{"id":53043,"date":"2019-11-22T00:00:00","date_gmt":"2019-11-21T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81"},"modified":"2020-02-18T14:00:54","modified_gmt":"2020-02-18T11:00:54","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-81","title":{"rendered":"Publicarea versiunii 3D modelare Blender 2.81","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-81-released\/\">Publicat<\/a><\/noindex> lansare pachet gratuit de modelare 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">Blender 2.81<\/a><\/noindex>, care include peste o mie de corec\u021bii \u0219i \u00eembun\u0103t\u0103\u021biri, preg\u0103tite \u00een patru luni de la formarea unei ramuri semnificative  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51088\">Blender 2.80<\/a><\/noindex>.<\/p>\n<p>Principalele <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\">modific\u0103ri<\/a><\/noindex>:<\/p>\n<ul>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/UI\">Propus<\/a><\/noindex> o nou\u0103 interfa\u021b\u0103 pentru navigarea \u00een sistemul de fi\u0219iere, realizat\u0103 sub form\u0103 de fereastr\u0103 pop-up cu un con\u021binut tipic pentru managerii de fi\u0219iere. Sunt suportate diferite moduri de vizualizare (list\u0103, miniaturi), filtre, o panou dinamic cu op\u021biuni, plasarea fi\u0219ierelor \u0219terse \u00een co\u0219ul de gunoi, memorarea set\u0103rilor modificate;<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/19\/2_81_file_browser_vertical_list.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/613299e6686db4f178b0ac0e7634d0da.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/ef\/2_81_file_browser_thumbnails.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/461688272f988f3300e8b770290555b6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A fost implementat\u0103 func\u021bia de redenumire a grupurilor de elemente \u00een modul lot. Dac\u0103 anterior putea fi redenumit doar elementul activ (F2), acum aceast\u0103 opera\u021bie poate fi efectuat\u0103 \u0219i pentru toate elementele selectate (Ctrl F2). La redenumire sunt suportate func\u021bionalit\u0103\u021bi precum c\u0103utarea \u0219i \u00eenlocuirea pe baza expresiilor regulate, setarea de m\u0103\u0219ti pentru prefix \u0219i sufix, cur\u0103\u021barea caracterelor \u0219i modificarea cazului caracterelor;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/d\/d3\/2_81_batch_rename.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/ccce26e7ea9fe0ff36e067dc48bdcb14.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Au fost efectuate lucr\u0103ri pentru \u00eembun\u0103t\u0103\u021birea utiliz\u0103rii ferestrei structurii proiectului (Outliner). Selec\u021biile din Outliner sunt acum sincronizate cu toate vizualiz\u0103rile 3D (viewport). A fost ad\u0103ugat\u0103 navigarea \u00eentre elemente folosind tastele sus \u0219i jos, precum \u0219i extinderea \u0219i restr\u00e2ngerea blocurilor cu tastele dreapta \u0219i st\u00e2nga. Se suport\u0103 selec\u021bia intervalelor prin clic cu men\u021binerea tastei Shift \u0219i ad\u0103ugarea de noi elemente la cele deja selectate prin clic cu men\u021binerea tastei Ctrl. A fost ad\u0103ugat\u0103 posibilitatea selec\u021biei sub-elementelor, afi\u0219ate sub form\u0103 de pictogram\u0103. A fost ad\u0103ugat\u0103 o op\u021biune pentru a ar\u0103ta obiectele ascunse. Au fost introduse pictograme pentru constr\u00e2ngerii, grupuri de vertece \u0219i secven\u021biere;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/65\/Outliner_2.81_Selection.jpg\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/353b01be9598649eae150c917744ccb6.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Sculpt\">Ad\u0103ugate<\/a><\/noindex> instrumente noi pentru modelarea sculptural\u0103, cum ar fi o pensul\u0103 pentru simularea deform\u0103rii scheletului modelului, o pensul\u0103 pentru deformare elastic\u0103 cu p\u0103strarea volumului, o pensul\u0103 de desenare cu deformarea re\u021belei poligonale, un instrument pentru rota\u021bie \u0219i scalare \u00een jurul unui punct de referin\u021b\u0103 cu p\u0103strarea simetriei, un instrument pentru filtrarea re\u021belei poligonale, deform\u00e2nd simultan toate v\u00e2rful re\u021belei;\n<li class=\"l\"> Au fost ad\u0103ugate noi instrumente pentru modificarea topologiei: Voxel Remesh pentru crearea unei re\u021bele poligonale cu un num\u0103r par de fe\u021be \u0219i eliminarea problemelor de intersec\u021bie, prin transformarea acestora \u00eentr-o reprezentare volumetric\u0103 \u0219i invers. QuadriFlow Remesh pentru crearea unei re\u021bele poligonale cu celule p\u0103trate, mai multe poluri \u0219i bucle de margine care repet\u0103 curburile suprafe\u021bei. \u00cen instrumentul Poly Build au fost implementate func\u021bii de modificare a topologiei, de exemplu, pentru a elimina elemente din re\u021beaua poligonal\u0103 acum se poate folosi un clic cu tasta Shift ap\u0103sat\u0103, pentru a ad\u0103uga noi elemente \u2014 un clic cu Ctrl ap\u0103sat, iar pentru a schimba pozi\u021bia, un clic cu tr\u0103gerea;\n<li class=\"l\"> \u00cen motorul de randare Cycles <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Cycles\">a ap\u0103rut<\/a><\/noindex> posibilitatea de accelerare hardware a ray tracing-ului utiliz\u00e2nd platforma <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>. A fost ad\u0103ugat un nou mod de reducere a zgomotului post-rendering, bazat pe utilizarea <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=50048\">dezvoltat\u0103<\/a><\/noindex> de compania Intel a bibliotecii <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">OpenImageDenoise<\/a><\/noindex>. \u00cen instrumentele de construc\u021bie adaptiv\u0103 a suprafe\u021belor netede (Adaptive Subdivision) a fost ad\u0103ugat un mod de eliminare a cus\u0103turilor \u00eentre fe\u021be, cauzate de deplasare sau de heterogenitatea materialelor. Au fost implementate noi shader-uri pentru texturi (White Noise, Noise, Musgrave, Voronoi);\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/4\/4c\/Blender2.81_voronoi.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/310da1d54a9122451457b81fa61e5b10.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen instrumentele de transformare <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Transform\">a fost ad\u0103ugat\u0103<\/a><\/noindex> suport pentru mutarea pozi\u021biilor originale (<noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/scene_layout\/object\/origin.html\">Object Origin<\/a><\/noindex>) obiectelor f\u0103r\u0103 a le selecta explicit, precum \u0219i posibilitatea de a transforma elementele p\u0103rinte f\u0103r\u0103 a afecta cele fiice. A fost ad\u0103ugat un mod de transformare cu oglindire pe axele Y \u0219i Z;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a6\/Transform_mirror.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/2e7b2a6d43cfde112a2d0406c44f6024.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Au fost implementate op\u021biuni noi pentru fixarea marginilor (Edge Snapping): Edge Center, pentru fixarea la centrul marginilor \u0219i Edge Perpendicular pentru fixarea la cel mai apropiat punct de pe margine. A fost ad\u0103ugat un nou mod de fuzionare a v\u00e2rfurilor \u201eSplit Edges &amp; Faces\u201d, care separ\u0103 automat marginile \u0219i fe\u021bele adiacente pentru a exclude suprapunerile geometrice;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/c\/cb\/Blender2.81_auto_merge_split.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/7638e627dfa5c4dbcdf92c7b0efd890f.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen motorul de randare Eevee, care suport\u0103 randare fizic corect\u0103 \u00een timp real \u0219i folose\u0219te doar GPU (OpenGL) pentru randare, a fost ad\u0103ugat un mod de umbre moi \u0219i posibilitatea de a folosi transparen\u021ba la shading pe baza <noindex><a rel=\"nofollow\" href=\"https:\/\/en.wikipedia.org\/wiki\/Bidirectional_scattering_distribution_function\">BSDF<\/a><\/noindex>.<br \/>\nImplement\u0103rile modurilor de amestecare Additive \u0219i Multiply au fost \u00eenlocuite cu echivalente bazate pe shader-uri, compatibile cu motorul Cycles. Sistemul de texturare reliefat\u0103 a fost revizuit, devenind mai simplu de configurat \u0219i de o calitate mai bun\u0103;<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/8\/8f\/Eevee2.81_transparent_bsdf1.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/d19039e47e4f6277e3d82182ff1d7d01.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen Viewport <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Viewport\">au fost ad\u0103ugate<\/a><\/noindex> noi op\u021biuni pentru afi\u0219area scenei 3D folosind modul de redare Look Development (Material Preview) \u00een motoarele Cycles \u0219i Eevee, care permite testarea rapid\u0103 a intervalelor extinse de str\u0103lucire (HDRI) \u0219i suprapunerea texturilor. Fiecare fereastr\u0103 de vizualizare 3D poate con\u021bine acum propriul set de colec\u021bii vizibile. \u00cen analizatorul re\u021belei poligonale a fost ad\u0103ugat\u0103 suportul pentru mesh-uri cu modificatori, nu doar pentru mesh-uri originale. Obiectele cu imagini pot fi configurate pentru a fi afi\u0219ate doar \u00een proiec\u021bia lateral\u0103;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/6\/67\/Demonstrating_Multi-layered_Matcaps_%28Image_from_Pablo_Dobarro%29.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/a61fc2f9b2f847969b5321f8fe1c1052.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat\u0103 o sistem\u0103 experimental\u0103 <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Library_Overrides\">Library Overrides<\/a><\/noindex>, care poate fi utilizat\u0103 \u00een locul mecanismului de proxy pentru a suprascrie local datele asociate, cum ar fi personaje \u0219i alte tipuri de date. Spre deosebire de proxy, noua sistem\u0103 permite crearea mai multor suprascrieri independente ale acelora\u0219i date asociate (de exemplu, cele care definesc un personaj), permite suprascrierea recursiv\u0103 \u0219i ad\u0103ugarea de noi modificatori sau restric\u021bii;\n<li class=\"l\"> \u00cen instrumentele pentru crearea anima\u021biei <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Rigging\">asigurat<\/a><\/noindex>  controlul precis al rota\u021biei \u0219i scal\u0103rii \u00een <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/armatures\/bones\/introduction.html\">joints<\/a><\/noindex>, <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/constraints\/introduction.html\">restric\u021bii<\/a><\/noindex> \u0219i <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/animation\/drivers\/introduction.html\">driveri<\/a><\/noindex>;\n<li class=\"l\"> \u00cen creionul de schi\u021b\u0103 (Grease Pencil) <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Grease_Pencil\">extinse<\/a><\/noindex> capabilit\u0103\u021bile interfe\u021bei utilizatorului, meniurile au fost reorganizate, au fost ad\u0103ugate noi instrumente, opera\u021biuni, pensule, preset\u0103ri, materiale \u0219i modificatori;\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/thumb\/e\/e2\/Fade_Gpencil_object.png\/900px-Fade_Gpencil_object.png\"><img decoding=\"async\" alt=\"Publicarea versiunii 3D modelare Blender 2.81\" src=\"\/wp-content\/uploads\/2019\/11\/fc84560d26e21dd9415e1996824d330a.jpeg\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat suport pentru codec-ul audio Opus \u0219i formatul container WebM. A fost implementat suport pentru video WebM\/VP9 cu transparen\u021b\u0103;\n<li class=\"l\"> \u00cen sequencer a fost ad\u0103ugat un operator pentru ad\u0103ugarea\/eliminarea fade-ului pentru toate benzile \u0219i suport pentru pre\u00eenc\u0103rcarea cadrelor pentru umplerea cache-ului;\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Python_API\">Extins<\/a><\/noindex> Python API, au fost ad\u0103ugate noi handler-e \u0219i a fost asigurat output dinamic de tooltip-uri pentru operatori.<br \/>\nVersiunea Python a fost actualizat\u0103 la 3.7.4;<\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.81\/Add-ons\">Actualizate<\/a><\/noindex> complet\u0103ri. A fost ad\u0103ugat\u0103 setarea \u201eEnabled Add-ons Only\u201d pentru a afi\u0219a \u00een list\u0103 doar modulele activate. A fost \u00eembun\u0103t\u0103\u021bit\u0103 suportul<br \/>\npentru formatele glTF 2.0 (GL Transmission Format) \u0219i FBX (Filmbox).<\/p>\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Sursa: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=51914\">opennet.ro<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.81, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 \u0442\u044b\u0441\u044f\u0447\u0438 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0447\u0435\u0442\u044b\u0440\u0435 \u043c\u0435\u0441\u044f\u0446\u0430 \u0441 \u043c\u043e\u043c\u0435\u043d\u0442\u0430 \u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f \u0437\u043d\u0430\u0447\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0432\u0435\u0442\u043a\u0438 Blender 2.80. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f: \u041f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d \u043d\u043e\u0432\u044b\u0439 \u0438\u043d\u0442\u0435\u0440\u0444\u0435\u0439\u0441 \u0434\u043b\u044f \u043d\u0430\u0432\u0438\u0433\u0430\u0446\u0438\u0438 \u043f\u043e \u0444\u0430\u0439\u043b\u043e\u0432\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u0435, \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u043d\u044b\u0439 \u0432 \u0444\u043e\u0440\u043c\u0435 \u0432\u0441\u043f\u043b\u044b\u0432\u0430\u044e\u0449\u0435\u0433\u043e \u043e\u043a\u043d\u0430 c \u0442\u0438\u043f\u0438\u0447\u043d\u043e\u0439 \u0434\u043b\u044f \u0444\u0430\u0439\u043b\u043e\u0432\u044b\u0445 \u043c\u0435\u043d\u0435\u0434\u0436\u0435\u0440\u043e\u0432 \u043d\u0430\u0447\u0438\u043d\u043a\u043e\u0439. \u041f\u043e\u0434\u0434\u0435\u0440\u0436\u0438\u0432\u0430\u044e\u0442\u0441\u044f \u0440\u0430\u0437\u043d\u044b\u0435 \u0440\u0435\u0436\u0438\u043c\u044b \u043f\u0440\u043e\u0441\u043c\u043e\u0442\u0440\u0430 (\u0441\u043f\u0438\u0441\u043e\u043a, \u043c\u0438\u043d\u0438\u0430\u0442\u044e\u0440\u044b), \u0444\u0438\u043b\u044c\u0442\u0440\u044b, \u0434\u0438\u043d\u0430\u043c\u0438\u0447\u0435\u0441\u043a\u0438 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