{"id":161240,"date":"2026-02-16T11:12:55","date_gmt":"2026-02-16T09:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu"},"modified":"2026-02-17T14:38:09","modified_gmt":"2026-02-17T12:38:09","slug":"industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/industriya-skazala-net-vedushhie-studii-proignorirovali-trassirovku-luchej-v-2025-godu","title":{"rendered":"Industria a spus \u00abnu\u00bb: studiourile de frunte au ignorat trasarea razelor \u00een 2025.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>\u00cen ciuda eforturilor \u00eendelungate ale Nvidia \u0219i lans\u0103rii pl\u0103cilor grafice din seria GeForce RTX, ray tracing-ul hardware nu a devenit un standard acceptat \u00een industria jocurilor. Chiar \u0219i \u00een blockbuster-urile cu buget mare, tehnologia apare rar, ced\u00e2nd locul ilumin\u0103rii globale, \u00een special Lumen din Unreal Engine 5.<\/p>\n<p><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/531856791a17e1b96272eda0883495ad.jpg\" alt=\"Industria a spus \u00abnu\u00bb: studiourile de frunte au ignorat trasarea razelor \u00een 2025.\" \/><\/p>\n<p>Publica\u021bia <a href=\"https:\/\/www.pcgamer.com\/hardware\/a-fraction-of-the-most-popular-pc-games-of-the-last-year-use-hardware-level-ray-tracing-which-is-far-fewer-than-id-predict-just-24-months-ago\/\" target=\"_blank\" rel=\"nofollow noopener\">PC Gamer<\/a> a observat c\u0103 din cele 21 de cele mai populare jocuri din 2025, doar cinci proiecte utilizeaz\u0103 accelerarea hardware a ilumin\u0103rii pentru a \u00eembun\u0103t\u0103\u021bi grafica. Lipsa acestei tehnologii consumatoare de resurse \u00een titlurile competitive vizual simple, precum Counter-Strike 2 sau Valorant, pare logic\u0103. Totu\u0219i, tehnologia nu a ajuns nici la o serie de titluri grafic complexe, precum Stellar Blade sau Nioh 3, observ\u0103 <a href=\"https:\/\/www.techspot.com\/news\/111326-most-popular-pc-games-rarely-use-hardware-ray.html\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a>.<\/p>\n<p>Unele serii celebre au f\u0103cut chiar un pas \u00eenapoi. De exemplu, Battlefield V a fost unul dintre primele jocuri care au sus\u021binut RT, \u00eens\u0103 imensul shooter multiplayer Battlefield 6, lansat \u0219apte ani mai t\u00e2rziu, a abandonat tehnologia. FromSoftware, care a ad\u0103ugat ray tracingul \u00een originalul Elden Ring, nu l-a inclus \u00een Elden Ring: Nightreign. Franciza Call of Duty a eliminat ray tracingul dup\u0103 Black Ops Cold War din 2020, dar a revenit cu reflexii \u00een multiplayerul Black Ops 7 \u0219i chiar a ad\u0103ugat ray tracing mai consumator de resurse \u00een lobby-ul Warzone 2.0 \u0219i Modern Warfare III.<\/p>\n<p><center><\/center><img decoding=\"async\" style=\"display: block; margin: 0 auto;\" src=\"\/wp-content\/uploads\/2026\/02\/9f06341f4d2c89a10b46ba02e92f6a5d.jpg\" alt=\"Industria a spus \u00abnu\u00bb: studiourile de frunte au ignorat trasarea razelor \u00een 2025.\" \/><\/p>\n<p>Dezvoltatorii implementeaz\u0103 adesea ray tracing \u00een loca\u021bii statice cu personalizare a personajelor, unde nu este necesar s\u0103 fie recalculat\u0103 iluminarea \u00een timp real. Ubisoft a f\u0103cut ray tracing obligatoriu doar pentru ad\u0103posturi \u00een Assassin's Creed Shadows, \u00een timp ce FromSoftware s-a limitat la garajul din Armored Core VI. \u00cen acela\u0219i timp, iluminarea global\u0103 programatic\u0103 Lumen, care face parte din Unreal Engine 5, a devenit standard pentru majoritatea proiectelor AAA, de\u0219i implementarea sa \u00eempov\u0103reaz\u0103 procesorul central \u0219i ofer\u0103 un rezultat mai pu\u021bin impresionant. O excep\u021bie r\u0103m\u00e2ne Fortnite, pe care Epic Games \u00eel folose\u0219te ca platform\u0103 demonstrativ\u0103 pentru capabilit\u0103\u021bile motorului.<\/p>\n<p>Restric\u021bia studiourilor \u00een ceea ce prive\u0219te urm\u0103rirea hardware-ului este pe deplin explicabil\u0103. Multe dintre ele consider\u0103 \u00een continuare c\u0103 costurile de performan\u021b\u0103 nu justific\u0103 \u00eembun\u0103t\u0103\u021birile vizuale, mai ales av\u00e2nd \u00een vedere c\u0103, \u00een afara segmentului mediu \u0219i premium, produc\u0103torii de pl\u0103ci video Nvidia nu mizeaz\u0103 pe aceast\u0103 tehnologie. \u00cen acela\u0219i timp, produsele AMD au atins paritatea abia odat\u0103 cu lansarea arhitecturii RDNA 4, care este \u00een prezent destinat\u0103 unui segment limitat de pl\u0103ci video discrete (\u00een principal seria Radeon RX 9000).<\/p>\n<p>\u00cen acela\u0219i timp, s-au \u00eenregistrat unele schimb\u0103ri pozitive. La Epic Games, se afirm\u0103 c\u0103 noile versiuni ale Unreal Engine 5 sunt orientate spre atingerea a 60 de cadre pe secund\u0103 cu urm\u0103rirea hardware-ului pe o PlayStation 5 standard. Dou\u0103 proiecte recente pe motorul idTech, Indiana Jones and the Great Circle \u0219i Doom: The Dark Ages, au reu\u0219it s\u0103 ating\u0103 rezultate similare, oferind, \u00een plus, urm\u0103rirea razelor pe PC. Se a\u0219teapt\u0103 ca viitoarele Resident Evil Requiem \u0219i Pragmata de la Capcom s\u0103 repete \u0219i ele acest succes.<\/p>\n<p>C\u00e2nd vine vorba de perspectivele \u00een urm\u0103torii c\u00e2\u021biva ani, arhitectura RDNA 5 din noile console, PC-uri \u0219i dispozitive portabile ar putea crea un nou standard, \u00eens\u0103 disponibilitatea acestor dispozitive r\u0103m\u00e2ne pe bun\u0103 dreptate \u00een discu\u021bie din cauza pre\u021bului \u0219i a deficitului continuu de memorie.<\/p>\n<p><strong>Sursa:<\/strong><\/p>\n<ul class=\"related\">\n<li><a title=\"TechSpot\" href=\"https:\/\/www.techspot.com\/\" target=\"_blank\" rel=\"nofollow noopener\">TechSpot<\/a><\/li>\n<\/ul>\n<p><center><center><\/center><center><\/center><\/center><center><\/center><br \/>\nSursa: <a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/1136919\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 \u043b\u0443\u0447\u0435\u0439 \u0442\u0430\u043a \u0438 \u043d\u0435 \u0441\u0442\u0430\u043b\u0430 \u043e\u0431\u0449\u0435\u043f\u0440\u0438\u043d\u044f\u0442\u044b\u043c \u0441\u0442\u0430\u043d\u0434\u0430\u0440\u0442\u043e\u043c \u0434\u043b\u044f \u0438\u0433\u0440\u043e\u0432\u043e\u0439 \u0438\u043d\u0434\u0443\u0441\u0442\u0440\u0438\u0438. \u0414\u0430\u0436\u0435 \u0432 \u0432\u044b\u0441\u043e\u043a\u043e\u0431\u044e\u0434\u0436\u0435\u0442\u043d\u044b\u0445 \u0431\u043b\u043e\u043a\u0431\u0430\u0441\u0442\u0435\u0440\u0430\u0445 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u044f \u0432\u0441\u0442\u0440\u0435\u0447\u0430\u0435\u0442\u0441\u044f \u0440\u0435\u0434\u043a\u043e, \u0443\u0441\u0442\u0443\u043f\u0438\u0432 \u043c\u0435\u0441\u0442\u043e \u0433\u043b\u043e\u0431\u0430\u043b\u044c\u043d\u043e\u043c\u0443 \u043e\u0441\u0432\u0435\u0449\u0435\u043d\u0438\u044e, \u0432 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438 Lumen \u0438\u0437 Unreal Engine 5. \u0418\u0437\u0434\u0430\u043d\u0438\u0435 PC Gamer \u043e\u0431\u0440\u0430\u0442\u0438\u043b\u043e \u0432\u043d\u0438\u043c\u0430\u043d\u0438\u0435, \u0447\u0442\u043e \u0438\u0437 21 \u0441\u0430\u043c\u043e\u0439 \u043f\u043e\u043f\u0443\u043b\u044f\u0440\u043d\u043e\u0439 \u0438\u0433\u0440\u044b 2025 \u0433\u043e\u0434\u0430 \u043b\u0438\u0448\u044c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":161241,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-161240","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0441\u043c\u043e\u0442\u0440\u044f \u043d\u0430 \u043c\u043d\u043e\u0433\u043e\u043b\u0435\u0442\u043d\u0438\u0435 \u0443\u0441\u0438\u043b\u0438\u044f Nvidia \u0438 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0438\u0434\u0435\u043e\u043a\u0430\u0440\u0442 \u0441\u0435\u0440\u0438\u0438 GeForce RTX, \u0430\u043f\u043f\u0430\u0440\u0430\u0442\u043d\u0430\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0430 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