{"id":36659,"date":"2019-10-31T22:12:58","date_gmt":"2019-10-31T19:12:58","guid":{"rendered":"https:\/\/prohoster.info\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80\/"},"modified":"2019-10-31T22:12:58","modified_gmt":"2019-10-31T19:12:58","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-80","title":{"rendered":"Lansarea sistemului gratuit de modelare 3D Blender 2.80","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Dup\u0103 aproape doi ani de dezvoltare <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/\">publicat<\/a><\/noindex> lansarea pachetului gratuit de modelare 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-80\/\">Blender 2.80<\/a><\/noindex>, care a devenit una dintre cele mai semnificative lans\u0103ri din istoria proiectului.<\/p>\n<p>Principalele  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\">nout\u0103\u021bi<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> Radical <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/UI\">rescris<\/a><\/noindex> interfa\u021b\u0103 utilizator mai familiar\u0103 pentru utilizatorii cu experien\u021b\u0103 \u00een alte pachete grafice. A fost propus un nou mod \u00eentunecat \u0219i panouri familiare cu un set modern de pictograme \u00een loc de descrieri textuale.\n<p><center><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/eeb690a9f223df6ae4245bcb3fe88027.png\" style=\"display:block;margin: 0 auto;\" \/><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/ffd1755d4afc6621893ea7216439c6b4.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<p>Schimb\u0103rile au vizat de asemenea metodele de lucru cu mouse-ul\/tableta \u0219i comenzile rapide de la tastatur\u0103. De exemplu, selec\u021bia se face acum prin clic st\u00e2ng sau printr-o mi\u0219care cu butonul st\u00e2ng ap\u0103sat, iar clicul dreapta deschide meniul contextual. A fost ad\u0103ugat un meniu rapid pentru func\u021biile cel mai utilizate. A fost actualizat\u0103 structura din editorul de propriet\u0103\u021bi \u0219i sec\u021biunile de set\u0103ri. Au fost propuse concepte de \u0219abloane \u0219i spa\u021bii de lucru (tab-uri), care permit \u00eenceperea rapid\u0103 a unei sarcini necesare sau schimbarea \u00eentre mai multe sarcini (de exemplu, modelare sculptural\u0103, desenare texturi sau urm\u0103rire mi\u0219care) \u0219i oferind posibilitatea de a adapta interfa\u021ba conform preferin\u021belor utilizatorului;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_studio_editmode_widget.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/6161cc3822de06bf19a8242f2eb69580.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Viewport\">Implementat<\/a><\/noindex> un mod complet rescris pentru Viewport, care permite afi\u0219area scenei 3D \u00eentr-o form\u0103 optimizat\u0103 pentru diferite sarcini \u0219i integrat\u0103 \u00een fluxul de lucru. A fost propus de asemenea <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/workbench\/index.html\">un nou motor<\/a><\/noindex> de redare rapid\u0103 a spa\u021biului de lucru (Workbench), optimizat pentru pl\u0103cile grafice moderne \u0219i care permite lucrul cu previzualizarea activ\u0103 \u00een timpul manipul\u0103rii cu aranjamentul scenei, modelare \u0219i modelare sculptural\u0103.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_wire_random.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/5bc695267557d174d01d7a7d0c480aab.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>Motorul Workbench suport\u0103 <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/editors\/3dview\/controls\/overlays.html\">overlay-uri<\/a><\/noindex>, care permit modificarea vizibilit\u0103\u021bii elementelor \u0219i gestionarea suprapunerii acestora. Overlay-urile sunt acum de asemenea suportate \u00een previzualizarea rezultatelor rand\u0103rii cu motoarele Eevee \u0219i Cycles, ceea ce permite editarea scenei cu umbrire total\u0103.<br \/>\nA fost revizuit\u0103 previzualizarea simul\u0103rii fumului \u0219i focului, care este apropiat\u0103 de rezultatele rand\u0103rii utiliz\u00e2nd un motor de randare fizic corect.<\/p>\n<li class=\"l\"> Pe baza motorului Eevee a fost preg\u0103tit un nou mod de randare LookDev, care permite testarea intervalelor extinse de str\u0103lucire (HDRI) f\u0103r\u0103 a modifica set\u0103rile surselor de iluminat. Modului LookDev poate fi de asemenea aplicat pentru previzualizarea lucrului motorului de randare Cycles.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/alpha_lookdev_texturing.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/b362e8b899ff49ceb7176539b7f0e6ed.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen Viewport 3D \u0219i editorul de unghiuri (UV) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Tools\">au fost ad\u0103ugate<\/a><\/noindex> instrumente interactive noi \u0219i gadget-uri, precum \u0219i un nou panou de instrumente contextuale, care include instrumente anterior accesibile doar prin combina\u021bii de taste. Gizmo-uri au fost ad\u0103ugate la diverse elemente, inclusiv surse de lumin\u0103, camer\u0103 \u0219i fundal de compositing, pentru ajustarea formei \u0219i a atributelor;\n<p><center><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/71a7a728abf4988b0bd6389167213368.png\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat un nou renderer <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/EEVEE\">Eevee<\/a><\/noindex>, care suport\u0103 redarea fizic corect\u0103 \u00een timp real \u0219i folose\u0219te doar GPU (OpenGL) pentru redare. Eevee poate fi folosit at\u00e2t pentru redarea final\u0103, c\u00e2t \u0219i \u00een fereastra Viewport pentru crearea de resurse \u00een timp real. Eevee suport\u0103 materiale create cu nodurile de shader comune cu motorul Cycles, permi\u021b\u00e2nd redarea scenelor existente \u00een Eevee f\u0103r\u0103 configurare separat\u0103, inclusiv \u00een timp real. Pentru creatorii de resurse pentru jocuri video, este oferit shader-ul Principled BSDF, compatibil cu modelele de shader ale multor motoare de joc;\n<p><center><div class=\"youtube-placeholder\" data-id=\"XHyM9T4vYgo\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/XHyM9T4vYgo\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 o sistem\u0103 de desen \u0219i anima\u021bie 2D Grease Pencil, care permite crearea de schi\u021be \u00een 2D \u0219i apoi utilizarea acestora \u00een medii 3D ca obiecte tridimensionale (bazate pe mai multe schi\u021be plate din perspective diferite pentru a forma un model 3D). Obiectele Grease Pencil fac parte integrant\u0103 din Blender \u0219i se integreaz\u0103 cu instrumentele existente de selec\u021bie a obiectelor, editare, control \u0219i legare. Schi\u021bele pot fi transformate \u00een straturi \u0219i redare cu materiale \u0219i texturi, de asemenea pot fi editate \u0219i aplicate \u00een modelarea prin sculptur\u0103 similar cu mesh-urile. Pentru deformare \u0219i colorare pot fi utilizate modificatoare de tip mesh. La redare, pot fi aplicate efecte precum blur, generarea umbrelor sau iluminarea marginilor.\n<p><center><div class=\"youtube-placeholder\" data-id=\"JF3KM-Ye5_A\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/JF3KM-Ye5_A\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<li class=\"l\"> \u00cen sistemul de redare Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.80\/Cycles\">s-a asigurat<\/a><\/noindex> suport pentru func\u021bionalit\u0103\u021bi precum crearea de substraturi pentru compositing utiliz\u00e2nd tehnologia <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Psyop\/Cryptomatte\">Cryptomatte<\/a><\/noindex>, shading de p\u0103r \u0219i volum bazat pe <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex> \u0219i aplicarea dispersiei sub-p\u0103m\u00e2nt aleatorii (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/2.80\/render\/shader_nodes\/shader\/sss.html\">SSS<\/a><\/noindex>). A fost implementat modul de redare combinat\u0103, \u00een care sunt utilizate simultan GPU \u0219i CPU. Redarea folosind OpenCL a fost semnificativ accelerat\u0103. Pentru scenele care nu se \u00eencap \u00een memoria GPU a fost ad\u0103ugat suport pentru CUDA;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2019\/07\/cycles_hair.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.80\" src=\"\/wp-content\/uploads\/2019\/07\/f8a0fd2da0002d4a2d3570be776a7721.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen modul de editare a fost ad\u0103ugat\u0103 posibilitatea de a edita simultan mai multe obiecte, inclusiv suprapunerea texturilor (UV mapping) \u0219i editarea \u0219i pozi\u021bionarea scheletului mai multor obiecte. Tehnologia este utilizat\u0103 pentru controlul detaliu al modelului \u00een timp ce se efectueaz\u0103 netezirea. <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=34512\">OpenSubdiv<\/a><\/noindex>;\n<li class=\"l\"> Imaginile de fond de referin\u021b\u0103 pentru conturare sunt acum plasate ca obiecte \u0219i pot fi compuse \u0219i transformate \u00eempreun\u0103 cu scena.\n<li class=\"l\"> Straturile \u0219i grupurile au fost \u00eenlocuite cu colec\u021bii, care permit organizarea plas\u0103rii obiectelor pe scen\u0103 \u0219i manipularea grupurilor de obiecte \u0219i a leg\u0103turilor acestora, folosind o interfa\u021b\u0103 simpl\u0103 de tip drag &amp; drop. \u00cen viewport-ul 3D au fost ad\u0103ugate opera\u021biuni rapide pentru mutarea obiectelor \u00eentre colec\u021bii \u0219i instrumente pentru un control mai precis al vizibilit\u0103\u021bii acestora, cu suport pentru ascunderea temporar\u0103 \u0219i permanent\u0103, inclusiv \u00een func\u021bie de tipul de obiect;\n<li class=\"l\"> Au fost \u00eembun\u0103t\u0103\u021bite instrumentele pentru anima\u021bie \u0219i <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/%D0%A0%D0%B8%D0%B3\">rigging.<\/a><\/noindex>. Pentru rigging sunt propuse noi limitatoare, modificatori \u0219i forme de \u00eendoire a elementelor scheletului. Editorul de anima\u021bie a primit vizualizarea cadrelor cheie \u0219i instrumente pentru editare.\n<li class=\"l\"> Implementarea graficului de dependen\u021be, modificatorilor cheie \u0219i a sistemului de evaluare a anima\u021biei a fost complet revizuit\u0103. Pe CPU-uri moderne cu mai multe nuclee, scenele cu un num\u0103r mare de obiecte \u0219i riguri complexe sunt acum procesate de aproximativ 10 ori mai repede.\n<li class=\"l\"> A fost realizat\u0103 o fizic\u0103 mai realist\u0103 a comportamentului \u021bes\u0103turilor \u0219i un model de deformare a acestora.\n<li class=\"l\"> API-ul Python a fost modernizat, fiind introduse modific\u0103ri care afecteaz\u0103 compatibilitatea \u0219i \u00een anumite situa\u021bii necesit\u0103 refacerea scripturilor \u0219i extensiilor. Cu toate acestea, majoritatea extensiilor disponibile \u00een versiunea 2.79 sunt deja adaptate pentru a func\u021biona cu versiunea 2.80.\n<li class=\"l\"> Motorul de redare \u00een timp real Blender Internal a fost eliminat, fiind \u00eenlocuit de motorul EEVEE.\n<li class=\"l\"> Motorul de joc (Blender Game Engine) a fost eliminat, iar utilizarea alternativelor deschise existente, cum ar fi motorul <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50329\">Godot<\/a><\/noindex>, a fost recomandat\u0103. Codul anterior integrat al motorului de joc este acum dezvoltat sub forma unui proiect separat <noindex><a rel=\"nofollow\" href=\"https:\/\/upbge.org\/\">UPBGE.<\/a><\/noindex>;\n<li class=\"l\"> A fost integrat\u0103 suportul pentru importul \u0219i exportul fi\u0219ierelor \u00een format glTF 2.0, care este utilizat frecvent pentru \u00eenc\u0103rcarea resurselor 3D \u00een jocuri \u0219i Web.\n<li class=\"l\"> Instrumentele pentru importul \u0219i exportul video au fost ad\u0103ugate suport pentru metadate \u0219i formatul WebM.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Sursa: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">opennet.ro<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u043f\u043e\u0447\u0442\u0438 \u0434\u0432\u0443\u0445 \u043b\u0435\u0442 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.80, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u043e\u0434\u043d\u0438\u043c \u0438\u0437 \u0441\u0430\u043c\u044b\u0445 \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0432\u044b\u043f\u0443\u0441\u043a\u043e\u0432 \u0432 \u0438\u0441\u0442\u043e\u0440\u0438\u0438 \u043f\u0440\u043e\u0435\u043a\u0442\u0430. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u043d\u043e\u0432\u0448\u0435\u0441\u0442\u0432\u0430: \u041a\u0430\u0440\u0434\u0438\u043d\u0430\u043b\u044c\u043d\u043e \u043f\u0435\u0440\u0435\u0440\u0430\u0431\u043e\u0442\u0430\u043d \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u044f, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0441\u0442\u0430\u043b \u0431\u043e\u043b\u0435\u0435 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u043c \u0434\u043b\u044f \u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u0435\u043b\u0435\u0439, \u0438\u043c\u0435\u044e\u0449\u0438\u0445 \u043e\u043f\u044b\u0442 \u0440\u0430\u0431\u043e\u0442\u044b \u0432 \u0434\u0440\u0443\u0433\u0438\u0445 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0430\u043a\u0435\u0442\u0430\u0445. \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u0442\u0451\u043c\u043d\u0430\u044f \u0442\u0435\u043c\u0430 \u043e\u0444\u043e\u0440\u043c\u043b\u0435\u043d\u0438\u044f \u0438 \u043f\u0440\u0438\u0432\u044b\u0447\u043d\u044b\u0435 \u043f\u0430\u043d\u0435\u043b\u0438 \u0441 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