{"id":35146,"date":"2019-10-31T22:02:35","date_gmt":"2019-10-31T19:02:35","guid":{"rendered":"https:\/\/prohoster.info\/blog\/ot-pyati-kopeek-do-igry-bozhestv\/"},"modified":"2019-10-31T22:02:35","modified_gmt":"2019-10-31T19:02:35","slug":"ot-pyati-kopeek-do-igry-bozhestv","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv","title":{"rendered":"De la cinci bani la jocul zeilor","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Bun\u0103 ziua. <\/p>\n<p>\u00cen articolul meu anterior, am atins subiectul competi\u021biilor de jocuri de rol pe mas\u0103, care, la fel ca diversele indie jam-uri pentru dezvoltatori de software, ajut\u0103 conceptele \u0219i schi\u021bele s\u0103 evolueze \u00een ceva mai mare. De data aceasta, voi povesti despre istoria unui alt proiect competitiv de-al meu.<img decoding=\"async\" alt=\"De la cinci bani la jocul zeilor\" src=\"\/wp-content\/uploads\/a305855c9a120fba9e9a77e161891fec.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\nCompetitiile de jocuri de rol pe mas\u0103 pe care le-am \u00eent\u00e2lnit au fost at\u00e2t autohtone (numite \u201eKashevari\u201d), c\u00e2t \u0219i interna\u021bionale (Game Chef anual). La competi\u021bia interna\u021bional\u0103, \u00een general, se cerea s\u0103 inventezi un nou sistem de reguli mini, iar la Kashevari se prezentau nu doar sisteme, ci \u0219i module-aventur\u0103 pentru sisteme existente. De asemenea, competi\u021bia interna\u021bional\u0103 \u00eencerca s\u0103 stabileasc\u0103 anumite tendin\u021be \u0219i s\u0103 experimenteze \u2014 \u00een acel an, tema Game Chef a fost c\u0103utarea unor noi formate de jocuri de rol pe mas\u0103: \u201elipsa unei c\u0103r\u021bi de reguli\u201d.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><br \/>\nIat\u0103 cum ar\u0103tau condi\u021biile:<\/p>\n<blockquote><p>Tema din acest an: CARTEA NU EXIST\u0102<\/p>\n<p>Jocurile de rol pe mas\u0103 au fost mult timp limitate la un singur format \u2013 formatul c\u0103r\u021bii de reguli. Dar \u00een ultimii ani, acest standard a \u00eenceput s\u0103 se schimbe: au ap\u0103rut mai multe jocuri scurte; jocuri bazate pe mecanici de c\u0103r\u021bi sau pe bro\u0219uri mici. \u00cen acest an, \u00een cadrul Game Chef, v\u0103 propunem s\u0103 dezvolta\u021bi aceast\u0103 tendin\u021b\u0103. Ce-ar fi dac\u0103 jocul nu ar avea reguli unice, nu ar exista un text de baz\u0103? Cum \u0219i-ar afla atunci juc\u0103torul regulile jocului? Poate fi creat un joc de mas\u0103 f\u0103r\u0103 un singur set de reguli? Poate, jocul va c\u0103p\u0103ta noi forme? Sau poate vor ap\u0103rea solu\u021bii noi pentru probleme vechi?<\/p>\n<p>Inspira\u021bi-v\u0103 din aceast\u0103 tem\u0103, l\u0103sa\u021bi-o s\u0103 transforme jocul vostru pe parcursul lucrului. Interpreta\u021bi-o \u00een orice mod posibil. Este foarte probabil ca viziunea voastr\u0103 s\u0103 fie semnificativ diferit\u0103 de variantele pe care le vor propune ceilal\u021bi participan\u021bi. Am oferit o explica\u021bie acestei teme, dar sunte\u021bi liberi s\u0103 o interpreta\u021bi \u00een stilul vostru.<\/p>\n<p>Cele patru ingrediente din acest an: a absorbi, s\u0103lbatic, str\u0103lucire, secer\u0103<\/p><\/blockquote>\n<p>Voi explica c\u0103 cuvintele-ingredient ar fi trebuit s\u0103 g\u0103seasc\u0103 un reflectare \u00een lucrarea de concurs (cel pu\u021bin dou\u0103 cuvinte din cele patru).<\/p>\n<p>Tema mi s-a p\u0103rut interesant\u0103, deoarece m\u0103 specializez \u00een sisteme experimentale. La \u00eenceput, inten\u021bionam s\u0103 iau mecanica din jocul meu despre spa\u021biu, pe care voiam s\u0103-l \u201ecoboar\u0103 de pe cer pe p\u0103m\u00e2nt\u201d, adic\u0103 s\u0103 creez lumi nu doar \u00een vastele galaxii, ci s\u0103 \u00eencerc s\u0103 m\u0103 stabilesc pe o hart\u0103 limitat\u0103 \u0219i s\u0103 adaptez regulile pentru aceasta. Dar timpul pentru a finaliza lucrarea nu era foarte mult, plus c\u0103 voiam s\u0103 realizez ideea \u00eentr-o form\u0103 de carte de reguli standard. A\u0219a c\u0103 am \u00eenceput s\u0103 m\u0103 g\u00e2ndesc la altceva, mai bine corespunz\u0103tor temei concursului.<\/p>\n<p>Aici mi-au venit diverse g\u00e2nduri despre a propune o supraconstruc\u021bie asupra unor reguli cunoscute. \u0218ti\u021bi, de exemplu, toat\u0103 lumea \u0219tie pe ce semafor poate s\u0103 treac\u0103, \u0219i pe care trebuie s\u0103 se opreasc\u0103. Poate s\u0103 construiesc reguli \u00een jurul utiliz\u0103rii unui dispozitiv (a\u0219a cum am f\u0103cut la concursul anterior, folosind un calculator), o carte sau altceva.<\/p>\n<p>A\u0219a au ap\u0103rut ideile despre utilizarea monedelor ieftine \u0219i a imaginilor. De asemenea, m-am g\u00e2ndit s\u0103 implic, s\u0103 zicem, ziare. Dar le-am considerat nu foarte r\u0103sp\u00e2ndite. <\/p>\n<p>Am decis s\u0103 risc cu forma \u0219i s\u0103 prezint regulile \u00eentr-un mod neclar, printr-un exemplu mare de joc, ca por\u021biuni de informa\u021bie \u201esuprinse\u201d, care se \u00eembin\u0103 \u00eentr-o imagine proprie pentru fiecare observator. Cea mai bun\u0103 realizare a ideilor mele ar fi fost s\u0103 filmez un videoclip sau s\u0103 \u00eenregistrez un podcast, dar atunci nu aveam aceast\u0103 posibilitate \u0219i abilit\u0103\u021bi. De asemenea, pentru asta era necesar\u0103 o baz\u0103, un scenariu. A\u0219a c\u0103 a venit o solu\u021bie nea\u0219teptat\u0103 \u2013 o mini-pies\u0103. Astfel, rezultatul final a fost un text simplu. Ca o tem\u0103 de forum, un comentariu, o transcriere, o \u00eenregistrare.<\/p>\n<p>Iat\u0103 ce a rezultat \u00een final:<\/p>\n<h3>Gatekeepers, sau nu va mai fi \u0218i\u0219kin<\/h3>\n<p>\nG\u00e2ndirea rolului \u00een cinci acte<\/p>\n<blockquote><p><b>Personajele<\/b><\/p>\n<p><b>Liza.<br \/>\nArhip Ivanovici.<br \/>\nAivazovsky.<br \/>\nSalvador.<br \/>\n\u0218i\u0219kin.<\/b><\/p>\n<p>ACTUL 1<\/p>\n<p><i>Ac\u021biunea se desf\u0103\u0219oar\u0103 \u00een apartamentul lui Aivazovsky. <\/p>\n<p>O camer\u0103 spa\u021bioas\u0103, o mas\u0103 de pr\u00e2nz curat\u0103, pe care stau dou\u0103 reproduceri \u0219i o m\u00e2n\u0103 de monede. Al\u0103turi, dou\u0103 scaune din piele \u0219i trei taburete. <\/p>\n<p>\u00cen camer\u0103 sunt dou\u0103 persoane, una pe scaun, cealalt\u0103 st\u0103 la mas\u0103. Se v\u0103d imagini pe panoul televizorului pornit. \u00cen feronerie - apusul.<\/i><\/p>\n<p><i>Aivazovsky, Salvador (discut\u0103).<\/i><\/p>\n<p>Salvador. Cum poate cineva s\u0103 priveasc\u0103 asta? Nu \u00een\u021beleg.<br \/>\nAivazovsky (g\u00e2nditor). Este un film normal.<br \/>\nSalvador. Vei vedea mai t\u00e2rziu, singur. (Face c\u00e2\u021biva pa\u0219i.) Ceilal\u021bi c\u00e2nd vor veni?<br \/>\nAivazovsky. Ar trebui s\u0103 fie deja aici. Acum voi suna.<br \/>\nSalvador. A\u0219a, a\u0219teapt\u0103 un pic. Spune-mi mai \u00eent\u00e2i regulile.<br \/>\nAivazovsky (cu reluctan\u021b\u0103 opre\u0219te televizorul). Nu sunt reguli acolo. (Privind insistent la Salvador.) \u00ce\u021bi po\u021bi imagina, nu sunt reguli deloc! (Face un gest cu m\u00e2na.) Deloc! <br \/>\nSalvador. Acum te iei de mine, nu? Cum s\u0103 juc\u0103m?<br \/>\nAivazovsky. Vei vedea.<\/p>\n<p><i>Se aude un clic. Lisa \u0219i Arhip Ivanovici apar \u00een u\u0219\u0103.<\/i><\/p>\n<p>Salvador. Ei bine, iat\u0103. Nu a trecut niciun an, \u0219i Arhip Ivanovici a sosit!<br \/>\nArhip Ivanovici (m\u00e2r\u00e2ind). Eu sunt tot un Ivanovici, ca \u0219i tine \u2014 Salvador. (Suspin\u0103. Se salut\u0103 cu Salvador. Face o privire dezaprobat\u0103.) P\u00e2n\u0103 acum, am fi putut deja s\u0103 facem ceai.<br \/>\nSalvador (impasibil). Nicio panic\u0103, ve\u021bi avea timp pentru ceaiul vostru. (C\u0103tre Aivazovsky.) Totul e \u00een regul\u0103, to\u021bi? Dar \u0218i\u0219kin?<br \/>\nArhip Ivanovici. \u0218i\u0219kin nu va veni.<br \/>\nLisa. Cum adic\u0103 nu va fi \u0218i\u0219kin? (D\u0103 din cap celor aduna\u021bi.) Salut. <br \/>\nAivazovsky (privind la ceas). Dar va veni. Mai t\u00e2rziu. (Se adreseaz\u0103 celor noi.) A\u021bi adus imaginile?<br \/>\nArhip Ivanovici. Da. Iat\u0103. (Scoate o reproducere, o pune pe mas\u0103.)<br \/>\nAivazovsky (\u00eendrept\u00e2ndu-\u0219i privirea c\u0103tre Lisa). Tu?<br \/>\nArhip Ivanovici. Dar ea este a\u0219a. P\u0103i, aceasta este Lisa! <br \/>\nLisa. Un moment. Arhip Ivanovici a spus c\u0103 nu am nevoie.<br \/>\nAivazovsky. Ah, da, am uitat complet.<br \/>\nSalvador. Nu \u00een\u021beleg ceva, adic\u0103 putem juca f\u0103r\u0103 imagine?<br \/>\nArhip Ivanovici. Nu, doar c\u0103 noi suntem Gatekeepers, iar Lisa pare a fi o oaspete \u00een lumile noastre.<br \/>\nLisa (g\u00e2nditoare). Este Hranitorii V\u0103ii sau G\u0103rzile?<br \/>\nSalvador. Te deranjeaz\u0103 cumva Gaitkipeii? <br \/>\nLisa. Trebuie s\u0103 v\u0103 numesc cumva.<br \/>\nArhip Ivanovici. Lisico, nu fi naiv\u0103. Eu sunt Arhip Ivanovici. (Ar\u0103t\u00e2ndu-l pe Aivazovsky.) Acesta este Aivazovsky. (Privind la Salvador, amintindu-\u0219i ceva.) Ah, \u0219i acesta nu-l cunosc. Mai bine nu te duci \u00een lumea lui. (Z\u00e2mbind.) Altfel, ceasurile se vor topi sau va fi vreo problem\u0103. \u00cen general, doar probleme.<br \/>\nLisa (nemul\u021bumit\u0103). Acum da. Imaginele ar putea fi f\u0103r\u0103 autori.<br \/>\nArhip Ivanovici. Nu exist\u0103 imagine f\u0103r\u0103 autor.<br \/>\nSalvador (c\u0103tre Arhip Ivanovici). Ai ceva \u00eempotriva lumii ceasurilor moi?<br \/>\nLisa (entuziasmat\u0103). O, Doamne, Lumea Ceasurilor Mici?<br \/>\nAivazovsky. Da! Uite. (Ia \u00een m\u00e2n\u0103 una dintre reproduceri, ar\u0103t\u00e2nd-o Lisei.)<br \/>\nLisa (examin\u00e2nd desenul). Ah, e adev\u0103rat. \u00cemi amintesc.<br \/>\nArhip Ivanovici. Toat\u0103 lumea a v\u0103zut, nimic interesant. Ei bine, eu am Lumea Nop\u021bii Lunare!<br \/>\nAivazovski. Iar eu am simplu. A noua lume.<br \/>\nSalvador. A noua lume? Undeva am mai auzit asta.<br \/>\nArhip Ivanovici. \u0218i ce are \u0218i\u0219kin atunci? Lumea Ur\u0219ilor?<\/p>\n<p><i>R\u00e2s. <\/i><\/p>\n<p>ACT 2<\/p>\n<p><i>Au trecut 20 de minute. Acelea\u0219i acolo.<\/i><\/p>\n<p>Aivazovski. Tot, juc\u0103m. Eu sunt primul.<br \/>\nArhip Ivanovici. Mergi, mergi. Prezint\u0103 deja.<br \/>\nAivazovski. A\u0219adar, a\u0219a. (Se adun\u0103 cu g\u00e2ndurile.) Aceste Por\u021bi duceau \u00een colorata A noua lume, unde valurile se sparg de st\u00e2nci \u0219i \u00een cerul apusului zboar\u0103 \u00eenalt \u00een cercuri pesc\u0103ru\u0219ii, pl\u00e2ng\u00e2nd navele scufundate. Marea f\u0103r\u0103 sf\u00e2r\u0219it p\u0103streaz\u0103 la fel de multe mistere \u0219i secrete... <br \/>\nLisa (intervine). \u0218i c\u00e2te nave s-au scufundat deja?<br \/>\nAivazovski. P\u00e2n\u0103 acum doar una. Ultima dat\u0103 c\u00e2nd am jucat. (Se g\u00e2nde\u0219te c\u00e2teva momente.) Deci, a\u0219a e acest mic univers.<br \/>\nSalvador. A\u0219adar, acum eu. Doar s\u0103 povestesc, da?<br \/>\nAivazovski. A\u0219teapt\u0103, voi crea o monstruoas\u0103 subacvatic\u0103. <br \/>\nArhip Ivanovici. Cthulhu?<br \/>\nAivazovski. Da, s\u0103 fie Cthulhu. (Ia o moned\u0103 de cinci copeici.)<br \/>\nLisa. Cthulhu? Cine e acesta?<br \/>\nArhip Ivanovici. Nu conteaz\u0103, oricum va dormi. (C\u0103tre Aivazovski.) Sper c\u0103 va dormi?<br \/>\nSalvador (c\u0103tre Lisa). O fiin\u021b\u0103 chtonian\u0103, care \u00eenghite creiere. Ce, nu l-ai citit pe Lovecraft?<br \/>\nLisa. Nu\u2026 \u0218i nu inten\u021bionez, se pare. <br \/>\nAivazovski. Da, va dormi. (\u00cei prive\u0219te pe cei prezen\u021bi cu un z\u00e2mbet viclean.) O perioad\u0103 de timp.<br \/>\nArhip Ivanovici. P\u0103i, slav\u0103 Domnului. Doar s\u0103 iei moneda de zece copeici, e prea mare pentru o fiin\u021b\u0103 obi\u0219nuit\u0103.<br \/>\nAivazovski (r\u00e2de). Deci Cthulhu va fi o loca\u021bie?<br \/>\nSalvador. Ce face\u021bi voi acolo?<br \/>\nAivazovski (\u00ee\u0219i schimb\u0103 moneda). Ei bine, cinci copeici \u2014 este un erou, iar zece \u2014 este un loc. (Sufl\u0103.) Acum trebuie construite zece mi\u0219c\u0103ri.<br \/>\nLisa. Dar o moned\u0103 de un copeic?<br \/>\nArhip Ivanovici. Pentru una \u2014 un obiect.<br \/>\nLisa. Aha. (C\u0103tre Salvador.) Ce mai e cu Lumea Ceasurilor Moale?<br \/>\nSalvador. Acum, vezi, Aivazovski aduce mon\u0219tri.<br \/>\nAivazovski. Asta e tot.<br \/>\nSalvador. Ei bine, asculta\u021bi...<\/p>\n<p>ACT 3<\/p>\n<p><i>A trecut o or\u0103. Acelea\u0219i \u0219i \u0218i\u0219kin.<\/i><\/p>\n<p>Arhip Ivanovici (c\u0103tre \u0218i\u0219kin). Credeam c\u0103 ast\u0103zi nu vei veni.<br \/>\n\u0218i\u0219kin. Ei, trebuie s\u0103 vizitez vampirii \u0103\u0219tia. S\u0103-i supraveghez.<br \/>\nLisa. \u00centr-un cuv\u00e2nt, vreau un plute!<br \/>\nAivazovski. Este un obiect sau un loc?<br \/>\nArhip Ivanovici (cu ironie). Poate c\u0103 este ra\u021bional? Atunci va fi o fiin\u021b\u0103.<br \/>\nLisa. M\u0103 sperii. Un plute obi\u0219nuit. (G\u00e2ndindu-se.) De\u0219i nu, unul obi\u0219nuit s-ar scufunda aici. Antigravita\u021bional!<br \/>\nSalvador (pune un leu pe imaginea lui Aivazovsky). Tu noteaz\u0103, noteaz\u0103. Pluta.<br \/>\nAivazovsky. Hei, ce face\u021bi aici?<br \/>\nSalvador (pentru Liza). Uite, nu-i place. Mai bine construie\u0219te \u00een lumea mea.<br \/>\n\u0218i\u0219kin (c\u0103tre Aivazovsky). Ce te deranjeaz\u0103 la plut\u0103?<br \/>\nAivazovsky (c\u0103tre \u0218i\u0219kin). Antigravita\u021bional!<br \/>\nLiza. Ce, nu e conform regulilor?<br \/>\nArhhip Ivanovici. Tocmai asta e ideea, c\u0103 aici nu sunt reguli.<br \/>\n\u0218i\u0219kin. Din punct de vedere tehnic, exist\u0103. Pur \u0219i simplu sunt libere. Exist\u0103 condi\u021biile acestea: schi\u021be, monede, timpul de construc\u021bie. Plus \u00eenc\u0103 Regulile S\u0103lbatice.<br \/>\nArhhip Ivanovici (skeptic). Of, las\u0103, c\u0103 de fapt nu sunt reguli.<br \/>\n\u0218i\u0219kin. \u0218i Regulile S\u0103lbatice?<br \/>\nArhhip Ivanovici. Astea nu sunt reguli.<br \/>\nSalvador (nerebd\u0103tor). Ei, ve\u021bi merge? Liza a comandat pluta.<br \/>\nArhhip Ivanovici. Pfiu. Noi nu am f\u0103cut nici m\u0103car ceai.<br \/>\n\u0218i\u0219kin (z\u00e2mbind). Ce ceai, e trei diminea\u021ba! <br \/>\nAivazovsky. De fapt e aproape unsprezece. (Se uit\u0103 la cei aduna\u021bi.) Facem o pauz\u0103 pentru ceai?<br \/>\n\u0218i\u0219kin. Atunci haide\u021bi.<\/p>\n<p><i>Se ridic\u0103. Merg c\u0103tre buc\u0103t\u0103rie.<\/i><\/p>\n<p>Salvador (c\u0103tre \u0218i\u0219kin). Cum se nume\u0219te imaginea ta?<br \/>\n\u0218i\u0219kin. Lume? \u0102\u0103\u0103... P\u0103dure!<br \/>\nArhhip Ivanovici (cu ironie). Nu cumva e Lumea Dimine\u021bii? Sau Lumea Pini? <br \/>\nLiza (continu\u00e2nd). Lumea Ur\u0219ilor?<br \/>\nAivazovsky. \u0219tiu, Lumea Conurilor!<\/p>\n<p><i>R\u00e2s.<\/i><\/p>\n<p>\u0218i\u0219kin (r\u0103sucind ochii). Pfiu, c\u00e2t m-a\u021bi obosit.<br \/>\nArhhip Ivanovici. Dar noi abia am \u00eenceput.<\/p>\n<p>TACT 4<\/p>\n<p><i>Dup\u0103 zece minute. Dup\u0103 ceai. Tot acolo.<\/i><\/p>\n<p>\u0218i\u0219kin (\u00eencheind descrierea). De fapt, cam a\u0219a e o poian\u0103 de basm \u00een p\u0103dure. <br \/>\nSalvador. Cu ur\u0219i!<br \/>\nLiza. \u0218i cu conuri!<br \/>\n\u0218i\u0219kin (cu ironie). Da, cu adev\u0103rat! O nebunie total\u0103.<br \/>\nArhhip Ivanovici (serios). Ce construie\u0219ti?<br \/>\n\u0218i\u0219kin. Aripi. Pentru ur\u0219i.<br \/>\nLiza. De ce ur\u0219ii cu aripi?<br \/>\n\u0218i\u0219kin (obosit). De ce, de ce? Ca s\u0103 fug\u0103 de voi! (Se g\u00e2nde\u0219te.) Cu toate acestea, mai bine facem un erou, un vr\u0103jitor. <br \/>\nArhhip Ivanovici. Din nou vr\u0103jitor? De ce \u00een p\u0103dure?<br \/>\n\u0218i\u0219kin (c\u0103tre Arhhip Ivanovici). Nu din nou, ci din nou. D\u0103-mi o moned\u0103. (Privind c\u0103tre ceilal\u021bi.) Cine urmeaz\u0103?<br \/>\nAivazovsky. Eu. Apoi va fi Salvador, apoi Arhhip Ivanovici.<br \/>\nLiza. Apoi eu.<br \/>\n\u0218i\u0219kin (c\u0103tre Liza). \u00cen ce lume construie\u0219ti?<br \/>\nLiza. La Aivazovsky deocamdat\u0103. Plut\u0103, pirat \u0219i castel-balon.<br \/>\n\u0218i\u0219kin. Super! <br \/>\nLiza. Dar acolo e o mare agitat\u0103 \u0219i piratul vrea s\u0103 plece undeva. <br \/>\nArhhip Ivanovici. Facem un castel, pe malul r\u00e2ului. Sau o nav\u0103 de pira\u021bi. Fregat!<br \/>\nLiza. Nu, la tine e mohor\u00e2t. \u0218i voiam s\u0103 mut exact acest pilot. <br \/>\n\u0218i\u0219kin. Nu am f\u0103cut a\u0219a p\u00e2n\u0103 acum, dar po\u021bi crea o Regula S\u0103lbatic\u0103 singur\u0103.<br \/>\nLiza. Ah, nu am \u00een\u021beles cum s\u0103 le fac.<br \/>\nArhip Ivanovici. Da, el nici nu a \u00een\u021beles, la noi este doar Secera lui Occam \u0219i un oaspete.<br \/>\nSalvador. Deci, detaliaz\u0103 acest moment.<br \/>\n\u0218i\u0219kin (suspin\u0103). Am ad\u0103ugat Secera. <br \/>\nArhip Ivanovici. Da, azi le-am t\u0103iat Cthulhu, apropo. Pentru orice eventualitate.<br \/>\nAivazovsky. Te-a deranjat oare?<br \/>\nSalvador. Ah, a fost asta. \u00cen\u021beleg.<br \/>\nArhip Ivanovici. Da. (c c\u0103tre \u0218i\u0219kin.) Cum sun\u0103 exact regula?<br \/>\n\u0218i\u0219kin (cite\u0219te). Secera lui Occam. Apare \u00een univers la fiecare zece mi\u0219c\u0103ri, nu conteaz\u0103 ale cui, \u0219i trece celui\u2026 (\u00ee\u0219i \u00eentrerupe lectura.) \u00cen esen\u021b\u0103, cine termin\u0103 primul o construc\u021bie, ob\u021bine Secera \u0219i poate distruge ceva de prisos de la oricine.<br \/>\nAivazovsky (c\u0103tre Arhip Ivanovici). Ei bine, apare exact din nou la mi\u0219carea urm\u0103toare \u0219i eu \u00ee\u021bi voi t\u0103ia turnul de magi negri.<br \/>\nArhip Ivanovici (protest\u00e2nd). Dar am nevoie de el, nu e de prisos!<br \/>\nLiza. De fapt, mie mi se va da Secera, castelul meu se va termina.<br \/>\nAivazovsky (winking at Salvador). Oh, nu e neap\u0103rat.<br \/>\nLiza. Ei bine, nu trebuie s\u0103 faci nepl\u0103ceri. Eu am fost \u00eempotriv\u0103!<br \/>\nArhip Ivanovici (c\u0103tre \u0218i\u0219kin). Ah, da, Aivazovsky a ad\u0103ugat \u0219i Regula S\u0103lbatic\u0103. Po\u021bi strica lucrurile c\u00e2nd ai construit ceva semnificativ.<br \/>\nAivazovsky. Da, atunci \u00eencetine\u0219ti orice construc\u021bie cu o mi\u0219care. \u00cen esen\u021b\u0103, faci r\u0103u \u00een mod minor.<br \/>\nLiza. \u0218i oaspetele \u2014 ce este asta?<br \/>\nArhip Ivanovici. Asta e\u0219ti tu. Am ad\u0103ugat ca un juc\u0103tor s\u0103 poat\u0103 construi unde vrea, f\u0103r\u0103 a avea Por\u021bile proprii. <br \/>\nLiza. Ce frumos! Voiam s\u0103 iau imaginea mea.<br \/>\nArhip Ivanovici. Ah. \u0218ti\u021bi ce dorea? Un portret! (c\u0103tre Liza.) Cum \u00ee\u021bi imaginezi c\u0103 po\u021bi povesti despre lume printr-un portret?<br \/>\nLiza. \u00cel prezint normal, iei \u0219i descrii. (Obosit\u0103.) Bun. S-a terminat.<br \/>\n\u0218i\u0219kin. Hai s\u0103 ad\u0103ug\u0103m regula c\u0103 putem construi portaluri \u00eentre Por\u021bi. Dac\u0103 am\u00e2ndoi P\u0103str\u0103torii sunt de acord.<br \/>\nArhip Ivanovici. Stop, tu nu po\u021bi ad\u0103uga \u00eenc\u0103. Ai deja Secera.<br \/>\n\u0218i\u0219kin. Eu vorbesc cu Liza. \u0218i, apropo, pot anula ceea ce am ad\u0103ugat. <br \/>\nArhip Ivanovici. Prin vot?<br \/>\n\u0218i\u0219kin. Prin vot, doar noi reguli noi, iar cele vechi pur \u0219i simplu din dorin\u021b\u0103 personal\u0103.<br \/>\nLiza (privind greu c\u0103tre Aivazovsky). Ar fi fost mai bine s\u0103 anulezi nepl\u0103cerile.<br \/>\nSalvador. Deci, eu \u0219i Liza ad\u0103ug\u0103m fiecare c\u00e2te o regul\u0103 \u0219i gata? <br \/>\nArhip Ivanovici. Nu, atunci fiecare va avea c\u00e2te unul \u0219i va fi posibil s\u0103 ad\u0103ug\u0103m altele noi.<br \/>\nAivazovski. Pe scurt, ne \u00eentoarcem \u00een Lumea a Noua. (Lizei.) \u00centre timp, c\u00e2nd pirata ta a zburat pe \u201eFenol\u201d, vremea s-a schimbat. Pe orizont apar nori de furtun\u0103, se apropie o furtun\u0103. (Cu pomp\u0103.) Regele elfilor se \u00eencrunt\u0103 \u0219i d\u0103 ordinul de submersie ridic\u00e2nd m\u00e2na. Dup\u0103 un minut, submarinul elfilor se \u00eenchide cu scuturi str\u0103lucitoare de energie \u0219i se ascunde sub ap\u0103.<br \/>\nLiza. Iat\u0103, acum se apropie \u0219i o furtun\u0103.<br \/>\n\u0218i\u0219kin. Nu-\u021bi face griji, te vei ad\u0103posti \u00een castelul din aer.<br \/>\nAivazovski (cu seriozitate). A\u0219adar, a\u0219a. Insula va fi peste trei mut\u0103ri, pe\u0219tera subacvatic\u0103 \u00een \u0219apte. Voi \u00eencepe s\u0103 completez echipa. O s\u0103 comand o elfi\u021b\u0103 \u00een ro\u0219u.<br \/>\nSalvador. O blond\u0103?<br \/>\nAivazovski. Desigur! <br \/>\nSalvador. \u00centre timp, la Ceasurile Moale s-a terminat de construit un dinozaur mecanic \u0219i\u2026 (privind semnificativ spre Aivazovski.) Eu primesc S\u0103geata!<br \/>\nArhip Ivanovici (cu repro\u0219). Tu prime\u0219ti raze de ur\u0103. <br \/>\nAivazovski. Nu, S\u0103geata apare \u00een mi\u0219carea Lizei.<br \/>\nSalvador. Ah, bine. (Lizei.) Atunci anul\u00e2nd simplu castelul t\u0103u\u2026<br \/>\nLiza (cu indignare). R\u0103d\u0103cin\u0103!<\/p>\n<p>TACT 5<\/p>\n<p><i>\u00centr-o zi. O discu\u021bie telefonic\u0103. <br \/>\n\u0218i\u0219kin \u0219i Arhip Ivanovici (discut\u0103 ultimele evenimente).<\/i><\/p>\n<p>Arhip Ivanovici. \u0218tii, eu a\u0219 schimba totul. A\u0219 scrie reguli normale, astfel \u00eenc\u00e2t s\u0103 nu trebuiasc\u0103 s\u0103 inventezi de fiecare dat\u0103. (Pauz\u0103.) Ei, uite, tu ai S\u0103geata lui Ockham \u2014 s\u0103 faci c\u00e2te ceva despre fiecare filozof. <br \/>\n\u0218i\u0219kin. Deci, din nou, totul a fost \u00een zadar?<br \/>\nArhip Ivanovici. Nu, nu c\u0103 a fost \u00een zadar. Ideea \u00eens\u0103\u0219i e bun\u0103, doar c\u0103 trebuie s\u0103 prezin\u021bi jocul corect. <br \/>\n\u0218i\u0219kin. M-am g\u00e2ndit s\u0103 fac dup\u0103 standard. Dar. (Pauz\u0103.) Dar atunci nu ar fi fost \u0218i\u0219kin. \u00cen\u021belegi? \u0218i sensul este c\u0103 fiecare \u00ee\u0219i imagineaz\u0103 mecanismul.<br \/>\nArhip Ivanovici. Da, da. Conceptul jocului care nu exist\u0103 sub form\u0103 de cod de reguli\u2026 E un pic complicat, greu. (Pauz\u0103.) Ei, dar \u00een principiu e \u00een regul\u0103. Liza \u0219tie ce a propus\u2026<\/p>\n<p>Sf\u00e2r\u0219it?\n<\/p><\/blockquote>\n<h3>Recenzii<\/h3>\n<p>\nPe l\u00e2ng\u0103 predarea propriilor jocuri, tuturor concuren\u021bilor li s-a cerut s\u0103 scrie recenzii scurte pentru 4 jocuri de la al\u021bi participan\u021bi \u0219i s\u0103 aleag\u0103 dintre ele unul considerat cel mai demn. Astfel, \u0219i Gatekeepers-ul meu a primit c\u00e2teva recenzii de la al\u021bi autori, iat\u0103-le:<\/p>\n<blockquote><p><b>Recenzie nr. 1<\/b><\/p>\n<p>O poveste foarte interesant\u0103 cu personaje fascinante, dar complet neclar cum \u0219i \u00een ce mod \u00eencearc\u0103 s\u0103 joace. Ingredientele sunt men\u021bionate, de\u0219i acela\u0219i Serp este tras de p\u0103r spre lama lui Occam. \u00cen general, un eseu interesant, dar asta nu este un joc. Mi-ar face pl\u0103cere s\u0103 citesc mai mult de la acest autor, dar nu pot s\u0103-mi dau votul pentru aceast\u0103 lucrare.<\/p><\/blockquote>\n<blockquote><p><b>Recenzia nr. 2<\/b><\/p>\n<p>Recenzia piesei Gatekeepers<\/p>\n<p>Voi spune din start c\u0103 modul \u00een care este prezentat materialul \u00een aceast\u0103 lucrare este pur \u0219i simplu minunat. Totu\u0219i, nu este surprinz\u0103tor, av\u00e2nd \u00een vedere c\u0103 autorul s\u0103u este de asemenea creatorul unui sistem uluitor \u0219i, \u00een primul r\u00e2nd, al unei colec\u021bii incredibile de set\u0103ri \u2013 twisted terra. Nu este vorba doar de neobi\u0219nuitul prezent\u0103rii materialului, ci ideea de a familiariza cititorul cu materialul factual necesar nu este nou\u0103; \u00eens\u0103 stilul lucr\u0103rii te face s\u0103-\u021bi aduci aminte de science fiction-ul vremurilor \u00een care acesta era \u00eenc\u0103 cald \u0219i familiar.<\/p>\n<p>Din p\u0103cate, forma de prezentare s-a dovedit a fi \u0219i motivul punctului slab al acestei lucr\u0103ri. De\u0219i personajele din lucrare explic\u0103 \u00eencep\u0103torului regulile jocului pentru care to\u021bi s-au adunat, phrasele principale, se pare, fie sunt spuse \u00een off, fie sunt pur \u0219i simplu implicate.<\/p>\n<p>Chiar dac\u0103 jocul descris seam\u0103n\u0103 mai degrab\u0103 cu o strategie de mas\u0103, dec\u00e2t cu un rol clasic, \u00een text nu sunt prezentate detalii destul de importante pentru aceast\u0103 categorie. Astfel, se men\u021bioneaz\u0103 pe scurt scopul jocului \u2013 a povesti despre lume. Av\u00e2nd \u00een vedere ceea ce se \u00eent\u00e2mpl\u0103 \u00een pies\u0103, se poate presupune c\u0103 povestea ar trebui s\u0103 implice crearea \u0219i construirea de noi elemente \u00een lume. Dar nu se indic\u0103 nici c\u00e2nd jocul este considerat complet, nici cum se determin\u0103 c\u00e2\u0219tig\u0103torul, nici m\u0103car ce s\u0103 faci cu entit\u0103\u021bile create. Crearea \u0219i construc\u021bia necesit\u0103 monede, care sunt \u0219i contorii de resurse, \u0219i m\u0103sura timpului necesar pentru crea\u021bie. O decizie at\u00e2t de logic\u0103 \u0219i frumoas\u0103 \u00eenc\u00e2t, citind despre ea, te minunezi de ce nu fac to\u021bi a\u0219a. Din p\u0103cate, aceast\u0103 mecanic\u0103 este \u00eenc\u0103 imperfect\u0103 \u2013 nu este clar de unde, pentru ce \u0219i \u00een ce cantitate primesc juc\u0103torii monede, dac\u0103 pot fi schimbate \u0219i, dimpotriv\u0103, cumulate.<\/p>\n<p>Dac\u0103 se decide c\u0103 jocul este \u00eentr-adev\u0103r unul de rol \u0219i c\u0103 nu trebuie s\u0103 c\u00e2\u0219tigi, imaginea r\u0103m\u00e2ne totu\u0219i destul de stranie. \u00cen text, unul dintre juc\u0103tori propune introducerea unei reguli suplimentare, care aduce portaluri ce conecteaz\u0103 lumi disparate. Poate c\u0103 chiar ar fi un lucru util, deoarece se creeaz\u0103 impresia c\u0103 \u00een momentul descris \u00een pies\u0103, jocul const\u0103 din mai multe monologuri, \u00een care fiecare poveste\u0219te despre crea\u021bia sa, provoc\u00e2nd, din c\u00e2nd \u00een c\u00e2nd, mici nepl\u0103ceri celorlal\u021bi. Apropo de regulile suplimentare. Centrul regulilor presupune introducerea, pe parcursul jocului, a unor reguli suplimentare pentru acest joc. Din nou, o solu\u021bie excelent\u0103 \u0219i o abordare foarte istea\u021b\u0103 pentru tema concursului \u2013 cartea regulilor chiar nu exist\u0103, deoarece jocul este creat din nou de fiecare dat\u0103. Dar \u00een acest caz, se dovede\u0219te c\u0103 cea mai mare parte a procesului de joc prezentat nou\u0103 este o situa\u021bie privat\u0103, caracteristic\u0103 unei singure sesiuni, care nu are leg\u0103tur\u0103 cu jocul \u00een sine.<\/p>\n<p>Din tot ce am spus mai sus, a\u0219 trasa urm\u0103toarea concluzie: \u00een Gatekeepers nu se poate juca \u00een forma \u00een care este prezentat\u0103. De fapt, \u00een pies\u0103 nu este descris un joc, ci un set de mecanici. Apropo, juc\u0103torii descri\u0219i \u00een sine \u00een\u021beleg \u0219i ei asta, acest lucru se poate \u00een\u021belege din discursul de ra\u021biune al lui Arhip Ivanovici. Totu\u0219i, \u00een acela\u0219i loc sunt enumerate mecanicile utilizate:<\/p>\n<p>\u201e\u0218i\u0219kin. Ei bine, tehnic, ele exist\u0103. Pur \u0219i simplu sub o form\u0103 liber\u0103. Exist\u0103 condi\u021biile \u00een sine: desenuri, monede, timp de construc\u021bie. \u00cen plus, Regulile Iarba.\u201d<\/p>\n<p>Apropo, din constantelile men\u021bionate, singura confuzie pentru mine a fost picturile. Mi s-a p\u0103rut destul de ciudat\u0103 ideea de a crea o lume bazat\u0103 pe o imagine deja creat\u0103 de cineva. F\u0103r\u0103 \u00eendoial\u0103, desenurile pot ajuta foarte mult, s\u0103 declan\u0219eze imagina\u021bia, s\u0103 ofere asocia\u021bii, s\u0103 construiasc\u0103, \u00een sf\u00e2r\u0219it, un cadru unitar de imagini. Dar de ce s\u0103 te limitezi la o singur\u0103 lucrare, \u0219i \u00eenc\u0103 s\u0103 o aduci cu anticipa\u021bie la joc. Poate c\u0103 acest detaliu ar avea sens s\u0103 devin\u0103 o component\u0103 aleatoare a Gatekeeperilor.<\/p>\n<p>\u0218i, \u00een cele din urm\u0103, pe partea formal\u0103 a problemei. A\u0219a cum am spus, autorul a gestionat tema principal\u0103 cu adev\u0103rat str\u0103lucit. \u0218i eu vreau s\u0103 pot face asta. Dar ingredientele nu au evoluat foarte mult. Am reu\u0219it s\u0103 observ doar Serpul sub form\u0103 de una dintre regulile op\u021bionale \u0219i Str\u0103lucirea \u00een atmosfera uneia dintre lumi. \u00cen schimb, a\u0219a cum s-a men\u021bionat deja, textul piesei este scris \u00eentr-un limbaj minunat, con\u021bine un num\u0103r considerabil de aluzii \u0219i ou\u0103 de Pa\u0219te \u0219i se cite\u0219te cu pl\u0103cere. Descrierea lui Cthulhu ca loca\u021bie este absolut superb\u0103. Sper din toat\u0103 inima c\u0103 voi vedea vreodat\u0103 noi gatekeeperi al\u0103turi de Murshambola \u0219i Twisted Terra.<\/p><\/blockquote>\n<p><\/p>\n<blockquote><p><b>Recenzia nr. 3<\/b><\/p>\n<p>Odat\u0103 s-au adunat \u0218i\u0219kin, Dali, Aivazovsky, Mona Lisa \u0219i Kuinji, \u0219i au \u00eenceput o discu\u021bie. Discu\u021bia s-a \u00eentins pe c\u00e2teva pagini, totul a fost condimentat cu \u00eencerc\u0103ri ne\u00eendem\u00e2natice de a glumi \u0219i mi\u0219c\u0103ri ciudate. \u201eImaginile artistice, ca \u0219i cum ar fi vii, se ridicau \u00een fa\u021ba ochilor, desf\u0103\u0219ur\u00e2ndu-se, asemenea cerului deasupra Berlinului sau r\u0103m\u0103\u0219i\u021belor catedralelor din Dresda dup\u0103 bombardament\u201d. Mi-ar pl\u0103cea s\u0103 scriu o astfel de fraz\u0103 despre acest joc, dar nu pot. S-au adunat arti\u0219ti, au vorbit despre ceva, despre Cthulhu, despre Serp (care, de altfel, nu se \u0219tie de unde provine) \u0219i a\u0219a mai departe. V\u0103rsarea de idei \u00eemi aduce aminte de filmul \u201eElefantul verde\u201d, m-ar fi tentat s\u0103 intru \u00een aceast\u0103 \u00eent\u00e2lnire \u0219i s\u0103 strig: \u201eDespre ce vorbe\u0219ti? Ce Cthulhu, ce tablouri?! A\u021bi \u00eennebunit?!\u201d. Sincer, noi nu am \u00een\u021beles nimic din joc. Totul pare s\u0103 fie un film de art\u0103 experimental\u0103: prea multe cuvinte preten\u021bioase inutile, care sunt percepute bine separat, dar nu se leag\u0103 \u00eentr-o propozi\u021bie unit\u0103. Verdict: un zero absolut, nici m\u0103car nu am \u00een\u021beles cum s\u0103 juc\u0103m. Cuvintele cheie nu au fost folosite cum trebuie, dar tema a fost pe deplin dezv\u0103luit\u0103: nu exist\u0103 carte. De fapt, nu exist\u0103 nimic.<\/p><\/blockquote>\n<blockquote><p><b>Recenzia nr. 4<\/b><\/p>\n<p>Marcajele de v\u00e2rst\u0103 sunt esen\u021biale<\/p>\n<p>Cel mai tare lucru din aceast\u0103 lucrare este prezentarea. Formularul regulilor ca descriere a unei sesiuni de joc mi se pare o mi\u0219care extrem de cool. Modulul ca mod de a structura jocul este cu adev\u0103rat grozav. Poate ilustra viziunea autorului cu privire la aplicabilitatea \u0219i interpretarea regulilor, transmit\u00e2nd modul de joc. \u00cen recrearea dialogurilor \u0219i \u00eentreb\u0103rilor se va reg\u0103si ceea ce plute\u0219te \u00een aer \u00een compania voastr\u0103 atunci c\u00e2nd dezvolta\u021bi acest lucru.<\/p>\n<p>Aici se termin\u0103 ve\u0219tile bune. Propunerea de construc\u021bie nu reprezint\u0103 o joac\u0103 pentru un adult. Aceasta poate fi savurat\u0103 cu pl\u0103cere la v\u00e2rsta de 4-5 ani. Un adult poate juca acest joc cu un copil. \u00cen copil\u0103rie, imagina\u021bia unor lucruri inexistente reprezint\u0103 o adev\u0103rat\u0103 provocare. Coliziunea mai multor fantezii creeaz\u0103 o aventur\u0103 uimitoare. Dar pentru un adult, aceasta nu este interessant\u0103. Poate c\u0103 noi suntem dezvoltatori de jocuri stricati, dar elaborarea regulilor \u00eentr-un cadru dat nu ni se pare o distrac\u021bie, iar inventarea entit\u0103\u021bilor f\u0103r\u0103 scop \u0219i destina\u021bie \u2014 o activitate interesant\u0103. Din cauza lipsei de copii de v\u00e2rsta potrivit\u0103, testul de joc nu a putut fi realizat, dar \u00eemi amintesc bine cum am inventat un joc foarte asem\u0103n\u0103tor undeva \u00een ultima grup\u0103 de gr\u0103dini\u021b\u0103 sau poate \u00een clasa \u00eent\u00e2i. Aceasta poate fi distractiv.<\/p>\n<p>Adev\u0103rul este c\u0103 \u00eentotdeauna \u00eencercam s\u0103 m\u0103 g\u00e2ndesc dinainte cine va c\u00e2\u0219tiga. Criteriul victoriei, din p\u0103cate, este la fel de esen\u021bial pentru joc ca \u0219i regulile. Pentru cei mici, apare o competi\u021bie \u00een for\u021ba imagina\u021biei, iar c\u00e2\u0219tig\u0103torul este evident cel ale c\u0103rui fantezie va fi mai flexibil\u0103 \u00een a genera reguli utile \u0219i mai bogat\u0103 pentru a reac\u021biona cu entit\u0103\u021bi noi la condi\u021bii noi. Pierde cel care nu poate inventa nimic nou \u00een r\u00e2ndul s\u0103u \u0219i \u00eencepe s\u0103 se repete. Din p\u0103cate, trei mae\u0219tri adul\u021bi se pot concura \u00een asta p\u00e2n\u0103 devin verdi \u00een fa\u021ba monedelor, f\u0103r\u0103 ca cineva s\u0103 piard\u0103. \u0218i nu exist\u0103 alt criteriu.<\/p><\/blockquote>\n<p><\/p>\n<h3>Atotputernici, sau trebuie s\u0103 fii zeu<\/h3>\n<p>\nTimpul a trecut, iar conceptul jocului despre fiin\u021bele divine s-a g\u0103tit lent \u00een minte, p\u00e2n\u0103 c\u00e2nd, \u00eentr-o zi, experien\u021ba jocului \u00een \u201eSmallworld\u201d a fost ad\u0103ugat\u0103 la panoplia simulatoarelor divine care m-au influen\u021bat (Populous, Black &amp; White). Atunci, puzzle-ul s-a completat definitiv: jocul meu cu zeii se va construi \u00een jurul unei mecanici dezvoltate de Gatekeepers, de unde voi lua economia resursei sacre (manipularea monedelor de credin\u021b\u0103). Astfel, eroii acelei piese joac\u0103 un prototip al viitorilor \u201eAtotputernici\u201d, schimb\u00e2nd impresii asem\u0103n\u0103toare cu cele rezultate \u00een final. <\/p>\n<p>A rezultat a fost ceva de genul \u201eMonopol rol\u201d, unde juc\u0103torii joac\u0103 rolul divinit\u0103\u021bilor care controleaz\u0103 anumite teritorii pe hart\u0103 \u0219i \u00een fiecare tur arunc\u0103 zarurile, mut\u00e2nd un token pe parcursul destinului. \u00cen diferite sectoare se \u00eent\u00e2mpl\u0103 diverse efecte. Din sectoare se pot aduna monede de credin\u021b\u0103 sau pl\u0103ti cu aceste monede pentru a crea ceva, \u00eentorc\u00e2ndu-le pe parcurs. Totu\u0219i, jocul este concentrat \u00een principal pe creativitate, de\u0219i am ad\u0103ugat \u0219i unele scopuri finale. De asemenea, una dintre divinit\u0103\u021bi poate ajunge s\u0103 evolueze \u00een \u0219tiin\u021b\u0103, dac\u0103 se \u00eendeplinesc condi\u021biile - atunci gameplay-ul pentru ea se va schimba.<\/p>\n<p>Dup\u0103 cum am observat \u00een jocurile de testare, cel mai important este s\u0103 nu te gr\u0103be\u0219ti cu turul t\u0103u \u0219i s\u0103 prive\u0219ti toate acestea ca pe un joc de rol de mas\u0103, nu doar ca pe un joc de tablou obi\u0219nuit. Asta \u00eenseamn\u0103 c\u0103 trebuie s\u0103 te adaptezi la lumea imaginar\u0103 \u0219i la situa\u021biile ce au loc \u00een ea, s\u0103 inventezi \u0219i s\u0103 descrii evenimentele \u00een desf\u0103\u0219urare, nu doar s\u0103 arunci zarurile \u0219i s\u0103 aduni monede.<\/p>\n<p>Cartea regulilor poate fi v\u0103zut\u0103 aici:<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/twistedterra.github.io\/Almighty.pdf\">OMNIPOTENT<\/a><\/noindex><\/p>\n<p><img decoding=\"async\" alt=\"De la cinci bani la jocul zeilor\" src=\"\/wp-content\/uploads\/76453ab4d2a5d5279c6878cb482fd9e7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nCu toate acestea, regulile sunt reguli, iar, dup\u0103 cum se spune, mai bine s\u0103 vezi o dat\u0103. A\u0219a c\u0103 mai jos voi descrie cum a decurs unul dintre testele de joc, pe care l-am desf\u0103\u0219urat \u00eentr-unul dintre cluburile din ora\u0219ul meu.<\/p>\n<h3>Raport despre jocul de rol privind crearea comun\u0103 a unei noi lumi<\/h3>\n<p><\/p>\n<blockquote><p>A\u0219adar, tinerile divinit\u0103\u021bi \u00ee\u0219i c\u00e2\u0219tig\u0103 puterile pe \u00eentinderea unui continent primordial. Ele acumuleaz\u0103 credin\u021b\u0103 \u0219i \u00ee\u0219i conduc popoarele spre viitor. \u00cenarmate cu un zar cu \u0219ase fe\u021be \u0219i monede de credin\u021b\u0103.<\/p><\/blockquote>\n<p> \u00cen jocul nostru de testare au fost cinci participan\u021bi (este un joc f\u0103r\u0103 conduc\u0103tor, a\u0219a c\u0103 am jucat \u0219i eu) \u0219i au fost prezentate urm\u0103toarele divinit\u0103\u021bi \u0219i rase:<\/p>\n<p><b>Hiddenwaiz<\/b>, protectorul v\u00e2rfurilor \u00eenalte Rin, zeul dragonilor multicolori<\/p>\n<p><b>Mordekaizer<\/b>, protectorul mla\u0219tinilor \u00eentunecate Lanfa - zeul care st\u0103p\u00e2ne\u0219te hoardele de nemor\u021bi<\/p>\n<p><b>Prontos<\/b> (cunoscut \u0219i ca C\u0103l\u0103re\u021bul Alb), protectorul deserturilor Kawarros - zeul care ocrote\u0219te golema din lut alb<\/p>\n<p><b>Mirtain<\/b>, protectorul misteriosului Capona - zeul care supravegheaz\u0103 oamenii-lup<\/p>\n<p>Am jucat ca <b>Reformax<\/b>, protej\u00e2nd acoperitul p\u0103durilor Ventron, pe teritoriul c\u0103ruia tr\u0103ia rasa transporturilor \u2014 fiin\u021be din piatr\u0103 \u0219i energie ro\u0219ie, care nu pot merge, dar \u0219tiu s\u0103 se teleporteze pe distan\u021be scurte. Deasupra p\u0103durii se \u00een\u0103l\u021ba re\u0219edin\u021ba divinit\u0103\u021bii mele \u2014 un mare portal, \u00een care circula energia ro\u0219ie. Dintre celelalte re\u0219edin\u021be, mi-a r\u0103mas \u00een minte o turn lung, plin de c\u0103r\u021bi, suspendat \u00een mijlocul de\u0219ertului zeului Prontos, precum \u0219i o cetate din piatr\u0103 \u0219i oase uria\u0219e la Mordekaiser.<\/p>\n<p>Sistemul de joc prevede patru tipuri de divinit\u0103\u021bi: Emitent, Acumulator, Transformator \u0219i \u00cenghi\u021bitor. Fiecare dintre tipuri are propriile caracteristici de comportament \u0219i nuan\u021be ale mecani\u0219mului de joc. Preg\u0103tindu-m\u0103 pentru joc, am printat noti\u021be pentru fiecare tip de divinitate, pentru ca informa\u021bia s\u0103 fie la \u00eendem\u00e2na tuturor.<\/p>\n<p><img decoding=\"async\" alt=\"De la cinci bani la jocul zeilor\" src=\"\/wp-content\/uploads\/d94ff2b2e000d2f65157105df94a47b7.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nTipurile de divinit\u0103\u021bi s-au \u00eemp\u0103r\u021bit astfel: Mordekaiser a ales calea divinit\u0103\u021bii nocturne \u2014 \u00cenghi\u021bitor, Hiddenwise a preferat s\u0103 fie Transformatorul-lumin\u0103tor, Prontos s-a \u00eendreptat spre Acumulatori, iar Mirtain a devenit divinitate diurn\u0103 \u2014 Emitent. Pentru Reformaxul meu am ales tipul aleator, \u0219i acesta s-a dovedit a fi \u00eenc\u0103 un Acumulator \u2014 o divinitate care se concentreaz\u0103 pe valori materiale.<\/p>\n<p>\u00cen general, a rezultat un joc destul de vesel, plin de evenimente nea\u0219teptate. Am v\u0103zut cum unul dintre golemii a fost \u00eenghi\u021bit de un vierme de nisip \u0219i a reu\u0219it s\u0103 ias\u0103 viu din monstru. Am observat cum scheletele \u00eei cereau st\u0103p\u00e2nului lor s\u0103 le fac\u0103 \u0219i mai moarte. Am v\u0103zut lupta a dou\u0103 dragoni, precum \u0219i rug\u0103ciunea unei dragoni\u021be c\u0103tre zeul v\u00e2rcolacilor, cer\u00e2ndu-i s\u0103-i ofere posibilitatea de a na\u0219te. Golemii au descoperit \u00een de\u0219ert un uria\u0219 cyborg. Unul dintre v\u00e2rcolaci a r\u0103mas suspendat \u00eentre forme \u00een timpul transform\u0103rii. Transporturile au construit un pod simbolic din lemn \u00een de\u0219ert, ca semn de prietenie culocuitorii s\u0103i. Un golem, rug\u00e2ndu-se zeului v\u00e2rcolacilor, a reu\u0219it s\u0103 se transforme \u00eentr-un om. Doi transporturi s-au blocat accidental \u00eentr-un singur punct al spa\u021biului \u0219i au fost unite \u00eentr-o nou\u0103 fiin\u021b\u0103. O escadril\u0103 de dragoni v\u00e2na pe\u0219ti monstruo\u0219i \u00een oceanul mondial.<\/p>\n<p>\u00cen timpul jocului Hiddenwise, conform caracterului stabilit al zeului Transformator, oferea sfaturi grozave din carnetul s\u0103u, r\u0103spunz\u00e2nd solicit\u0103rilor credincio\u0219ilor (f\u0103r\u0103 a crea minuni \u00een mod direct, a\u0219a cum era \u0219i rolul zeului Transformator, care obi\u0219nuia s\u0103 ajute mai mult prin cuv\u00e2nt dec\u00e2t prin fapt\u0103) \u2014 a fost foarte tare \u0219i distractiv (chiar dac\u0103 persoana vedea acest joc pentru prima dat\u0103, a improvizat excelent, inspir\u00e2ndu-se din noti\u021bele sale externe). Totu\u0219i, de c\u00e2teva ori a cobor\u00e2t la interven\u021bia divin\u0103, de exemplu, ar\u0103t\u00e2nd drumul \u00eenapoi unui dragon pierdut \u00een oceanul mondial. Mordecai a creat un draco-lich-opossum, care ulterior s-a rugat s\u0103 fie transformat \u00een simplu draco-lich. \u00cen plus, zeul nop\u021bii a lansat citadela moart\u0103 \u00een zbor \u0219i a testat armele acesteia \u2014 trag\u00e2nd cu racheta \u00een de\u0219ert \u0219i t\u0103ind paji\u0219tile cu un rai de energie distrug\u0103toare. Prontos a creat un obiect unic-substancial, care a devenit ulterior un artefact indestructibil. De asemenea, a inventat un ochi care poate fi integrat \u00een obiecte, d\u00e2nd via\u021b\u0103 acestora. Mai avea o masc\u0103 care \u00eei permitea s\u0103 se \u00eensereze \u00een cel care o purta. Mirtain crea \u0219i el, pe t\u0103cute, obiecte, dintre care unul era un Cub care genera efecte aleatorii.<\/p>\n<p>\u00cen timpul jocului au ap\u0103rut expresii consacrate, precum \u201eRug\u0103ciune \u00een curs\u201d \u0219i \u201eRug\u0103-mi\u201d, \u00eenso\u021bind momentele \u00een care juc\u0103torii se opreau pe sectoarele galbene ale c\u0103ii destinului. Acest eveniment \u00eensemna c\u0103 trebuia s\u0103 alegi un alt juc\u0103tor care s\u0103 descrie apelul unei fiin\u021be c\u0103tre divinitate \u0219i apoi s\u0103 redacteze r\u0103spunsul s\u0103u la aceast\u0103 rug\u0103ciune.<\/p>\n<p>\u00cen ceea ce prive\u0219te divinitatea mea, povestea s-a desf\u0103\u0219urat cam astfel: la \u00eenceput, au ap\u0103rut c\u00e2teva nepl\u0103ceri minore \u2014 de exemplu, \u00een zona controlat\u0103 a ap\u0103rut o anomalie \u00een care transporturile nu puteau s\u0103 se teleporteze. Apoi a ap\u0103rut primul obiect unic, numit Fructul-Transport \u2014 era un m\u0103r pe unul dintre copaci, care s-a transformat brusc din unul obi\u0219nuit \u00eentr-unul de sticl\u0103, umplut cu energie ro\u0219ie de portal. Obiectul permitea proprietarului s\u0103 se teleporteze. Mai t\u00e2rziu, acest obiect a devenit blestemat (\u00een el a ap\u0103rut un vierme de sticl\u0103) \u0219i a fost luat de zeul dragonilor. Urm\u0103torul obiect a devenit o arm\u0103 \u2014 Crucea Psihic\u0103. Era un obiect \u00een form\u0103 de X, care tr\u0103gea energie psihic\u0103. Destul de repede, acest obiect a ob\u021binut statutul de artefact \u0219i a devenit indestructibil.<\/p>\n<p><img decoding=\"async\" alt=\"De la cinci bani la jocul zeilor\" src=\"\/wp-content\/uploads\/e87e614d23fc218caa3de8f72d9943b2.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Vederea c\u00e2mpului de joc la finalul meciului (butonii marcheaz\u0103 Ale\u0219ii)<\/i><\/p>\n<p>Apoi, cu ajutorul Riformax-ului meu au fost create: <b>Sfera Invidentei<\/b> (care ofer\u0103 proprietarului invisibilitate \u0219i a fost g\u0103sit\u0103 \u00een zona t\u0103iat\u0103 de razele cet\u0103\u021bii mor\u021bilor), <b>Bastonul Cosmic<\/b> (capturat de una dintre transporturi \u00eentr-o alt\u0103 dimensiune \u0219i mai t\u00e2rziu a eliminat atacul insectelor din pe\u0219terile subterane), <b>Cup\u0103 de Cea\u021b\u0103<\/b> (care ofer\u0103 celui care bea din ea cuno\u0219tin\u021be \u0219i a fost g\u0103sit\u0103 \u00een pe\u0219terile subterane cur\u0103\u021bate de insecte), <b>Inelul Zborului<\/b> (mai t\u00e2rziu disp\u0103rut \u00eempreun\u0103 cu una dintre transporturi \u00een marea f\u0103r\u0103 margini) \u0219i <b>Pungu\u021ba cu Secrete<\/b> (din care putea fi scos ceva interesant).<\/p>\n<p>Men\u021bionez c\u00e2teva rug\u0103ciuni care au avut loc \u00een urma schimb\u0103rii divinit\u0103\u021bii mele. Odat\u0103, transporturile au dorit s\u0103 vad\u0103 unele schimb\u0103ri, \u00een cuvinte pu\u021bine, reforme. Atunci Riformax a decis s\u0103 r\u0103spund\u0103 \u0219i cu puterea divin\u0103 a ridicat anumite p\u0103r\u021bi ale Ventronului \u00een aer, form\u00e2nd o gr\u0103mad\u0103 de insule acoperite de p\u0103dure, \u00eentre care doar transporturile (sau fiin\u021bele zbur\u0103toare) puteau c\u0103l\u0103tori. Un alt moment este legat de un transport care dorea ca zeul dragonilor s\u0103-l \u00eenve\u021be cum s\u0103 fie dragon \u2014 solicitantul a ob\u021binut capacitatea de a respira o nori\u021b\u0103 de energie ro\u0219ie.<\/p>\n<p>Dup\u0103 acumularea a cinci obiecte, zeul-Accumulator \u00eenviaz\u0103 Ale\u0219ii (ceilal\u021bi zei trebuie s\u0103 creasc\u0103 trei eroi pentru aceasta) \u2014 Aleasa mea a fost o anume Remix, un transport complet format din energie ro\u0219ie \u0219i p\u0103strat\u0103 p\u00e2n\u0103 acum \u00eentr-un morm\u00e2nt de piatr\u0103. Odat\u0103 ap\u0103rut\u0103, Aleasa a \u00eenceput s\u0103 adune credin\u021ba din regiunile de pe continent care nu erau \u00eenc\u0103 deschise.<\/p>\n<p>Dup\u0103 cinci ore de joc, am ajuns \u00een cele din urm\u0103 la trei Ale\u0219i: la eroina format\u0103 din energie ro\u0219ie s-a al\u0103turat un golem creat de Prontos din diferite p\u0103r\u021bi \u0219i artefacte, precum \u0219i dragonul Hiddenwise, care a dob\u00e2ndit o \u00een\u021belepciune nemai\u00eent\u00e2lnit\u0103.<\/p>\n<p><img decoding=\"async\" alt=\"De la cinci bani la jocul zeilor\" src=\"\/wp-content\/uploads\/595a5663b93ef086d3487410d22efa7c.png\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Iat\u0103 \u0219i participan\u021bii la joc<\/i><\/p>\n<p>Probabil c\u0103 aici voi \u00eencheia aceast\u0103 poveste. V\u0103 mul\u021bumesc pentru aten\u021bie \u0219i sper c\u0103 articolul v-a fost de folos.<br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/455403\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435. \u0412 \u044d\u0442\u043e\u0442 \u0440\u0430\u0437 \u0440\u0430\u0441\u0441\u043a\u0430\u0436\u0443 \u043e \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u0434\u0440\u0443\u0433\u043e\u0433\u043e \u0441\u0432\u043e\u0435\u0433\u043e \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043d\u043e\u0433\u043e \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0435 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u044b \u043c\u043d\u0435 \u043f\u043e\u043f\u0430\u0434\u0430\u043b\u0438\u0441\u044c \u043a\u0430\u043a \u043d\u0430\u0448\u0438 \u043e\u0442\u0435\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u044b\u0435 (\u0438\u043c\u0435\u043d\u0443\u0435\u043c\u044b\u0435 \u00ab\u041a\u0430\u0448\u0435\u0432\u0430\u0440\u0430\u043c\u0438\u00bb), \u0442\u0430\u043a \u0438 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u044b\u0435 (\u0435\u0436\u0435\u0433\u043e\u0434\u043d\u044b\u0439 Game Chef). \u041d\u0430 \u043c\u0435\u0436\u0434\u0443\u043d\u0430\u0440\u043e\u0434\u043d\u043e\u043c, \u043a\u0430\u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35146","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/ro\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.2.1\" \/>\n\t\t<meta property=\"og:locale\" content=\"ro_RO\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u041e\u0442 \u043f\u044f\u0442\u0438 \u043a\u043e\u043f\u0435\u0435\u043a \u0434\u043e \u0438\u0433\u0440\u044b \u0431\u043e\u0436\u0435\u0441\u0442\u0432 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/ro\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2019-10-31T19:02:35+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2019-10-31T19:02:35+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47De la cinci bani la jocul zeilor | ProHoster","description":"Bun\u0103 ziua. \u00cen articolul meu anterior, am abordat tema concursurilor de jocuri de mas\u0103 \u0219i de rol, care, la fel ca toate indie-jamurile pentru dezvoltatorii de software, ajut\u0103 conceptele \u0219i schi\u021bele s\u0103 evolueze \u00een ceva mai mare.","canonical_url":"https:\/\/prohoster.info\/ro\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"ro_RO","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u041e\u0442 \u043f\u044f\u0442\u0438 \u043a\u043e\u043f\u0435\u0435\u043a \u0434\u043e \u0438\u0433\u0440\u044b \u0431\u043e\u0436\u0435\u0441\u0442\u0432 | ProHoster","og:description":"\u0414\u043e\u0431\u0440\u043e\u0433\u043e \u0434\u043d\u044f. \u0412 \u043f\u0440\u043e\u0448\u043b\u043e\u0439 \u0441\u0432\u043e\u0435\u0439 \u0441\u0442\u0430\u0442\u044c\u0435 \u044f \u0437\u0430\u0442\u0440\u043e\u043d\u0443\u043b \u0442\u0435\u043c\u0443 \u043d\u0430\u0441\u0442\u043e\u043b\u044c\u043d\u043e-\u0440\u043e\u043b\u0435\u0432\u044b\u0445 \u043a\u043e\u043d\u043a\u0443\u0440\u0441\u043e\u0432, \u043a\u043e\u0442\u043e\u0440\u044b\u0435, \u043a\u0430\u043a \u0438 \u0432\u0441\u0435\u0432\u043e\u0437\u043c\u043e\u0436\u043d\u044b\u0435 \u0438\u043d\u0434\u0438-\u0434\u0436\u0435\u043c\u044b \u0434\u043b\u044f \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u0447\u0438\u043a\u043e\u0432 \u0441\u043e\u0444\u0442\u0430, \u043f\u043e\u043c\u043e\u0433\u0430\u044e\u0442 \u043a\u043e\u043d\u0446\u0435\u043f\u0442\u0430\u043c \u0438 \u043d\u0430\u0431\u0440\u043e\u0441\u043a\u0430\u043c \u0440\u0430\u0437\u0432\u0438\u0442\u044c\u0441\u044f \u0432 \u043d\u0435\u0447\u0442\u043e \u0431\u043e\u043b\u044c\u0448\u0435\u0435.","og:url":"https:\/\/prohoster.info\/ro\/blog\/news\/ot-pyati-kopeek-do-igry-bozhestv","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2019-10-31T19:02:35+00:00","article:modified_time":"2019-10-31T19:02:35+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"35146","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":null,"schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":"2026-01-21 22:04:30","breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2021-03-01 02:09:54","updated":"2026-01-21 22:04:30","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/posts\/35146","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/comments?post=35146"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/posts\/35146\/revisions"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/media?parent=35146"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/categories?post=35146"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/ro\/wp-json\/wp\/v2\/tags?post=35146"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}