{"id":111552,"date":"2023-11-16T21:10:13","date_gmt":"2023-11-16T19:10:20","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0"},"modified":"2023-11-16T21:10:13","modified_gmt":"2023-11-16T19:10:20","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-0","title":{"rendered":"Lansarea sistemului liber de modelare 3D Blender 4.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a lansat versiunea pachetului gratuit de modelare 3D Blender 4.0, adecvat pentru diverse sarcini legate de modelarea 3D, grafic\u0103 3D, dezvoltarea jocurilor pe calculator, simulare, randare, compunere, urm\u0103rirea mi\u0219c\u0103rilor, modelare prin sculptur\u0103, crearea anima\u021biilor \u0219i montaj video. Codul este distribuit sub licen\u021ba GPL. Pachetele finale sunt disponibile pentru Linux, Windows \u0219i macOS. De asemenea, continu\u0103 s\u0103 fie sus\u021binute versiunile Blender 3.3 \u0219i 3.6 cu suport pe termen lung (LTS), actualiz\u0103rile pentru care vor fi disponibile p\u00e2n\u0103 \u00een septembrie 2024 \u0219i iunie 2025.       <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile ad\u0103ugate:  <\/p>\n<ul>\n<li class=\"l\"> A new implementation of the node with the Principled Bidirectional Scattering Distribution Function (BSDF) shader has been proposed, which significantly expands support for various types of materials and increases usability flexibility. For example, fabric sheen is now provided by a new microfiber shader model and is placed in the top layer above the emission and coating, allowing it to be used not only for fluffy fabrics but also for creating a dust effect on any materials. The Coat layer is now positioned above the Emission layer, which allows simulating the glow of a screen behind glass. Subsurface scattering now applies the base color instead of a separate one. The \"Glossy BSDF\" and \"Anisotropic BSDF\" nodes have been merged into one \"Glossy BSDF\" node with the ability to control anisotropy. Support for edge tinting of metallic surfaces has been added.      <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6de31cabbb8c518fee59f5604e859a40.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat modul de control al culorii AgX, care, comparativ cu modul Filmic, permite ob\u021binerea de rezultate mai realiste \u00een prezen\u021ba zonelor supraexpuese, prin apropierea culorilor str\u0103lucitoare de culoarea alb\u0103, similar cu camerele reale.        <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/3946d3f855c0a7350506add1f429201c.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/53058b05f63c91bbc8531889e81ea9e7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> In the \"Voronoi\" texture node, the ability to add fractal noise and specify multiple detail layers has been implemented, as well as three new types of input data: detail (number of layers for computation), roughness (degree of influence of the upper layers on the result), and lacunarity (scaling factor for each subsequent layer).       <center>  <video poster=\"\" controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2023\/11\/voronoi_texture_blender_40.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> \u00cen sistemul de randare Cycles a fost implementat\u0103 posibilitatea de a lega lumina (light linking), permi\u021b\u00e2nd iluminarea doar a unor obiecte specifice din scen\u0103, precum \u0219i legarea umbrelor (shadow linking) pentru a defini care obiecte blocheaz\u0103 umbrele la iluminare. Aceast\u0103 func\u021bionalitate ofer\u0103 un control mai bun asupra ilumin\u0103rii, de exemplu, diferite set\u0103ri de iluminare pot fi legate de diferite obiecte pentru a asigura o eviden\u021biere separat\u0103 a personajelor.      <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/ac5238cd841c375a06abb195fdde12a5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/6450e33d275a4dd9ed3b319929c8fa72.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> In the \"Path Guiding\" rendering method, support for working with not only diffuse but also glossy surfaces has been realized. The use of Path Guiding significantly reduces noise levels on glossy surfaces and helps find missing paths to the light source. The speed of loading large polygonal meshes has increased significantly (by 1.76 times).    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/42fe45a9b0661cbfe109354a2d3e5177.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/bbe67170a5d78273d339cca1cf25c7d7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A set of \"Node tools\" has been proposed, which can be used to expand the basic capabilities of Blender and modify existing tools using geometry nodes instead of scripts in Python. It is suggested to use the built-in geometry node editor to create new tools based on nodes. A number of new capabilities have been added to the geometry nodes system for implementing new functionality, such as launching geometry nodes as regular operators.\n<p>De asemenea, au fost ad\u0103ugate c\u00e2teva noduri specifice, oferind acces la 3D cursor, selec\u021bia zonelor \u0219i gestionarea vizibilit\u0103\u021bii (Face Set). A fost ad\u0103ugat nodul Repeat Zones, care permite executarea nodurilor selectate un num\u0103r arbitrar de ori pentru a organiza cicluri de lucru f\u0103r\u0103 duplicarea nodurilor. Au fost ad\u0103ugate 8 noduri noi pentru simplificarea opera\u021biunilor de rota\u021bie.      <center>  <div class=\"youtube-placeholder\" data-id=\"Y8Udi1AkdGY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Y8Udi1AkdGY\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>      <\/p>\n<li class=\"l\"> Interfa\u021ba de modelare a fost semnificativ extins\u0103 \u00een ceea ce prive\u0219te op\u021biunile de aliniere (snapping). Meniul derulant pentru aliniere a fost reg\u00e2ndit. A fost ad\u0103ugat\u0103 posibilitatea de a alege punctul de baz\u0103 (ini\u021bial) pentru aliniere \u00een timpul procesului (prin ap\u0103sarea tastei &#171;B&#187;) \u0219i navigarea prin men\u021binerea tastei Alt \u00een timpul transform\u0103rii obiectelor (mutare, rotire \u0219i scalare). C\u00e2nd cursorul este plasat peste re\u021beaua poligonal\u0103, forma acesteia se schimb\u0103 acum \u00een func\u021bie de tipul de aliniere utilizat (de exemplu, ia forma unui p\u0103trat pentru v\u00e2rfuri, a unui cerc pentru fa\u021b\u0103 \u0219i a unui triunghi pentru punctele intermediare).    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/e02ecc0cd2fdf2457eb1d6a0c2d946f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Interfa\u021ba utilizatorului a implementat posibilitatea de a c\u0103uta instantaneu elemente disponibile \u00een meniul &#171;Ad\u0103uga\u021bi&#187; (obiecte, mesh-uri, curbe, noduri, modificatoare etc.) \u2014 fiind \u00een meniu, este suficient s\u0103 \u00eencepe\u021bi s\u0103 tasta\u021bi, iar rezultatele vor ap\u0103rea pe m\u0103sur\u0103 ce introduce\u021bi fraza de c\u0103utare. \u00cen alte meniuri \u0219i submeniuri, se poate accesa c\u0103utarea ap\u0103s\u00e2nd bara de spa\u021biu (de exemplu, pute\u021bi plasa cursorul pe meniul File, ap\u0103sa\u021bi bara de spa\u021biu, introduce\u021bi tipul de format de fi\u0219ier \u0219i ob\u021bine\u021bi un link pentru importare \u0219i exportare). \u00cenainte de a \u00eencepe introducerea frazei de c\u0103utare, sunt afi\u0219ate rezultatele anterioare ale c\u0103ut\u0103rii. Meniul de ad\u0103ugare a modificatorului a fost semnificativ reg\u00e2ndit.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/955a1f8cfbb84d8e71616a5e12b94627.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Dimensiunea dialogului pentru alegerea culorii a fost crescut\u0103. \u00cen Linux \u0219i Windows, interfa\u021ba de selectare a culorii poate fi folosit\u0103 pentru a determina culoarea din zona ecranului din afara ferestrei Blender.   <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/1f4ac7e4650d12a20332f0c35d73c5ca.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Fontul din interfa\u021ba utilizatorului a fost schimbat \u00een Inter, oferind o afi\u0219are de calitate, indiferent de dimensiunea \u0219i rezolu\u021bia ecranului. La afi\u0219area textului, s-a asigurat o hinta corect\u0103 \u0219i pozi\u021bionare subpixelic\u0103. Op\u021biunile pentru activarea netezirii subpixeli au fost ad\u0103ugate \u00een set\u0103ri.    <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/98dff634484c02b0065e30c824cb92b8.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Au fost ad\u0103ugate noi combina\u021bii de taste \u0219i aranjamente pentru a crea un mediu familiar pentru utilizatorii care au lucrat \u00een alte suite 3D. S-au unificat tastele rapide \u00een diferitele moduri. \u00cen Tweak Tool a fost ad\u0103ugat\u0103 posibilitatea de a muta mai multe obiecte simultan cu mouse-ul. O combina\u021bie rapid\u0103 pentru accesul la set\u0103ri a fost ad\u0103ugat\u0103: Ctrl + virgul\u0103. Pentru a redenumi etichetele, acum este suficient un dublu clic pe mouse.    <center>  <div class=\"youtube-placeholder\" data-id=\"QhYplmY1gtU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/QhYplmY1gtU\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>\n<li class=\"l\"> \u00cen instrumentele pentru crearea anima\u021biei a fost propus\u0103 o colec\u021bie de articula\u021bii (Armature Bones). Biblioteca de pozi\u021bii a fost transformat\u0103 \u00eentr-un nou sistem de active \u0219i este acum disponibil\u0103 din 3D viewport. Editorul grafic a fost \u00eembog\u0103\u021bit cu cursori interactive pentru derularea opera\u021biunilor Match Slope, Blend To Ease, Blend Offset, Shear Keys, Scale Average, Time Offset \u0219i Push\/Pull.      <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/9169a01ca21116c7461dd126f72731d3.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost propus un nou set de Human Base Meshes cu o colec\u021bie de modele de corpuri umane.      <center><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 4.0\" src=\"\/wp-content\/uploads\/2023\/11\/f181b01967ae2834cb55b6a8a63f46a4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat suplimentul Hydra Storm cu implementarea unui sistem de randare bazat pe platforma OpenUSD. Noua randare poate fi utilizat\u0103 ca alternativ\u0103 la Cycles, EEVEE \u0219i Workbench. \u00cen privin\u021ba capabilit\u0103\u021bilor, Hydra Storm r\u0103m\u00e2ne \u00een urma rand\u0103rii EEVEE, fiind \u00een principal destinat previzualiz\u0103rii \u00eenainte de export, permi\u021b\u00e2nd evaluarea modului \u00een care scena va ar\u0103ta \u00een alte sisteme care sus\u021bin formatul USD.\n<li class=\"l\"> Compatibilitatea cu specifica\u021bia CY2023, care define\u0219te utilit\u0103rile \u0219i bibliotecile platformei de referin\u021b\u0103 VFX, este asigurat\u0103.     <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60124\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.0, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u044e\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f \u0432\u0435\u0442\u043a\u0438 Blender 3.3 \u0438 3.6 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":111553,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-111552","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e 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