{"id":105517,"date":"2022-11-10T21:36:38","date_gmt":"2022-11-10T19:36:38","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan"},"modified":"2022-11-10T21:36:38","modified_gmt":"2022-11-10T19:36:38","slug":"vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-dxvk-2-0-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Lansarea DXVK 2.0, implementarea Direct3D 9\/10\/11 deasupra API-ului Vulkan.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A fost lansat\u0103 versiunea DXVK 2.0, care ofer\u0103 o implementare DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0219i 11, func\u021bion\u00e2nd printr-o transla\u021bie a apelurilor \u00een API Vulkan. Pentru a utiliza DXVK, este necesar s\u0103 ave\u021bi drivere care suport\u0103 API Vulkan 1.3, cum ar fi Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0219i AMDVLK. DXVK poate fi folosit pentru a rula aplica\u021bii \u0219i jocuri 3D \u00een Linux folosind Wine, reprezent\u00e2nd o alternativ\u0103 mai performant\u0103 la implement\u0103rile Direct3D 9\/10\/11 incluse \u00een Wine, care func\u021bioneaz\u0103 pe baza OpenGL.        <\/p>\n<p>Modific\u0103ri principale:  <\/p>\n<ul>\n<li class=\"l\"> Cerin\u021bele pentru versiunea API-ului grafic Vulkan au fost ridicate \u2014 acum este necesar un driver care s\u0103 sus\u021bin\u0103 Vulkan 1.3 (anterior era necesar Vulkan 1.1), ceea ce a permis implementarea de noi func\u021bionalit\u0103\u021bi legate de compilarea shaderelor. \u00cen practic\u0103, DXVK 2.0 poate fi rulat pe orice sistem care suport\u0103 utilizarea pachetului Proton Experimental pentru a rula jocuri pe baza D3D11 \u0219i D3D12. Pentru a rula winevulkan, este necesar\u0103 cel pu\u021bin Wine 7.1.\n<li class=\"l\"> A fost adoptat codul proiectului dxvk-native, care permite crearea de build-uri native DXVK pentru Linux (nelinkate de Wine), care pot fi folosite nu doar pentru a rula aplica\u021bii Windows, ci \u0219i \u00een aplica\u021bii Linux obi\u0219nuite, ceea ce poate fi util pentru crearea de porturi de jocuri pentru Linux f\u0103r\u0103 a modifica codul de redare bazat pe D3D.\n<li class=\"l\"> Suportul pentru Direct3D 9 a fost extins, incluz\u00e2nd \u00eembun\u0103t\u0103\u021biri \u00een gestionarea memoriei (fi\u0219ierele reflectate \u00een memorie sunt folosite pentru a stoca copii ale texturilor), implement\u00e2nd suportul pentru citirea corect\u0103 din zonele active de redare (rezolv\u00e2nd problemele cu apari\u021bia artefactelor \u00een timpul jocului GTA IV) \u0219i revizuind implementarea verific\u0103rii transparen\u021bei.\n<li class=\"l\"> Pentru Direct3D 10, livrarea bibliotecilor d3d10.dll \u0219i d3d10_1.dll a fost oprit\u0103, deoarece acestea nu erau instalate implicit din cauza existen\u021bei unei implement\u0103ri mai avansate a D3D10 \u00een wine. Totu\u0219i, suportul pentru API-ul D3D10 a continuat \u00een biblioteca d3d10core.dll.\n<li class=\"l\"> Suportul pentru Direct3D 11 a fost dus la nivelul func\u021bionalit\u0103\u021bii 12_1 (D3D11 Feature Level), iar pentru atingerea acestuia au fost implementate caracteristici precum resursele mozaicate (Tiled Resources), rasterizarea conservativ\u0103 (Conservative Rasterization) \u0219i redarea ordonat\u0103 \u00een rasterizator (Rasterizer Ordered Views).\n<li class=\"l\"> Implementarea interfe\u021bei ID3D11DeviceContext a fost ref\u0103cut\u0103 \u0219i aprobat\u0103 pentru a se comporta mai aproape de Windows, reprezent\u00e2nd contextul dispozitivului care genereaz\u0103 comenzi de randare. Aceast\u0103 refacere a permis \u00eembun\u0103t\u0103\u021birea compatibilit\u0103\u021bii cu bibliotecile ter\u021be \u0219i reducerea \u00eenc\u0103rc\u0103rii pe CPU. \u00cen special, a fost redus\u0103 \u00eenc\u0103rcarea pe CPU \u00een jocurile care folosesc intensiv contexte \u00eent\u00e2rziate (de exemplu, jocul Assassin's Creed: Origins) sau care cheam\u0103 frecvent opera\u021bia ClearState (de exemplu, jocul God of War).\n<li class=\"l\"> Au fost aduse modific\u0103ri legate de compilarea shader-elor. \u00cen prezen\u0163a driverelor Vulkan care suport\u0103 extensia VK_EXT_graphics_pipeline_library, compilarea shader-elor Vulkan se realizeaz\u0103 \u00een timpul \u00eenc\u0103rc\u0103rii shader-elor D3D de c\u0103tre jocuri, nu \u00een timpul rand\u0103rii, ceea ce a rezolvat problemele de blocare cauzate de compilarea shader-elor \u00een timpul jocului. Extensia necesar\u0103 este acceptat\u0103 \u00een prezent doar \u00een driverele proprietare NVIDIA, \u00eencep\u00e2nd cu versiunea 520.56.06.\n<li class=\"l\"> \u00cen shader-urile D3D11 este utilizat\u0103 modelul de memorie Vulkan.\n<li class=\"l\"> Limitarea num\u0103rului de resurse care pot fi legate simultan a fost eliminat\u0103.\n<li class=\"l\"> Problemele ap\u0103rute \u00een jocuri au fost remediate:\n<ul>\n<li> Alan Wake\n<li> Alice Madness Returns\n<li> Anomaly: Warzone Earth\n<li> Beyond Good and Evil\n<li> Dragon Age Origins\n<li> Empire: Total War\n<li> Final Fantasy XV\n<li> Grand Theft Auto IV\n<li> Heroes Of Annihilated Empires\n<li> Limit King Of Fighters XIII\n<li> Metal Gear Solid V: Ground Zeroes\n<li> SiN Episodes: Emergence\n<li> Sonic Generations\n<li> Spider Man\n<li> The Ship\n<li> Warhammer Online\n<li> Ys Seven  <\/ul>\n<\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58087\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.0, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105517","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.0, 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