{"id":102470,"date":"2021-12-04T21:36:40","date_gmt":"2021-12-04T19:36:50","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-0"},"modified":"2021-12-04T21:36:40","modified_gmt":"2021-12-04T19:36:50","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-0","title":{"rendered":"Lansarea sistemului de modelare 3D gratuit Blender 3.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a publicat lansarea pachetului gratuit de modelare 3D Blender 3.0, potrivit pentru a rezolva diverse sarcini legate de modelarea 3D, grafic\u0103 3D, dezvoltarea jocurilor video, simulare, randare, compunere, urm\u0103rirea mi\u0219c\u0103rilor, modelare prin sculptur\u0103, crearea de anima\u021bii \u0219i montaj video. Codul este distribuit sub licen\u021ba GPL. Versiuni precompilate sunt disponibile pentru Linux, Windows \u0219i macOS.      <\/p>\n<p>Principalele modific\u0103ri \u00een Blender 3.0:  <\/p>\n<ul>\n<li class=\"l\"> Interfa\u021ba utilizatorului a fost actualizat\u0103 \u0219i a fost propus un nou stil de design. Elemente ale interfe\u021bei sunt acum mai contrastante, iar meniurile \u0219i panourile au col\u021buri rotunjite. Prin set\u0103ri, utilizatorii pot personaliza marginile dintre panouri \u0219i pot alege nivelul de rotunjire a col\u021burilor feroneriilor. Aspectul diferitelor widget-uri a fost unificat. Implementarea previzualiz\u0103rii \u0219i scal\u0103rii miniaturilor a fost \u00eembun\u0103t\u0103\u021bit\u0103. Interfa\u021ba de randare liniar\u0103 non-fotorealist\u0103 (Freestyle) a fost complet reg\u00e2ndit\u0103. Func\u021bionalitatea de gestionare a zonelor a fost extins\u0103: zonele de ac\u021biune col\u021bare permit acum mutarea oric\u0103ror zone adiacente, a fost ad\u0103ugat un nou operator pentru \u00eenchiderea zonelor \u0219i au fost \u00eembun\u0103t\u0103\u021bite opera\u021biile de redimensionare a zonelor.     <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/156786279c347a267011f9558f203221.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Un nou editor a fost ad\u0103ugat - Browser-ul de Active (Asset Browser), care faciliteaz\u0103 lucrul cu diferite obiecte suplimentare, materiale \u0219i blocuri de mediu. S-a oferit posibilitatea de a defini biblioteci de elemente, de a grupa elemente \u00een directoare \u0219i de a ata\u0219a metadate, cum ar fi descrieri \u0219i etichete, pentru a u\u0219ura c\u0103utarea. Este posibil\u0103 conectarea de miniaturi personalizate la elemente.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/aa3f3a5f488a93606d2e1fb523319493.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Sistemul de redare Cycles a fost \u00eembun\u0103t\u0103\u021bit, cu o cre\u0219tere semnificativ\u0103 a performan\u021bei red\u0103rii utiliz\u00e2nd GPU. S-a raportat c\u0103, datorit\u0103 noului cod care ruleaz\u0103 pe GPU \u0219i modific\u0103rii planificatorului, viteza de redare a scenelor tipice a crescut de 2-8 ori comparativ cu versiunea anterioar\u0103. \u00cen plus, a fost ad\u0103ugat suport pentru accelerarea hardware-ului prin tehnologiile NVIDIA CUDA \u0219i OptiX. Pentru GPU-urile AMD a fost ad\u0103ugat un nou backend bazat pe platforma AMD HIP (Heterogeneous Interface for Portability), care ofer\u0103 C++ Runtime \u0219i un dialect C++ pentru realizarea aplica\u021biilor portabile pe baza unui singur cod pentru GPU-uri AMD \u0219i NVIDIA (AMD HIP este disponibil \u00een prezent doar pentru Windows \u0219i pl\u0103ci discrete RDNA\/RDNA2, iar pentru Linux \u0219i modelele mai vechi de pl\u0103ci grafice AMD va fi inclus \u00een versiunea Blender 3.1). Suportul pentru OpenCL a fost \u00eentrerupt.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/30e8ac6a32ab9c4c21580c69167afb96.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Calitatea \u0219i reac\u021bia red\u0103rii interactive \u00een viewport au fost semnificativ \u00eembun\u0103t\u0103\u021bite, chiar \u0219i \u00een modul de suprapunere activat. Aceasta modificare este deosebit de util\u0103 la configurarea iluminatului. Au fost ad\u0103ugate preset\u0103ri separate pentru viewport \u0219i e\u0219antionare. E\u0219antionarea adaptiv\u0103 a fost \u00eembun\u0103t\u0103\u021bit\u0103. A fost ad\u0103ugat\u0103 posibilitatea de a seta o limit\u0103 de timp pentru redarea unei scene sau redarea p\u00e2n\u0103 la atingerea unui num\u0103r specificat de e\u0219antioane.         <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/8da1969058671a05f0c4ed10aa93c00c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> P\u00e2n\u0103 la versiunea 1.4, biblioteca Intel OpenImageDenoise a fost actualizat\u0103, ceea ce a permis cre\u0219terea nivelului de detaliu dup\u0103 eliminarea zgomotului \u00een viewport \u0219i la redarea final\u0103. Filtrul de trecere include acum o nou\u0103 setare pre-filter pentru gestionarea reducerii zgomotului utiliz\u00e2nd albedo \u0219i normale auxiliare.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/b6d160e2c98030bf285753585610928e.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/8dd211e133a309598accce181178f5e2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat modul Shadow Terminator pentru eliminarea artefactelor de la marginea luminii \u0219i umbr\u0103, caracteristice modelelor cu un pas mare al mesh-ului poligonal. \u00cen plus, a fost propus\u0103 o nou\u0103 implementare a captorului de umbr\u0103, care suport\u0103 lumina reflectat\u0103 \u0219i iluminarea ambiental\u0103, precum \u0219i set\u0103ri pentru a gestiona acoperirea obiectelor reale \u0219i sintetice. Calitatea umbrelor colorate \u0219i a reflexiilor precise a fost \u00eembun\u0103t\u0103\u021bit\u0103 atunci c\u00e2nd se combin\u0103 3D cu cadre reale.        <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/da089790943c5a61f0c88aa67ba56a0c.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Modul de dispersie sub\u021bire a fost \u00eembun\u0103t\u0103\u021bit cu suport pentru modificarea anizotropiei \u0219i indicelui de refrac\u021bie.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/d7e3c3e562a8a6b22b5f4f3ef5cebef1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen motorul de redare Eevee, care suport\u0103 redarea fizic corect\u0103 \u00een timp real \u0219i folose\u0219te doar GPU (OpenGL) pentru vizualizare, performan\u021ba \u00een editarea mesh-urilor foarte mari a fost crescut\u0103 de 2-3 ori. Au fost implementate noduri \u201eLungimea undei\u201d (Wavelength) \u0219i \u201eAtribut\u201d (Attribute, pentru a defini atribute personalizate ale mesh-ului). S-a asigurat suportul complet pentru atributele generate de nodurile geometrice.      <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/aaf65e4a8b0810c250add20dce3989c3.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Interfa\u021ba de gestionare a obiectelor geometrice bazat\u0103 pe noduri (Geometry Nodes) a fost extins\u0103, \u00een care metoda de definire a grupurilor de noduri a fost ref\u0103cut\u0103 \u0219i a fost propus un nou sistem de atribute. Au fost ad\u0103ugate aproximativ 100 de noduri noi pentru interac\u021biunea cu curbele, datele textuale \u0219i instan\u021bele de obiecte. A fost \u00eembun\u0103t\u0103\u021bit\u0103 vizibilitatea conexiunii \u00eentre noduri prin colorarea nodurilor \u0219i a liniilor de leg\u0103tur\u0103 \u00eentr-o culoare specific\u0103. A fost ad\u0103ugat\u0103 o concept de c\u00e2mpuri pentru organizarea transferului de date \u0219i func\u021bii, bazat\u0103 pe crearea de opera\u021biuni din noduri de baz\u0103 \u0219i conectarea lor \u00eentre ele. C\u00e2mpurile permit evitarea utiliz\u0103rii atributelor denumite pentru stocarea intermediar\u0103 a datelor \u0219i evitarea aplica\u021biei de noduri speciale \u201eAttribute\u201d.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/63cf17c9b6337f15c1995bf2157467c5.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen interfa\u021ba nodurilor geometrice a fost ad\u0103ugat\u0103 suport pentru obiectele text (Text) \u0219i curb\u0103 (Curve) cu suport complet pentru sistemul de atribute, precum \u0219i posibilitatea de a lucra cu materiale. Nodurile pentru curbe (Curve Nodes) ofer\u0103 posibilitatea de a lucra cu datele curbei \u00een arborele de noduri - cu primitivele curbelor furnizate prin interfa\u021ba nodurilor se pot efectua acum re-sampling, umplere, t\u0103iere, setarea tipului de spline, transformare \u00een mesh \u0219i alte opera\u021biuni. Nodurile de text (Text Nodes) permit manipularea stringurilor prin interfa\u021ba nodurilor.      <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/76e660a4ba618d9cdd1bcffc7e2f64cc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen editorul video nonlinear (Video Sequencer) a fost ad\u0103ugat suport pentru lucrul cu piste de imagini \u0219i video, previzualizarea schi\u021belor \u0219i conversia pistelor direct \u00een zona de previzualizare, similar cu ceea ce este implementat \u00een viewport-ul 3D. \u00cen plus, editorul video ofer\u0103 posibilitatea de a lega culori arbitrare de piste \u0219i a fost ad\u0103ugat un mod de suprascriere prin plasarea unei piste deasupra alteia.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/c4dfb82802a835315d0a4e95d8922a06.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Au fost extinse capabilit\u0103\u021bile de inspectare a scenei utiliz\u00e2nd c\u0103\u0219ti de realitate virtual\u0103, inclusiv ad\u0103ugarea op\u021biunii de vizualizare a controlerelor \u0219i navigarea prin teleportare prin scen\u0103 sau zbur\u00e2nd deasupra acesteia. A fost ad\u0103ugat\u0103 suportul pentru c\u0103\u0219tile 3D Varjo VR-3 \u0219i XR-3.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/c9dba0ca1bc6664115374dce91062261.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Au fost ad\u0103ugate noi modificatori \u00een sistemul de desenare bidimensional\u0103 \u0219i anima\u021bie Grease Pencil, permi\u021b\u00e2nd crearea de schi\u021be \u00een 2D \u0219i apoi utilizarea acestora \u00een medii 3D ca obiecte tridimensionale (pe baza mai multor schi\u021be plate din unghiuri diferite, se formeaz\u0103 un model 3D). De exemplu, a fost ad\u0103ugat modificatorul Dot Dash pentru generarea automat\u0103 a liniilor punctate, cu posibilitatea de a aloca diferite materiale \u0219i devia\u021bii pentru fiecare segment. Performan\u021ba liniilor artistice a fost semnificativ \u00eembun\u0103t\u0103\u021bit\u0103. S-a lucrat la \u00eembun\u0103t\u0103\u021birea confortului de desenare.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D gratuit Blender 3.0\" src=\"\/wp-content\/uploads\/2021\/12\/94e1a18448ec6f3af22007a2e8f46f56.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Timpul de \u00eenc\u0103rcare \u0219i scriere a fi\u0219ierelor \u00een format .blend a fost semnificativ redus prin utilizarea algoritmului de compresie Zstandard \u00een loc de gzip.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru importul fi\u0219ierelor \u00een format USD (Universal Scene Description), propus de Pixar. Se suport\u0103 importul de mesh-uri, camere, curbe, materiale, parametri de volum \u0219i iluminare. Suportul pentru formatul Alembic, folosit pentru reprezentarea scenelor 3D, a fost extins.    <\/ul>\n<p>      <center><div class=\"youtube-placeholder\" data-id=\"QRqY_20ti9A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/QRqY_20ti9A\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>  <center>  <div class=\"youtube-placeholder\" data-id=\"JZIFWEY3l6k\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JZIFWEY3l6k\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>    <\/center><br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56282\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 3.0: \u041e\u0431\u043d\u043e\u0432\u043b\u0451\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f 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