{"id":109578,"date":"2023-08-04T09:10:31","date_gmt":"2023-08-04T07:10:31","guid":{"rendered":"https:\/\/prohoster.info\/?p=109578"},"modified":"2023-08-04T19:43:10","modified_gmt":"2023-08-04T17:43:10","slug":"predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","title":{"rendered":"A fost prezentat ANARI 1.0, un standard deschis pentru motoarele de redare 3D","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Consor\u021biul Khronos, care se ocup\u0103 de dezvoltarea standardelor grafice, a publicat standardul ANARI 1.0 (Analytic Rendering Interface), definind API-ul pentru motoare de randare multiplatform\u0103 \u0219i av\u00e2nd ca scop unificarea interfe\u021belor software pentru vizualizarea datelor. Implement\u0103rile motoarelor de randare care suport\u0103 standardul ANARI au fost preg\u0103tite deja de companiile AMD (RadeonProRenderANARI), Intel (anari-ospray) \u0219i NVIDIA VisRTX). De asemenea, au fost publicate: un SDK deschis pentru dezvoltarea aplica\u021biilor, un addon cu suport ANARI pentru pachetul Blender \u0219i un generator de scene \u00een format USD. Suportul ANARI este integrat \u00een pachetele deschise de vizualizare VMD, VTK\/ParaView \u0219i VisIt.       <\/p>\n<p>Se preconizeaz\u0103 c\u0103 noua specifica\u021bie va simplifica semnificativ dezvoltarea aplica\u021biilor care efectueaz\u0103 vizualizarea datelor \u0219tiin\u021bifice. ANARI ofer\u0103 func\u021bionalitate high-level gata de utilizare pentru construirea scenelor 3D \u00een memorie, permi\u021b\u00e2nd evitarea scrierii codului low-level pentru lucrul cu grafica. Aplica\u021biile care suport\u0103 ANARI pot lucra cu orice motoare de randare care ofer\u0103 acest API. Specifica\u021bia este dezvoltat\u0103 conform principiilor de construire a standardelor deschise \u0219i ia \u00een considerare dorin\u021bele comunit\u0103\u021bii (de exemplu, \u00een r\u0103spuns la sugestiile din comunitate, a fost ad\u0103ugat suport pentru formatul glTF pentru utilizarea materialelor bazate pe randare fizic\u0103 corect\u0103).    <\/p>\n<p>ANARI ofer\u0103 un API C (C99) cu leg\u0103turi pentru lucrul \u00een siguran\u021b\u0103 cu tipurile \u00een codul C++, permi\u021b\u00e2nd crearea \u00een memorie a arborilor ierarhici de obiecte pentru reprezentarea complet\u0103 a scenei 3D, geometrie de suprafa\u021b\u0103 tridimensional\u0103 \u0219i date volumetrice. Se ofer\u0103 astfel de func\u021bionalit\u0103\u021bi, cum ar fi suportul pentru extensii pentru extinderea func\u021bionalit\u0103\u021bii motoarelor de randare, ob\u021binerea de informa\u021bii despre actualizarea scenei \u00een modul asincron, lucrul eficient cu masele \u00een modul zero-copy (f\u0103r\u0103 alocarea de memorie suplimentar\u0103, folosind doar bufferul ini\u021bial furnizat), precum \u0219i instrumente pentru vizualizare \u00een mod interactiv.<br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=59553\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering Interface), \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u044f\u044e\u0449\u0438\u0439 API \u0434\u043b\u044f \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0445 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0438 \u043d\u0430\u0446\u0435\u043b\u0435\u043d\u043d\u044b\u0439 \u043d\u0430 \u0443\u043d\u0438\u0444\u0438\u043a\u0430\u0446\u0438\u044e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u044b\u0445 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u043e\u0432 \u0434\u043b\u044f \u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0430\u043d\u043d\u044b\u0445. \u0420\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0434\u0432\u0438\u0436\u043a\u043e\u0432 \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u0430 ANARI \u0443\u0436\u0435 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u043c\u043f\u0430\u043d\u0438\u044f\u043c\u0438 AMD (RadeonProRenderANARI), Intel (anari-ospray) \u0438 NVIDIA VisRTX). \u0422\u0430\u043a\u0436\u0435 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d\u044b: \u043e\u0442\u043a\u0440\u044b\u0442\u044b\u0439 SDK \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0434\u043e\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u0435 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-109578","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043d\u0441\u043e\u0440\u0446\u0438\u0443\u043c Khronos, \u0437\u0430\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0439\u0441\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u0432, \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442 ANARI 1.0 (Analytic Rendering 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\u043d\u0430.","og:url":"https:\/\/prohoster.info\/ro\/blog\/news\/predstavlen-anari-1-0-otkrytyj-standart-dlya-dvizhkov-3d-renderinga","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2023-08-04T07:10:31+00:00","article:modified_time":"2023-08-04T17:43:10+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":[],"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/posts\/109578","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/comments?post=109578"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/posts\/109578\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/media?parent=109578"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/categories?post=109578"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/tags?post=109578"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}