{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/pt\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Publicado<\/a><\/noindex> lan\u00e7amento do pacote livre de modelagem 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, que incluiu mais de mil corre\u00e7\u00f5es e melhorias preparadas ao longo de quatro meses desde a forma\u00e7\u00e3o de um ramo significativo.  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Principais <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">mudan\u00e7as<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Proposto<\/a><\/noindex> uma nova interface para navega\u00e7\u00e3o pelo sistema de arquivos, implementada na forma de uma janela pop-up com conte\u00fado t\u00edpico de gerenciadores de arquivos. Suporta diferentes modos de visualiza\u00e7\u00e3o (lista, miniaturas), filtros, uma barra de op\u00e7\u00f5es exibida dinamicamente, coloca\u00e7\u00e3o de arquivos exclu\u00eddos na lixeira e memoriza\u00e7\u00e3o das configura\u00e7\u00f5es alteradas;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Uma fun\u00e7\u00e3o de renomea\u00e7\u00e3o em massa de grupos de elementos foi implementada. Antes, era poss\u00edvel renomear apenas o elemento ativo (F2), agora essa opera\u00e7\u00e3o pode ser realizada para todos os elementos selecionados (Ctrl F2). Durante a renomea\u00e7\u00e3o, s\u00e3o suportadas funcionalidades como busca e substitui\u00e7\u00e3o com base em express\u00f5es regulares, defini\u00e7\u00e3o de m\u00e1scaras de prefixo e sufixo, limpeza de caracteres e altera\u00e7\u00e3o de mai\u00fasculas e min\u00fasculas;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Trabalhos foram realizados para melhorar a usabilidade da janela de estrutura do projeto (Outliner). As sele\u00e7\u00f5es no Outliner agora est\u00e3o sincronizadas com todas as visualiza\u00e7\u00f5es 3D (viewports). A navega\u00e7\u00e3o entre os elementos pode ser feita utilizando as teclas para cima e para baixo, al\u00e9m da expans\u00e3o e contra\u00e7\u00e3o de blocos com as teclas para a direita e para a esquerda. O suporte \u00e0 sele\u00e7\u00e3o de intervalos por meio de cliques com a tecla Shift pressionada foi garantido, assim como a adi\u00e7\u00e3o de novos elementos aos j\u00e1 selecionados atrav\u00e9s de cliques com a tecla Ctrl pressionada. Foi adicionada a capacidade de selecionar subelementos exibidos como \u00edcones. Uma op\u00e7\u00e3o para mostrar objetos ocultos foi inclu\u00edda. \u00cdcones para restri\u00e7\u00f5es, grupos de v\u00e9rtices e sequenciador foram apresentados;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Adicionados<\/a><\/noindex> novas ferramentas para modelagem escultural, como uma escova para simula\u00e7\u00e3o de deforma\u00e7\u00f5es de malha da modelo, escova de deforma\u00e7\u00e3o el\u00e1stica mantendo o volume, escova de pintura com deforma\u00e7\u00e3o da malha poligonal, ferramenta para rota\u00e7\u00e3o e escalonamento em torno de um ponto de refer\u00eancia mantendo a simetria, ferramenta para filtragem da malha poligonal que deforma simultaneamente todos os v\u00e9rtices da malha;\n<li class=\"l\"> Novas ferramentas de modifica\u00e7\u00e3o de topologia foram adicionadas: Voxel Remesh para criar uma malha poligonal com n\u00famero par de faces e resolver problemas de interse\u00e7\u00f5es, convertendo-os para uma representa\u00e7\u00e3o volum\u00e9trica e vice-versa. QuadriFlow Remesh para criar uma malha poligonal com c\u00e9lulas quadrangulares, m\u00faltiplos polos e loops de borda que seguem a curvatura da superf\u00edcie. No instrumento Poly Build, foram implementadas capacidades de modifica\u00e7\u00e3o de topologia; por exemplo, para remover elementos da malha poligonal, agora \u00e9 poss\u00edvel usar um clique com a tecla Shift pressionada, para adicionar novos elementos \u2014 clique com a tecla Ctrl pressionada, e para mudar a posi\u00e7\u00e3o, clique e arraste.\n<li class=\"l\"> No motor de renderiza\u00e7\u00e3o Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">foi introduzida<\/a><\/noindex> a capacidade de acelera\u00e7\u00e3o de hardware para ray tracing usando a plataforma <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. Um novo modo de supress\u00e3o de ru\u00eddo ap\u00f3s a renderiza\u00e7\u00e3o foi adicionado, baseado no uso de <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">desenvolvido<\/a><\/noindex> pela Intel de uma biblioteca <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. Nas ferramentas de subdivis\u00e3o adaptativa para constru\u00e7\u00e3o de superf\u00edcies suaves, foi adicionado um modo de elimina\u00e7\u00e3o de costuras entre faces, causadas por deslocamento ou heterogeneidade de materiais. Novos shaders para texturas foram implementados (White Noise, Noise, Musgrave, Voronoi);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Nas ferramentas de transforma\u00e7\u00e3o <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">foi adicionada<\/a><\/noindex> suporte para mover as posi\u00e7\u00f5es de origem (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) dos objetos sem a necessidade de selecion\u00e1-los explicitamente, bem como a possibilidade de transformar elementos pais sem afetar os filhos. Um modo de transforma\u00e7\u00e3o com espelhamento nos eixos Y e Z foi adicionado;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Novas op\u00e7\u00f5es de ader\u00eancia de arestas foram implementadas (Edge Snapping): Edge Center, para aderir ao centro da aresta e Edge Perpendicular para aderir ao ponto mais pr\u00f3ximo na aresta. Um novo modo de fus\u00e3o de v\u00e9rtices chamado \"Split Edges &amp; Faces\" foi adicionado, que automaticamente divide arestas e faces adjacentes para evitar sobreposi\u00e7\u00e3o de geometria.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> No motor de renderiza\u00e7\u00e3o Eevee, que suporta renderiza\u00e7\u00e3o fisicamente correta em tempo real e usa apenas GPU (OpenGL) para renderiza\u00e7\u00e3o, foi adicionado um modo de sombras suaves e a possibilidade de usar transpar\u00eancia ao sombreamento baseado em <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nOs modos de mistura Additive e Multiply foram substitu\u00eddos por equivalentes baseados em shaders, compat\u00edveis com o motor Cycles. O sistema de texturiza\u00e7\u00e3o em relevo foi reformulado, tornando-se mais simples de configurar e de melhor qualidade;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> No Viewport <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">foram adicionados<\/a><\/noindex> novas op\u00e7\u00f5es para exibi\u00e7\u00e3o de cenas 3D usando o modo de renderiza\u00e7\u00e3o Look Development (Material Preview) nos motores Cycles e Eevee, permitindo testar rapidamente faixas de brilho ampliadas (HDRI) e sobreposi\u00e7\u00f5es de texturas. Cada janela de visualiza\u00e7\u00e3o 3D agora pode conter seu pr\u00f3prio conjunto de cole\u00e7\u00f5es vis\u00edveis. O analisador de malha poligonal adicionou suporte para malhas com modificadores, e n\u00e3o apenas malhas originais. Objetos com imagens podem ser configurados para exibi\u00e7\u00e3o somente na proje\u00e7\u00e3o lateral;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Adicionada uma sistema experimental <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Substitui\u00e7\u00f5es de Biblioteca<\/a><\/noindex>, que pode ser usada em vez do mecanismo de proxy para a substitui\u00e7\u00e3o local de personagens e outros tipos de dados relacionados. Ao contr\u00e1rio do proxy, o novo sistema permite criar v\u00e1rias substitui\u00e7\u00f5es independentes de dados relacionados (por exemplo, definindo um personagem), admite a substitui\u00e7\u00e3o recursiva e a adi\u00e7\u00e3o de novos modificadores ou restri\u00e7\u00f5es;\n<li class=\"l\"> Nas ferramentas de cria\u00e7\u00e3o de anima\u00e7\u00e3o <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">fornecido<\/a><\/noindex>  controle preciso de rota\u00e7\u00e3o e escala em <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">juntas<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">restri\u00e7\u00f5es<\/a><\/noindex> e <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">controladores<\/a><\/noindex>;\n<li class=\"l\"> No l\u00e1pis esbo\u00e7o (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">as<\/a><\/noindex> possibilidades da interface do usu\u00e1rio foram expandidas, menus reorganizados, novas ferramentas, opera\u00e7\u00f5es, pinc\u00e9is, predefini\u00e7\u00f5es, materiais e modificadores adicionados;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Lan\u00e7amento do sistema livre de modelagem 3D Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Adicionado suporte para o codec de \u00e1udio Opus e o formato de cont\u00eainer WebM. Implementado suporte para v\u00eddeo WebM\/VP9 com transpar\u00eancia;\n<li class=\"l\"> No sequenciador, adicionar operador para adicionar\/remover desvanecimento para todas as faixas e suporte a pr\u00e9-carregamento de quadros para preencher o cache;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Expandido<\/a><\/noindex> API Python, novos manipuladores adicionados e sa\u00edda din\u00e2mica de dicas de ferramentas para operadores garantida.<br \/>\nA vers\u00e3o do Python foi atualizada para 3.7.4;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Atualizados<\/a><\/noindex> adicionais. Uma nova configura\u00e7\u00e3o \"Enabled Add-ons Only\" foi adicionada para exibir na lista apenas os complementos ativados. Aumentada a compatibilidade.<br \/>\npara os formatos glTF 2.0 (GL Transmission Format) e FBX (Filmbox).<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Fonte: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 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