{"id":54009,"date":"2019-12-15T00:00:00","date_gmt":"2019-12-14T21:00:00","guid":{"rendered":"https:\/\/prohoster.info\/blog\/blog_prohoster\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan"},"modified":"2020-02-18T14:01:57","modified_gmt":"2020-02-18T11:01:57","slug":"vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-d9vk-0-40-realizatsii-direct3d-9-poverh-vulkan","title":{"rendered":"Lansarea D9VK 0.40, implementarea Direct3D 9 peste Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.40\">A avut loc<\/a><\/noindex> versiunea proiectului <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">D9VK 0.40<\/a><\/noindex>, care ofer\u0103 o implementare Direct3D 9, care func\u021bioneaz\u0103 prin traducerea apelurilor \u00een API-ul grafic <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=48227\">Vulkan<\/a><\/noindex>. Proiectul se bazeaz\u0103 pe baza de cod a proiectului <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK<\/a><\/noindex>, care a fost extins\u0103 cu suport pentru Direct3D 9. Spre deosebire de implementarea Direct3D 9 bazat\u0103 pe WineD3D, D9VK permite ob\u021binerea unei performan\u021be mai ridicate, deoarece traducerea Direct3D 9 prin OpenGL func\u021bioneaz\u0103 mai lent dec\u00e2t traducerea prin Vulkan. <\/p>\n<p>D9VK poate fi folosit pentru a rula aplica\u021bii 3D \u0219i jocuri pe Linux prin Wine. Este suportat rularea majorit\u0103\u021bii jocurilor bazate pe Direct3D 9, folosind versiunea 2 sau 3 a Shader Model. Codul proiectului <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/\">se r\u0103sp\u00e2nde\u0219te<\/a><\/noindex> este sub licen\u021b\u0103 liber\u0103 Zlib. Pentru a utiliza D9VK, este necesar s\u0103 existe drivere care suport\u0103 API Vulkan, cum ar fi AMD RADV 18.3+, NVIDIA 415.22+, Intel ANV 19.0+ \u0219i AMDVLK. <\/p>\n<p>\u00cembun\u0103t\u0103\u021biri principale:<\/p>\n<ul>\n<li class=\"l\"> S-a implementat posibilitatea de a folosi mai mult de 4 GB de memorie video \u00een aplica\u021bii de 32 de bi\u021bi, ceea ce a rezolvat problemele la rularea modurilor \u00een jocurile Skyrim \u0219i Oblivion;\n<li class=\"l\"> A fost inclus\u0103 procesarea asincron\u0103 a rezultatelor red\u0103rii pe ecran (etapa de prezentare). Pentru a reduce \u00eent\u00e2rzierile \u00een firul principal de redare, procesarea ie\u0219irii se realizeaz\u0103 \u00een firul de transmisie a comenzilor;\n<li class=\"l\"> Au fost eliminate punctele de sincronizare inutile din firul de comenzi la extragerea datelor solicitate;\n<li class=\"l\"> Codul pentru determinarea timpului intern a fost transformat pentru a utiliza un temporizator specific platformei, ceea ce a ajutat la rezolvarea problemelor cu comportamentul incorect al high_resolution_clock din MinGW;\n<li class=\"l\"> A fost asigurat\u0103 desc\u0103rcarea bufferelor am\u00e2nate MANAGED \u0219i SYSTEMMEM \u00eenainte de a efectua PrepareDraw, ceea ce a rezolvat problemele de performan\u021b\u0103 \u00een jocurile Risen \u0219i Legend of the Heroes: Trails of the Sky;\n<li class=\"l\"> A fost ad\u0103ugat suport pentru <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/d3dta\">D3DTA_CONSTANT<\/a><\/noindex>, care a permis realizarea red\u0103rii corecte <noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Bloom\">a efectului de str\u0103lucire<\/a><\/noindex> \u00een jocurile SpinTyres \u0219i Mudrunner;\n<li class=\"l\"> S-a \u00eembun\u0103t\u0103\u021bit compatibilitatea cu  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3darticles\/direct3d-9ex-improvements\">DirectX 9Ex<\/a><\/noindex> (D3D9Ex). S-au luat \u00een considerare specificit\u0103\u021bile trat\u0103rii ResetEx \u0219i Reset;\n<li class=\"l\"> Au fost efectuate cur\u0103\u021b\u0103ri \u0219i refactoriz\u0103ri de cod;\n<li class=\"l\"> A fost asigurat mapparea direct\u0103 a bufferelor WRITEONLY, ceea ce poate influen\u021ba pozitiv performan\u021ba \u0219i ocole\u0219te o eroare din jocul<br \/>\nCounter-Strike: Global Offensive, care duce la continuarea scrierii \u00een buffer dup\u0103 ce acesta a fost deblocat;<\/p>\n<li class=\"l\"> A fost implementat\u0103 metoda  <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/api\/d3d9\/nf-d3d9-idirect3ddevice9-setdialogboxmode\">SetDialogBoxMode<\/a><\/noindex>, care permite utilizarea ferestrelor de dialog \u00een aplica\u021bii pe ecran complet;\n<li class=\"l\"> Suport implementat <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.unrealengine.com\/udk\/Two\/VertexBlendingTutorial.html\">amestec\u0103rii v\u00e2rfurilor<\/a><\/noindex>, inclusiv <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.microsoft.com\/en-us\/windows\/win32\/direct3d9\/indexed-vertex-blending\">amestecarea v\u00e2rfurilor indexate<\/a><\/noindex>, necesar\u0103 pentru SWVP (SoftWare Vertex Processing);\n<li class=\"l\"> A fost ref\u0103cut contorul sampler-ului, afi\u0219at deasupra imaginii curente (heads-up display, HUD);\n<li class=\"l\"> A fost ad\u0103gat\u0103 op\u021biunea d3d9.dialogBoxMode, care poate fi folosit\u0103 pentru a dezactiva func\u021bionarea doar \u00een modul ecran complet;\n<li class=\"l\"> Au fost realizate optimiz\u0103ri ale performan\u021bei \u0219i s-au rezolvat problemele \u00eent\u00e2mpinate la lansarea jocurilor GTA: San Andreas, The Masquerade Bloodlines, Max Payne 2, The Sims 2, Silent Hunter 3, Senran Kagura Shinovi, Dungeons and Dragons, Crysis, Metal Slug X, ANGLE, Need for Speed: Carbon \u0219i Risen 1.\n<\/ul>\n<p>apari\u021bia <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/1264#issuecomment-561776365\">inten\u021bia<\/a><\/noindex> dezvoltatorul proiectului <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/\">DXVK<\/a><\/noindex> (implementarea DXGI, Direct3D 10 \u0219i Direct3D 11 pe deasupra API-ului Vulkan) s\u0103-\u0219i concentreze eforturile doar pe corectarea erorilor, \u00eencetinind extinderea func\u021bionalit\u0103\u021bii. O astfel de dorin\u021b\u0103 <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/doitsujin\/dxvk\/pull\/1264#issuecomment-564253190\">este cauzat\u0103<\/a><\/noindex> de temerile privind sc\u0103derea calit\u0103\u021bii bazei de cod \u0219i complicarea \u00eentre\u021binerii \u00een viitor. Fiecare actualizare a ramurii 1.4.x genereaz\u0103 pl\u00e2ngeri legate de modific\u0103ri regresive care nu pot fi reproduse, localizate \u0219i corectate. <\/p>\n<p>Aceste probleme necesit\u0103 analiza cauzelor apari\u021biei lor, altfel l\u0103sarea lor nerezolvate \u00een continuarea extinderii func\u021bionalit\u0103\u021bii poate agrava situa\u021bia \u0219i transforma procesul de \u00eentre\u021binere \u00eentr-un co\u0219mar. Printre planurile pe care dezvoltatorul DXVK inten\u021bioneaz\u0103 s\u0103 le implementeze \u00eenainte de a trece \u00een modul de corectare a erorilor se num\u0103r\u0103 ad\u0103ugarea suportului pentru c\u00e2teva extensii utile Vulkan \u0219i fuziunea cu realiz\u0103rile proiectului D9VK.<\/p>\n<p>Ad\u0103ugire: pe urma c\u0103ldoroas\u0103  <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/releases\/tag\/0.40.1\">a fost format<\/a><\/noindex>  a fost lansat\u0103 versiunea corectiv\u0103 D9VK 0.40.1, \u00een care <noindex><a rel=\"nofollow\" href=\"https:\/\/github.com\/Joshua-Ashton\/d9vk\/commit\/88b6d8a6be5cd807d9709f60a21ff21fb84b9b47\">a fost corectat<\/a><\/noindex> valoarea implicit\u0103 pentru COLOR0 \u00een shader-urile de v\u00e2rf la vec4(1) \u0219i a fost rezolvat\u0103 o eroare din cauza c\u0103reia bi\u021bii sloturilor pentru ie\u0219irile shader-ului erau aplicate gre\u0219it, \u0219i, prin urmare, erau corectate incorect de backend, provoc\u00e2ndu-le \u00eenlocuirea cu vec4(0).<\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Sursa: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52035\">opennet.ro<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D9VK 0.40, \u043f\u0440\u0435\u0434\u043e\u0441\u0442\u0430\u0432\u043b\u044f\u044e\u0449\u0435\u0433\u043e \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044e Direct3D 9, \u0440\u0430\u0431\u043e\u0442\u0430\u044e\u0449\u0443\u044e \u0447\u0435\u0440\u0435\u0437 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044e \u0432\u044b\u0437\u043e\u0432\u043e\u0432 \u0432 \u0433\u0440\u0430\u0444\u0438\u0447\u0435\u0441\u043a\u0438\u0439 API Vulkan. \u041f\u0440\u043e\u0435\u043a\u0442 \u043e\u0441\u043d\u043e\u0432\u0430\u043d \u043d\u0430 \u043a\u043e\u0434\u043e\u0432\u043e\u0439 \u0431\u0430\u0437\u0435 \u043f\u0440\u043e\u0435\u043a\u0442\u0430 DXVK, \u043a\u043e\u0442\u043e\u0440\u0430\u044f \u0431\u044b\u043b\u0430 \u0440\u0430\u0441\u0448\u0438\u0440\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u043e\u0439 Direct3D 9. \u041f\u043e \u0441\u0440\u0430\u0432\u043d\u0435\u043d\u0438\u044e \u0441 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0435\u0439 Direct3D 9 \u043d\u0430 \u0431\u0430\u0437\u0435 WineD3D, D9VK \u043f\u043e\u0437\u0432\u043e\u043b\u044f\u0435\u0442 \u0434\u043e\u0431\u0438\u0442\u044c\u0441\u044f \u0431\u043e\u043b\u0435\u0435 \u0432\u044b\u0441\u043e\u043a\u043e\u0439 \u043f\u0440\u043e\u0438\u0437\u0432\u043e\u0434\u0438\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438, \u0442\u0430\u043a \u043a\u0430\u043a \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u044f Direct3D 9 \u0447\u0435\u0440\u0435\u0437 OpenGL \u0440\u0430\u0431\u043e\u0442\u0430\u0435\u0442 \u043c\u0435\u0434\u043b\u0435\u043d\u043d\u0435\u0435 \u0442\u0440\u0430\u043d\u0441\u043b\u044f\u0446\u0438\u0438 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-54009","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u0421\u043e\u0441\u0442\u043e\u044f\u043b\u0441\u044f \u0432\u044b\u043f\u0443\u0441\u043a \u043f\u0440\u043e\u0435\u043a\u0442\u0430 D9VK.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link 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