{"id":120691,"date":"2024-11-26T09:45:59","date_gmt":"2024-11-26T07:46:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3"},"modified":"2024-11-26T09:45:59","modified_gmt":"2024-11-26T07:46:05","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-4-3","title":{"rendered":"Lansarea sistemului de modelare 3D Blender 4.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a publicat versiunea pachetului gratuit de modelare 3D Blender 4.3, potrivit pentru diverse sarcini legate de modelarea 3D, grafic\u0103 3D, dezvoltarea jocurilor video, simulare, randare, compositing, urm\u0103rirea mi\u0219c\u0103rilor, modelare sculptural\u0103, crearea anima\u021biei \u0219i editarea video. Codul este distribuit sub licen\u021ba GPL. Versiuni predefinite sunt disponibile pentru Linux, Windows \u0219i macOS. De asemenea, sunt disponibile actualiz\u0103ri corective pentru Blender 4.2.4 \u0219i 3.6.18 \u00een ramurile cu sprijin pe termen lung (LTS), actualiz\u0103rile c\u0103rora vor fi \u00een continuare disponibile p\u00e2n\u0103 \u00een iulie 2026 \u0219i iunie 2025.         <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile ad\u0103ugate:  <\/p>\n<ul>\n<li class=\"l\"> A backend has been proposed for rendering the interface using the Vulkan graphics API. The backend is available for Linux and Windows platforms and is included in the settings sections 'Interface\/Developer Extras\/Backend', where Vulkan should be selected instead of OpenGL.\n<li class=\"l\"> Au fost aduse modific\u0103ri \u00een interfa\u021ba utilizatorului. Acum este disponibil suportul pentru fixarea \u0219i desf\u0103\u0219urarea zonelor, permi\u021b\u00e2nd extragerea con\u021binutului unor p\u0103r\u021bi din interfa\u021b\u0103 \u00een feronice separate.       <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/ui_window_docking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<p>The information displayed in tooltips has been expanded (for example, the resolution and color space of images are shown, the duration for videos, and a preview of the font glyph for fonts). Styling themes have been enhanced to highlight the area under the mouse cursor.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/7485bce50fa99ffe2400d3122fe38cc5.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/f74a08da7832925fc0150f8620724640.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>      <\/p>\n<li class=\"l\"> \u00cen motorul de randare EEVEE, care suport\u0103 randarea fizic corect\u0103 \u00een timp real \u0219i utilizeaz\u0103 GPU pentru vizualizare, a fost ad\u0103ugat\u0103 func\u021bionalitatea de legare a luminii \u0219i umbra. Aceasta era disponibil\u0103 anterior doar \u00een motorul Cycles. Legarea luminii permite aplicarea ilumin\u0103rii doar pe obiectele selectate \u00een scen\u0103, iar legarea umbra permite controlul asupra obiectelor care pot proiecta umbre.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_light_linking.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A new node 'Metallic BSDF' has been added to the shader editor for configuring material parameters for metals.     <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/b25a868f85418f407252e70249555da2.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/79576b229bb880a823ede3ba72b672ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A new node 'Gabor Texture' has been added for creating textures based on the Gabor function, which can mimic various rough surfaces, stones, and fabrics.      <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/8ffb7aaf3c71d81efa42d080b2fd51aa.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul pentru compositing interactiv multi-pas (Multi-pass), permi\u021b\u00e2nd crearea de stiluri \u0219i efecte complexe non-foto-realistice (NPR) direct \u00een 3D Viewport.      <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/eevee_compositor_multi_pass_s.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A new UV unwrapping method 'Minimum Stretch' has been proposed in the UV editor, which reduces distortion when unwrapping organic shapes such as characters and animals by iteratively refining the result. This method is based on the SLIM (Scalable Local Injective Mappings) algorithm.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/94a8870b9a4c3f76cfe758b259b07262.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Func\u021bionalit\u0103\u021bile nodurilor geometrice au fost extinse.\n<ul>\n<li class=\"l\"> A 'For Each Element' zone has been added, allowing parallel processing of geometry elements, for example, enabling node execution for each face of a polygonal mesh.\n<li class=\"l\"> A fost implementat\u0103 posibilitatea de fixare a gizmo-ului pentru manipularea \u00een spa\u021biul tridimensional a grupurilor de noduri, ceea ce permite editarea parametrilor de intrare ai nodurilor f\u0103r\u0103 a ie\u0219i din viewport-ul 3D \u00een editorul de noduri.\n<li class=\"l\"> A 'Set Geometry Name' node has been added to simplify the assignment of names to geometric elements with the possibility of automatic initialization based on a collection of names.\n<li class=\"l\">  A fost ad\u0103tat suport pentru lucrul f\u0103r\u0103 cusur cu datele generate de instrumentul Grease Pencil, cu op\u021biunea de a le \u00eemp\u0103r\u021bi \u00een straturi cu curbe \u0219i atribute. \u00cen plus, au fost propuse func\u021bionalit\u0103\u021bi pentru conversia datelor Grease Pencil \u00een curbe \u0219i invers, precum \u0219i fuziunea straturilor Grease Pencil.\n<li class=\"l\"> A 'Hash Value' node has been added for generating hashes from arbitrary data.\n<li class=\"l\"> A 'Math' node has been added for performing mathematical operations on integer values provided as input.\n<li class=\"l\"> A 'Warning' node has been added for issuing custom warnings during the workflow with groups of nodes.    <\/ul>\n<p>        <center>  <div class=\"youtube-placeholder\" data-id=\"Opzk1wUhzCw\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/Opzk1wUhzCw\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div>  <\/center>      <\/p>\n<li class=\"l\"> Motorul a fost complet rescris, oferind suport pentru sistemul de desenare bidimensional\u0103 \u0219i anima\u021bie Grease Pencil, care permite crearea de schi\u021be 2D \u0219i utilizarea acestora \u00een medii 3D ca obiecte tridimensionale (modelul 3D se formeaz\u0103 pe baza mai multor schi\u021be plate din perspective diferite). Noua implementare se remarc\u0103 printr-o performan\u021b\u0103 superioar\u0103 \u0219i prin eliminarea anumitor restric\u021bii. A ap\u0103rut posibilitatea de a grupa straturile \u0219i de a manipula grupurile ca un singur obiect (de exemplu, se poate schimba simultan vizibilitatea tuturor straturilor dintr-un grup). A fost ad\u0103ugat suport pentru ata\u0219area etichetelor colorate la straturi. Instrumentul \"g\u0103leat\u0103\" a fost reproiectat pentru a cur\u0103\u021ba cu linii mai fluide, normaliz\u00e2nd intersec\u021bia marginii g\u0103le\u021bii cu con\u021binutul eliminat. A fost ad\u0103ugat un instrument de umplere utiliz\u00e2nd gradiente.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/5ef0873bc4470f0c841bfe4929d2448a.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Procesul de lucru cu pensulele a fost modernizat. \u00cen Blender sunt disponibile peste o sut\u0103 de pensule, iar fiecare pensul\u0103 reprezint\u0103 acum un asset separat, ceea ce permite utilizarea interfe\u021bei Asset Browser pentru salvarea pensulelor, partajarea acestora \u00een diferite proiecte \u0219i crearea propriilor biblioteci.    <center><img decoding=\"async\" alt=\"Lansarea sistemului de modelare 3D Blender 4.3\" src=\"\/wp-content\/uploads\/2024\/11\/d40b453886422aaa78835fccc084b24c.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Interfa\u021ba editorului video nonlinear (Video Sequencer) a fost \u00eembun\u0103t\u0103\u021bit\u0103. A fost ad\u0103ugat\u0103 o func\u021bie de legare a clipurilor (strips) \u00eentre ele pentru a simplifica selec\u021bia \u0219i transformarea acestora. \u00cen modul de previzualizare, a fost ad\u0103ugat\u0103 posibilitatea de legare cu aliniere la centru, marginea zonei de previzualizare sau col\u021burile clipurilor vizibile. Miniaturile sunt activate \u00een mod implicit pe clipuri \u0219i \u00een zona de previzualizare. A fost ad\u0103ugat suport pentru ajustarea precis\u0103 a sunetului la nivel de subcadre. Au fost efectuate optimiz\u0103ri semnificative ale performan\u021bei, de exemplu, func\u021biile \"Echilibrul culorii\" \u0219i \"Harta tonurilor\" au fost accelerate de c\u00e2teva ori, iar timpul de randare al liniei temporale \u0219i miniaturilor a fost redus.        <center>  <video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2024\/11\/vse_preview_snap.mp4\" type=\"video\/mp4\"><\/video>  <\/center>\n<li class=\"l\"> A avut loc o reorganizare intern\u0103 semnificativ\u0103 \u0219i optimizarea modului de modelare prin sculptur\u0103. Trecerea \u00een modul de sculptare a fost accelerat\u0103 de 5 ori, iar lucrul cu pensulele de 8 ori.\n<li class=\"l\"> \u00cen motorul de randare Cycles pentru platforma Linux a fost implementat\u0103 utilizarea acceler\u0103rii hardware a tras\u0103rii razelor prin intermediul bibliotecii HIP-RT, care suport\u0103 GPU-uri AMD \u0219i NVIDIA. \u00cen camera panoramic\u0103 a fost posibil\u0103 utilizarea proiec\u021biei cilindrice.\n<li class=\"l\"> S-a \u00eembun\u0103t\u0103\u021bit suportul pentru importul \u0219i exportul \u00een format glTF, inclusiv suportul pentru importul de mesaje comprimante cu biblioteca Draco. A fost ad\u0103ugat suportul pentru exportul norilor de puncte \u00een formatul USD (Universal Scene Description).      <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62292\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u044b \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0435 \u0432\u044b\u043f\u0443\u0441\u043a\u0438 Blender 4.2.4 \u0438 3.6.18 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":120692,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-120691","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 4.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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