{"id":107579,"date":"2023-03-30T12:48:21","date_gmt":"2023-03-30T10:48:29","guid":{"rendered":"https:\/\/prohoster.info\/?p=107579"},"modified":"2023-03-30T16:27:34","modified_gmt":"2023-03-30T14:27:34","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-5","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-5","title":{"rendered":"Lansarea sistemului liber de modelare 3D Blender 3.5","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a lansat versiunea paketului gratuit de modelare 3D Blender 3.5, potrivit pentru o varietate de sarcini legate de modelarea 3D, grafica 3D, dezvoltarea jocurilor video, simul\u0103ri, randare, compunere, urm\u0103rirea mi\u0219c\u0103rilor, modelare prin sculptur\u0103, crearea de anima\u021bii \u0219i editare video. Codul este distribuit sub licen\u021ba GPL. Build-urile finale sunt disponibile pentru Linux, Windows \u0219i macOS. De asemenea, a fost lansat\u0103 o versiune corectiv\u0103 Blender 3.3.5 \u00een ramura cu suport pe termen lung (LTS), actualiz\u0103rile pentru care vor fi produse p\u00e2n\u0103 \u00een septembrie 2024.       <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile ad\u0103ugate \u00een Blender 3.5 se num\u0103r\u0103:  <\/p>\n<ul>\n<li class=\"l\"> Func\u021bionalit\u0103\u021bile sistemului de generare a p\u0103rului \u0219i crearea coafurilor au fost extinse semnificativ, baz\u00e2ndu-se pe utilizarea nodurilor geometrice, permi\u021b\u00e2nd generarea oric\u0103ror tipuri de p\u0103r, blan\u0103 \u0219i iarb\u0103.      <center>  <div class=\"youtube-placeholder\" data-id=\"_-d0HaT5f1g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/_-d0HaT5f1g\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> A fost inclus un prim set de asset-uri \u00eencorporate (elemente de noduri conectabile). Biblioteca de asset-uri include 26 de opera\u021biuni cu p\u0103rul, \u00eemp\u0103r\u021bite \u00een categorii: deforma\u021bie, generare, ghiduri, utilitare, citire \u0219i scriere.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/f0dc931e2316eff749673ddf84dbfc2b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Asset-urile pentru generare permit formarea de curbe pentru p\u0103r \u00een locuri specifice pe suprafa\u021ba mesh-ului, precum \u0219i duplicarea firelor de p\u0103r tipice pentru a umple o anumit\u0103 zon\u0103 \u0219i utilizarea interpol\u0103rii pentru a modifica smocurile de p\u0103r.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/2e0bbf55ebfcb34c17b2936f279fe960.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen grupul \u201eutilitare\u201d sunt oferite instrumente pentru ata\u0219area curbelor ce definesc firele de p\u0103r la suprafa\u021b\u0103. Sunt disponibile op\u021biuni pentru legare, aliniere \u0219i amestecare de-a lungul curbei.  <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/0cb54a0f393e88ffca224daecf079d28.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen grupul \u201eghidaje\u201d sunt oferite instrumente pentru conectarea \u00eempreun\u0103 a curbelor de p\u0103r folosind ghidaje \u0219i formarea buclelor sau a cosi\u021belor prin deformarea curbelor de p\u0103r existente.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/2d9d178ec750f9e84f18f66d2757f33e.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen grupul \u201edeformare\u201d sunt incluse instrumente pentru \u00eendoire, r\u0103sucire \u00een bucle, \u00eencurcare, modelare \u0219i netezire a p\u0103rului.      <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/9f831a6bd54f4bb6f96789068fa74ac5.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Asset-urile din grupurile scriere \u0219i citire permit controlul formei p\u0103rului \u0219i eviden\u021bierea v\u00e2rfurilor, r\u0103d\u0103cinilor \u0219i segmentelor de p\u0103r.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/189044a515d4de161da4fe7f80eecccf.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Au fost ad\u0103ugate noduri noi pentru extragerea informa\u021biilor din imagini, oferind acces la fi\u0219ierul cu imaginea, netezirea valorilor atributelor \u0219i interpolarea curbelor. Interfa\u021ba modificatorilor a fost \u00eembun\u0103t\u0103\u021bit\u0103, iar meniul din editorul de noduri a fost reorganizat. Opera\u021biunile de divizare a marginilor \u00een nodurile geometrice au fost accelerate de dou\u0103 ori, iar performan\u021ba simul\u0103rii \u00eembr\u0103c\u0103mintei a fost crescut\u0103 cu 25%.\n<li class=\"l\"> \u00cen modul de modelare sculptural\u0103 a ap\u0103rut suport pentru pensule VDM (Vector Displacement Maps), care permit crearea de forme complexe cu un singur strop. Se suport\u0103 \u00eenc\u0103rcarea pensulelor VDM \u00een format OpenEXR.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/a2b96495a4e02959af45a9b1ce8eddaf.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat un nou backend de compozitare, dezvoltat \u00een cadrul proiectului Realtime Compositor, destinat posibilit\u0103\u021bii de lucru interactiv \u00een timp real \u0219i utiliz\u00e2nd GPU pentru accelerare. Noul backend este momentan folosit doar \u00een viewport \u0219i suport\u0103 opera\u021bii de baz\u0103 de procesare, transformare, intrare \u0219i ie\u0219ire, precum \u0219i noduri tipice pentru filtrare \u0219i estompare. Utilizarea \u00een viewport permite continuarea model\u0103rii \u00een timp ce se realizeaz\u0103 compozitarea, de exemplu, lucr\u00e2nd cu mesh-uri \u0219i alte obiecte care sunt afi\u0219ate deasupra rezultatului compozit\u0103rii.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/ffdd2cc6d9870df017578f424950d57b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Pe platforma macOS, pentru redarea viewport-ului 3D, este utilizat API-ul grafic Metal, ceea ce, \u00een compara\u021bie cu utilizarea OpenGL, a permis cre\u0219terea semnificativ\u0103 a performan\u021bei red\u0103rii anima\u021biilor \u0219i a rand\u0103rii cu motorul EEVEE.\n<li class=\"l\"> \u00cen sistemul de randare Cycles a fost implementat mecanismul light tree pentru a spori eficien\u021ba proces\u0103rii scenelor cu un num\u0103r mare de surse de lumin\u0103, ceea ce permite reducerea semnificativ\u0103 a zgomotului f\u0103r\u0103 a cre\u0219te timpul de randare. A fost ad\u0103ugat suport pentru OSL (Open Shading Language) atunci c\u00e2nd se folose\u0219te backend-ul OptiX. \u00cen sursele de lumin\u0103 punctuale a fost ad\u0103ugat suport pentru scalarea inegal\u0103 a obiectelor.        <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/8ed09d4e62bd6dc5cfcfc28b4a9674bc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> \u00cen instrumentele de creare a anima\u021biei au fost ad\u0103ugate noi op\u021biuni \u0219i combina\u021bii de taste pentru a accelera lucrul cu biblioteca de pozi\u021bii \u0219i a dep\u0103\u0219i valorile nominale.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/6b2a502478aaf3bb4e7536583bf514f4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Func\u021bionalitatea sistemului de desenare \u0219i anima\u021bie bidimensional\u0103 Grease Pencil a fost extins\u0103, permi\u021b\u00e2nd crearea de schi\u021be 2D care pot fi utilizate ulterior \u00een medii 3D ca obiecte tridimensionale (3D-ul este format pe baza mai multor schi\u021be plate din perspective diferite). \u00cen modulul Build a fost ad\u0103ugat un mod de desenare cu vitez\u0103 natural\u0103 (Natural Drawing Speed), care reproduce mi\u0219c\u0103rile stiloului, f\u0103c\u00e2ndu-le mai naturale.\n<li class=\"l\"> \u00cen editorul UV (UV Editor) a fost ad\u0103ugat\u0103 suportul pentru mutarea UV-urilor \u00eentre mesh-uri prin clipboard.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru importul \u0219i exportul \u00een formatul USDZ (arhiv\u0103 zip con\u021bin\u00e2nd imagini, sunet \u0219i fi\u0219iere USD).\n<li class=\"l\"> S-a asigurat compatibilitatea cu specifica\u021bia CY2023, care define\u0219te utilitarele \u0219i bibliotecile platformei de referin\u021b\u0103 VFX.\n<li class=\"l\"> Cerin\u021bele pentru mediu Linux au fost crescute: acum este necesar\u0103 versiunea Glibc de cel pu\u021bin 2.28 (cerin\u021bele actuale sunt \u00eendeplinite de Ubuntu 18.10+, Fedora 29+, Debian 10+, RHEL 8+).  <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58889\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.5 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":107580,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-107579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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