e7\u00e3o e colora\u00e7\u00e3o. Efeitos como desfoque, cria\u00e7\u00e3o de sombras ou ilumina\u00e7\u00e3o de bordas podem ser aplicados durante a renderiza\u00e7\u00e3o.\n<p><center><div class=\"youtube-placeholder\" data-id=\"JF3KM-Ye5_A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JF3KM-Ye5_A\/hqdefault.jpg\" alt=\"Por que no hosting comum a administra\u00e7\u00e3o do PrestaShop \u00e9 lenta, e no seu n\u00e3o \u00e9?\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> No sistema de renderiza\u00e7\u00e3o Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Cycles\">foi garantido<\/a><\/noindex> suporte para recursos como a cria\u00e7\u00e3o de m\u00e1scaras para composi\u00e7\u00e3o utilizando a tecnologia <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Psyop\/Cryptomatte\">Cryptomatte<\/a><\/noindex>, shading de cabelo e volume com base em <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex> e a aplica\u00e7\u00e3o de dispers\u00e3o subsuperficial aleat\u00f3ria (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/shader_nodes\/shader\/sss.html\">SSS<\/a><\/noindex>). Implementado um modo de renderiza\u00e7\u00e3o combinado que utiliza simultaneamente GPU e CPU. A renderiza\u00e7\u00e3o com OpenCL foi acelerada significativamente. Para cenas que n\u00e3o cabem na mem\u00f3ria da GPU, foi adicionado suporte para CUDA;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/cycles_hair.jpg\"><img decoding=\"async\" alt=\"Lan\u00e7amento da vers\u00e3o gratuita do sistema de modelagem 3D Blender 2.80.\" src=\"\/wp-content\/uploads\/2019\/07\/f8a0fd2da0002d4a2d3570be776a7721.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> No modo de edi\u00e7\u00e3o, agora \u00e9 poss\u00edvel editar v\u00e1rias malhas simultaneamente, incluindo a sobreposi\u00e7\u00e3o de texturas (mapeamento UV), bem como editar e posicionar a estrutura de v\u00e1rios objetos. A tecnologia foi implementada para controlar a detalhamento do modelo enquanto suaviza simultaneamente. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=34512\">OpenSubdiv<\/a><\/noindex>;\n<li class=\"l\"> As imagens de fundo de refer\u00eancia para contorno agora s\u00e3o colocadas como objetos e podem ser compostas e transformadas junto com a cena;\n<li class=\"l\"> Camadas e grupos foram substitu\u00eddos por cole\u00e7\u00f5es, permitindo organizar a disposi\u00e7\u00e3o de objetos na cena e manipular grupos de objetos e suas liga\u00e7\u00f5es, utilizando uma interface simples no estilo drag &amp; drop. No 3D Viewport, foram adicionadas opera\u00e7\u00f5es r\u00e1pidas para mover objetos entre cole\u00e7\u00f5es e ferramentas para um controle mais preciso de sua visibilidade, com suporte para oculta\u00e7\u00e3o tempor\u00e1ria e permanente, incluindo por tipo de objeto;\n<li class=\"l\"> As ferramentas para anima\u00e7\u00e3o e <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A0%D0%B8%D0%B3\">rigging<\/a><\/noindex>foram aprimoradas. Para rigging, novos limitadores, modificadores e formas de curvatura dos elementos da estrutura foram propostos. No editor de anima\u00e7\u00e3o, a visualiza\u00e7\u00e3o de quadros-chave e ferramentas de edi\u00e7\u00e3o foram introduzidas;\n<li class=\"l\"> A implementa\u00e7\u00e3o do gr\u00e1fico de depend\u00eancias, modificadores-chave e sistema de avalia\u00e7\u00e3o de anima\u00e7\u00e3o foi totalmente reformulada. Em CPUs multicore modernas, cenas com um grande n\u00famero de objetos e rigs complexos agora s\u00e3o processadas muito mais rapidamente;\n<li class=\"l\"> Uma f\u00edsica de comportamento de tecidos mais realista e um modelo de deforma\u00e7\u00e3o foram implementados;\n<li class=\"l\"> A API Python foi modernizada, com altera\u00e7\u00f5es que quebram compatibilidade e, em certas situa\u00e7\u00f5es, exigem revis\u00e3o de scripts e complementos. No entanto, a maioria dos complementos dispon\u00edveis para a vers\u00e3o 2.79 j\u00e1 foi adaptada para funcionar com a vers\u00e3o 2.80;\n<li class=\"l\"> O mecanismo de renderiza\u00e7\u00e3o em tempo real Blender Internal foi removido, substitu\u00eddo pelo motor EEVEE;\n<li class=\"l\"> O motor de jogo (Blender Game Engine) foi removido, sendo recomendado utilizar alternativas abertas existentes, como o motor <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50329\">Godot<\/a><\/noindex>. O c\u00f3digo do antigo motor de jogo incorporado agora \u00e9 desenvolvido como um projeto separado <noindex><a rel=\"nofollow\" href=\"https:\/\/upbge.org\/\">UPBGE<\/a><\/noindex>;\n<li class=\"l\"> O suporte para importa\u00e7\u00e3o e exporta\u00e7\u00e3o de arquivos no formato glTF 2.0 foi integrado, formato frequentemente usado para carregar recursos 3D em jogos e na Web.\n<li class=\"l\"> Nas ferramentas para importa\u00e7\u00e3o e exporta\u00e7\u00e3o de v\u00eddeo, foi adicionada suporte para metadados e formato WebM.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u043e\u0434\u043d\u0438\u043c \u0438\u0437 \u0441\u0430\u043c\u044b\u0445 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u0432 \u0432 \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u041a\u0430\u0440\u0434\u0438\u043d\u0430\u043b\u044c\u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u043c \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439, \u0438\u043c\u0435\u044e\u0449\u0438\u0445 \u043e\u043f\u044b\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0432 \u0434\u0440\u0443\u0433\u0438\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0430\u043a\u0435\u0442\u0430\u0445. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0442\u0451\u043c\u043d\u0430\u044f \u0442\u0435\u043c\u0430 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f \u0438 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u043f\u0430\u043d\u0435\u043b\u0438 \u0441 \u0441\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u044b\u0439 \u043d\u0430\u0431\u043e\u0440\u043e\u043c \u043f\u0438\u043a\u0442\u043e\u0433\u0440\u0430\u043c\u043c \u0432\u043c\u0435\u0441\u0442\u043e \u0442\u0435\u043a\u0441\u0442\u043e\u0432\u044b\u0445 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":27453,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-36659","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.3\" \/>\n\t\t<meta property=\"og:locale\" content=\"pt_PT\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-10-31T19:12:58+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-10-31T19:12:58+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.80 | ProHoster","description":"Ap\u00f3s quase dois anos de desenvolvimento, foi publicada uma vers\u00e3o do pacote livre de modelagem 3D","canonical_url":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"pt_PT","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80 | ProHoster","og:description":"\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f","og:url":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2019-10-31T19:12:58+00:00","article:modified_time":"2019-10-31T19:12:58+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"36659","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-01-22 04:19:19","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-03-01 01:41:51","updated":"2026-01-22 04:19:19","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/posts\/36659","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/comments?post=36659"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/posts\/36659\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/media\/27453"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/media?parent=36659"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/categories?post=36659"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/pt\/wp-json\/wp\/v2\/tags?post=36659"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}