{"id":39559,"date":"2019-10-31T22:35:36","date_gmt":"2019-10-31T19:35:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya\/"},"modified":"2019-10-31T22:35:36","modified_gmt":"2019-10-31T19:35:36","slug":"microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/microsoft-rasskazala-o-novovvedeniyah-v-directx-12-oblegchyonnaya-trassirovka-luchej-i-detalizatsiya-v-zavisimosti-ot-rasstoyaniya","title":{"rendered":"Microsoft a anun\u021bat nout\u0103\u021bile din DirectX 12: optimizarea razei de sunet \u0219i detaliile \u00een func\u021bie de distan\u021b\u0103.","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Compania Microsoft, \u00een cadrul programului de acces anticipat Windows Insider preview <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/www.techpowerup.com\/260630\/microsoft-details-dxr-tier-1-1-new-directx-12-features\" target=\"_blank\">a prezentat<\/a><\/noindex> a actualizat API-urile DirectX 12 \u0219i a detaliat noile func\u021bionalit\u0103\u021bi. Aceste caracteristici vor fi disponibile \u00een lansarea de anul viitor \u0219i includ trei func\u021bii principale.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft a anun\u021bat nout\u0103\u021bile din DirectX 12: optimizarea razei de sunet \u0219i detaliile \u00een func\u021bie de distan\u021b\u0103.\" src=\"\/wp-content\/uploads\/2019\/10\/15c2f96c983164ff3a794c31256df2d7.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Prima func\u021bie se refer\u0103 la ray tracing. \u00cen DirectX 12, aceasta a fost ini\u021bial inclus\u0103, dar acum a fost extins\u0103. \u00cen special, au fost ad\u0103ugate shaderi suplimentari la obiectul existent de ray tracing PSO (obiectul de stare a conveierului). Acest lucru permite cre\u0219terea eficien\u021bei.<\/p>\n<p>Urm\u0103toarea inova\u021bie se refer\u0103 la tehnologia algoritmilor adaptivi ExecuteIndirect. Potrivit descrierii, aceast\u0103 func\u021bionalitate permite determinarea num\u0103rului de raze pe axa temporal\u0103 de execu\u021bie a GPU-ului. \u00cen cele din urm\u0103, a ap\u0103rut posibilitatea de a utiliza o variant\u0103 u\u0219urat\u0103 de ray tracing.<\/p>\n<p><center><\/center><\/p>\n<p>De asemenea, compania a lucrat \u0219i la geometrie. \u00cen API-ul DirectX 12, Microsoft a ad\u0103ugat suport pentru mesh shaders. Aceast\u0103 func\u021bie se nume\u0219te DirectX Sampler. Ea permite determinarea care texturi sunt cele mai accesibile \u0219i ar trebui s\u0103 r\u0103m\u00e2n\u0103 \u00een memorie. Ca urmare, \u00een memoria vido se p\u0103streaz\u0103 doar acele date care sunt necesare aici \u0219i acum.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft a anun\u021bat nout\u0103\u021bile din DirectX 12: optimizarea razei de sunet \u0219i detaliile \u00een func\u021bie de distan\u021b\u0103.\" src=\"\/wp-content\/uploads\/2019\/10\/cba72e42eca3ce69fd7490b634e8531d.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Astfel, noutatea va permite eliminarea \u00eenc\u0103rc\u0103rilor lungi deranjante ale lumilor virtuale. Aceasta este tehnologia de streaming al texturilor.<\/p>\n<p><img decoding=\"async\" alt=\"Microsoft a anun\u021bat nout\u0103\u021bile din DirectX 12: optimizarea razei de sunet \u0219i detaliile \u00een func\u021bie de distan\u021b\u0103.\" src=\"\/wp-content\/uploads\/2019\/10\/da8445711907c6ec51c37dedf169179b.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Mai multe detalii despre aceasta <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/devblogs.microsoft.com\/directx\/dev-preview-of-new-directx-12-features\/?sf222395810=1\" target=\"_blank\">este descris<\/a><\/noindex> se pot g\u0103si \u00een blogul dezvoltatorilor Microsoft. De asemenea, men\u021bion\u0103m c\u0103 acum c\u00e2teva zile compania AMD a exprimat pozitiv <noindex><a rel=\"nofollow noopener noreferrer\" href=\"https:\/\/twitter.com\/Radeon\/status\/1188878413525897217\" target=\"_blank\">un punct de vedere<\/a><\/noindex> pe aceast\u0103 tem\u0103 \u0219i a sugerat o apari\u021bie rapid\u0103 a noilor func\u021bionalit\u0103\u021bi \u00een produsele Radeon. Este evident c\u0103 acestea vor ap\u0103rea \u00een noile pl\u0103ci grafice de top, care, se estimeaz\u0103, vor fi lansate \u00een 2020. Acestea sunt asociate, printre altele, cu suport hardware pentru ray tracing.&nbsp;<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/996521\">3dnews.ru<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c\u044b \u0440\u0430\u043d\u043d\u0435\u0433\u043e \u0434\u043e\u0441\u0442\u0443\u043f\u0430 Windows Insider preview \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u0438\u043b\u0430 \u043e\u0431\u043d\u043e\u0432\u043b\u0451\u043d\u043d\u044b\u0435 API-\u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441\u044b DirectX 12 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u0430\u043b\u0430 \u043e \u043d\u043e\u0432\u043e\u0432\u0432\u0435\u0434\u0435\u043d\u0438\u044f\u0445. \u042d\u0442\u0438 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 \u043f\u043e\u044f\u0432\u044f\u0442\u0441\u044f \u0432 \u0440\u0435\u043b\u0438\u0437\u0435 \u0432 \u0431\u0443\u0434\u0443\u0449\u0435\u043c \u0433\u043e\u0434\u0443 \u0438 \u0432\u043a\u043b\u044e\u0447\u0430\u044e\u0442 \u0442\u0440\u0438 \u043e\u0441\u043d\u043e\u0432\u043d\u044b\u0445 \u0444\u0443\u043d\u043a\u0446\u0438\u0438. \u041f\u0435\u0440\u0432\u0430\u044f \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u044c \u043a\u0430\u0441\u0430\u0435\u0442\u0441\u044f \u0442\u0440\u0430\u0441\u0441\u0438\u0440\u043e\u0432\u043a\u0438 \u043b\u0443\u0447\u0435\u0439. \u0412 DirectX 12 \u043e\u043d\u0430 \u0431\u044b\u043b\u0430 \u0438\u0437\u043d\u0430\u0447\u0430\u043b\u044c\u043d\u043e, \u043e\u0434\u043d\u0430\u043a\u043e \u0442\u0435\u043f\u0435\u0440\u044c \u0435\u0451 \u0440\u0430\u0441\u0448\u0438\u0440\u0438\u043b\u0438. \u0412 \u0447\u0430\u0441\u0442\u043d\u043e\u0441\u0442\u0438, \u0431\u044b\u043b\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u0434\u043e\u043f\u043e\u043b\u043d\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0435 \u0448\u0435\u0439\u0434\u0435\u0440\u044b \u043a [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":39560,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-39559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041a\u043e\u043c\u043f\u0430\u043d\u0438\u044f Microsoft \u0432 \u0440\u0430\u043c\u043a\u0430\u0445 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