{"id":134425,"date":"2025-06-03T09:06:42","date_gmt":"2025-06-03T07:06:43","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/opublikovana-graficheskaya-biblioteka-igl-1-1"},"modified":"2025-06-03T09:06:42","modified_gmt":"2025-06-03T07:06:43","slug":"opublikovana-graficheskaya-biblioteka-igl-1-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/opublikovana-graficheskaya-biblioteka-igl-1-1","title":{"rendered":"A fost publicat\u0103 biblioteca grafic\u0103 IGL 1.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Compania Meta* a lansat versiunea 1.1 a bibliotecii grafice IGL (Intermediate Graphics Library), care ofer\u0103 un API universal de nivel inferior pentru gestionarea GPU-ului. API-ul IGL acoper\u0103 func\u021bionalitatea standard a GPU-ului \u0219i permite crearea de aplica\u021bii multiplatform\u0103 capabile s\u0103 func\u021bioneze deasupra API-urilor grafice OpenGL, Metal \u0219i Vulkan pe sisteme de operare Android, iOS, Linux, macOS \u0219i Windows, precum \u0219i utilizarea WebGL pentru randare \u00een web prin compilarea aplica\u021biei \u00een cod intermediar WebAssembly. Biblioteca IGL este scris\u0103 \u00een C++ \u0219i este distribuit\u0103 sub licen\u021ba MIT.    <\/p>\n<p>Pentru randare, sunt disponibile backend-uri pentru API-urile Metal 2+, OpenGL 2.x, OpenGL 3.1+, OpenGL ES 2.0+, Vulkan 1.1 \u0219i WebGL 2.0. Biblioteca este potrivit\u0103 pentru dezvoltarea de jocuri, sisteme de modelare 3D \u0219i orice alte proiecte care necesit\u0103 suport pentru grafic\u0103 de \u00eenalt\u0103 calitate. Codul IGL este optimizat pentru a ob\u021bine performan\u021be maxime chiar \u0219i \u00een lucrul cu modele complexe \u0219i detaliate.     <\/p>\n<p>Structura API-ului a fost dezvoltat\u0103 cu accent pe u\u0219urin\u021ba de utilizare \u0219i implementeaz\u0103 concepte standard, u\u0219or de \u00een\u021beles pentru majoritatea dezvoltatorilor familiariza\u021bi cu unul dintre API-urile grafice. \u00cen ceea ce prive\u0219te nivelul de abstrac\u021bie, IGL este apropiat de Vulkan \u0219i WebGPU, dar este lipsit de specificit\u0103\u021bile legate de motoare particulare. Biblioteca suport\u0103 integrarea extensiilor, prin care se poate ad\u0103uga func\u021bionalitate suplimentar\u0103 pentru a r\u0103spunde nevoilor neobi\u0219nuite ale dezvoltatorilor.                <\/p>\n<p><center><img decoding=\"async\" alt=\"A fost publicat\u0103 biblioteca grafic\u0103 IGL 1.1\" src=\"\/wp-content\/uploads\/2025\/06\/1e43b3f3e5d6dbc646a684ec37a65779.png\" style=\"display:block;margin: 0 auto;\" \/><\/center>    <center><img decoding=\"async\" alt=\"A fost publicat\u0103 biblioteca grafic\u0103 IGL 1.1\" src=\"\/wp-content\/uploads\/2025\/06\/6ea3409ecce61a17740c39247d95f7ea.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63346\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.1 (Intermediate Graphics Library), \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0439 \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0430\u043b\u044c\u043d\u044b\u0439 \u043d\u0438\u0437\u043a\u043e\u0443\u0440\u043e\u0432\u043d\u0435\u0432\u044b\u0439 API \u0434\u043b\u044f \u0443\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u044f GPU. API IGL \u043e\u0445\u0432\u0430\u0442\u044b\u0432\u0430\u0435\u0442 \u0442\u0438\u043f\u043e\u0432\u0443\u044e \u0444\u0443\u043d\u043a\u0446\u0438\u043e\u043d\u0430\u043b\u044c\u043d\u043e\u0441\u0442\u044c GPU \u0438 \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0441\u043e\u0437\u0434\u0430\u0432\u0430\u0442\u044c \u043a\u0440\u043e\u0441\u0441-\u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u043d\u043d\u044b\u0435 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u044f, \u0441\u043f\u043e\u0441\u043e\u0431\u043d\u044b\u0435 \u0440\u0430\u0431\u043e\u0442\u0430\u0442\u044c \u043f\u043e\u0432\u0435\u0440\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 API OpenGL, Metal \u0438 Vulkan \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 Android, iOS, Linux, macOS \u0438 Windows, \u0430 \u0442\u0430\u043a\u0436\u0435 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c WebGL \u0434\u043b\u044f \u043e\u0442\u0440\u0438\u0441\u043e\u0432\u043a\u0438 \u0432 Web [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":134426,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-134425","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Meta* \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0440\u0435\u043b\u0438\u0437 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u043e\u0439 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 IGL 1.1 (Intermediate Graphics Library), 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