{"id":117969,"date":"2024-07-21T15:43:00","date_gmt":"2024-07-21T13:43:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-2"},"modified":"2024-07-21T15:43:00","modified_gmt":"2024-07-21T13:43:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-2","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-2","title":{"rendered":"Lansarea sistemului gratuit de modelare 3D Blender 4.2","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a publicat versiunea pachetului gratuit de modelare 3D Blender 4.2, potrivit pentru diverse activit\u0103\u021bi legate de modelarea 3D, grafic\u0103 3D, dezvoltarea jocurilor video, simulare, randare, compunere, urm\u0103rirea mi\u0219c\u0103rilor, modelare prin sculptur\u0103, crearea de anima\u021bii \u0219i montaj video. Codul este distribuit sub licen\u021ba GPL. Versiuni gata formate sunt disponibile pentru Linux, Windows \u0219i macOS. Versiunea a ob\u021binut statutul de lansare cu suport extins (LTS) \u0219i va fi sus\u021binut\u0103 p\u00e2n\u0103 \u00een iulie 2026. De asemenea, sunt \u00een continuare sus\u021binute ramurile LTS Blender 3.3 \u0219i 3.6, a c\u0103ror actualiz\u0103ri vor fi formate p\u00e2n\u0103 \u00een septembrie 2024 \u0219i iunie 2025.         <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile ad\u0103ugate:  <\/p>\n<ul>\n<li class=\"l\"> Sistemele de extensii (Add-on) \u0219i template-uri au fost modernizate \u0219i unificate, fiind transformate \u00eentr-o concep\u021bie comun\u0103 de extensii (Extension). Extensiile pot fi instalate cu u\u0219urin\u021b\u0103 de pe disc, dintr-un repozitoriu local sau de pe site-ul extensions.blender.org prin simpla tragere \u0219i eliberare (Drag &amp; Drop) \u0219i pot fi actualizate direct din interfa\u021ba Blender (verificarea actualiz\u0103rilor \u00een repozitorii se efectueaz\u0103 la fiecare pornire).\n<li class=\"l\"> A fost inclus\u0103 o nou\u0103 implementare complet rescris\u0103 a motorului de randare EEVEE, care suport\u0103 randarea fizic corect\u0103 \u00een timp real \u0219i utilizeaz\u0103 GPU pentru vizualizare. Noua variant\u0103 a motorului se dezvolt\u0103 \u00een cadrul proiectului EEVEE Next \u0219i se remarc\u0103 prin suportul pentru randare realist\u0103 utiliz\u00e2nd iluminarea global\u0103 (randare cu considera\u021bie pentru iluminarea indirect\u0103, reflexii \u0219i refrac\u021bii ale luminii), deforma\u021bii (deformare conform h\u0103r\u021bii texturale), \u00eembun\u0103t\u0103\u021birea SSS (Subsurface Scattering, simularea dispersiei luminii \u00een materiale translucide), efecte volumetrice dithered stabile \u00een timpul navig\u0103rii prin scen\u0103, un num\u0103r nelimitat de BSDF (Bidirectional Scattering Distribution Function) \u0219i surse de lumin\u0103 \u00een scen\u0103, plus aplicarea efectului de estompare a mi\u0219c\u0103rii \u00een viewport (simularea estomparii \u00een timpul mi\u0219c\u0103rilor rapide ale obiectelor). EEVEE permite acum automat selectarea surselor intense de lumin\u0103 din mediul extern \u0219i tratarea acestora ca raze solare, asigur\u00e2nd redarea unor umbre mai realiste.            <center>  <video  controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/07\/eevee_global_illumination.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Sistemul de randare Cycles a fost actualizat pentru a \u00eembun\u0103t\u0103\u021bi calitatea \u0219i viteza de randare. A fost ad\u0103ugat\u0103 o nou\u0103 nod\u0103 Ray Portal BSDF pentru a transporta razele \u00eentr-o nou\u0103 loca\u021bie \u00een scen\u0103, care poate fi utilizat\u0103, de exemplu, pentru randarea portalelor. Noda shader-ului Principled BSDF a implementat suport pentru efecte de interferen\u021b\u0103 fizic exact\u0103 \u00een pelicule sub\u021biri, de exemplu, pentru redarea realist\u0103 a bulelor. Calitatea elimin\u0103rii zgomotului a fost \u00eembun\u0103t\u0103\u021bit\u0103 \u0219i a fost ad\u0103ugat\u0103 posibilitatea de a accelera opera\u021biile de eliminare a zgomotului folosind GPU AMD pe sistemele cu Linux \u0219i Windows.    <center><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/c8dbccad8fab5563a8786b56d115cbd0.jpg\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/be814fe2085ed84d28188f65fd629990.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Func\u021bionalit\u0103\u021bile pentru automatizarea desf\u0103\u0219ur\u0103rii \u0219i \u00eentre\u021binerii versiunilor Blender \u00een studiouri de anima\u021bie, c\u00e2t \u0219i \u00een medii izolate, care nu ofer\u0103 acces la re\u021beaua global\u0103, au fost extinse (scripturile \u0219i extensiile utilizate pot fi structurate \u00een seturi separate, iar pentru lansarea \u00een modul offline este prev\u0103zut un steag &#171;&#8212;offline-mode&#187;).\n<li class=\"l\"> A fost integrat suportul pentru specifica\u021bia PBR Neutral Tone Mapper publicat\u0103 de consor\u021biul Khronos, care permite ob\u021binerea unei reproduc\u021bii fotografice realiste a culorilor \u00een timpul rand\u0103rii resurselor.\n<li class=\"l\"> A fost ad\u0103ugat un nou mod pentru crearea rapid\u0103 a figurilor poligonale &#8212; \u00een acest mod, la fiecare ap\u0103sare a butonului st\u00e2ng al mouse-ului se adaug\u0103 un nou punct \u00een poligon, iar dac\u0103 ap\u0103sarea coincide cu punctul ini\u021bial, figura se \u00eenchide. \u00cen modul de modelare sculptural\u0103, gestul pentru a crea o linie poate fi folosit acum pentru t\u0103iere (Trim), formarea seturilor de fe\u021be (Face Set) \u0219i ascunderea, iar gestul de selec\u021bie liber\u0103 &#171;laso&#187; pentru ascunderea anumitor zone.\n<li class=\"l\"> A fost ad\u0103ugat un nou tip de socket care folose\u0219te matrice \u0219i simplific\u0103 semnificativ transform\u0103rile. De asemenea, au fost ad\u0103ugate noduri tip pentru lucrul cu matrice.      <center>  <video  controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/07\/geonodes-matrix-socket.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Interactivitatea lucrului cu instrumentele &#171;Node tools&#187; a fost \u00eembun\u0103t\u0103\u021bit\u0103, acestea put\u00e2nd fi utilizate pentru a extinde func\u021bionalit\u0103\u021bile de baz\u0103 ale Blender \u0219i pentru a modifica instrumentele existente, folosind noduri geometrice \u00een loc de scripturi \u00een limbajul Python. \u00cen sistemul de noduri se poate utiliza acum informa\u021bia despre viewport \u0219i pozi\u021bia mouse-ului, a fost ad\u0103ugat\u0103 func\u021bia de aplicare a operatorului selectat doar dup\u0103 un clic de mouse. A fost realizat\u0103 o optimizare a nodurilor geometrice, legat\u0103 de utilizarea multithreading-ului. Execu\u021bia nodurilor pentru scalarea elementelor a fost accelerat\u0103 de 4-10 ori, iar pentru e\u0219antionarea suprafe\u021belor UV de 10-20 ori.            <center>  <video  controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/07\/geonodes-node-tools.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> Interfa\u021ba editorului video non-liniar (Video Sequencer) a fost \u00eembun\u0103t\u0103\u021bit\u0103. Col\u021burile elementelor au fost rotunjite pentru o mai bun\u0103 separare vizual\u0103, iar marginile au fost m\u0103rite pe masa de montaj; contururile pistei active \u0219i al celor selectate au fost \u00eengro\u0219ate. Pentru a ajusta pozi\u021bia unui element, este suficient s\u0103 muta\u021bi cursorul la marginea pistei sau \u00eentre piste \u0219i s\u0103 mi\u0219ca\u021bi mouse-ul, men\u021bin\u00e2nd ap\u0103sat\u0103 tasta st\u00e2ng\u0103. Elementele asociate cu fi\u0219iere inexistente sunt acum eviden\u021biate cu ro\u0219u \u0219i o pictogram\u0103 special\u0103. Au fost ad\u0103ugate set\u0103ri suplimentare de umbr\u0103 pentru pistele textuale, care sunt proiectate de text.    <center><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/b5ba63fcfa9206002b9f6886e39b878d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> S-a asigurat compatibilitatea cu specifica\u021bia CY2024, care define\u0219te utilitarele \u0219i bibliotecile platformei de referin\u021b\u0103 VFX. Versiunile Python 3.11, OpenEXR 3.2, OpenColorIO 2.3 \u0219i OpenSubdiv 3.6 au fost actualizate.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul pentru legarea propriului handler de export pentru fiecare colec\u021bie, astfel \u00eenc\u00e2t s\u0103 nu fie necesar\u0103 selectarea formatului de fiecare dat\u0103 c\u00e2nd se expediaz\u0103 iar activele. De exemplu, se poate lega utilizarea formatului glTF pentru activele pentru jocuri sau formatul USD pentru lucr\u0103rile de studio. Set\u0103rile de export sunt salvate \u00een fi\u0219iere .blend \u0219i nu sunt resetate \u00eentre sesiuni. A fost ad\u0103ugat\u0103 posibilitatea de import \u0219i export \u00een formatul USD pentru modele de p\u0103r \u0219i importarea norilor de puncte. Procesul de verificare a mesh-urilor la import a fost accelerat de 3-2 ori. Verificarea mesh-urilor la importul fi\u0219ierelor \u00een formatele USD, OBJ, PLY \u0219i STL a fost inclus\u0103. A fost ad\u0103ugat\u0103 posibilitatea de a importa mai multe fi\u0219iere Alembic simultan.\n<li class=\"l\"> Au fost ad\u0103ugate instrumente pentru crearea instala\u021biilor portabile, \u00een care set\u0103rile sunt preluate automat pentru recrearea mediului utilizatorului. Set\u0103rile sunt plasate \u00een directorul portable, din care Blender \u00eencearc\u0103 s\u0103 transfere configura\u021bia \u00een timpul pornirii.\n<li class=\"l\"> \u00cen sistemul de post-procesare (Compositor) a fost implementat suport pentru accelerarea utiliz\u00e2nd GPU.\n<li class=\"l\"> Performan\u021ba editorului grafic a fost semnificativ \u00eembun\u0103t\u0103\u021bit\u0103.\n<li class=\"l\"> Editorul de text \u00eencorporat asigur\u0103 eviden\u021bierea sintaxei limbajului shader GLSL.\n<li class=\"l\"> Aspectul diverselor dialoguri a fost optimizat \u0219i scalarea interfe\u021bei a fost \u00eembun\u0103t\u0103\u021bit\u0103.  <center><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 4.2\" src=\"\/wp-content\/uploads\/2024\/07\/ca349945897149dae6f202dcb0408c0d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Execu\u021bia func\u021biei de anulare a modific\u0103rilor (Undo) a fost accelerat\u0103 de 5 ori.\n<li class=\"l\"> \u00cen mediile utilizatorilor bazate pe protocolul Wayland, s-a implementat posibilitatea de a copia \u0219i lipi imagini din clipboard.\n<li class=\"l\"> Pe platforma Linux, a fost oferit suport pentru \u00eenregistrarea \u0219i \u0219tergerea asocierilor de fi\u0219iere, permi\u021b\u00e2nd deschiderea aplica\u021biei Blender la \u00eencercarea de a deschide diferite tipuri de fi\u0219iere.        <\/ul>\n<p>        <center>  <div class=\"youtube-placeholder\" data-id=\"iwpBgtKilvw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/iwpBgtKilvw\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=61588\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.2, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0412\u044b\u043f\u0443\u0441\u043a \u043f\u043e\u043b\u0443\u0447\u0438\u043b \u0441\u0442\u0430\u0442\u0443\u0441 \u0440\u0435\u043b\u0438\u0437\u0430 \u0441 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u043d\u044b\u043c \u0441\u0440\u043e\u043a\u043e\u043c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":117970,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-117969","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" 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