{"id":30050,"date":"2019-10-31T21:33:25","date_gmt":"2019-10-31T18:33:25","guid":{"rendered":"https:\/\/prohoster.info\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider\/"},"modified":"2019-10-31T21:33:25","modified_gmt":"2019-10-31T18:33:25","slug":"video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/video-nvidia-ob-optimalnyh-rezhimah-rtx-i-dlss-v-shadow-of-the-tomb-raider","title":{"rendered":"Video: NVIDIA \u2014 despre modurile optime RTX \u0219i DLSS \u00een Shadow of the Tomb Raider","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Recent news revealed that the developers of Shadow of the Tomb Raider released the long-awaited update, which introduced support for detailed ray-traced RTX shadows and intelligent DLSS anti-aliasing. The new shadow calculation method significantly enhances the game's visual quality, as demonstrated in the trailer and accompanying screenshots released for this occasion.<\/p>\n<p style=\"text-align: center;\"><center><center><div class=\"youtube-placeholder\" data-id=\"32GG5pMkrcU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/32GG5pMkrcU\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/p>\n<p>In Shadow of the Tomb Raider, the developers reported that ray tracing is used solely for shadow calculation, introducing a total of five new shadow types. These include shadows from point light sources such as candles and light bulbs; from more directed rectangular light sources like neon signs; from conical lights such as flashlights or street lamps; from sunlight; and, finally, shadows from semi-transparent objects like foliage, glass, and so forth.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 despre modurile optime RTX \u0219i DLSS \u00een Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/c8c11b7a407639051feaab7a0d044ed7.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Capturile de ecran prezentate ilustreaz\u0103 clar c\u0103 umbrele din joc au devenit \u00eentr-adev\u0103r mult mai realiste: au ap\u0103rut umbre moi \u0219i semi-transparente. Cei interesa\u021bi pot consulta capturile de ecran dinamice de la NVIDIA, care compar\u0103 jocul \u00een modul RTX cu cel f\u0103r\u0103: 1, 2, 3, 4, 5, 6, 7, 8.<\/p>\n<p><center><\/center><br \/>\n <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 despre modurile optime RTX \u0219i DLSS \u00een Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/242f605b039f45843a2983ce11b00b64.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Activarea ray tracing-ului se poate face din set\u0103rile grafice. Sunt disponibile trei niveluri de detaliere la alegere: \u201eMedie\u201d, \u201eRidicat\u0103\u201d \u0219i \u201eUltra\u201d, \u00eens\u0103 ultimul este destinat entuzia\u0219tilor care vor s\u0103 dep\u0103\u0219easc\u0103 limitele hardware-ului modern (dar numai acolo sunt acceptate umbrele semi-transparente). Dezvoltatorii \u0219i NVIDIA recomand\u0103 nivelul \u201eRidicat\u201d pentru cel mai bun compromis \u00eentre calitatea imaginii \u0219i performan\u021b\u0103. Nivelul \u201eMedie\u201d suport\u0103 doar umbre u\u0219oare de la surse punctuale de lumin\u0103, care sunt vizibile doar \u00een anumite loca\u021bii urbane timpurii ale jocului.<\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 despre modurile optime RTX \u0219i DLSS \u00een Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/0ae87457813a949f1f29fda7c52806e8.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 despre modurile optime RTX \u0219i DLSS \u00een Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/3cdfb95940cad163ef4397723295fb83.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p>Shadow of the Tomb Raider suport\u0103 de asemenea DLSS \u2013 conform dezvoltatorilor, aceast\u0103 tehnologie permite cre\u0219terea performan\u021bei \u00een 4K cu 50 %, \u00een 1440p cu 20 % \u0219i \u00een 1080p cu 10 %. Pentru diverse pl\u0103ci video, NVIDIA recomand\u0103 urm\u0103toarele combina\u021bii RTX \u0219i DLSS:<\/p>\n<ul>\n<li>GeForce RTX 2060: 1920 \u00d7 1080, set\u0103ri grafice ridicate \u0219i set\u0103ri medii pentru ray tracing, DLSS activat;<\/li>\n<li>GeForce RTX 2070: 1920 \u00d7 1080, set\u0103ri grafice ridicate \u0219i set\u0103ri ridicate pentru ray tracing, DLSS activat;<\/li>\n<li>GeForce RTX 2080: 2560 \u00d7 1440, set\u0103ri grafice ridicate \u0219i set\u0103ri ridicate pentru ray tracing, DLSS activat;<\/li>\n<li>GeForce RTX 2080 Ti: 3840 \u00d7 2160, set\u0103ri grafice ridicate \u0219i set\u0103ri ridicate pentru ray tracing, DLSS activat.<\/li>\n<\/ul>\n<p> <img decoding=\"async\" alt=\"Video: NVIDIA \u2014 despre modurile optime RTX \u0219i DLSS \u00een Shadow of the Tomb Raider\" src=\"\/wp-content\/uploads\/2019\/03\/920ef403cf16b328d713b0899eef8956.png\" style=\"display:block;margin: 0 auto;\" \/> <\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/984578\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 \u043e\u0431\u043d\u043e\u0432\u043b\u0435\u043d\u0438\u0435, \u0432 \u043a\u043e\u0442\u043e\u0440\u043e\u043c \u043f\u043e\u044f\u0432\u0438\u043b\u0430\u0441\u044c \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0434\u0435\u0442\u0430\u043b\u0438\u0437\u0438\u0440\u043e\u0432\u0430\u043d\u043d\u044b\u0445 \u0442\u0435\u043d\u0435\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439 RTX \u0438 \u0438\u043d\u0442\u0435\u043b\u043b\u0435\u043a\u0442\u0443\u0430\u043b\u044c\u043d\u043e\u0433\u043e \u0441\u0433\u043b\u0430\u0436\u0438\u0432\u0430\u043d\u0438\u044f DLSS. \u041a\u0430\u043a \u043d\u043e\u0432\u044b\u0439 \u043c\u0435\u0442\u043e\u0434 \u043f\u0440\u043e\u0441\u0447\u0451\u0442\u0430 \u0442\u0435\u043d\u0435\u0439 \u0443\u043b\u0443\u0447\u0448\u0430\u0435\u0442 \u043a\u0430\u0447\u0435\u0441\u0442\u0432\u043e \u043a\u0430\u0440\u0442\u0438\u043d\u043a\u0438 \u0432 \u0438\u0433\u0440\u0435, \u043c\u043e\u0436\u043d\u043e \u0443\u0432\u0438\u0434\u0435\u0442\u044c \u0432 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u043d\u043e\u043c \u043f\u043e \u044d\u0442\u043e\u043c\u0443 \u0441\u043b\u0443\u0447\u0430\u044e \u0442\u0440\u0435\u0439\u043b\u0435\u0440\u0435 \u0438 \u043d\u0430 \u043f\u0440\u0438\u0432\u0435\u0434\u0451\u043d\u043d\u044b\u0445 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u0445. \u0412 Shadow of the [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-30050","post","type-post","status-publish","format-standard","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.3 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041d\u0435\u0434\u0430\u0432\u043d\u043e \u043c\u044b \u043f\u0438\u0441\u0430\u043b\u0438, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u0438 Shadow of the Tomb Raider \u0432\u044b\u043f\u0443\u0441\u0442\u0438\u043b\u0438 \u0434\u0430\u0432\u043d\u043e \u043e\u0431\u0435\u0449\u0430\u043d\u043d\u043e\u0435 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