{"id":106485,"date":"2023-01-25T18:48:11","date_gmt":"2023-01-25T16:48:11","guid":{"rendered":"https:\/\/prohoster.info\/?p=106485"},"modified":"2023-01-26T10:23:09","modified_gmt":"2023-01-26T08:23:09","slug":"vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-dxvk-2-1-realizaczii-direct3d-9-10-11-poverh-api-vulkan","title":{"rendered":"Lansarea DXVK 2.1, implementarea Direct3D 9\/10\/11 asupra API-ului Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Versiunea DXVK 2.1 este disponibil\u0103, oferind o implementare a DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0219i 11, func\u021bion\u00e2nd prin traducerea apelurilor \u00een API-ul Vulkan. Pentru a utiliza DXVK, este necesar\u0103 instalarea driverelor care suport\u0103 API-ul Vulkan 1.3, cum ar fi Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0219i AMDVLK. DXVK poate fi folosit pentru a rula aplica\u021bii 3D \u0219i jocuri pe Linux cu ajutorul Wine, av\u00e2nd o performan\u021b\u0103 superioar\u0103 alternativelor \u00eencorporate \u00een Wine pentru Direct3D 9\/10\/11, care func\u021bioneaz\u0103 pe OpenGL.        <\/p>\n<p>Modific\u0103ri principale:  <\/p>\n<ul>\n<li class=\"l\"> Pe sistemele care suport\u0103 spa\u021biul de culoare HDR10, exist\u0103 posibilitatea de a activa HDR prin setarea variabilei de mediu DXVK_HDR=1 sau prin specificarea parametrului dxgi.enableHDR = True \u00een fi\u0219ierul de configurare. Odat\u0103 activat HDR, jocurile pot determina \u0219i utiliza spa\u021biul de culoare HDR10 \u00een prezen\u021ba pachetului vkd3d-proton 2.8 sau a unei versiuni mai noi. Pentru moment, principalele medii de utilizator din Linux nu suport\u0103 HDR, dar suportul HDR este disponibil \u00een compositorul Gamescope, care se poate activa folosind op\u021biunea \"\u2014hdr-enabled\" (deocamdat\u0103 func\u021bioneaz\u0103 doar pe sistemele cu GPU AMD utiliz\u00e2nd un nucleu Linux cu patch-uri josh-hdr-colorimetry). <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/ro\/server\/dts-newyork\/\"   title=\"server\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"2741\">server<\/a> Gamescope, pentru activare trebuie utilizat\u0103 op\u021biunea &#171;&#8212;hdr-enabled&#187; (func\u021bioneaz\u0103 deocamdat\u0103 doar pe sistemele cu GPU AMD folosind un kernel Linux cu patch-uri josh-hdr-colorimetry).\n<li class=\"l\"> Pentru jocurile mai vechi care suport\u0103 anti-aliasing cu multiple e\u0219antioane (MSAA, Multi-Sample Anti-Aliasing), au fost ad\u0103ugate set\u0103rile d3d9.forceSampleRateShading \u0219i d3d11.forceSampleRateShading, activ\u00e2nd modul Sample Rate Shading pentru toate shaderele, permi\u021b\u00e2nd \u00eembun\u0103t\u0103\u021birea calit\u0103\u021bii imaginilor din jocuri.\n<li class=\"l\"> Un backend GLFW a fost ad\u0103ugat \u00een construc\u021biile pentru Linux, care poate fi utilizat ca o alternativ\u0103 la backend-ul SDL2.\n<li class=\"l\"> Logic\u0103 \u00eembun\u0103t\u0103\u021bit\u0103 pentru transmiterea comenzilor D3D11 pentru a aproxima comportamentul DXVK c\u0103tre driverii D3D11 nativi \u0219i a ob\u021bine o performan\u021b\u0103 mai predictibil\u0103.\n<li class=\"l\"> Ashes of the Singularity.\n<li class=\"l\"> Problemele ap\u0103rute \u00een jocuri au fost remediate:\n<ul>\n<li class=\"l\"> Battlefield: Bad Company 2.\n<li class=\"l\"> Gujian 3.\n<li class=\"l\"> Resident Evil 4 HD.\n<li class=\"l\"> Saints Row: The Third.\n<li class=\"l\"> Sekiro.\n<li class=\"l\"> Sonic Frontiers.\n<li class=\"l\"> Supreme Commander: Forged Alliance.\n<li class=\"l\"> Versiunea DXVK 2.1 este disponibil\u0103, oferind o implementare a DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0219i 11, func\u021bion\u00e2nd prin traducerea apelurilor \u00een API-ul Vulkan.     <\/ul>\n<\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58545\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-106485","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.1, 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