{"id":105941,"date":"2022-12-08T15:36:40","date_gmt":"2022-12-08T13:36:41","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4"},"modified":"2022-12-08T15:36:40","modified_gmt":"2022-12-08T13:36:41","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-4","title":{"rendered":"Lansarea sistemului liber de modelare 3D Blender 3.4","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a prezentat lansarea pachetului gratuit de modelare 3D, Blender 3.4, adecvat pentru o varietate de sarcini legate de modelarea 3D, grafic\u0103 3D, dezvoltarea jocurilor video, simulare, randare, compunere, urm\u0103rirea mi\u0219c\u0103rilor, modelare sculptural\u0103, crearea anima\u021biilor \u0219i montaj video. Codul este distribuit sub licen\u021ba GPL. Versiunile compilate sunt disponibile pentru Linux, Windows \u0219i macOS. De asemenea, a fost realizat\u0103 o versiune corectiv\u0103 a Blender 3.3.2 \u00een ramura cu suport pe termen lung (LTS), actualiz\u0103rile pentru care vor fi generate p\u00e2n\u0103 \u00een septembrie 2024.       <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile ad\u0103ugate \u00een Blender 3.4:  <\/p>\n<ul>\n<li class=\"l\"> A fost implementat suportul pentru protocolul Wayland, permi\u021b\u00e2nd lansarea direct\u0103 a Blender \u00een medii bazate pe Wayland f\u0103r\u0103 utilizarea stratului XWayland, ceea ce va \u00eembun\u0103t\u0103\u021bi calitatea func\u021bion\u0103rii pe distribu\u021biile Linux care folosesc Wayland \u00een mod implicit. Pentru a func\u021biona \u00een medii bazate pe Wayland, este necesar\u0103 biblioteca libdecor pentru decorarea ferestrelor pe partea clientului.\n<li class=\"l\"> A fost ad\u0103ugat suportul pentru compilarea Blender sub forma unui modul pentru limbajul Python, care permite crearea de leg\u0103turi \u0219i servicii pentru vizualizarea datelor, crearea de anima\u021bii, prelucrarea imaginilor, editarea videoclipurilor, conversia formatelor 3D \u0219i automatizarea diverselor lucr\u0103ri \u00een Blender. Pentru accesarea func\u021bionalit\u0103\u021bii Blender din codul Python, este propus pachetul [bpy].\n<li class=\"l\"> \u00cen sistemul de randare Cycles a fost ad\u0103ugat\u0103 suportul pentru metoda [Path Guiding], care, spre deosebire de tehnica de trasare a razelor, permite ob\u021binerea unei calit\u0103\u021bi superioare \u00een prelucrarea scenelor cu iluminare reflexiv\u0103, consum\u00e2nd acelea\u0219i resurse de procesor. \u00cen special, metoda permite reducerea nivelului de zgomot \u00een scenele \u00een care, folosind tehnica de trasare a razelor, este dificil s\u0103 se urm\u0103reasc\u0103 drumul c\u0103tre sursa de lumin\u0103, de exemplu, atunci c\u00e2nd o camer\u0103 este iluminat\u0103 printr-o deschidere mic\u0103. Metoda este implementat\u0103 prin integrarea bibliotecii OpenPG (Open Path Guiding), preg\u0103tit\u0103 de compania Intel.        <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/82d49a5ac0128a34ec82f934df93d780.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen modul de modelare prin sculptare, accesul la set\u0103rile de masc\u0103 automat\u0103 a fost simplificat, acestea fiind acum disponibile \u00een titlul viewport-ului 3D. Au fost ad\u0103ugate op\u021biuni pentru mascarea automat\u0103 bazat\u0103 pe imperfec\u021biuni, punctul de vedere \u0219i zona selectat\u0103. Pentru a transforma masca automat\u0103 \u00eentr-o masc\u0103 obi\u0219nuit\u0103 care poate fi editat\u0103 \u0219i vizualizat\u0103, se propune utilizarea butonului [Create Mask].       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/auto-masking_3_cavity_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> \u00cen editorul UV (UV Editor) a fost ad\u0103ugat\u0103 o nou\u0103 pensul\u0103 de netezire geometric\u0103 (Relax), care permite \u00eembun\u0103t\u0103\u021birea calit\u0103\u021bii desf\u0103\u0219ur\u0103rii UV prin atingerea unei potriviri mai precise cu geometria 3D \u00een calculul parametrilor de aplicare a texturii pe obiectul 3D. De asemenea, editorul UV a primit suport pentru re\u021bele neuniforme, intervale de pixeli, fixarea de sus a re\u021belei, rotirea desf\u0103\u0219ur\u0103rii UV aliniat\u0103 pe marginea selectat\u0103 \u0219i setarea rapid\u0103 a parametrilor aleatori de scalare, rotire sau deplasare pentru insulele UV selectate.  <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.4\" src=\"\/wp-content\/uploads\/2022\/12\/ab703d4fadd0db541cb05bcdc209b0e6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 o suprapunere a viewport-ului (Viewport Overlay) pentru a afi\u0219a nodurile geometrice, care poate fi utilizat\u0103 pentru previzualizare, depanare sau testarea modific\u0103rilor atributelor \u00een arborele nodurilor.       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/viewer_node_2_c.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Au fost ad\u0103ugate 8 noduri noi pentru extragerea datelor din m\u0103rci \u0219i curbe (de exemplu, determinarea jonc\u021biunilor fe\u021belor, unghiurile v\u00e2rfurilor, setarea normalelor curbei \u0219i verificarea punctelor de control). A fost ad\u0103ugat un nod pentru e\u0219antionarea suprafe\u021belor UV, care permite ob\u021binerea valorii atributului pe baza coordonatelor UV. \u00cen meniul [Add] a fost asigurat afi\u0219area resurselor grupului de noduri.      <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height:500px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sample_uv_surface.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Func\u021bionalitatea sistemului de desenare bidimensional\u0103 \u0219i anima\u021bie Grease Pencil a fost extins\u0103, permi\u021b\u00e2nd crearea de schi\u021be \u00een 2D \u0219i utilizarea acestora \u00een medii 3D ca obiecte tridimensionale (pe baza mai multor schi\u021be plane din perspective diferite, se formeaz\u0103 un model 3D). A fost ad\u0103ugat un modificator de contur pentru generarea conturului pe baza vederii din camer\u0103. A fost ad\u0103ugat\u0103 posibilitatea importului mai multor fi\u0219iere SVG simultan. Instrumentul de umplere a fost semnificativ \u00eembun\u0103t\u0103\u021bit. A fost propus o nou\u0103 metod\u0103 de umplere, care folose\u0219te raza unui cerc pentru a determina proximitatea capetelor liniilor \u00een timpul umplerii.       <center>  <video poster=\"\" controls=\"\" style=\"width: 300px; height:200px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2022\/11\/sc_-2022-11-18_14.28.24.mp4  \" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> \u00cen fi\u0219ierele [*.mtl] a fost implementat suportul pentru extensii pentru randare fizic corect\u0103 (PBR).\n<li class=\"l\"> Func\u021bionarea cu fonturi a fost \u00eembun\u0103t\u0103\u021bit\u0103.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 posibilitatea de a extrage cadre din videoclipuri \u00een format WebM \u0219i a fost implementat suportul pentru codificarea video \u00een format AV1 folosind FFmpeg.\n<li class=\"l\"> \u00cen motorul Eevee \u0219i \u00een viewport pe platforma Linux a fost asigurat\u0103 posibilitatea de randare \u00een modul headless.\n<li class=\"l\"> A fost crescut\u0103 performan\u021ba modificatorului de subdiviziune (Subdivision Surface Modifier), a cre\u0103rii de obiecte \u00een modul batch, a calculului modificatorilor dezactiva\u021bi, \u0219i a gener\u0103rii de miniaturi \u00een format WebP. De asemenea, a fost \u00eembun\u0103t\u0103\u021bit\u0103 performan\u021ba sculpt\u0103rii \u00een situa\u021biile \u00een care nu se folosesc m\u0103\u0219ti \u0219i seturi de fe\u021be.                    <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58286\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.2 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":105942,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-105941","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.4, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f 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