{"id":35227,"date":"2019-10-31T22:03:05","date_gmt":"2019-10-31T19:03:05","guid":{"rendered":"https:\/\/prohoster.info\/blog\/giper-kazualki-i-chemu-u-nih-mogut-nauchitsya-gejmdizajnery\/"},"modified":"2019-10-31T22:03:05","modified_gmt":"2019-10-31T19:03:05","slug":"giper-kazualki-i-chemu-u-nih-mogut-nauchitsya-gejmdizajnery","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/giper-kazualki-i-chemu-u-nih-mogut-nauchitsya-gejmdizajnery","title":{"rendered":"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/5d7211396a473328f31f4f4d11a26bcb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nGenul hiper-casual a cucerit magazinele mobile. Unii cred c\u0103 acesta va muri cur\u00e2nd, dar cu siguran\u021b\u0103 nu este cazul \u00een perioada imediat urm\u0103toare. Numai \u00eentre octombrie 2018 \u0219i martie 2019, jocurile hiper-casual au fost desc\u0103rcate de peste <noindex><a rel=\"nofollow\" href=\"https:\/\/app2top.ru\/industry\/top-12-kompanij-kotory-j-spetsializiruyutsya-na-giper-ke-zhuale-140279.html\">771 milioane<\/a><\/noindex> de ori. <\/p>\n<p>Ce face acest gen at\u00e2t de de succes \u0219i se poate lua ceva din el? \u00cen continuare, traducerea analizei caracteristicilor designului de joc care fac acest gen captivant \u0219i popular.<br \/>\n<noindex><a rel=\"nofollow\" name=\"habracut\"><\/a><\/noindex><\/p>\n<h3>Hiper ce?<\/h3>\n<p>\nHiper-casual este un joc simplu cu un gameplay captivant \u0219i un stil minimalist, \u00een care juc\u0103torii folosesc de obicei doar \u201etap-uri\u201d pe ecran. Au obiective simple \u0219i u\u0219or de \u00een\u021beles \u2013 acumularea de puncte, cur\u0103\u021barea nivelurilor \u0219i a\u0219a mai departe. Considera\u021bi-l un proiect dezvoltat \u00eentr-un game jam, dar cu o calitate superioar\u0103 a produc\u021biei \u0219i un obiectiv clar.<\/p>\n<p>Dac\u0103 tu (ca \u0219i mine) urm\u0103re\u0219ti actualiz\u0103rile s\u0103pt\u0103m\u00e2nale din App Store, \u0219tii c\u0103 jocurile hiper-casual domin\u0103 magazinul. Datorit\u0103 minimalismului \u0219i simplit\u0103\u021bii, dezvoltatorii pot petrece c\u00e2teva luni, dac\u0103 nu s\u0103pt\u0103m\u00e2ni, pe dezvoltarea acestora. Aceasta este o parte a strategiei care face jocurile hiper-casual de succes. Principalele edituri de jocuri hiper-casual (Ketchapp, Voodoo, Appsolute Games) lanseaz\u0103 cel pu\u021bin un joc pe s\u0103pt\u0103m\u00e2n\u0103. Iar oamenii le ador\u0103 \u2013 jocurile hiper-casual au fost desc\u0103rcate de peste 100 de milioane de ori \u00een 2018.<\/p>\n<h3>Las\u0103-m\u0103 s\u0103 m\u0103 joc cu acest lucru!<\/h3>\n<p>\nPentru simplificare, voi folosi unele dintre jocurile populare ca exemple \u00een explorarea diferitelor domenii ale genului.<\/p>\n<p>S\u0103 \u00eencepem cu deschiderea.<\/p>\n<p>\u00centr-o zi plictisit\u0103, am derulat pe Instagram \u0219i am descoperit Ball Blast \u2013 un scurt videoclip de 30 de secunde cu cele mai importante caracteristici m-a f\u0103cut s\u0103 descarc jocul. Clipul a ar\u0103tat c\u00e2t de simplu este s\u0103 te joci \u0219i s\u0103 c\u00e2\u0219tigi. Am \u00eenceput aproape instantaneu \u2013 dimensiunea mic\u0103 a jocului este foarte important\u0103 pentru jocurile hiper-casual.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/03975d4b8772c6401e19797cad7f191a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Exemplu de spot publicitar din re\u021belele sociale<\/i><\/p>\n<p>Acum despre cum majoritatea utilizatorilor descoper\u0103 aceste jocuri. Jocurile hiper-casual depind foarte mult de campaniile de dob\u00e2ndire a utilizatorilor (User Acquisition) \u00een re\u021belele sociale. Dac\u0103 cineva r\u0103sfoie\u0219te re\u021belele sociale, probabil c\u0103 se plictise\u0219te. Utilizatorul caut\u0103 modalit\u0103\u021bi de a se distra, iar aici aceste jocuri hiper-casual devin \u201ecavalerul \u00een armur\u0103 str\u0103lucitoare.\u201d<\/p>\n<p>Ideea este de a explica rapid poten\u021bialului juc\u0103tor c\u0103 jocul este distractiv \u0219i c\u0103 poate \u00eencepe imediat. De asemenea, exist\u0103 o mare probabilitate s\u0103 foloseasc\u0103 un smartphone, iar nimeni nu \u00eei place s\u0103 descarce gigaocte\u021bi (nici m\u0103car cu un Wi-Fi bun). Prin urmare, este necesar\u0103 o dimensiune mic\u0103 a fi\u0219ierului.<\/p>\n<p>Bine, juc\u0103torul a desc\u0103rcat jocul \u0219i este preg\u0103tit s\u0103 \u00eenceap\u0103. Ce urmeaz\u0103? Aceasta ne duce la subiectul urm\u0103tor - onboard-ing.<\/p>\n<p>Juc\u0103torului \u00eei ia aproximativ 7 secunde s\u0103 decid\u0103 c\u00e2t de distractiv este jocul \u0219i dac\u0103 merit\u0103 s\u0103 r\u0103m\u00e2n\u0103. Un interval de timp at\u00e2t de scurt \u00eenseamn\u0103 c\u0103 nu sunt necesare tutoriale lungi \u0219i o interfa\u021b\u0103 UI cu multe ecrane. <\/p>\n<p>Ball Blast urmeaz\u0103 aceste reguli. Odat\u0103 ce lansati jocul, ve\u021bi vedea un ecran cu mesajul swipe to shoot - \u0219i acesta este singurul tutorial pe care \u00eel ve\u021bi vedea. Atinge\u021bi ecranul \u0219i tunul \u00eencepe s\u0103 trag\u0103.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/7747f761985d8d8f9bf1c39bb673aa9a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n\u00cenapoi la joc, \u00eencepe\u021bi s\u0103 trage\u021bi \u0219i \u00een\u021belege\u021bi c\u0103 tunul poate fi mutat pe orizontal\u0103. C\u00e2nd creierul vostru se obi\u0219nuie\u0219te cu mecanica de \u201ea trage \u0219i a te mi\u0219ca\u201d, c\u00e2teva bile numerotate vor ap\u0103rea pe ecran. Le exploda\u021bi, acestea ofer\u0103 monede, iar bilele mari se descompun \u00een bile mai mici. Simplu, nu?<\/p>\n<p>Acela\u0219i lucru se aplic\u0103 \u0219i jocului Stack de la Ketchapp, care se \u00eencarc\u0103 direct pe ecranul de joc - trebuie doar s\u0103 atinge\u021bi. Ve\u021bi vedea imediat cum se mi\u0219c\u0103 p\u0103tratul \u0219i c\u0103, la atingere, acesta cade peste stiva de p\u0103trate de dedesubt, iar orice parte proeminent\u0103 este t\u0103iat\u0103. Datorit\u0103 mecanicii simple, nu sunt necesare tutoriale - juc\u0103torul \u00eenva\u021b\u0103 din e\u0219ecuri \u0219i \u00ee\u0219i \u00eembun\u0103t\u0103\u021be\u0219te rezultatele. Gameplay-ul este u\u0219or de st\u0103p\u00e2nit - e suficient s\u0103 prive\u0219ti.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/3a8aa65d9bd96bd6f85487f7b48e9bb2.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<\/p>\n<h3>Intr\u0103 \u0219i iese<\/h3>\n<p>\n\u0218ti\u021bi c\u00e2t de u\u0219or \u0219i rapid este s\u0103 \u00eencepe\u021bi s\u0103 juca\u021bi un joc hiper-casual. Scoate\u021bi smartphone-ul, debloca\u021bi-l, ap\u0103sa\u021bi pe pictograma jocului \u0219i \u00een c\u00e2teva secunde deja juca\u021bi.<\/p>\n<p>Aceasta este ceea ce dore\u0219te creierul atunci c\u00e2nd se plictise\u0219te mortal. Am o sesiune de joc, m\u0103 fails de c\u00e2teva ori, stabilesc un record \u0219i adun recompense. Acesta este un ciclu scurt de feedback. Despre ac\u021biunile de succes sau e\u0219ec se comunic\u0103 instantaneu. \u00cempreun\u0103 cu upgrade-urile (despre care vom vorbi mai t\u00e2rziu), ve\u021bi avea un feedback pozitiv - captivant \u0219i \u00een acela\u0219i timp scurt.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/03134657dd8cdaa05cd84cc0733a99f6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<i>Ciclul scurt de feedback - juc\u0103torul \u00ee\u0219i \u00eembun\u0103t\u0103\u021be\u0219te abilit\u0103\u021bile dac\u0103 pierde<\/i><\/p>\n<p>Dac\u0103 ai creat un joc cu o experien\u021b\u0103 captivant\u0103 \u0219i juc\u0103torii l-au apreciat, \u0219tie c\u0103 acesta este, probabil, singurul lucru care conteaz\u0103 pentru ei. Ball Blast m\u0103 introduce \u00een joc imediat ce \u00eel lansez, deoarece \u00een\u021belege nevoile mele \u2014 pl\u0103cere instantanee. Nu exist\u0103 tranzi\u021bii de interfa\u021b\u0103, secven\u021be video sau texte. Chiar dac\u0103 intru \u00een joc dup\u0103 o s\u0103pt\u0103m\u00e2n\u0103, \u0219tiu cum s\u0103 interac\u021bionez cu el, datorit\u0103 mecanicii simple. Intrarea \u0219i ie\u0219irea din sesiunea de joc sunt un alt aspect important care contribuie la succes. \u00cen timpul pauzelor, joc jocuri hyper-casual \u2014 acestea nu necesit\u0103 mult timp \u0219i o implicare profund\u0103.<\/p>\n<h3>D\u0103-mi toat\u0103 puterea<\/h3>\n<p>\nGameplay-ul de baz\u0103 este ceea ce men\u021bine juc\u0103torul implicat. Este simplu, adictiv \u0219i st\u00e2rne\u0219te dorin\u021ba de a reveni la joc. Ce e at\u00e2t de amuzant \u00een a trage \u00een mod repetat \u00een mingi \u00een Ball Blast? C\u00e2nd am v\u0103zut pentru prima dat\u0103 reclama, m-am g\u00e2ndit: \u201eBine, e amuzant, dar va fi distractiv \u0219i dup\u0103 c\u00e2teva zile?\u201d. R\u0103spunsul este: \u201eDa, va fi, \u0219i \u00eenc\u0103 este distractiv\u201d. Ajungem la un alt punct cheie \u2014 upgrade-urile. <\/p>\n<p>\u00cen Ball Blast, din mingile distruse prime\u0219ti gemuri \u0219i monede \u2014 o form\u0103 de \u201esoft currency\u201d. Primele sunt necesare pentru achizi\u021bionarea de cosmetice \u0219i nu au un impact mare asupra gameplay-ului, iar cele din urm\u0103 sunt folosite pentru a \u00eembun\u0103t\u0103\u021bi armele. Exist\u0103 patru tipuri de \u00eembun\u0103t\u0103\u021biri:<\/p>\n<ol>\n<li>Fire Speed: cre\u0219te viteza de tragere.<\/li>\n<li>Fire Power: cre\u0219te daunele.<\/li>\n<li>Coins Drop: cre\u0219te valoarea \u0219i num\u0103rul monedelor c\u0103zute.<\/li>\n<li>Offline Earnings: cre\u0219te num\u0103rul de monede c\u00e2\u0219tigate \u00een fundal.<\/li>\n<\/ol>\n<p>\nToate acestea func\u021bioneaz\u0103 \u00een sinergie pentru a-\u021bi cre\u0219te puterea \u00een joc. De exemplu, actualizarea Coins Drop permite colectarea mai multor monede \u00eentr-o singur\u0103 sesiune, ceea ce faciliteaz\u0103 \u00eembun\u0103t\u0103\u021birea armei \u2014 actualizarea armelor este ceea ce te face s\u0103 te sim\u021bi puternic. Asta face ca feedback-ul s\u0103 fie special \u2014 juc\u0103torul se simte puternic dup\u0103 fiecare sesiune de joc. \u0218i, deoarece juc\u0103torul \u00ee\u0219i dore\u0219te \u00eentotdeauna mai mult, joac\u0103 mai des, adun\u00e2nd monede \u0219i cump\u0103r\u00e2nd upgrade-uri. <\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/935842086771b7e40739cfeeb4ff0713.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNivelurile sunt bine echilibrate pentru a sus\u021bine acest ciclu: sunt cele \u00een care \u00ee\u021bi po\u021bi demonstra pe deplin puterea \u0219i altele \u00een care puterea actual\u0103 nu este suficient\u0103 \u0219i trebuie s\u0103 te \u00eembun\u0103t\u0103\u021be\u0219ti. <\/p>\n<p>Un alt joc care este realizat pe acela\u0219i principiu este Mr. Gun de la Ketchapp. \u00ce\u021bi distrugi adversarii, c\u00e2\u0219tigi monede \u0219i le folose\u0219ti pentru a cump\u0103ra arme noi, mai puternice. \u00ce\u021bi vor oferi rapid o arm\u0103 premium \u2014 acesta este modul \u00een care jocul explic\u0103 upgrade-urile sub forma de noi arme \u0219i beneficiile acestora.<\/p>\n<p>Voi profita de ocazie \u0219i voi compara acest tip de hiper-casual cu dungeon-crawler-urile. Dac\u0103 ai jucat Diablo sau orice alt\u0103 aventur\u0103 \u00een subteran, vei \u00een\u021belege. Ai echipament ini\u021bial \u0219i inamici slabi de nivelul \u00eent\u00e2i, care mor \u00een urma c\u00e2torva lovituri. Pe m\u0103sur\u0103 ce avansezi, loot-ul devine mai bun, iar inamicii mor cu o singur\u0103 lovitur\u0103 \u2014 sim\u021bi puterea. Dar apoi ajungi \u00eentr-o nou\u0103 loca\u021bie \u0219i te \u00eent\u00e2lne\u0219ti cu inamici de nivelul doi. Imediat \u00een\u021belegi c\u0103 echipamentul t\u0103u puternic nu mai este at\u00e2t de puternic. Vrei din nou s\u0103 domini \u2014 \u0219i ciclul se repet\u0103.<\/p>\n<p>Ball Blast func\u021bioneaz\u0103 dup\u0103 aceea\u0219i schem\u0103, doar c\u0103 \u00een loc de echipament nou, se \u00eembun\u0103t\u0103\u021be\u0219te arma. Iar balansul \u0219i ritmul nivelurilor men\u021bin constant\u0103 necesitatea de a face \u00eembun\u0103t\u0103\u021biri.<\/p>\n<h3>Ce se \u00eent\u00e2mpl\u0103 dac\u0103 nu exist\u0103 \u00eembun\u0103t\u0103\u021biri?<\/h3>\n<p>\nUpgrade-urile sunt grozave, dar ce zici de jocurile \u00een care nu exist\u0103? Este o \u00eentrebare bun\u0103.<\/p>\n<p>\u0218tii despre jocuri \u00een care trebuie s\u0103 stabile\u0219ti recorduri \u00eentre prieteni \u2014 aceste jocuri se bazeaz\u0103 pe un anumit tip de \u00eembun\u0103t\u0103\u021biri. S\u0103 lu\u0103m Stack ca exemplu, despre care s-a vorbit anterior. Juc\u0103torului nu-i r\u0103m\u00e2ne nimic de \u00eembun\u0103t\u0103\u021bit, dar cu c\u00e2t joac\u0103 mai mult, cu at\u00e2t devine mai bun \u2014 \u00ee\u0219i perfec\u021bioneaz\u0103 abilit\u0103\u021bile. Asta motiveaz\u0103 s\u0103 joace mai departe. \u0218i dac\u0103 \u00eel for\u021bezi s\u0103 concureze cu prietenii, totul devine mai personal \u0219i competitiv \u2014 un alt motiv de a reveni la joc.<\/p>\n<p>Aceste upgrade-uri implicite le permit juc\u0103torilor s\u0103 se simt\u0103 inteligen\u021bi sau puternici \u0219i ofer\u0103 o senza\u021bie de progres. Acela\u0219i lucru se aplic\u0103 \u0219i puzzle-urilor hiper-casual, unde juc\u0103torul se simte inteligent rezolv\u00e2nd din ce \u00een ce mai multe puzzle-uri, care devin mai dificile pe parcurs.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/c503294494cdf64ef795e24d59221745.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\n\u00cen prezent, exist\u0103 numeroase hiper-casualuri care mizeaz\u0103 pe niveluri individuale, nu pe gameplay infinit. Fiecare nivel are ceva unic, cu noi provoc\u0103ri pentru juc\u0103tor care nasc curiozitate \u0219i dorin\u021ba de a continua. Aceasta este, de asemenea, o modalitate excelent\u0103 de a transmite progresia.<\/p>\n<h3>Ingredientul secret<\/h3>\n<p>\nP\u00e2n\u0103 acum am discutat despre cum hyper-casual-urile atrag juc\u0103torii prin reclame pe re\u021belele sociale, le men\u021bin interesul cu o mec\u00e1nica simpl\u0103, dar captivant\u0103. Este totul? Nu.<\/p>\n<p>Elementul magic \u0219i invizibil cu ochiul liber \u2014 satisfac\u021bia (Gratification).<\/p>\n<p>Pentru a \u00een\u021belege mai bine termenul din perspectiva designului de jocuri, acesta poate fi definit ca o form\u0103 de feedback vizual\/audio\/emotional pe care juc\u0103torul \u00eel prime\u0219te dup\u0103 finalizarea oric\u0103rei ac\u021biuni \u00een joc. Iar acest feedback face ca ac\u021biunile s\u0103 fie vesele \u0219i semnificative.<\/p>\n<p>Iat\u0103 c\u00e2teva exemple:<\/p>\n<p>A\u021bi observat c\u00e2t de reactiv se mi\u0219c\u0103 personajul din Super Meat Boy? Atunci c\u00e2nd ap\u0103sa\u021bi butonul de salt, personajul trece lin \u00een arc, \u021bin\u00e2nd cont de inercie (dac\u0103 exist\u0103), \u0219i este \u00eenso\u021bit de o anima\u021bie perfect sincronizat\u0103. Realiz\u00e2nd acest s\u0103rit perfect peste un obstacol sau o pr\u0103pastie, sim\u021bi\u021bi satisfac\u021bia. Deoarece jocul cere de la juc\u0103tor mi\u0219c\u0103ri rapide \u0219i precise, \u00eentregul sistem de joc a fost conceput pentru a \u00eenc\u00e2nta utilizatorul.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/6178a8dc4a84a09ef671b607a7bee1b8.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nNex Machina de la Housemarque \u2014 c\u00e2nd o bullet love\u0219te inamicul, primi\u021bi confirmarea unei lovituri reu\u0219ite printr-o mic\u0103 explozie alb\u0103 deasupra inamicului, care moare cu o explozie mare de cuburi \u0219i \u00eenso\u021bit de efecte sonore potrivite. \u00cendep\u0103rtarea unui singur inamic deja ofer\u0103 un sentiment de satisfac\u021bie \u0219i euforie, iar acum imagina\u021bi-v\u0103 distrugerea unui boss. Varietatea armelor, inamicilor \u0219i nivelurilor \u00eenc\u00e2nt\u0103 juc\u0103torul la fiecare moment al jocului.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/654ad949e350e751b74a45acd2fb0d1e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nV\u0103 mai aminti\u021bi de Ball Blast? Mi\u0219carea tunului, care urmeaz\u0103 cu exactitate degetul dvs., feedback-ul de tragere asupra mingilor \u0219i distrugerea lor \u00een fragmente mai mici, efectele bonusurilor temporare \u0219i upgrade-urile \u2014 toate aceste elemente lucreaz\u0103 \u00eempreun\u0103 pentru a oferi un feedback pl\u0103cut pe parcursul \u00eentregului joc. <\/p>\n<p>Un alt exemplu minunat este Stack Fall (de la Voodoo). Controlezi o minge s\u0103rind: ea cade \u0219i distruge blocurile de pe parcurs, atunci c\u00e2nd atingi \u0219i \u021bii degetul pe ecran. Stropi de vopsea, feedback tactil, distrugerea blocurilor \u2014 iat\u0103 c\u00e2teva dintre elementele care aduc pl\u0103cere \u0219i \u00eent\u0103resc experien\u021ba.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/0d70da87927d63ae01f0307301bd9f2d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nIndiferent de ac\u021biuni, juc\u0103torul trebuie s\u0103 se simt\u0103 mul\u021bumit. Imagineaz\u0103-\u021bi un platformer \u00een care personajul nu are anima\u021bie de aterizare dup\u0103 s\u0103ritur\u0103, pentru a transmite o schimbare de stare sau efecte de praf pe p\u0103m\u00e2nt \u2014 ar fi ciudat \u0219i plictisitor. \u0218i aceasta nu se limiteaz\u0103 doar la ac\u021biunile de joc, po\u021bi \u00eenc\u00e2nta utilizatorul prin UI, folosind efecte contextuale \u0219i anima\u021bie. Un exemplu este Homescapes. Dup\u0103 finalizarea nivelului, apar o mul\u021bime de efecte pentru a sublinia victoria. Este \u0219i mai pl\u0103cut c\u00e2nd nivelul este greu, iar, \u00een cele din urm\u0103, reu\u0219e\u0219ti s\u0103-l finalizezi.<\/p>\n<p><img decoding=\"async\" alt=\"Hyper-casuals \u0219i ce pot \u00eenv\u0103\u021ba designerii de jocuri de la ele\" src=\"\/wp-content\/uploads\/5b2e2e97127de47b427801951de7dbe5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><br \/>\n<br \/>\nUn ciclu de joc captivant, combinat cu elemente care amplific\u0103 pl\u0103cerea, reprezint\u0103 majoritatea factorilor necesari pentru a crea un joc hyper-casual distractiv.<\/p>\n<h3>Concluzie<\/h3>\n<p>\nA fost o vreme c\u00e2nd nu aprobam jocurile hyper-casual, aveam motivele mele: art\u0103 inexistent\u0103, originalitate slab\u0103, utilizare agresiv\u0103 a reclamelor \u0219i a\u0219a mai departe. Credeam c\u0103 jocurile inovatoare care ap\u0103reau s\u0103pt\u0103m\u00e2nal \u00een App Store erau ascunse \u00een spatele unui flux uria\u0219 de hyper-casual-uri. Eu sunt tipul care crede c\u0103 jocurile sunt o form\u0103 de art\u0103, o experien\u021b\u0103 nou\u0103, creat\u0103 cu aten\u021bie \u0219i rafinament. Poate de aceea, s\u0103 finalizez lucrul la jocurile mele \u00eemi va lua ani. <\/p>\n<p>Noi, ca designeri de jocuri, ne m\u00e2ndrim cu faptul c\u0103 dezvolt\u0103m jocuri complexe \u0219i profunde, dar adesea neglij\u0103m cele mai simple aspecte. Prin jocurile hyper-casual am \u00eenceput s\u0103 observ detalii mici \u0219i am descoperit noi perspective \u00een dezvoltarea jocurilor. Dac\u0103 ar fi s\u0103 rezum\u0103m aspectele cheie ale genului:<\/p>\n<ul>\n<li>O mecanic\u0103 care nu necesit\u0103 tutorial.<\/li>\n<li>Pl\u0103cerea juc\u0103torului, ob\u021binut\u0103 din ac\u021biunile sale.<\/li>\n<li>Cicluri scurte de feedback.<\/li>\n<li>U\u0219urin\u021ba de a intra \u0219i ie\u0219i.<\/li>\n<li>O senza\u021bie de putere\/logic\u0103 sub form\u0103 de progresie.<\/li>\n<li>O meta simpl\u0103 pentru a sus\u021bine gameplay-ul principal.<\/li>\n<\/ul>\n<p>\nCine \u0219tie ce ne a\u0219teapt\u0103 \u00een viitor. Nu \u0219tiu dac\u0103 jocurile hyper-casual vor r\u0103m\u00e2ne, dar din ele putem deja \u00eenv\u0103\u021ba c\u00e2teva lucruri care vor fi utile \u00een dezvoltarea jocurilor din alte genuri.<br \/>\n<br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/habr.com\/ru\/post\/455624\/\">habr.com<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0413\u0438\u043f\u0435\u0440-\u043a\u0430\u0437\u0443\u0430\u043b\u044c\u043d\u044b\u0439 \u0436\u0430\u043d\u0440 \u0437\u0430\u0445\u0432\u0430\u0442\u0438\u043b \u043c\u043e\u0431\u0438\u043b\u044c\u043d\u044b\u0435 \u0441\u0442\u043e\u0440\u044b. \u041a\u0442\u043e-\u0442\u043e \u0441\u0447\u0438\u0442\u0430\u0435\u0442, \u0447\u0442\u043e \u043e\u043d \u0441\u043a\u043e\u0440\u043e \u0443\u043c\u0440\u0435\u0442, \u043d\u043e \u0432 \u0431\u043b\u0438\u0436\u0430\u0439\u0448\u0435\u0435 \u0432\u0440\u0435\u043c\u044f \u044d\u0442\u043e\u043c\u0443 \u0442\u043e\u0447\u043d\u043e \u043d\u0435 \u0441\u0443\u0436\u0434\u0435\u043d\u043e \u0441\u0431\u044b\u0442\u044c\u0441\u044f. \u0422\u043e\u043b\u044c\u043a\u043e \u0441 \u043e\u043a\u0442\u044f\u0431\u0440\u044f 2018 \u043f\u043e \u043c\u0430\u0440\u0442 2019 \u0433\u0438\u043f\u0435\u0440-\u043a\u0430\u0437\u0443\u0430\u043b\u043a\u0438 \u0437\u0430\u0433\u0440\u0443\u0437\u0438\u043b\u0438 \u0431\u043e\u043b\u0435\u0435 771 \u043c\u043b\u043d \u0440\u0430\u0437. \u0427\u0442\u043e \u0434\u0435\u043b\u0430\u0435\u0442 \u0436\u0430\u043d\u0440 \u0442\u0430\u043a\u0438\u043c \u0443\u0441\u043f\u0435\u0448\u043d\u044b\u043c \u0438 \u043c\u043e\u0436\u043d\u043e \u043b\u0438 \u0438\u0437 \u043d\u0435\u0433\u043e \u0447\u0442\u043e-\u043d\u0438\u0431\u0443\u0434\u044c \u043f\u043e\u0437\u0430\u0438\u043c\u0441\u0442\u0432\u043e\u0432\u0430\u0442\u044c? \u041f\u043e\u0434 \u043a\u0430\u0442\u043e\u043c \u043f\u0435\u0440\u0435\u0432\u043e\u0434 \u0430\u043d\u0430\u043b\u0438\u0437\u0430 \u043e\u0441\u043e\u0431\u0435\u043d\u043d\u043e\u0441\u0442\u0435\u0439 \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0430, \u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0434\u0435\u043b\u0430\u044e\u0442 \u0436\u0430\u043d\u0440 \u0437\u0430\u0442\u044f\u0433\u0438\u0432\u0430\u044e\u0449\u0438\u043c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-35227","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0413\u0438\u043f\u0435\u0440-\u043a\u0430\u0437\u0443\u0430\u043b\u044c\u043d\u044b\u0439 \u0436\u0430\u043d\u0440 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