{"id":141339,"date":"2025-08-23T11:12:06","date_gmt":"2025-08-23T09:12:06","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/proekt-wine-opublikoval-vkd3d-1-17-s-realizacziej-direct3d-12"},"modified":"2025-08-23T11:12:06","modified_gmt":"2025-08-23T09:12:06","slug":"proekt-wine-opublikoval-vkd3d-1-17-s-realizacziej-direct3d-12","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/proekt-wine-opublikoval-vkd3d-1-17-s-realizacziej-direct3d-12","title":{"rendered":"Proiectul Wine a publicat Vkd3d 1.17 cu implementarea Direct3D 12","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Proiectul Wine a publicat versiunea pachetului vkd3d 1.17 cu implementarea Direct3D 12, func\u021bion\u00e2nd prin traducerea apelurilor \u00een API-ul grafic Vulkan. Pachetul include bibliotecile libvkd3d cu implementarea Direct3D 12, libvkd3d-shader cu un translator pentru modelele de \u0219abloane 4 \u0219i 5, \u0219i libvkd3d-utils cu func\u021bii pentru simplificarea port\u0103rii aplica\u021biilor Direct3D 12, precum \u0219i un set de exemple demonstrative, inclusiv portarea glxgears pe Direct3D 12. Codul proiectului este distribuit sub licen\u021ba LGPLv2.1.    <\/p>\n<p>Biblioteca libvkd3d suport\u0103 majoritatea func\u021biilor Direct3D 12, inclusiv instrumente pentru grafic\u0103 \u0219i calcul, cozi \u0219i liste de comenzi, descrieri \u0219i descrieri de gr\u0103mad\u0103, semn\u0103turi de r\u0103d\u0103cin\u0103, acces neordonat, Sampler-e, semn\u0103turi de comenzi, constante de r\u0103d\u0103cin\u0103, desenare indirect\u0103, metode Clear*() \u0219i Copy*(). \u00cen libvkd3d-shader este implementat\u0103 translatia codului binar al modelelor de \u0219ader \u00een reprezentare intermediar\u0103 SPIR-V. Sunt suportate \u0219aderi de v\u00e2rf, pixel, teselare, calcul \u0219i \u0219aderi geometrice simple, serializare \u0219i deserializare a semn\u0103turii de r\u0103d\u0103cin\u0103. Instruc\u021biunile de \u0219ader includ opera\u021bii aritmetice, atomice \u0219i bitwise, operatori de compara\u021bie \u0219i control al fluxului de date, instruc\u021biuni de sample, gather \u0219i load, opera\u021bii de acces neordonat (UAV, Unordered Access View).     <\/p>\n<p>\u00cen noua versiune:  <\/p>\n<ul>\n<li class=\"l\"> \u00cen implementarea limbajului de \u0219abloane HLSL a fost ad\u0103ugat\u0103 suport ini\u021bial pentru memoria partajat\u0103 a grupurilor de fire, a fost extins suportul pentru \u0219abloanele geometrice \u0219i a fost ad\u0103ugat un parser pentru resurse StructuredBuffer.\n<li class=\"l\"> A fost continuat\u0103 dezvoltarea implement\u0103rii limbajului de \u0219abloane MSL (Metal Shading Language), utilizat de Apple \u00een API-ul grafic Metal. De exemplu, \u00een MSL a fost ad\u0103ugat suport pentru bucle, adresare indirect\u0103 a bufferelor constante, e\u0219antionarea texturilor \u0219i diverse opera\u021bii de aritmetic\u0103 \u0219i compara\u021bie \u00eentre \u00eentregi.\n<li class=\"l\"> \u00cen biblioteca libvkd3d, \u00een implementarea interfe\u021bei ID3D12Device5 a fost ad\u0103ugat\u0103 metoda EnumerateMetaCommands().\n<li class=\"l\"> A fost ad\u0103ugat un nou tip de shader &#171;tx&#187; (VKD3D_SHADER_SOURCE_TX), folosit pentru \u00eenc\u0103rcarea shader-elor de procesare a texturilor.  <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63757\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u043e\u0435\u043a\u0442 Wine \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0430\u043a\u0435\u0442\u0430 vkd3d 1.17 \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 12, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0435\u0439 \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u0412 \u0441\u043e\u0441\u0442\u0430\u0432 \u043f\u0430\u043a\u0435\u0442\u0430 \u0432\u0445\u043e\u0434\u044f\u0442 \u0431\u0438\u0431\u043b\u0438\u043e\u0442\u0435\u043a\u0438 libvkd3d \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0439 Direct3D 12, libvkd3d-shader c \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0442\u043e\u0440\u043e\u043c 4 \u0438 5 \u043c\u043e\u0434\u0435\u043b\u0438 \u0448\u0435\u0439\u0434\u0435\u0440\u043e\u0432 \u0438 libvkd3d-utils \u0441 \u0444\u0443\u043d\u043a\u0446\u0438\u044f\u043c\u0438 \u0434\u043b\u044f \u0443\u043f\u0440\u043e\u0449\u0435\u043d\u0438\u044f \u043f\u043e\u0440\u0442\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 Direct3D 12, \u0430 \u0442\u0430\u043a\u0436\u0435 \u043d\u0430\u0431\u043e\u0440 \u0434\u0435\u043c\u043e\u043d\u0441\u0442\u0440\u0430\u0446\u0438\u043e\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043c\u0435\u0440\u043e\u0432, \u0432\u043a\u043b\u044e\u0447\u0430\u044f \u043f\u043e\u0440\u0442 glxgears [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-141339","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" 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