{"id":101684,"date":"2021-10-18T22:22:53","date_gmt":"2021-10-18T20:22:53","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12"},"modified":"2021-10-18T22:22:53","modified_gmt":"2021-10-18T20:22:53","slug":"vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-vkd3d-proton-2-5-forka-vkd3d-s-realizacziej-direct3d-12","title":{"rendered":"Lansarea VKD3D-Proton 2.5, fork-ul Vkd3d cu implementarea Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Compania Valve a lansat versiunea VKD3D-Proton 2.5, un ramificat din codul surs\u0103 vkd3d, creat pentru a \u00eembun\u0103t\u0103\u021bi suportul Direct3D 12 \u00een pachetul pentru lansarea jocurilor Proton. VKD3D-Proton suport\u0103 modific\u0103ri specifice Proton, optimiz\u0103ri \u0219i \u00eembun\u0103t\u0103\u021biri pentru o performan\u021b\u0103 mai bun\u0103 a jocurilor Windows bazate pe Direct3D 12, care \u00eenc\u0103 nu au fost adoptate \u00een componenta principal\u0103 vkd3d. Dintre diferen\u021be, se remarc\u0103 orientarea spre utilizarea extensiilor moderne Vulkan \u0219i a posibilit\u0103\u021bilor oferite de noile versiuni ale driverelor grafice pentru a ob\u021bine o compatibilitate complet\u0103 cu Direct3D 12.      <\/p>\n<p>\u00cen noua versiune:  <\/p>\n<ul>\n<li class=\"l\"> S-a realizat o suportare mai mult sau mai pu\u021bin complet\u0103 a API DXR 1.0 (DirectX Raytracing) \u0219i suport experimental pentru DXR 1.1 (care se activeaz\u0103 prin setarea variabilei de mediu VKD3D_CONFIG=dxr|dxr11). \u00cen DXR 1.1 nu toate func\u021biile sunt implementate, dar suportul pentru trasarea razelor inline este deja complet disponibil. Printre jocurile func\u021bionale care folosesc DXR se num\u0103r\u0103 Control, DEATHLOOP, Cyberpunk 2077, World of Warcraft \u0219i Resident Evil: Village.\n<li class=\"l\"> Pentru sistemele cu pl\u0103ci grafice NVIDIA a fost ad\u0103ugat suport pentru tehnologia DLSS, care permite utilizarea nucleei Tensor ale pl\u0103cilor grafice NVIDIA pentru scalarea realismului imaginilor utiliz\u00e2nd metode de \u00eenv\u0103\u021bare automat\u0103 pentru a cre\u0219te rezolu\u021bia f\u0103r\u0103 pierderi de calitate.\n<li class=\"l\"> \u00cen translatorul pentru reprezentarea intermediar\u0103 a shaderelor DXIL (DirectX Intermediate Language), a fost extins suportul pentru modelele de shader.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru tehnologia PCI-e Resizable BAR (Base Address Registers), care permite CPU-ului s\u0103 acceseze \u00eentreaga memorie video a GPU-ului \u0219i, \u00een anumite situa\u021bii, m\u0103re\u0219te performan\u021ba GPU-ului cu 10-15%. Efectul optimiz\u0103rii este bine remarcat \u00een jocurile Horizon Zero Dawn \u0219i Death Stranding.\n<li class=\"l\"> Au fost remediate problemele din jocurile DEATHLOOP, F1 2021, WRC 10, DIRT 5, Diablo II Resurrected, Psychonauts 2, Far Cry 6, Evil Genius 2: World Domination, Hitman 3, Anno 1800, precum \u0219i \u00een jocurile bazate pe motorul Unreal Engine 4.    <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=55989\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a VKD3D-Proton 2.5, \u043e\u0442\u0432\u0435\u0442\u0432\u043b\u0435\u043d\u0438\u044f \u043e\u0442 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u044b vkd3d, \u0441\u043e\u0437\u0434\u0430\u043d\u043d\u043e\u0433\u043e \u0434\u043b\u044f \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 Direct3D 12 \u0432 \u043f\u0430\u043a\u0435\u0442\u0435 \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u0438\u0433\u0440 Proton. \u0412 VKD3D-Proton \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0441\u043f\u0435\u0446\u0438\u0444\u0438\u0447\u043d\u044b\u0435 \u0434\u043b\u044f Proton \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f, \u043e\u043f\u0442\u0438\u043c\u0438\u0437\u0430\u0446\u0438\u0438 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u044f \u0434\u043b\u044f \u0431\u043e\u043b\u0435\u0435 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0440\u0430\u0431\u043e\u0442\u044b Windows \u0438\u0433\u0440 \u043d\u0430 \u0431\u0430\u0437\u0435 Direct3D 12, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u043f\u043e\u043a\u0430 \u043d\u0435 \u043f\u0440\u0438\u043d\u044f\u0442\u044b \u0432 \u043e\u0441\u043d\u043e\u0432\u043d\u043e\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 vkd3d. \u0418\u0437 \u043e\u0442\u043b\u0438\u0447\u0438\u0439 \u0442\u0430\u043a\u0436\u0435 \u043e\u0442\u043c\u0435\u0447\u0430\u0435\u0442\u0441\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-101684","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Valve \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a 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