{"id":123430,"date":"2025-04-06T09:05:14","date_gmt":"2025-04-06T07:05:14","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu"},"modified":"2025-04-06T09:05:14","modified_gmt":"2025-04-06T07:05:14","slug":"nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/nvidia-opublikovala-dvizhok-physx-5-6-0-i-otkryla-kod-flow-gpu","title":{"rendered":"NVIDIA a publicat motorul PhysX 5.6.0 \u0219i a deschis codul Flow GPU","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Compania NVIDIA a lansat versiunea motorului de simulare a proceselor fizice PhysX 5.6 \u0219i a instrumentelor asociate PhysX SDK. De asemenea, este disponibil\u0103 o nou\u0103 versiune a bibliotecii de modelare a fluidelor Flow 2.2.0. Codul proiectului este distribuit sub licen\u021ba BSD-3 \u0219i suport\u0103 platformele Linux, macOS, iOS, Windows \u0219i Android.     <\/p>\n<p>De\u0219i SDK-ul PhysX este publicat din 2018 cu cod surs\u0103 sub licen\u021ba BSD, p\u00e2n\u0103 acum codul a fost publicat cu o excep\u021bie semnificativ\u0103 \u2014 nu a inclus codul nucleului de simulare (nucleul de simulare GPU). \u00cen actualizarea SDK-ului PhysX 5.6, NVIDIA a deschis sub licen\u021ba BSD tot acest cod \u0219i l-a inclus \u00een SDK. Sunt disponibile peste 500 de nuclee gata pentru CUDA, oferind func\u021bii precum dinamica corpului solid, simularea lichidelor \u0219i modelarea deforma\u021biei obiectelor. \u00cen plus, a fost deschis accesul la Flow GPU cu o implementare complet\u0103 a shaderelor de calcul pe GPU pentru Flow SDK.    <\/p>\n<p>PhysX este unul dintre cele mai populare motoare fizice, folosit pentru a trata interac\u021biunile fizice \u00een aproape o mie de jocuri \u0219i este inclus \u00een multe motoare de jocuri, inclusiv Unreal Engine, Unity3D, AnvilNext, Stingray, Dunia 2 \u0219i REDengine. Motorul se scaleaz\u0103 pentru diferite echipamente, de la smartphone-uri la sta\u021bii de lucru puternice cu CPU \u0219i GPU multi-core, \u0219i permite utilizarea capacit\u0103\u021bilor GPU pentru accelerarea proces\u0103rii efectelor.     <\/p>\n<p>Printre domeniile de aplicare ale PhysX se num\u0103r\u0103 implementarea unor efecte precum distrugeri, explozii, mi\u0219c\u0103ri realiste ale personajelor \u0219i ma\u0219inilor, fum se ridic\u00e2nd, copaci \u00eendoindu-se \u00een v\u00e2nt, ap\u0103 curg\u00e2nd \u0219i contur\u00e2nd obstacole, haine flutur\u00e2nd \u0219i rup\u00e2ndu-se, coliziuni \u0219i interac\u021biuni cu corpuri solide \u0219i moi. Pe l\u00e2ng\u0103 dezvoltarea de jocuri, motorul poate fi folosit \u0219i \u00een domenii precum sinteza de date pentru cercet\u0103ri \u00een domeniul inteligen\u021bei artificiale \u0219i pentru antrenarea re\u021belelor neuronale, crearea de medii realiste pentru antrenarea robo\u021bilor, simularea condi\u021biilor reale \u00een procesul de testare a vehiculelor autonome \u0219i a sistemelor de pilotare automat\u0103.     <\/p>\n<p>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63030\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f NVIDIA \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0434\u0432\u0438\u0436\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 PhysX 5.6 \u0438 \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u043e\u0433\u043e \u0441 \u043d\u0438\u043c \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u0430\u0440\u0438\u044f PhysX SDK. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0435\u0439 Flow 2.2.0. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 BSD-3 \u0438 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0435\u0442 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u044b Linux, macOS, iOS, Windows \u0438 Android. \u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u0442\u043e, \u0447\u0442\u043e PhysX SDK \u0441 2018 \u0433\u043e\u0434\u0430 \u043f\u0443\u0431\u043b\u0438\u043a\u0443\u0435\u0442\u0441\u044f \u0441 \u0438\u0441\u0445\u043e\u0434\u043d\u044b\u043c \u043a\u043e\u0434\u043e\u043c \u043f\u043e\u0434 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-123430","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - 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