{"id":115603,"date":"2024-05-07T13:52:07","date_gmt":"2024-05-07T11:52:09","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-portablegl-0-98-realizaczii-opengl-3-na-yazyke-si"},"modified":"2024-05-07T13:52:07","modified_gmt":"2024-05-07T11:52:09","slug":"vypusk-portablegl-0-98-realizaczii-opengl-3-na-yazyke-si","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-portablegl-0-98-realizaczii-opengl-3-na-yazyke-si","title":{"rendered":"Lansarea PortableGL 0.98, o implementare OpenGL 3 \u00een limbajul C","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dup\u0103 mai bine de un an de dezvoltare, a fost lansat proiectul PortableGL 0.98, care dezvolt\u0103 o implementare software a API-ului grafic OpenGL 3.x, scris\u0103 complet \u00een limbajul C (C99). Teoretic, PortableGL poate fi utilizat \u00een orice aplica\u021bii care accept\u0103 texturi sau framebuffers ca date de intrare. Codul este structurat sub forma unui singur fi\u0219ier header \u0219i este distribuit sub licen\u021ba MIT.      <\/p>\n<p>Proiectul stabile\u0219te asemenea obiective precum portabilitatea, conformitatea cu API-ul OpenGL, u\u0219urin\u021ba de utilizare, un cod simplu \u0219i performan\u021b\u0103 \u00eenalt\u0103. Domeniile de aplicare men\u021bionate includ \u00eenv\u0103\u021barea conceptelor de construire a API-urilor grafice, utilizarea pentru lucrul cu grafic\u0103 3D pe sisteme f\u0103r\u0103 GPU \u0219i integrarea suportului OpenGL \u00een sisteme de operare specifice pentru care pachetul Mesa3D nu a fost portat. Dintre proiectele finalizate care utilizeaz\u0103 PortableGL, se men\u021bioneaz\u0103 portul jocului similar cu Minecraft, Craft.      <\/p>\n<p>\u00cen noua versiune:  <\/p>\n<ul>\n<li class=\"l\"> A fost implementat\u0103 o nou\u0103 bibliotec\u0103 standard de shader-e.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru formate suplimentare de texturi \u0219i conversia automat\u0103 a acestora \u00een format RGBA.    <center><img decoding=\"async\" alt=\"Lansarea PortableGL 0.98, o implementare OpenGL 3 \u00een limbajul C \" src=\"\/wp-content\/uploads\/2024\/05\/348a7994c98ce2f3668661ce06697c38.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat suport pentru utilizarea atributelor v\u00e2rfului cu tipuri diferite de float.\n<li class=\"l\"> A fost propus un nou algoritm \u00eembun\u0103t\u0103\u021bit pentru generarea liniilor groase.\n<li class=\"l\"> API-ul a fost extins. Au fost ad\u0103ugate multe func\u021bii \u0219i capabilit\u0103\u021bi noi OpenGL, inclusiv solu\u021bii OpenGL ES 2\/3.      <\/ul>\n<p>        <center><img decoding=\"async\" alt=\"Lansarea PortableGL 0.98, o implementare OpenGL 3 \u00een limbajul C \" src=\"\/wp-content\/uploads\/2024\/05\/dca47104718fc1bb8dde3c17a8f1ac82.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea PortableGL 0.98, o implementare OpenGL 3 \u00een limbajul C \" src=\"\/wp-content\/uploads\/2024\/05\/d0e6ba1070908e8f04b02a92311945bb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61131\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0431\u043e\u043b\u0435\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 PortableGL 0.98, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u0443\u044e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0433\u043e API OpenGL 3.x, \u043d\u0430\u043f\u0438\u0441\u0430\u043d\u043d\u0443\u044e \u0446\u0435\u043b\u0438\u043a\u043e\u043c \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 \u0421\u0438 (C99). \u0422\u0435\u043e\u0440\u0435\u0442\u0438\u0447\u0435\u0441\u043a\u0438 PortableGL \u043c\u043e\u0436\u0435\u0442 \u0431\u044b\u0442\u044c \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d \u0432 \u043b\u044e\u0431\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f\u0445, \u043f\u0440\u0438\u043d\u0438\u043c\u0430\u044e\u0449\u0438\u0445 \u0442\u0435\u043a\u0441\u0442\u0443\u0440\u0443 \u0438\u043b\u0438 \u0444\u0440\u0435\u0439\u043c\u0431\u0443\u0444\u0435\u0440 \u0432 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u0435 \u0432\u0445\u043e\u0434\u043d\u044b\u0445 \u0434\u0430\u043d\u043d\u044b\u0445. \u041a\u043e\u0434 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d \u0432 \u0432\u0438\u0434\u0435 \u043e\u0434\u043d\u043e\u0433\u043e \u0437\u0430\u0433\u043e\u043b\u043e\u0432\u043e\u0447\u043d\u043e\u0433\u043e \u0444\u0430\u0439\u043b\u0430 \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 MIT. \u041f\u0440\u043e\u0435\u043a\u0442\u043e\u043c \u043e\u043f\u0440\u0435\u0434\u0435\u043b\u0435\u043d\u044b \u0442\u0430\u043a\u0438\u0435 \u0446\u0435\u043b\u0438, \u043a\u0430\u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":115604,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-115603","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u043e\u0441\u043b\u0435 \u0431\u043e\u043b\u0435\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 PortableGL 0.98, \u0440\u0430\u0437\u0432\u0438\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u043d\u0443\u044e 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