{"id":153511,"date":"2026-01-14T05:12:29","date_gmt":"2026-01-14T03:12:29","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/stabilnyj-reliz-wine-11-0"},"modified":"2026-01-14T05:12:29","modified_gmt":"2026-01-14T03:12:29","slug":"stabilnyj-reliz-wine-11-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/stabilnyj-reliz-wine-11-0","title":{"rendered":"Lansare stabil\u0103 Wine 11.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dup\u0103 un an de dezvoltare \u0219i 25 de versiuni experimentale, a fost lansat\u0103 versiunea stabil\u0103 a implement\u0103rii deschise a Win32 API \u2014 Wine 11.0, care include peste 6300 de modific\u0103ri \u0219i 600 de corec\u021bii de erori. Printre realiz\u0103rile cheie ale noii versiuni se num\u0103r\u0103 suportul complet pentru NTSYNC, implementarea mecanismului Reparse Point \u0219i utilizarea unei noi implement\u0103ri a arhitecturii WoW64.      <\/p>\n<p>\u00cen Wine, s-a confirmat func\u021bionarea complet\u0103 a 5419 de aplica\u021bii pentru Windows (cu un an \u00een urm\u0103 erau 5372, acum doi ani 5336, acum trei ani 5266), iar alte 4500 de aplica\u021bii (cu un an \u00een urm\u0103 4435, acum doi ani 4397, acum trei ani 4370) func\u021bioneaz\u0103 excelent cu set\u0103ri suplimentare \u0219i DLL-uri externe. Pentru 4086 de aplica\u021bii (cu un an \u00een urm\u0103 4020, acum doi ani 3943, acum trei ani 3888) exist\u0103 mici probleme de func\u021bionare, care nu afecteaz\u0103 utilizarea principalelor func\u021bii ale aplica\u021biilor.       <\/p>\n<p>Nout\u0103\u021bile cheie din Wine 11.0:   <\/p>\n<ul>\n<li class=\"l\"> Suport complet pentru driverul ntsync, care poate \u00eembun\u0103t\u0103\u021bi semnificativ performan\u021ba jocurilor Windows rulate prin Wine. Driverul este inclus \u00een nucleul Linux \u00eencep\u00e2nd cu versiunea 6.14 \u0219i implementeaz\u0103 un dispozitiv simbolic \\\/dev\\\/ntsync \u0219i un set de primitive pentru sincronizare, utilizate \u00een nucleul Windows NT. Cre\u0219terea semnificativ\u0103 a performan\u021bei se ob\u021bine prin eliminarea suprapunerilor asociate utiliz\u0103rii RPC \u00een spa\u021biul utilizatorului.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 posibilitatea de a seta priorit\u0103\u021bile thread-urilor \u00een Linux \u0219i macOS.\n<li class=\"l\"> \u00cen ntdll a fost ad\u0103ugat API-ul de sincronizare \u201eSynchronization barriers\u201d, care permite suspendarea execu\u021biei mai multor fire de execu\u021bie p\u00e2n\u0103 la atingerea unui anumit punct de execu\u021bie \u00een toate firele (de exemplu, a\u0219tept\u00e2nd ca toate firele s\u0103 ajung\u0103 la o anumit\u0103 etap\u0103 \u00een timpul execu\u021biei paralele a aceluia\u0219i cod).\n<li class=\"l\"> Noua implementare a nivelului WoW64 (Windows-on-Windows pe 64 bi\u021bi), care permite rularea aplica\u021biilor Windows pe 32 de bi\u021bi \u00een sisteme Unix pe 64 de bi\u021bi, a fost clasificat\u0103 ca fiind complet suportat\u0103. Spre deosebire de vechea implementare WoW64, \u00een care aplica\u021biile pe 32 de bi\u021bi erau rulate \u00een procese Unix pe 32 de bi\u021bi, noua arhitectur\u0103 WoW64 asigur\u0103 rularea codului pe 32 de bi\u021bi \u00een interiorul unui proces pe 64 de bi\u021bi. A fost implementat suport pentru rularea aplica\u021biilor pe 16 bi\u021bi \u00een modul WoW64.\n<p>\u00cen toate modulele care acceseaz\u0103 biblioteci Unix, au fost implicate convertizoare de apeluri de sistem WoW64 (thunk), care permit modulelor de 32 de bi\u021bi \u00een format PE s\u0103 acceseze biblioteci Unix de 64 de bi\u021bi. A fost ad\u0103ugat\u0103 capacitatea de a lansa vechile instal\u0103ri WoW64 \u00een noul mod prin setarea variabilei de mediu \u201eWINEARCH=wow64\u201d. Prefixele de 32 de bi\u021bi create prin setarea WINEARCH=win32 au fost declarate depreciate \u0219i nu sunt acceptate \u00een noul mod WoW64. A fost eliminat \u00eenc\u0103rc\u0103torul separat wine64, fiind \u00eenlocuit cu un \u00eenc\u0103rc\u0103tor universal care determin\u0103 modul \u00een func\u021bie de arhitectura fi\u0219ierului lansat.      <\/p>\n<li class=\"l\"> <b>Kernel (interfe\u021be ale kernel-ului Windows)<\/b>\n<ul>\n<li class=\"l\"> A fost implementat mecanismul Reparse Point, prin care se pot ata\u0219a date suplimentare fi\u0219ierelor \u0219i directorilor, identificate prin etichete. Sunt acceptate tipuri de Reparse Point precum linkuri simbolice \u0219i puncte de montare.\n<li class=\"l\"> Pentru a \u00eembun\u0103t\u0103\u021bi performan\u021ba urm\u0103ririi opera\u021biunilor de scriere \u00een memorie, a fost folosit mecanismul UFFD (userfaultfd), care permite crearea de manipulatoare pentru acces\u0103rile la paginile de memorie nealocate (page faults) \u00een spa\u021biul utilizatorului. \u00cen testele efectuate, utilizarea UFFD a redus timpul de \u00eenc\u0103rcare a nivelurilor din jocul \u201eStreets of Rage 4\u201d de la 6-8 secunde la 1.5-2 secunde, ceea ce corespunde performan\u021belor de pornire pe platforma Windows.\n<li class=\"l\"> Au fost utilizate numerele apelurilor de sistem NT, identice cu cele din cele mai recente versiuni Windows, ceea ce este necesar pentru a sus\u021bine aplica\u021bii care folosesc numere de apeluri de sistem hardcodate.\n<li class=\"l\"> Pe sistemele ARM64 a fost implementat\u0103 capacitatea de a simula pagini de memorie de 4K \u00een medii cu kernel-uri Linux care utilizeaz\u0103 pagini de memorie mai mari (16K sau 64K). Simularea permite rularea aplica\u021biilor simple, iar pentru programele mai complexe se recomand\u0103 utilizarea kernel-urilor Linux cu pagini de memorie de 4 kilobytes.      <\/ul>\n<li class=\"l\"> <b>Substan\u021ba grafic\u0103<\/b>\n<ul>\n<li class=\"l\"> Pe sistemele X11 (winex11), pentru OpenGL, backend-ul de redare implicit folose\u0219te EGL. Backend-ul GLX este declarat \u00eenvechit, dar r\u0103m\u00e2ne disponibil ca alternativ\u0103 \u0219i este utilizat \u00een absen\u021ba EGL.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suport ini\u021bial pentru obiectele D3DKMT, care ofer\u0103 acces de nivel sc\u0103zut la dispozitivele grafice din spa\u021biul utilizatorului. Au fost implementate extensiile Vulkan VK_KHR_external_memory_win32, VK_KHR_external_semaphore_win32, VK_KHR_external_fence_win32 \u0219i VK_KHR_win32_keyed_mutex.\n<li class=\"l\"> \u00cen modul WoW64 (Windows-on-Windows 64-bit) a fost implementat suportul pentru mapparea memoriei pentru OpenGL prin intermediul API-ului Vulkan, ceea ce permite accelerarea func\u021bion\u0103rii aplica\u021biilor OpenGL pe 32 de bi\u021bi \u00een Wine.\n<li class=\"l\"> A fost implementat\u0103 emularea buffer-ului de afi\u0219are (front buffer) pentru OpenGL pe platformele care nu dispun de suport \u00eencorporat.\n<li class=\"l\"> \u00cen driverul pentru API-ul grafic Vulkan a fost ad\u0103ugat suportul pentru specifica\u021bia Vulkan 1.4.335.\n<li class=\"l\"> \u00cen setul de biblioteci WindowsCodecs a fost extins suportul pentru metadatele din fi\u0219ierele cu imagini \u0219i a fost implementat suportul pentru conversia \u00eentre formatele de culoare \u00eentregi \u0219i cele cu virgul\u0103 mobil\u0103.\n<li class=\"l\"> A fost eliminat\u0103 dependen\u021ba de biblioteca OSMesa (Off-screen Mesa). A fost implementat\u0103 posibilitatea de a desena bitmap-uri prin OpenGL folosind runtime-ul OpenGL accelerat hardware.    <\/ul>\n<li class=\"l\"> <b>Integrare cu desktop-ul<\/b>\n<ul>\n<li class=\"l\"> \u00cen driverul winewayland.drv, care permite utilizarea Wine \u00een medii bazate pe protocolul Wayland f\u0103r\u0103 a folosi XWayland \u0219i componentele X11, a fost implementat suportul pentru clipboard, metode de input, feronii neregulate \u0219i transparen\u021b\u0103.\n<li class=\"l\"> A fost \u00eembun\u0103t\u0103\u021bit\u0103 integrarea cu X11: s-au realizat trimiterea de solicit\u0103ri de activare a feronilor c\u0103tre managerul de feron \u0219i utilizarea protocolului EWMH pentru a sincroniza starea feronilor activi X11 \u0219i Win32.\n<li class=\"l\"> A fost implementat suportul pentru modul exclusiv pe ecran complet. A fost \u00eembun\u0103t\u0103\u021bit suportul pentru modul pe ecran complet \u00een D3D \u0219i au fost \u00eembun\u0103t\u0103\u021bite performan\u021bele jocurilor mai vechi bazate pe DDraw.\n<li class=\"l\"> A fost crescut\u0103 performan\u021ba unor func\u021bii de gestionare a feronilor. Pentru interac\u021biunea \u00eentre procese a fost utilizat\u0103 memoria partajat\u0103.        <\/ul>\n<li class=\"l\"> <b>Direct3D<\/b>\n<ul>\n<li class=\"l\"> \u00cen Direct3D 11 a fost ad\u0103ugat suportul pentru accelerarea hardware a decod\u0103rii video \u00een format H.264, implementat prin intermediul API-ului grafic Vulkan.\n<li class=\"l\"> \u00cen Direct3D 11 a fost implementat suportul pentru minmax-filtering al texturilor, folosind extensia OpenGL GL_ARB_texture_filter_minmax sau extensia Vulkan VK_EXT_sampler_filter_minmax.\n<li class=\"l\"> \u00cen Direct3D 11 au fost implementate func\u021bii de \u00eenc\u0103rcare a texturilor.\n<li class=\"l\"> A fost implementat\u0103 o gam\u0103 larg\u0103 de capabilit\u0103\u021bi Direct3D pentru redarea prin Vulkan, incluz\u00e2nd amestecarea vertex-urilor, umbrirea plat\u0103, plane de t\u0103iere personalizate \u0219i diverse formate de resurse.\n<li class=\"l\"> \u00cen copia \u00eencorporat\u0103 a vkd3d-shader a fost \u00eembun\u0103t\u0103\u021bit suportul pentru modelele 1, 2 \u0219i 3 ale shader-elor.\n<li class=\"l\"> \u00cen metoda D3DXSaveSurfaceToFileInMemory a fost implementat suportul pentru imagini PNG, JPEG \u0219i BMP.\n<li class=\"l\">  \u00cen Direct3D 10 \u0219i 11 a fost implementat suportul pentru compresia \u0219i decomprimarea formatelor BC4 \u0219i BC5, precum \u0219i generarea nivelurilor MIP (MipMap) la \u00eenc\u0103rcarea texturilor.\n<li class=\"l\"> Sunt implementate metodele ID3DXEffect::SetRawValue() \u0219i ID3DXSkinInfo::UpdateSkinnedMesh().      <\/ul>\n<li class=\"l\"> <b>Dispozitive de intrare<\/b>\n<ul>\n<li class=\"l\"> Compatibilitatea cu joystick-urile a fost \u00eembun\u0103t\u0103\u021bit\u0103 prin utilizarea backend-ului hidraw.\n<li class=\"l\"> A fost \u00eembun\u0103t\u0103\u021bit\u0103 suportul pentru efectul de vibra\u021bie (Force feedback) c\u00e2nd se utilizau volane de joc \u0219i joystick-uri.\n<li class=\"l\"> A fost \u00eembun\u0103t\u0103\u021bit\u0103 suportul pentru gamepad-uri \u00een API-ul Windows.Gaming.Input \u0219i c\u00e2nd se utiliza backend-ul evdev.\n<li class=\"l\"> \u00cen aplica\u021bia de gestionare a controlerelor de joc a fost ad\u0103ugat\u0103 o fil\u0103 pentru configurarea API-ului Windows.Gaming.Input.\n<li class=\"l\"> Compatibilitatea DirectInput cu jocurile mai vechi a fost crescut\u0103.      <\/ul>\n<li class=\"l\"> <b>Bluetooth<\/b>\n<ul>\n<li class=\"l\"> \u00cen driverul Bluetooth a fost ad\u0103ugat\u0103 op\u021biunea de scanare, setare a detect\u0103rii \u0219i asocierea dispozitivelor.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru serviciile Bluetooth Low Energy.\n<li class=\"l\"> Aplica\u021biile au fost dotate cu capacitatea de a crea conexiuni RFCOMM de nivel joas\u0103 cu dispozitive externe, folosind API-ul Winsock.        <\/ul>\n<li class=\"l\"> <b>Suport pentru scanere<\/b>\n<ul>\n<li class=\"l\"> A fost implementat suport pentru API-ul TWAIN 2.0, care permite accesul la scanere din aplica\u021bii pe 64 de bi\u021bi.\n<li class=\"l\"> A fost implementat suport pentru componenta DAT_IMAGENATIVEXFER pentru transferul imaginilor de la scaner \u00een aplica\u021bie.\n<li class=\"l\"> S-a asigurat salvarea \u00een registru a scanerului selectat \u0219i a set\u0103rilor scanerului.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru scanarea multipagina \u0219i alimentarea automat\u0103 a documentelor.\n<li class=\"l\"> S-a oprit blocarea aplica\u021biei \u00een timpul apel\u0103rii interfe\u021bei de scanare.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru instalarea driverelor native Windows pentru scanere.    <\/ul>\n<li class=\"l\"> <b>Interna\u021bionalizare<\/b>\n<ul>\n<li class=\"l\"> S-a asigurat generarea bazei de date a localelor \u00een format locale.nls din baza de date Unicode CLDR (Unicode Common Locale Data Repository) versiunea 48. A fost ad\u0103ugat suport pentru localele suplimentare bua-RU, bqi-IR, cop-EG, ht-HT, kek-GT, lzz-TR, mww-Hmnp-US, oka-CA, pi-Latn-GB, pms-IT, sgs-LT, suz-Deva-NP \u0219i suz-Sunu-NP.\n<li class=\"l\"> Tabelele de simboluri Unicode au fost actualizate la versiunea standard 17.0.0. Baza de date a fuselor orare a fost actualizat\u0103.       <\/ul>\n<li class=\"l\"> <b>Func\u021bionalit\u0103\u021bi de re\u021bea<\/b>\n<ul>\n<li class=\"l\"> \u00cen motorul MSHTML \u00een modul de conformitate standardelor, s-a asigurat func\u021bionarea cu atributele elementelor ca noduri DOM complete. Au fost implementate obiectele DOMParser, XDomainRequest \u0219i msCrypto.\n<li class=\"l\"> \u00cen JavaScript a fost ad\u0103ugat suport pentru array-uri tipizate.\n<li class=\"l\"> Pentru ICMPv6 a fost implementat comanda ping.              <\/ul>\n<li class=\"l\"> <b>Baza de date<\/b>\n<ul>\n<li class=\"l\"> \u00cen biblioteca MSADO (ActiveX Data Objects) a fost ad\u0103ugat suport pentru \u00eenregistrarea modific\u0103rilor \u00een baza de date. Au fost implementate majoritatea func\u021biilor obiectului Recordset.\n<li class=\"l\"> \u00cen biblioteca odbc32 a fost \u00eembun\u0103t\u0103\u021bit\u0103 suportul pentru driverele win32 ANSI care nu sunt concepute pentru a lucra cu Unicode. Au fost implementate func\u021biile SQLDriverConnectA(), SQLSpecialColumnsW(), SQLGetInfoW(), SQLGetInfoW(), SQLStatisticsW() \u0219i QLColumnsW().        <\/ul>\n<li class=\"l\"> <b>Aplica\u021bii \u00eencorporate<\/b>\n<ul>\n<li class=\"l\"> \u00cen WineCfg a fost ad\u0103ugat\u0103 o fil\u0103 pentru configurarea dispozitivului MIDI implicit.\n<li class=\"l\"> \u00cen utilitarul cmd a fost implementat\u0103 completarea automat\u0103 a introducerii numelui fi\u0219ierelor \u00een modul interactiv, a fost ad\u0103ugat suport pentru instruc\u021biuni complexe \u0219i a fost implementat\u0103 comanda \u201emklink \/j\u201d pentru crearea Reparse Point.\n<li class=\"l\"> \u00cen utilitarul conhost (Console Hosting) a fost ad\u0103ugat suport pentru ob\u021binerea istoriei prin ap\u0103sarea tastelor F1 \u0219i F3.\n<li class=\"l\"> Au fost implementate comenzile timeout, runas \u0219i subst.\n<li class=\"l\"> \u00cen utilitarul find au fost ad\u0103ugate op\u021biunile \u201e\/c\u201d pentru afi\u0219area num\u0103rului de potriviri \u0219i \u201e\/i\u201d pentru potriviri f\u0103r\u0103 a \u021bine cont de liter\u0103.\n<li class=\"l\"> \u00cen utilitarul whoami a ap\u0103rut posibilitatea de a configura formatul de ie\u0219ire.           <\/ul>\n<li class=\"l\"> <b>Diverse<\/b>\n<ul>\n<li class=\"l\"> \u00cen implementarea limbajului de descriere a interfe\u021bei WIDL (Wine Interface Definition Language) a ap\u0103rut suport pentru generarea de metadate Windows Runtime (WinRT). S-a asigurat generarea \u0219i instalarea fi\u0219ierelor WinMD (Windows Metadata) pentru API WinRT (Windows Runtime).\n<li class=\"l\"> \u00cen utilitarul winedump a fost ad\u0103ugat suport pentru dump-uri de resurse MUI, numerele apelurilor de sistem, module NE \u00eencorporate \u0219i fi\u0219iere PDB mari (&gt; 4 GB).\n<li class=\"l\"> A fost efectuat un refactor al implement\u0103rii Common Control, biblioteca COMCTL32 a fost \u00eemp\u0103r\u021bit\u0103 \u00een module separate pentru versiunile 5 \u0219i 6.\n<li class=\"l\"> \u00cen BCrypt a fost ad\u0103ugat suport pentru standardul de generare a cheilor PBKDF2.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru directoarele UserProgramFiles, AccountPictures \u0219i Screenshots.\n<li class=\"l\"> Pachetul include bibliotecile LLVM Compiler-RT 8.0.1 \u0219i TomCrypt 1.18.2. Pentru identificarea CPU-ului pe platforma FreeBSD a fost utilizat\u0103 biblioteca HwLoc.\n<li class=\"l\"> Au fost actualizate la versiuni noi componentele Vkd3d 1.18, Faudio 25.12, FluidSynth 2.4.2, LCMS2 2.17, LibMPG123 1.33.0, Libpng 1.6.51, LibTiff 4.7.1, LibXml2 2.12.10, LibXslt 1.1.43.    <\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64604\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0438 25 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 11.0, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0431\u0440\u0430\u043b \u0432 \u0441\u0435\u0431\u044f \u0431\u043e\u043b\u0435\u0435 6300 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439 \u0438 600 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u043e\u0448\u0438\u0431\u043e\u043a. \u0418\u0437 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0445 \u0434\u043e\u0441\u0442\u0438\u0436\u0435\u043d\u0438\u0439 \u0432 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0432\u044b\u0434\u0435\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u043b\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 NTSYNC, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043c\u0435\u0445\u0430\u043d\u0438\u0437\u043c\u0430 Reparse Point \u0438 \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u0435 \u043d\u043e\u0432\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u044b WoW64. \u0412 Wine \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0430 \u043f\u043e\u043b\u043d\u043e\u0446\u0435\u043d\u043d\u0430\u044f \u0440\u0430\u0431\u043e\u0442\u0430 5419 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-153511","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - 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