{"id":122258,"date":"2025-03-15T20:22:04","date_gmt":"2025-03-15T18:22:04","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan"},"modified":"2025-03-15T20:22:04","modified_gmt":"2025-03-15T18:22:04","slug":"vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-dxvk-2-6-realizaczii-direct3d-8-9-10-11-poverh-api-vulkan","title":{"rendered":"Lansare DXVK 2.6, implementarea Direct3D 8\/9\/10\/11 peste API Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Este disponibil\u0103 versiunea 2.6 a bibliotecii DXVK, care ofer\u0103 o implementare DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0219i 11, func\u021bion\u00e2nd prin traducerea apelurilor \u00een API Vulkan. Pentru a utiliza DXVK, sunt necesare drivere care suport\u0103 API Vulkan 1.3, cum ar fi Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0219i NVK 24.1. DXVK poate fi folosit pentru a rula aplica\u021bii 3D \u0219i jocuri pe Linux prin Wine, av\u00e2nd un performan\u021b\u0103 superioar\u0103 comparativ cu implement\u0103rile Direct3D incluse \u00een Wine care func\u021bioneaz\u0103 pe OpenGL.      <\/p>\n<p>Modific\u0103ri principale:  <\/p>\n<ul>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul pentru mecanismul NVIDIA Reflex, care reduce \u00eent\u00e2rzierile la redarea graficii \u00een jocuri prin trimiterea anticipat\u0103 a comenzilor pentru generarea unui nou cadru, \u00eenainte ca redarea cadrului curent s\u0103 fie finalizat\u0103. Pentru a utiliza Reflex \u00een jocurile bazate pe Direct3D 11, este necesar un driver NVIDIA care suport\u0103 extensia Vulkan VK_NV_low_latency2 \u0219i instalarea versiunii experimentale a pachetului Proton. Printre jocurile \u00een care poate fi aplicat\u0103 aceast\u0103 optimizare se num\u0103r\u0103: God of War, Overwatch 2 \u0219i Quake Champions. Jocurile bazate pe motorul Unreal Engine 4 nu sunt \u00eenc\u0103 suportate.\n<li class=\"l\"> \u00cen implement\u0103rile D3D8 \u0219i D3D9 a fost rezolvat\u0103 o stare de concuren\u021b\u0103 care ducea la \u00eenchiderea nea\u0219teptat\u0103 a jocurilor care \u00eencarc\u0103 resurse \u00een modul multi-thread.\n<li class=\"l\"> A fost ad\u0103ugat interfa\u021ba API ID3D11On12Device1.\n<li class=\"l\"> A fost reproiectat\u0103 implementarea schimb\u0103rii de cadru virtual (SwapChain) pe baza API Vulkan.\n<li class=\"l\"> A fost ad\u0103rat\u0103 o solu\u021bie pentru a ocoli o eroare tipic\u0103 \u00een jocuri, care duce la distorsionarea imaginii pe sistemele cu drivere NVIDIA ce folosesc MSAA (Multisample Anti-Aliasing). Costul este o mic\u0103 cre\u0219tere a consumului de memorie \u0219i a sarcinii pe CPU. Problema s-a manifestat \u00een jocuri precum Assassin\u2019s Creed 3 \/ Black Flag, Watch Dogs \u0219i Stalker: Clear Sky.\n<li class=\"l\"> Au fost efectuate optimiz\u0103ri care pot \u00eembun\u0103t\u0103\u021bi performan\u021ba \u00een jocurile care utilizeaz\u0103 modul NVAPI UAVOverlap, shaderul de pixel UAV sau leg\u0103tura resurselor. De exemplu, cre\u0219terea performan\u021bei este semnificativ\u0103 \u00een jocuri precum Baldurs Gate 3, Trine 5 \u0219i God of War.\n<li class=\"l\"> Problemele ap\u0103rute \u00een jocuri au fost remediate:\n<ul>\n<li > Cardfight!! Vanguard Dear Days 2\n<li > CivCity: Rome\n<li > Clanfolk\n<li > Global Operations\n<li > Kingdom Come: Deliverance\n<li > Need For Speed: Hot Pursuit 2\n<li > Silent Hill 2\n<li > Tom Clancy\u2019s Splinter Cell\n<li > Trainz 1.3\n<li > Watch Dogs 2            <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=62881\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 API Vulkan. \u0414\u043b\u044f \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u043d\u0438\u044f DXVK \u0442\u0440\u0435\u0431\u0443\u0435\u0442\u0441\u044f \u043d\u0430\u043b\u0438\u0447\u0438\u0435 \u0434\u0440\u0430\u0439\u0432\u0435\u0440\u043e\u0432 \u0441 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 API Vulkan 1.3, \u0442\u0430\u043a\u0438\u0445 \u043a\u0430\u043a Mesa RADV 24.0, NVIDIA 535.183.01, Intel ANV 24.0, AMDVLK 2024.Q1.3, AMDGPU-PRO \u0438 NVK 24.1. DXVK \u043c\u043e\u0436\u0435\u0442 \u043f\u0440\u0438\u043c\u0435\u043d\u044f\u0442\u044c\u0441\u044f \u0434\u043b\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-122258","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0441\u0442\u0443\u043f\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0441\u043b\u043e\u0439\u043a\u0438 DXVK 2.6, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e DXGI (DirectX Graphics Infrastructure), Direct3D 8, 9, 10 \u0438 11, 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