{"id":184221,"date":"2026-11-11T23:40:33","date_gmt":"2026-11-11T21:40:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-5-3"},"modified":"2026-11-11T23:40:41","modified_gmt":"2026-11-11T21:40:41","slug":"blender-5-3-open-source-3d-modeling-software-released","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/blender-5-3-open-source-3d-modeling-software-released","title":{"rendered":"Lansarea sistemului liber de modelare 3D Blender 5.3","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiza\u021bia Blender Foundation a lansat versiunea pachetului liber de modelare 3D Blender 5.3, potrivit pentru diverse sarcini legate de modelarea 3D, grafic\u0103 3D, dezvoltarea jocurilor video, simulare, randare, compunere, urm\u0103rirea mi\u0219c\u0103rilor, modelare sculptural\u0103, crearea de anima\u021bii \u0219i editare video. Codul este distribuit sub licen\u021ba GPL. Compil\u0103rile gata sunt disponibile pentru Linux, Windows \u0219i macOS. De asemenea, continu\u0103 s\u0103 fie sus\u021binut\u0103 ramura LTS a Blender 5.2 \u0219i 4.5, pentru care se vor face actualiz\u0103ri p\u00e2n\u0103 \u00een iulie 2027 \u0219i 2028, respectiv. <\/p>\n<p>Printre \u00eembun\u0103t\u0103\u021birile ad\u0103ugate:<\/p>\n<ul>\n<li class=\"l\"> Pe Linux \u0219i Windows, backend-ul care utilizeaz\u0103 API-ul grafic Vulkan este activat implicit.\n<li class=\"l\"> A fost ad\u0103ugat\u0103 suportul \u00eencorporat pentru tehnica 3D Gaussian Splats, care permite recrearea de scene 3D pe baza fotografiilor \u0219i videoclipurilor \u0219i aranjarea acestora sub forma unei nori de puncte \u00een loc de o re\u021bea poligonal\u0103, ceea ce permite ob\u021binerea unei calit\u0103\u021bi fotorealiste \u00een timpul rand\u0103rii. Fiecare punct din nor reprezint\u0103 o mini-sfer\u0103 3D alungit\u0103 cu informa\u021bii despre dimensiune, rota\u021bie \u0219i culoare. Este acceptat importul norului de puncte din fi\u0219iere \u00een formatele PLY, SPZ \u0219i glTF, procesarea prin noduri geometrice, previzualizarea prin 3D viewport \u0219i randarea \u00een motoarele EEVEE \u0219i Cycles.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 500px; height: 300px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gaussian_splat_dogwalk.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> Motorul de redare Cycles implementeaz\u0103 suport pentru dispersie \u00een shader-ul \u201ePrincipled BSDF\u201d (Bidirectional Scattering Distribution Function), care permite ob\u021binerea unei red\u0103ri realiste a sticlei cu reflexii sau cu str\u0103luciri asem\u0103n\u0103toare celor ale pietrelor pre\u021bioase. \u00cen redarea sticlei, de asemenea, este implementat suport pentru rugozitatea anizotrop\u0103, \u00een care estomparea reflexiilor este \u00eentins\u0103 \u00eentr-o direc\u021bie, ca pe metalul \u0219lefuit.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/058b7821799da375ba4e257aad21236d.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> \u00cen Cycles a fost ad\u0103ugat\u0103 suportul pentru tehnologia de eliminare a zgomotului dezvoltat\u0103 de NVIDIA, DLSS 4.5 Ray Reconstruction, care folose\u0219te modele AI pentru a completa detalii lips\u0103 atunci c\u00e2nd se face scalarea imaginilor la o rezolu\u021bie mai mic\u0103. La previzualizare, utilizarea DLSS permite ob\u021binerea unei calit\u0103\u021bi apropiate de randarea final\u0103 \u0219i \u00eendep\u0103rtarea zgomotului inter-cadru \u00een timpul anima\u021biei. Modul este sus\u021binut doar cu GPU NVIDIA \u0219i drivere proprietare din seria 620.x. \u00cen plus, pe platforma Windows a fost implementat suportul pentru cipurile NVIDIA RTX Spark.<br \/>\n<center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/e51d01ff6d6378e0d8b1749787b23099.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> \u00cen motorul de redare EEVEE au fost implementate noduri pentru ajustarea reac\u021biei materialelor la surse de iluminat individuale, ceea ce poate fi folosit pentru a lua \u00een considerare culoarea, intensitatea, direc\u021bia \u0219i distan\u021ba p\u00e2n\u0103 la sursa de lumin\u0103 pentru a realiza efecte complexe, cum ar fi reflexiile rainbow.\n<li class=\"l\"> \u00cen EEVEE a fost ad\u0103ugat suport pentru camere panoramice \u0219i redare \u00een modul 360\u00b0 folosind obiective egale (equirectangulare pentru c\u0103\u0219ti de realitate virtual\u0103), proiec\u021bii cubic\u0103 (cubemap), efecte \u201efisheye\u201d \u0219i \u201eoglind\u0103.\u201d\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/eevee_cycles_fisheye.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> \u00cen sistemul de compunere (Compositor) au fost implementate efecte-modificatori care se aplic\u0103 deasupra scenei \u0219i permit evitarea configur\u0103rii lan\u021burilor de noduri pentru realizarea unor efecte, cum ar fi str\u0103lucirea, \u00eentunecarea col\u021burilor \u0219i aureola colorat\u0103. \u00cen plus, 17 noduri au fost adaptate pentru utilizare \u00een Compositor, inclusiv noduri de combinare, cum ar fi Combine Bundle, \u0219i noduri pentru opera\u021bii matematice \u0219i logice. Viteza de redare a fost crescut\u0103 de p\u00e2n\u0103 la dou\u0103 ori utiliz\u00e2nd GPU pentru calcule. Efectul de stilizare pentru picturi \u00een ulei (Anisotropic Kuwahara) a fost accelerat de 10 ori pe GPU Apple, de 2 ori pe GPU NVIDIA \u0219i cu 25-30% pe CPU. A fost implementat un cache de redare.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/compositor_scene_effects_stack.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat suport pentru proiecte la care se pot ata\u0219a set\u0103ri predefinite, biblioteci de asset-uri, variabile \u0219i o prezentare (legarea extensiilor de proiecte promi\u021b\u00e2ndu-se a fi ad\u0103ugat\u0103 \u00een urm\u0103toarea versiune).\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/b11ac338ba51da257c977c1c6d81c7cb.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Bibliotecile de asset-uri sunt acum tratate ca extensii \u0219i sunt disponibile prin tab-ul \u201eGet Extensions\u201d al\u0103turi de plugin-uri \u0219i teme.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/ca61e0dbd50d1113d9b3e9b58fef8bda.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> Func\u021bionalitatea sistemului de desenare bidimensional\u0103 \u0219i anima\u021bie Grease Pencil a fost extins\u0103, permi\u021b\u00e2nd crearea de schi\u021be 2D care pot fi folosite apoi \u00een medii 3D ca obiecte tridimensionale (pe baza mai multor schi\u021be plate din diverse unghiuri se formeaz\u0103 un model 3D). A fost ad\u0103ugat suport pentru selectarea zonelor \u00een modul de desenare f\u0103r\u0103 a fi necesar\u0103 comutarea \u00een modul de editare.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_draw_mode_select.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>A fost ad\u0103ugat instrumentul \u201eCutter\u201d (Carver), care permite decuparea zonelor selectate cu posibilitatea de a p\u0103stra conturul, nu ca \u00een cazul \u0219tergerii.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_carver_tool.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>A fost ad\u0103ugat\u0103 posibilitatea de a umple simultan mai multe zone prin trasarea unui vector de umplere pe zonele \u00eenchise. De asemenea, a fost implementat\u0103 o umplere degradat\u0103 complet\u0103 cu culori \u0219i puncte de tranzi\u021bie nelimitate.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/gp_multifill.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat modul de reflexie a camerei (Flip View), care permite evaluarea scenei \u00een previzualizare ca printr-o oglind\u0103, pentru a observa abera\u021bii \u0219i asimetrii.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blender_53_flip_camera_qf_ffmped2.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> A fost implementat\u0103 salvarea set\u0103rilor la importul fi\u0219ierelor USD \u00een colec\u021bii, ceea ce permite repetarea importului fi\u0219ierelor actualizate cu un singur clic.\n<li class=\"l\"> \u00cen editorul video nonlinear (Video Sequencer) a fost implementat modul de editare cu decalaj (Ripple), \u00een care \u0219tergerea \u0219i decuparea elementelor duce la deplasarea automat\u0103 \u00een st\u00e2nga a tuturor elementelor ulterioare pe linia de timp f\u0103r\u0103 a l\u0103sa \u201eg\u0103uri\u201d, iar inser\u021bia elementelor \u2014 la deplasarea spre dreapta pentru a elibera spa\u021biu necesar. \u00cen plus, sunt disponibile moduri de rearrangere a elementelor cu decalajul con\u021binutului r\u0103mas \u0219i suprascrierea peste alte elemente.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ripple_edit_modes_blender_53.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<p>A fost propus\u0103 o nou\u0103 variant\u0103 a instrumentului de t\u0103iere video \u2014 Blade 2.0, care arat\u0103 vizibil unde va fi exact t\u0103ietura, indic\u00e2nd num\u0103rul cadru \u00een punctul de t\u0103iere \u0219i afi\u0219\u00e2nd un schi\u021b\u0103 a cadru sub cursor.<\/p>\n<p><center><br \/>\n<video controls=\"\" style=\"width: 700px; height: 400px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/blade_tool_1_ffmped.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> \u00cen interfa\u021ba Outliner (navigatorul structurii \u0219i ierarhiei scenei) a fost implementat\u0103 posibilitatea de a aranja obiectele \u00eentr-o ordine aleatorie, nu doar alfabetic.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 300px; height: 200px; max-width:100%\" loading=\"lazy\" preload=\"none\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2026\/11\/ui_outliner_sort.mp4\" type=\"video\/mp4\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> \u00cen panourile laterale ale tuturor editorilor a fost realizat suport pentru c\u0103utarea propriet\u0103\u021bilor sau operatorilor prin ap\u0103sarea Ctrl+F.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/3f686251618d99784a4d0509a71bbb5b.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> \u00cen interfa\u021b\u0103 a fost integrat\u0103 posibilitatea de a folosi markup Markdown pentru formatarea textului, inclusiv comentarii \u00een editorii de noduri.\n<p><center><img decoding=\"async\" src=\"\/wp-content\/uploads\/2026\/11\/024b14e411e81a4aa7b44abc95a563f0.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<\/ul>\n<\/ul>\n<p>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=66665\">opennet.ro<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 5.3, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0422\u0430\u043a\u0436\u0435 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u0442\u044c\u0441\u044f LTS-\u0432\u0435\u0442\u043a\u0438 Blender 5.2 \u0438 4.5, [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":10,"featured_media":184223,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-184221","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.5 - aioseo.com -->\n\t<meta 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