{"id":114478,"date":"2024-03-21T12:25:47","date_gmt":"2024-03-21T10:25:47","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan"},"modified":"2024-03-21T12:25:47","modified_gmt":"2024-03-21T10:25:47","slug":"novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/novye-versii-dxvk-2-3-1-i-vkd3d-proton-2-12-c-realizacziej-direct3d-poverh-api-vulkan","title":{"rendered":"Noile versiuni DXVK 2.3.1 \u0219i vkd3d-proton 2.12 cu implementarea Direct3D pe API-ul Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>A fost lansat\u0103 versiunea intermediar\u0103 DXVK 2.3.1, care ofer\u0103 o implementare DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0219i 11, func\u021bion\u00e2nd printr-o traducere a apelurilor \u00een API Vulkan. Pentru a utiliza DXVK, este necesar s\u0103 ave\u021bi drivere care suport\u0103 API Vulkan 1.3, cum ar fi Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0219i AMDVLK. DXVK poate fi utilizat pentru a rula aplica\u021bii 3D \u0219i jocuri \u00een Linux cu ajutorul Wine, reprezent\u00e2nd o alternativ\u0103 mai performant\u0103 la implement\u0103rile Direct3D 9\/10\/11 incluse \u00een Wine, care func\u021bioneaz\u0103 pe deasupra OpenGL.      <\/p>\n<p>Modific\u0103ri principale:  <\/p>\n<ul>\n<li class=\"l\"> \u00cen sistemele care au suport pentru extensia Vulkan VK_NV_raw_access_chains, aceasta este utilizat\u0103 pentru a \u00eembun\u0103t\u0103\u021bi eficien\u021ba gener\u0103rii codului shader-elor pe GPU-urile NVIDIA, ceea ce permite apropierii performan\u021bei de lucru a unor jocuri care folosesc D3D11 de performan\u021ba oferit\u0103 de driverele Windows. Este necesar\u0103 instalarea drivelor NVIDIA 550.40.55 \u0219i a versiunilor Proton Experimental.\n<li class=\"l\"> Pentru jocurile bazate pe D3D9, a fost revizuit\u0103 metoda de copiere a bufferelor sistemului \u00een GPU, ceea ce a dus la o cre\u0219tere a performan\u021bei \u00een jocuri precum Shank 2, Flammable Freddy \u0219i Blood Rayne.\n<li class=\"l\"> Problemele ap\u0103rute \u00een jocuri au fost remediate:\n<ul>\n<li> Ace Combat Assault Horizon\n<li> Assassin's Creed 2\n<li> Battlefield 2\n<li> Battlefield 2142\n<li> Battlestations Midway\n<li> Blood Rayne\n<li> Codename Panzers Phase One\/Two\n<li> Dead Space (2008)\n<li> Flammable Freddy\n<li> Flatout 3\n<li> Granblue Fantasy Relink\n<li> Gujian 2\n<li> Kenshi\n<li> MySims\n<li> Operation Flashpoint: Red River\n<li> Shank 2\n<li> SkyDrift\n<li> Sonic CD\n<li> Supreme Ruler Ultimate\n<li> Tales from the Borderlands\n<li> The Settlers\n<li> Total War: Medieval 2\n<li> UK Train Simulator 1\n<li> War Thunder  <\/ul>\n<\/ul>\n<p>\u00cen plus, compania Valve a publicat versiunea VKD3D-Proton 2.12, o ramificare a codului bazat pe vkd3d, creat\u0103 pentru a \u00eembun\u0103t\u0103\u021bi suportul Direct3D 12 \u00een pachetul pentru rularea jocurilor Proton. VKD3D-Proton suport\u0103 modific\u0103ri, optimiz\u0103ri \u0219i \u00eembun\u0103t\u0103\u021biri specifice pentru Proton pentru o mai bun\u0103 func\u021bionare a jocurilor Windows bazate pe Direct3D 12, care nu au fost \u00eenc\u0103 acceptate \u00een baza principal\u0103 vkd3d. De asemenea, se remarc\u0103 orientarea c\u0103tre utilizarea extensiilor moderne Vulkan \u0219i a capacit\u0103\u021bilor noilor versiuni ale driverelor grafice pentru a atinge compatibilitatea total\u0103 cu Direct3D 12.      <\/p>\n<p>Printre modific\u0103rile din noua versiune:  <\/p>\n<ul>\n<li class=\"l\"> A fost ad\u0103ugat suportul pentru mecanismul NVIDIA Reflex, folosind extensia Vulkan VK_NV_low_latency2.\n<li class=\"l\"> API-ul D3D12 Render Pass a fost implementat.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 o masc\u0103 pentru interfa\u021ba ID3D12DeviceRemovedExtendedDataSettings, care rezolv\u0103 problemele cu anumite jocuri.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru extensia Vulkan VK_EXT_device_fault pentru ob\u021binerea informa\u021biilor despre defec\u021biuni.\n<li class=\"l\"> Pe sistemele cu drivere Mesa \u0219i NVIDIA, a fost implementat suportul pentru extensia Vulkan VK_EXT_swapchain_maintenance1 pentru comutarea f\u0103r\u0103 \u00eentreruperi \u00eentre modurile V-Sync \u0219i Tearing.\n<li class=\"l\"> \u00cen mod implicit, cu extensiile VK_KHR_shader_maximal_reconvergence \u0219i VK_KHR_shader_quad_control, se anun\u021b\u0103 suport pentru Shader Model 6.7.\n<li class=\"l\"> Pentru GPU Intel Arc cu suport pentru extensia VK_EXT_descriptor_buffer, a fost ad\u0103ugat un procesor optimizat pentru copierea descriptorilor.\n<li class=\"l\"> A fost asigurat\u0103 posibilitatea revenirii la utilizarea shader-elor compute pe sisteme cu GPU NVIDIA Pascal \u0219i GPU-uri mai vechi, ceea ce permite utilizarea Shader Model 6.7 pe sisteme cu GPU NVIDIA Pascal.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru modul de profilare VKD3D_QUEUE_PROFILE.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru extensia Vulkan VK_NV_raw_access_chains, care poate \u00eembun\u0103t\u0103\u021bi semnificativ performan\u021ba \u00een anumite jocuri pe sisteme cu GPU NVIDIA.\n<li class=\"l\"> S-au rezolvat problemele cu jocurile:\n<ul>\n<li> Jocuri pe motorul Unreal Engine 5\n<li> Atlas Fallen\n<li> Persona 3 Reload\n<li> Resident Evil 4\n<li> UE5 Lyra\n<li> Warhammer: Darktide\n<li> World of Warcraft  <\/ul>\n<\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=60817\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 22.0, NVIDIA 510.47.03, Intel ANV 22.0 \u0438 AMDVLK. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f \u0437\u0430\u043f\u0443\u0441\u043a\u0430 3D-\u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 \u0438 \u0438\u0433\u0440 \u0432 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-114478","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.3.1, 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