{"id":113853,"date":"2024-02-25T16:02:43","date_gmt":"2024-02-25T14:02:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1"},"modified":"2024-02-25T16:02:43","modified_gmt":"2024-02-25T14:02:43","slug":"intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/intel-opublikoval-programmu-3d-vizualizaczii-ospray-studio-1-0-i-dvizhok-3d-renderinga-ospray-3-1","title":{"rendered":"Intel a publicat programul de vizualizare 3D OSPRay Studio 1.0 \u0219i motorul de randare 3D OSPRay 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Compania Intel a lansat versiunea proiectului OSPRay Studio 1.0, care dezvolt\u0103 o aplica\u021bie pentru vizualizarea interactiv\u0103 3D folosind motorul de trasare distribuit\u0103 a razelor OSPRay. Printre altele, programul poate fi utilizat pentru redarea de \u00eenalt\u0103 precizie a scenelor complexe \u0219i procesarea scenelor foarte mari care necesit\u0103 executarea distribuit\u0103 a calculelor \u00eentr-un cluster format din mai multe computere. Codul aplica\u021biei este scris \u00een C++ \u0219i este distribuit sub licen\u021ba Apache 2.0. Pentru redare pe ecran, se utilizeaz\u0103 OpenGL \u0219i biblioteca GLFW.      <\/p>\n<p>Scena care urmeaz\u0103 s\u0103 fie redat\u0103 poate fi \u00eenc\u0103rcat\u0103 \u00een formate comune sau creat\u0103 folosind noduri din graful scenei (scene graph). Este acceptat importul modelelor \u00een format MTL cu materiale pentru redare fotorealist\u0103, anima\u021bii 3D \u00een format glTF, texturi \u00een format UDIM, particule volumetrice sparse (de exemplu, nori) \u00een format VDB, nori de puncte \u00een format PCD (Point Cloud Data), profile de iluminare \u00een format EULUMDAT (.ldt). Starea grafului scenei poate fi salvat\u0103 sau \u00eenc\u0103rcat\u0103 \u00een format JSON.       <\/p>\n<p>Func\u021bionalitatea extins\u0103, widget-urile pentru interfa\u021ba utilizatorului \u0219i gestionarii de import de date pot fi conectate sub forma pluginurilor. De exemplu, sunt disponibile pluginuri pentru vizualizarea datelor medicale \u00een format DICOM, generarea peisajelor pe baza unei h\u0103r\u021bi de altitudine, procesarea grupurilor mari de obiecte standard (iarb\u0103, copaci), simularea evenimentelor astronomice, vizualizarea datelor \u0219tiin\u021bifice \u00een format VTK etc.      <\/p>\n<p>Pentru simularea comportamentului luminii, se suport\u0103 utilizarea metodei de trasare a razelor. Vizualizarea poate fi realizat\u0103 \u00een volum sau pe o suprafa\u021b\u0103 plan\u0103. Se suport\u0103 iluminare global\u0103 fotorealist\u0103, \u021bin\u00e2nd cont de propriet\u0103\u021bile fizice ale materialelor \u0219i efecte avansate de umbrire (umbra, transparen\u021b\u0103 \u0219i umbrire \u201eAmbient occlusion\u201d). Este posibil s\u0103 crea\u021bi scripturi pentru a efectua opera\u021biuni \u00een modul batch, de exemplu, pentru a reda imagini pe un sistem f\u0103r\u0103 monitor, a selecta zone pentru randare, a configura camera, parametrii de randare \u0219i scena.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"http:\/\/www.ospray.org\/ospray_studio\/images\/DizzyDrone15.mp4\" type=\"video\/mp4\"><\/video>  <\/center>      <\/p>\n<p>\u00cen noua versiune OSPRay Studio:  <\/p>\n<ul>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul pentru func\u021bionalit\u0103\u021bile motorului OSPRay, ap\u0103rute \u00een versiunea 3.1.\n<li class=\"l\"> Interfa\u021ba utilizatorului include suport pentru materiale suplimentare, acceptate \u00een motorul OSPRay.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul pentru API OpenEXR v2.x \u0219i v3.x.\n<li class=\"l\"> S-a asigurat identificarea modific\u0103rilor fi\u0219ierelor \u00een mod asincron pentru actualizarea automat\u0103 a texturilor.\n<li class=\"l\"> \u00cen API-ul pentru pluginuri a fost implementat\u0103 posibilitatea de acces la clasele MainWindow \u0219i ArcballCamera.\n<li class=\"l\"> \u00cen modul de procesare \u00een lot a fost oferit\u0103 suport pentru randare distribuit\u0103 utiliz\u00e2nd MPI.  <\/ul>\n<p>De asemenea, merit\u0103 men\u021bionat\u0103 publicarea, acum c\u00e2teva zile, a unei noi versiuni a motorului de randare 3D OSPRay 3.1, folosit \u00een OSPRay Studio 1.0. Motorul se dezvolt\u0103 ca parte a unui proiect mai amplu Intel Rendering Framework, destinat dezvolt\u0103rii de instrumente de vizualizare software pentru calcule \u0219tiin\u021bifice SDVis (Software Defined Visualization), care includ biblioteca de trasare a razelor Embree, sistemul de randare fotorealist\u0103 GLuRay, biblioteca pentru eliminarea zgomotului din imagini oidn (Open Image Denoise) \u0219i sistemul de rasterizare software OpenSWR. Codul este scris \u00een C++ \u0219i publicat sub licen\u021ba Apache 2.0.    <\/p>\n<p>OSPRay este destinat \u00een principal utiliz\u0103rii \u00een aplica\u021bii interactive pentru randarea scenei \u00een timp real. Motorul poate func\u021biona f\u0103r\u0103 a fi legat de GPU, ceea ce permite utilizarea bibliotecii pe o gam\u0103 larg\u0103 de dispozitive, de la sta\u021bii de lucru la noduri \u00een clustere de calcul. Pentru a asigura performan\u021be adecvate, se folose\u0219te activ multithreading \u0219i vectorizare bazat\u0103 pe instruc\u021biuni SIMD, cum ar fi Intel SSE4, AVX, AVX2 \u0219i AVX-512. Randarea poate fi distribuit\u0103 pe mai multe noduri ale clusterei (MPI este suportat), ceea ce, de exemplu, permite utilizarea OSPRay pentru realizarea rand\u0103rii imaginilor de foarte \u00eenalt\u0103 rezolu\u021bie pe ecrane mari, o imagine unic\u0103 fiind format\u0103 dintr-un set de panouri LCD separate.    <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile din OSPRay 3.1:  <\/p>\n<ul>\n<li class=\"l\"> Suport pentru utilizarea texturilor emisive cu materiale luminoase.\n<li class=\"l\"> \u00cen lista obiectelor sferice acceptate au fost ad\u0103ugate \u201edisc\u201d (OSP_DISC) \u0219i \u201edisc orientat\u201d (OSP_ORIENTED_DIS).\n<li class=\"l\"> Au fost ad\u0103ugate moduri de repetare specular\u0103 \u0219i suprapunere a texturii pe margine (edge texture wrap).\n<li class=\"l\"> Pentru toate texturile a fost ad\u0103ugat suport pentru modul OSPTextureWrapMode.\n<li class=\"l\"> S-a asigurat suport complet pentru \u00eembr\u0103carea texturilor \u00een format glTF.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru eliminarea zgomotului \u0219i corectarea tonului pentru datele din buffer.\n<li class=\"l\"> Utiliz\u00e2nd GPU-ul, a fost implementat suportul pentru estomparea obiectelor \u00een mi\u0219care (motion blur).      <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60661\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OSPRay Studio 1.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u0434\u043b\u044f \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0439 3D-\u0432\u0438\u0437\u0443\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043f\u0440\u0438 \u043f\u043e\u043c\u043e\u0449\u0438 \u0434\u0432\u0438\u0436\u043a\u0430 \u0440\u0430\u0441\u043f\u0440\u0435\u0434\u0435\u043b\u0451\u043d\u043d\u043e\u0439 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 OSPRay. \u0421\u0440\u0435\u0434\u0438 \u043f\u0440\u043e\u0447\u0435\u0433\u043e, \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u0430 \u043c\u043e\u0436\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0432\u044b\u0441\u043e\u043a\u043e\u0442\u043e\u0447\u043d\u043e\u0433\u043e \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430 \u0441\u043b\u043e\u0436\u043d\u044b\u0445 \u0441\u0446\u0435\u043d \u0438 \u043e\u0431\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u0447\u0435\u043d\u044c \u0431\u043e\u043b\u044c\u0448\u0438\u0445 \u0441\u0446\u0435\u043d, \u0442\u0440\u0435\u0431\u0443\u044e\u0449\u0438\u0445 \u0440\u0430\u0441\u043f\u0440\u0435\u0434\u0435\u043b\u0451\u043d\u043d\u043e\u0433\u043e \u0432\u044b\u043f\u043e\u043b\u043d\u0435\u043d\u0438\u044f \u0432\u044b\u0447\u0438\u0441\u043b\u0435\u043d\u0438\u0439 \u0432 \u043a\u043b\u0430\u0441\u0442\u0435\u0440\u0435 \u0438\u0437 \u043d\u0435\u0441\u043a\u043e\u043b\u044c\u043a\u0438\u0445 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043e\u0432. \u041a\u043e\u0434 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421++ \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 Apache [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-113853","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Intel \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 OSPRay Studio 1.0, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0435 \u0434\u043b\u044f \u0438\u043d\u0442\u0435\u0440\u0430\u043a\u0442\u0438\u0432\u043d\u043e\u0439 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