{"id":102239,"date":"2021-11-08T15:36:48","date_gmt":"2021-11-08T13:36:49","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4"},"modified":"2021-11-08T15:36:48","modified_gmt":"2021-11-08T13:36:49","slug":"vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-otkrytogo-igrovogo-dvizhka-godot-3-4","title":{"rendered":"Lansarea motorului de jocuri open-source Godot 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dup\u0103 6 luni de dezvoltare, a fost lansat\u0103 versiunea gratuit\u0103 a motorului de joc Godot 3.4, potrivit pentru crearea de jocuri 2D \u0219i 3D. Motorul suport\u0103 un limbaj simplu de \u00eenv\u0103\u021bat pentru logica jocului, un mediu grafic pentru proiectarea jocurilor, un sistem de desf\u0103\u0219urare a jocurilor cu un singur clic, posibilit\u0103\u021bi extinse de anima\u021bie \u0219i simulare a proceselor fizice, un debugger \u00eencorporat \u0219i un sistem de identificare a problemelor de performan\u021b\u0103. Codul motorului de joc, al mediului de proiectare a jocurilor \u0219i al instrumentelor de dezvoltare asociate (motor fizic, server de sunet, backend-uri de redare 2D\/3D etc.) este distribuit sub licen\u021ba MIT.       <\/p>\n<p>Codul surs\u0103 al motorului a fost deschis \u00een 2014 de c\u0103tre studioul OKAM, dup\u0103 zece ani de dezvoltare a unui produs proprietar de nivel profesional, folosit pentru a crea \u0219i publica multe jocuri pentru PC, console de joc \u0219i dispozitive mobile. Motorul suport\u0103 toate platformele populare de desktop \u0219i mobile (Linux, Windows, macOS, Wii, Nintendo 3DS, PlayStation 3, PS Vita, Android, iOS, BBX), precum \u0219i dezvoltarea de jocuri pentru web. Versiunile binare gata de rulat sunt disponibile pentru Linux, Windows \u0219i macOS.     <\/p>\n<p>\u00centr-o ramur\u0103 separat\u0103, se dezvolt\u0103 un nou backend de randare bazat pe API-ul grafic Vulkan, care va fi oferit \u00een urm\u0103toarea versiune Godot 4.0, \u00een locul backend-urilor de randare actuale prin OpenGL ES 3.0 \u0219i OpenGL 3.3 (suportul pentru OpenGL ES \u0219i OpenGL va fi p\u0103strat prin asigurarea func\u021bion\u0103rii vechiului backend OpenGL ES 2.0\/OpenGL 2.1 deasupra noii arhitecturi de randare bazate pe Vulkan). Trecerea de la Godot 3.x la Godot 4.0 va necesita reproiectarea aplica\u021biilor din cauza necompatibilit\u0103\u021bii la nivel de API, dar ramura Godot 3.x va beneficia de un ciclu de suport extins, durata c\u0103ruia va depinde de cerin\u021bele stricte ale utilizatorilor pentru API.       <\/p>\n<p>Godot 3.4 se remarc\u0103 prin ad\u0103ugarea urm\u0103toarelor nout\u0103\u021bi:  <\/p>\n<ul>\n<li class=\"l\"> Interfa\u021ba utilizatorului pentru editarea temelor a fost reconfigurat\u0103, oferind un proces vizual de selec\u021bie a nodurilor \u0219i posibilitatea de a modifica designul f\u0103r\u0103 a p\u0103r\u0103si modul de previzualizare.        <center>  <div class=\"youtube-placeholder\" data-id=\"3AGGBZVVVTw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/3AGGBZVVVTw\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Editorul a fost \u00eembun\u0103t\u0103\u021bit pentru a cre\u0219te confortul utiliz\u0103rii: a fost ad\u0103ugat\u0103 func\u021bia de \u00eenc\u0103rcare rapid\u0103 a resurselor \u00een modul de inspectare, este permis\u0103 crearea de noduri \u00eentr-o pozi\u021bie aleatorie, a fost introdus o nou\u0103 interfa\u021b\u0103 pentru exportul de \u0219abloane, au fost implementate opera\u021bii suplimentare cu gizmo (sistemul de prisme limitatoare) \u0219i editorul de anima\u021bie bazat pe curbe B\u00e9zier a fost \u00eembun\u0103t\u0103\u021bit.      <center>  <div class=\"youtube-placeholder\" data-id=\"AaNMGVaJ--g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/AaNMGVaJ--g\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> A fost ad\u0103ugat un mod de revenire a modific\u0103rilor, care permite anularea imediat\u0103 a tuturor modific\u0103rilor scenei cauzate de aplicarea anima\u021biei prin AnimationPlayer, \u00een locul anul\u0103rii modific\u0103rii fiec\u0103rei propriet\u0103\u021bi separat.\n<li class=\"l\"> \u00cen set\u0103ri a fost ad\u0103ugat\u0103 o op\u021biune pentru a modifica nivelul de scalare al zonei de vizualizare 2D (2D viewport), care, de exemplu, poate fi utilizat\u0103 pentru a m\u0103ri sau mic\u0219ora elementele 2D, indiferent de modul de \u00eentindere curent (stretch mode).\n<li class=\"l\"> \u00cen API-ul File a fost ad\u0103ugat\u0103 posibilitatea de a lucra cu fi\u0219iere (inclusiv cu PCK) care dep\u0103\u0219esc 2 GB.\n<li class=\"l\"> Au fost incluse modific\u0103ri pentru a \u00eembun\u0103t\u0103\u021bi fluiditatea red\u0103rii prin calcularea modific\u0103rilor \u00een cadre f\u0103r\u0103 a fi legate de temporizatorul sistemului \u0219i rezolvarea problemelor de sincronizare a ie\u0219irii c\u00e2nd se folose\u0219te vsync.\n<li class=\"l\"> \u00cen sistemul de procesare a intr\u0103rilor InputEvents a fost ad\u0103ugat\u0103 suportul pentru legarea la scancode-uri, reflect\u00e2nd amplasarea fizic\u0103 a tastelor de pe tastatur\u0103, indiferent de layoutul activ (de exemplu, tastele WASD \u00een layoutul QWERTY vor fi automat asociate cu tastele ZQSD \u00een layoutul francez AZERTY).\n<li class=\"l\"> Au fost ad\u0103ugate interfe\u021bele AESContext \u0219i HMACContext pentru accesul din scripturi la algoritmii de criptare AES-ECB, AES-CBC \u0219i HMAC. De asemenea, a fost ad\u0103ugat\u0103 posibilitatea de a salva \u0219i citi chei publice RSA pentru generarea \u0219i verificarea semn\u0103turilor digitale.\n<li class=\"l\"> \u00cen motorul de redare a fost ad\u0103ugat suport ini\u021bial pentru oprirea red\u0103rii obiectelor care intr\u0103 \u00een c\u00e2mpul vizual al camerei, dar nu sunt vizibile din cauza suprapunerii cu alte obiecte (de exemplu, cele aflate \u00een spatele unui perete). T\u0103ierea rasterizat\u0103 (la nivel de pixeli individual) a suprapunerilor va fi implementat\u0103 doar \u00een ramura Godot 4, iar \u00een Godot 3 au fost incluse unele metode geometrice de t\u0103iere a obiectelor suprapuse \u0219i suport pentru t\u0103ierea prin por\u021bii.    <center>  <div class=\"youtube-placeholder\" data-id=\"8xgb-ZcZV9s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/8xgb-ZcZV9s\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> A fost ad\u0103ugat o nou\u0103 metod\u0103 de tonifiere ACES Fitted, care permite ob\u021binerea unei realit\u0103\u021bi \u0219i precizii fizice mai mari prin cre\u0219terea contrastului obiectelor luminoase.    <center><img decoding=\"async\" alt=\"Lansarea motorului de jocuri open-source Godot 3.4\" src=\"\/wp-content\/uploads\/2021\/11\/fd5f0ba86a9f8b29d5aec6c3b6f1f806.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat suportul pentru forma de emisii a particulelor tridimensionale sub form\u0103 de inel sau cilindru gol.\n<li class=\"l\"> \u00cen motorul de simulare a proceselor fizice, performan\u021ba gener\u0103rii obiectelor convexe din re\u021bele a fost semnificativ \u00eembun\u0103t\u0103\u021bit\u0103 \u0219i a fost revizuit modul de urm\u0103rire a coliziunilor \u00een interfa\u021ba de inspectare. Pentru motorul de fizic\u0103 2D a fost ad\u0103ugat suport pentru structura BVH (Bounding Volume Hierarchy) pentru divizarea spa\u021bial\u0103 dinamic\u0103. \u00cen motorul de fizic\u0103 3D a fost implementat suportul pentru func\u021bia HeightMapShapeSW \u0219i au fost ad\u0103ugate instrumente de sincronizare cu KinematicBody3D.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 posibilitatea de a exporta scene 3D \u00een formatul glTF, de exemplu, pentru deschiderea re\u021belelor preg\u0103tite \u00een Godot \u00een Blender.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru modul de compresie a imaginilor WebP f\u0103r\u0103 pierderi, care acum este aplicat implicit pentru compresia texturilor \u00een locul formatului PNG.\n<li class=\"l\"> \u00cen portul pentru platforma Android a fost ad\u0103ugat suport ini\u021bial pentru API Scoped storage \u0219i un nou mod de \u00eenc\u0103rcare a resurselor suplimentare (Play Asset Delivery) pentru fi\u0219ierele executabile \u00een format AAB (Android App Bundle).\n<li class=\"l\"> Pentru platforma HTML5 a fost implementat\u0103 posibilitatea instal\u0103rii sub form\u0103 de aplica\u021bii PWA (Progressive Web Apps), a fost ad\u0103ugat un interfa\u021b\u0103 JavaScriptObject pentru interac\u021biunea \u00eentre Godot \u0219i JavaScript (de exemplu, este posibil s\u0103 apela\u021bi metode JavaScript din scripturile Godot), pentru construc\u021bii multithreading a fost implementat suport pentru AudioWorklet.\n<li class=\"l\"> Pentru platforma macOS a fost ad\u0103ugat suport pentru sistemele pe cip Apple Silicon (M1).    <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56121\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 6 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u0434\u0432\u0438\u0436\u043a\u0430 Godot 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u044f 2D- \u0438 3D-\u0438\u0433\u0440. \u0414\u0432\u0438\u0436\u043e\u043a \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u0440\u043e\u0441\u0442\u043e\u0439 \u0434\u043b\u044f \u0438\u0437\u0443\u0447\u0435\u043d\u0438\u044f \u044f\u0437\u044b\u043a \u0437\u0430\u0434\u0430\u043d\u0438\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u043b\u043e\u0433\u0438\u043a\u0438, \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0443\u044e \u0441\u0440\u0435\u0434\u0443 \u0434\u043b\u044f \u043f\u0440\u043e\u0435\u043a\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440, \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0440\u0430\u0437\u0432\u0451\u0440\u0442\u044b\u0432\u0430\u043d\u0438\u044f \u0438\u0433\u0440 \u0432 \u043e\u0434\u0438\u043d \u043a\u043b\u0438\u043a, \u0448\u0438\u0440\u043e\u043a\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432, \u0432\u0441\u0442\u0440\u043e\u0435\u043d\u043d\u044b\u0439 \u043e\u0442\u043b\u0430\u0434\u0447\u0438\u043a \u0438 \u0441\u0438\u0441\u0442\u0435\u043c\u0443 \u0432\u044b\u044f\u0432\u043b\u0435\u043d\u0438\u044f \u0443\u0437\u043a\u0438\u0445 \u043c\u0435\u0441\u0442 \u0432 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438. \u041a\u043e\u0434 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":102240,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-102239","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 6 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a 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