{"id":182403,"date":"2026-06-30T14:48:40","date_gmt":"2026-06-30T12:48:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-zluda-6-universalnoj-otkrytoj-realizaczii-tehnologii-cuda"},"modified":"2026-06-30T14:48:40","modified_gmt":"2026-06-30T12:48:40","slug":"vypusk-zluda-6-universalnoj-otkrytoj-realizaczii-tehnologii-cuda","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-zluda-6-universalnoj-otkrytoj-realizaczii-tehnologii-cuda","title":{"rendered":"Lansarea ZLUDA 6, o implementare deschis\u0103 universal\u0103 a tehnologiei CUDA","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Andrzej Janik a prezentat versiunea ZLUDA 6, o implementare open-source a tehnologiei CUDA. Scopul proiectului este de a permite rularea aplica\u021biilor CUDA neschimbate pe sisteme cu GPU-uri diferite de GPU-urile NVIDIA, cu o performan\u021b\u0103 apropiat\u0103 de cea a aplica\u021biilor rulate f\u0103r\u0103 straturi intermediare. Codul proiectului este scris \u00een limbajul Rust \u0219i se distribuie sub licen\u021bele MIT \u0219i Apache 2.0. <\/p>\n<p>ZLUDA 6 a devenit a treia lansare semnificativ\u0103 a proiectului, formata dup\u0103<br \/>\n cur\u0103\u021barea bazei de cod de codul dezvoltat \u00een timpul activit\u0103\u021bii lui Andrzej la compania AMD. Din 2022, Andrzej a lucrat la AMD pentru a crea un layer de compatibilitate pentru GPU-urile AMD cu CUDA, dar \u00een 2024 proiectul a fost \u00eentrerupt. Conform termenilor contractului \u0219i dup\u0103 ob\u021binerea permisiunii de publicare din partea unui reprezentant AMD, Andrzej a deschis codul realiz\u0103rilor create \u00een timpul lucrului la AMD care permit rularea aplica\u021biilor CUDA deasupra stivei ROCm \u0219i a runtime-ului HIP (Heterogeneous-computing Interface for Portability). <\/p>\n<p>Anul trecut, Andrzej a fost nevoit s\u0103 elimine codul din accesul public dup\u0103 o scrisoare de la avoca\u021bi, care i-au comunicat c\u0103 permisiunea acordat\u0103 \u00een cadrul coresponden\u021bei prin email nu are for\u021b\u0103 legal\u0103. Dup\u0103 aceasta, Andrzej a \u00eenceput lucrul la o nou\u0103 edi\u021bie a ZLUDA, format\u0103 pe baza bazei de cod existente \u00eenainte de \u00eenceperea activit\u0103\u021bii lui Andrzej la AMD. \u00cen forma sa actual\u0103, dezvoltarea se concentreaz\u0103 pe rularea aplica\u021biilor care folosesc CUDA pentru accelerarea sarcinilor legate de \u00eenv\u0103\u021barea automat\u0103. Proiectul este deocamdat\u0103 limitat la lucru pe GPU-uri AMD, dar ulterior va fi adaptat pentru GPU-uri Intel. <\/p>\n<p>\u00cen noua versiune a fost ad\u0103ugat\u0103 suportul ini\u021bial pentru rularea pe ZLUDA a motorului de simulare a proceselor fizice PhysX \u0219i a sistemului de modelare 3D Blender. Suportul pentru PhysX are \u00een prezent statutul de versiune alfa timpurie<br \/>\n\u0219i este limitat la posibilitatea rul\u0103rii versiunilor de 32 de bi\u021bi ale PhysX, ceea ce permite pe sistemele cu GPU AMD s\u0103 ruleze unele jocuri mai vechi care folosesc acest motor. De exemplu, \u00een jocul Mafia II, dup\u0103 activarea ZLUDA, a reu\u0219it s\u0103 creasc\u0103 FPS-ul de la 26 la 80 de cadre pe secund\u0103. A fost implementat suportul pentru texturi, suficient pentru a rula Blender folosind ZLUDA. Suportul pentru platforma Windows a fost semnificativ \u00eembun\u0103t\u0103\u021bit. Capacit\u0103\u021bile de rulare a framework-urilor pentru modele lingvistice mari (de exemplu, PyTorch) cu implicarea optimiz\u0103rilor CUDA aplicate pentru GPU-urile NVIDIA au fost extinse deasupra ZLUDA. <\/p>\n<\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=65810\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0410\u043d\u0434\u0436\u0435\u0439 \u042f\u043d\u0438\u043a (Andrzej Janik) \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b \u0432\u044b\u043f\u0443\u0441\u043a ZLUDA 6, \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0438 CUDA. \u0426\u0435\u043b\u044c\u044e \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u044f\u0432\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u0435\u043d\u0438\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u0437\u0430\u043f\u0443\u0441\u043a\u0430 \u043d\u0435\u043c\u043e\u0434\u0438\u0444\u0438\u0446\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439 CUDA \u043d\u0430 \u0441\u0438\u0441\u0442\u0435\u043c\u0430\u0445 \u0441 GPU, \u043e\u0442\u043b\u0438\u0447\u043d\u044b\u043c\u0438 \u043e\u0442 GPU NVIDIA, \u0441 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u044c\u044e, \u0431\u043b\u0438\u0437\u043a\u043e\u0439 \u043a \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043b\u043e\u0436\u0435\u043d\u0438\u0439, \u0432\u044b\u043f\u043e\u043b\u043d\u044f\u0435\u043c\u044b\u0445 \u0431\u0435\u0437 \u043f\u0440\u043e\u0441\u043b\u043e\u0435\u043a. \u041a\u043e\u0434 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 \u043d\u0430\u043f\u0438\u0441\u0430\u043d \u043d\u0430 \u044f\u0437\u044b\u043a\u0435 Rust \u0438 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u044f\u043c\u0438 MIT \u0438 Apache 2.0. ZLUDA 6 \u0441\u0442\u0430\u043b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":8,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-182403","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0410\u043d\u0434\u0436\u0435\u0439 \u042f\u043d\u0438\u043a (Andrzej Janik) \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b \u0432\u044b\u043f\u0443\u0441\u043a ZLUDA 6, \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0442\u0435\u0445\u043d\u043e\u043b\u043e\u0433\u0438\u0438 CUDA.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" 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