{"id":49216,"date":"2020-02-17T20:42:40","date_gmt":"2020-02-17T17:42:40","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82"},"modified":"2020-02-17T20:42:40","modified_gmt":"2020-02-17T17:42:40","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-82","title":{"rendered":"Lansarea sistemului gratuit de modelare 3D Blender 2.82","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-82-released\/\">Publicat<\/a><\/noindex> lansare pachet gratuit de modelare 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">Blender 2.82<\/a><\/noindex>, care include peste o mie de corec\u021bii \u0219i \u00eembun\u0103t\u0103\u021biri, preg\u0103tite \u00een trei luni de la lansare  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">Blender 2.81<\/a><\/noindex>.<\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-82\/\">Principalele<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\">modific\u0103ri<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Physics\">Ad\u0103ugat<\/a><\/noindex> un nou backend pentru simularea gazului, fumului, focului \u0219i lichidelor, implementat pe baza unui cadru de simulare a proceselor fizice <noindex><a rel=\"nofollow\" href=\"http:\/\/mantaflow.com\/\">Mantaflow<\/a><\/noindex>. Pentru simularea lichidului s-a aplicat un nou solver tricomponent <noindex><a rel=\"nofollow\" href=\"https:\/\/gitlab.ethz.ch\/toml\/flip-solver\">FLIP Solver<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/3\/31\/Blender2.82_mantaflow_fire_crossmind.png\/1600px-Blender2.82_mantaflow_fire_crossmind.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/fe743c95e8d536d246369801842cf00e.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Simularea umfl\u0103rii cu aer a dogmelor (baloane, saltele gonflabile etc.) a fost \u00eembun\u0103t\u0103\u021bit\u0103, precum \u0219i revenirea corpurilor moi, care se deformeaz\u0103 u\u0219or la c\u0103dere sau la ap\u0103sare;\n<p><center><video src=\"https:\/\/wiki.blender.org\/w\/images\/3\/3c\/Cloth-high-res.mp4\" style=\"max-width: 100%; max-height: 100%; width: 480px; height: 270px;\" controls=\"\" width=\"480\" height=\"270\"><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4\">https:\/\/wiki.blender.org\/wiki\/File:Cloth-high-res.mp4<\/a><\/noindex><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Textures\">Implementat\u0103<\/a><\/noindex> suport pentru sistemul mozaic <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/UV-%D0%BF%D1%80%D0%B5%D0%BE%D0%B1%D1%80%D0%B0%D0%B7%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B5\">UV-unwrap<\/a><\/noindex> texturi UDIM, care permit \u00eemp\u0103r\u021birea unei texturi \u00een mai multe fi\u0219iere, fiecare con\u021bin\u00e2nd propria zon\u0103 UV. Texturile UDIM pot fi create, deschise \u0219i salvate ca imagini obi\u0219nuite. Componentele (Tiles) pot fi ad\u0103ugate sau eliminate \u00een mod arbitrar pentru fiecare textur\u0103, dar la vizualizare sau editare, toate blocurile sunt unite \u0219i afi\u0219ate ca un tot unitar. Suportul pentru texturile UDIM este implementat \u00een motoarele de randare Eevee \u0219i Cycles, precum \u0219i \u00een editorul de imagini \u0219i \u00een vizualiz\u0103rile 3D;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/udim-04.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/6413af4f86581a0492ad481c2decc340.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Import_%26_Export\">Ad\u0103ugat<\/a><\/noindex> un nou modul de export \u00een formatul <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Source\/Architecture\/USD\">USD<\/a><\/noindex> (Universal Scene Description), dezvoltat de Pixar. Fi\u0219ierele USD pot descrie plasamente complexe ale scenelor cu diferite vizualiz\u0103ri 3D, suport\u0103 editarea nedestructiv\u0103 (superscriere \u00een loc de \u00eenlocuire), pot face referire la alte fi\u0219iere \u0219i sunt optimizate pentru colaborarea unui num\u0103r mare de participan\u021bi. \u00cen noua versiune s-a \u00eembun\u0103t\u0103\u021bit de asemenea suportul pentru importul \u0219i exportul glTF \u0219i s-a asigurat compatibilitatea cu <noindex><a rel=\"nofollow\" href=\"https:\/\/vfxplatform.com\/\">VFX Reference Platform 2020<\/a><\/noindex>;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/51\/Blender-2.82-USD-usdview-spring.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/b1963c76a1c4d95f8205cc14122b5cbb.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen motorul de randare Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Cycles\">a fost implementat<\/a><\/noindex> mecanismul de reducere a zgomotului <noindex><a rel=\"nofollow\" href=\"https:\/\/developer.nvidia.com\/optix-denoiser\">OptiX<\/a><\/noindex>, furnizat de NVIDIA \u0219i care utilizeaz\u0103 metode de \u00eenv\u0103\u021bare automat\u0103. Mecanismul suport\u0103 accelerarea hardware pe pl\u0103cile NVIDIA RTX, incluz\u00e2nd posibilitatea utiliz\u0103rii mai multor GPU-uri. OptiX este mai rapid dec\u00e2t metodele anterioare de reducere a zgomotului \u0219i poate fi aplicat \u00een timpul previzualiz\u0103rii sau rand\u0103rii finale a imaginilor (pentru anima\u021bie nu este \u00eenc\u0103 suficient de stabil);\n<p><center><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/1ea6e0fbf46af4482ff093fa3f0670df.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/center><\/p>\n<li class=\"l\"> \u00cen Cycles au fost de asemenea \u00eembun\u0103t\u0103\u021bite nodurile shader. A fost ad\u0103ugat\u0103 posibilitatea de a defini treceri personalizate de vizualizare prin intermediul noului nod AOV Output, care poate fi plasat oriunde \u00een arborele shader-ului.<br \/>\n Pentru nodurile geometrice, a fost ad\u0103ugat\u0103 op\u021biunea \u201eRandom Per Island\u201d, care permite randomizarea texturilor sau culorilor pentru componentele diferite ale mesh-ului. \u00cen nodul Math au fost ad\u0103ugate noi opera\u021bii: trunc, snap, wrap, compare, pingpong, sign, radians, degrees, cosh, sinh, tanh, exp, smoothmin \u0219i inversesqrt. \u00cen nodul Map Range au fost incluse noi moduri de interpolare: Linear, Stepped Linear, Smoothstep \u0219i Smootherstep. \u00cen nodurile Noise \u0219i Wave, a fost \u00eembun\u0103t\u0103\u021bit aplicarea distorsiunilor, care acum se aplic\u0103 uniform \u00een toate direc\u021biile, nu doar pe diagonal\u0103. Renderizarea pe platforma Windows a fost semnificativ accelerat\u0103, performan\u021ba fiind acum comparabil\u0103 cu cea a Linux-ului \u0219i macOS-ului;<\/p>\n<li class=\"l\"> \u00cen motorul de redare Eevee, care suport\u0103 redarea fizic corect\u0103 \u00een timp real \u0219i folose\u0219te doar GPU (OpenGL) pentru vizualizare, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/EEVEE\">a fost ad\u0103ugat\u0103<\/a><\/noindex> posibilitatea de a previzualiza trecerile de redare a reprezent\u0103rilor 3D \u00een Viewport, permi\u021b\u00e2nd selectarea trecerii care va fi afi\u0219at\u0103 \u00een modul de redare a scenei. \u00cen prezent, previzualizarea este disponibil\u0103 pentru trecerile de redare Combined, Ambient Occlusion, Normal, Mist, Subsurface Direct \u0219i Subsurface Color;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/02\/viewport-1-combined-1.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/331775efce982de0d5b34115ad002801.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen Eevee, au fost efectuate \u00eembun\u0103t\u0103\u021biri \u00een ceea ce prive\u0219te calitatea \u0219i performan\u021ba trecerilor de redare. S-a asigurat o combina\u021bie corect\u0103 a materialelor transparente cu efectele de volum;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/c1\/Capture_d%E2%80%99%C3%A9cran_du_2020-02-04_16-13-17.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/42ca3c9c851b1b43f47c12f63c8de791.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/3e\/EEVEE_282_volume_fix_after.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/601b24c8c1e3d290892e10ececa9edcf.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Sculpt\">Ad\u0103ugate<\/a><\/noindex> noi instrumente \u0219i operatori pentru modelarea sculptural\u0103 \u0219i desen, pensetele au fost actualizate. A fost implementat instrumentul Slide\/relax, care permite modificarea topologiei re\u021belei f\u0103r\u0103 a distorsiona volumetria, precum \u0219i instrumentul Multiplane scrape pentru formarea unui col\u021b ascu\u021bit \u00eentre dou\u0103 planuri ale re\u021belei. A fost propus un nou operator Mask Slice pentru a exclude v\u00e2rfurile marcate din re\u021bea cu umplerea vidurilor rezultate \u0219i crearea de obiecte noi din v\u00e2rfurile eliminate;\n<li class=\"l\"> \u00cen creionul de schi\u021b\u0103 (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Grease_Pencil\">a fost \u00eembun\u0103t\u0103\u021bit<\/a><\/noindex> interfa\u021ba utilizatorului, au fost implementate noi propriet\u0103\u021bi de umplere \u0219i straturi, a fost realizat un instrument pentru crearea materialelor. A fost ad\u0103ugat un nou modificator pentru generarea tr\u0103s\u0103turilor adiacente l\u00e2ng\u0103 original;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/f1\/Multiple_Stroke_Modifier.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/f6afbd9bec3e8e9641a0f6be834f2566.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/UI\">interfa\u021ba utilizatorului<\/a><\/noindex> \u00een multe instrumente, precum \u0219i \u00een UV Editor, a fost implementat suportul pentru gizmo (indicatorul axelor coordonatelor pentru a seta unghiul de vizualizare al scenei sau a modifica pozi\u021bia unui obiect \u00een scen\u0103). A fost ad\u0103ugat\u0103 concep\u021bia de unelte de rezerv\u0103 (Fallback Tools), permi\u021b\u00e2nd selectarea unei ac\u021biuni alternative \u00een timpul aplic\u0103rii uneltei active. A fost modificat\u0103 gruparea set\u0103rilor pensulelor. \u00cen editorul de anima\u021bie (Graph Editor), a fost reproiectat interfa\u021ba de selectare \u0219i transformare a cheilor \u0219i handler-elor;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d9\/Fallback_Tools.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/85f08195847ba35c39c6222be1193297.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Atunci c\u00e2nd activ\u0103m modul dezvoltator (Developer Extras) \u00een set\u0103ri, acum apare o nou\u0103 fil\u0103 care permite activarea \u0219i testarea caracteristicilor experimentale, care nu sunt \u00eenc\u0103 gata pentru utilizarea general\u0103;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/6e\/Preferences_Virtual_Reality_Examples.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/ac90b27234b95f11746a641fa3fbad31.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen uneltele de modelare \u00een instrumentul \u0219i modificatorul de t\u0103iere (Bevel) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Modeling\">a ap\u0103rut<\/a><\/noindex> posibilitatea de a utiliza profile modificate. A fost ad\u0103ugat Cutoff Vertex Mesh, o metod\u0103 simplificat pentru crearea mesh-urilor ca \u00eenlocuire a v\u00e2rfurilor. Au fost propuse noi modificatoare Weld pentru a uni grupuri de v\u00e2rfuri a c\u0103ror distan\u021b\u0103 nu dep\u0103\u0219e\u0219te o valoare prag definit\u0103 \u0219i Solidify pentru a crea margini groase atunci c\u00e2nd exist\u0103 mai mult de dou\u0103 fe\u021be adiacente;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/98\/Custom_Bevel_Profile_Release_Notes.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.82\" src=\"\/wp-content\/uploads\/2020\/02\/d348954c0ffa34085d7de85ec1245bc5.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.82\/Add-ons\">Ad\u0103ugate<\/a><\/noindex> noi suplimente Import Palettes, PDT, Add Node Presets, Collection manager, Sun position \u0219i Amaranth toolkit. Suplimentele Rigify, Add Mesh Extra objects \u0219i BlenderKit au fost actualizate.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"EfF2wDXalgU\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/EfF2wDXalgU\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Sursa: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">opennet.ro<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.82, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0432\u044b\u043f\u0443\u0441\u043a\u0430 Blender 2.81. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0431\u044d\u043a\u0435\u043d\u0434 \u0434\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0433\u0430\u0437\u0430, \u0434\u044b\u043c\u0430, \u043e\u0433\u043d\u044f \u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u043d\u0430 \u043e\u0441\u043d\u043e\u0432\u0435 \u0444\u0440\u0435\u0439\u043c\u0432\u043e\u0440\u043a\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0444\u0438\u0437\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043f\u0440\u043e\u0446\u0435\u0441\u0441\u043e\u0432 Mantaflow. \u0414\u043b\u044f \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0438 \u0436\u0438\u0434\u043a\u043e\u0441\u0442\u0438 \u043f\u0440\u0438\u043c\u0435\u043d\u0451\u043d \u043d\u043e\u0432\u044b\u0439 \u0442\u0440\u0451\u0445\u043a\u043e\u043c\u043f\u043e\u043d\u0435\u043d\u0442\u043d\u044b\u0439 FLIP Solver; \u0423\u043b\u0443\u0447\u0448\u0435\u043d\u0430 \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u044f \u0440\u0430\u0437\u0434\u0443\u0442\u0438\u044f [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":49217,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-49216","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" 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