{"id":120647,"date":"2024-11-21T19:09:06","date_gmt":"2024-11-21T17:09:06","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12"},"modified":"2024-11-21T19:09:06","modified_gmt":"2024-11-21T17:09:06","slug":"proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-14-s-realizacziej-direct3d-12","title":{"rendered":"Proiectul Wine a publicat Vkd3d 1.14 cu implementarea Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Proiectul Wine a publicat o nou\u0103 versiune a pachetului vkd3d 1.14, care implementeaz\u0103 Direct3D 12, func\u021bion\u00e2nd prin translatia apelurilor c\u0103tre API-ul grafic Vulkan. Pachetul include bibliotecile libvkd3d cu implementarea Direct3D 12, libvkd3d-shader cu translatorul pentru modelele de shader 4 \u0219i 5, \u0219i libvkd3d-utils cu func\u021bii pentru simplificarea port\u0103rii aplica\u021biilor Direct3D 12, precum \u0219i un set de exemple demonstrative, inclusiv portul glxgears pe Direct3D 12. Codul proiectului este distribuit sub licen\u021ba LGPLv2.1.    <\/p>\n<p>Biblioteca libvkd3d suport\u0103 majoritatea caracteristicilor Direct3D 12, inclusiv instrumente pentru grafic\u0103 \u0219i calcul, cozi \u0219i liste de comenzi, descriere \u0219i descriere a unui heap, semn\u0103turi r\u0103d\u0103cin\u0103, acces nesortat, Sample-uri, semn\u0103turi de comenzi, constante r\u0103d\u0103cin\u0103, randare indirect\u0103, metode Clear*() \u0219i Copy*(). \u00cen libvkd3d-shader este implementat\u0103 transla\u021bia bytecode-ului shaderelor la reprezent\u0103ri intermediare SPIR-V. Se suport\u0103 shadere de v\u00e2rf, pixel, tessela\u021bie, calcul, \u0219i shadere geometrice simple, serializarea \u0219i deserializarea semn\u0103turii r\u0103d\u0103cin\u0103. Din instruc\u021biunile shaderului sunt implementate opera\u021bii aritmetice, atomice \u0219i bitwise, operatori de compara\u021bie \u0219i control al fluxului de date, instruc\u021biuni sample, gather \u0219i load, opera\u021bii de acces nesortat (UAV, Unordered Access View).     <\/p>\n<p>\u00cen noua versiune:  <\/p>\n<ul>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul ini\u021bial pentru limbajul de shader MSL (Metal Shading Language), utilizat de Apple \u00een API-ul s\u0103u grafic Metal.\n<li class=\"l\"> A fost implementat suportul pentru disassembler pentru efectele binare.\n<li class=\"l\"> \u00cen biblioteca libvkd3, \u00een interfa\u021ba ID3D12GraphicsCommandList1 a fost implementat\u0103 metoda OMSetDepthBounds() pentru a modifica dinamic intervalul admis de valori de ad\u00e2ncime \u00een Z-buffer.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 variabila de mediu VKD3D_CAPS_OVERRIDE pentru a suprascrie informa\u021biile furnizate aplica\u021biilor despre capabilit\u0103\u021bile disponibile, cum ar fi nivelele maximale de func\u021bionalitate \u0219i leg\u0103turile resurselor.\n<li class=\"l\"> \u00cen implementarea limbajului de \u0219edere HLSL a fost ad\u0103ugat suport ini\u021bial pentru \u0219ederile de tessela\u021bie. Au fost implementate func\u021biile \u00eencorporate dst(), f32tof16(), mad(), modf() \u0219i sincos(). Pentru profilele 1, 2 \u0219i 3 ale modelelor de \u0219edere, a fost ad\u0103ugat suport pentru opera\u021bia \u201ediscard\u201d. A fost ad\u0103ugat suport pentru semantica datelor de intrare SV_SampleIndex pentru \u0219ederile fragment \u0219i SV_GroupIndex pentru \u0219ederile de calcul.\n<li class=\"l\"> A fost implementat\u0103 o mare por\u021biune de noi instruc\u021biuni pentru limbajul de shader GLSL.          <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62272\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.14 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-120647","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.14 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 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