{"id":73824,"date":"2020-03-12T08:43:36","date_gmt":"2020-03-12T05:43:36","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka"},"modified":"2020-03-12T08:43:36","modified_gmt":"2020-03-12T05:43:36","slug":"derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/derek-yu-pokazal-novye-skrinshoty-spelunky-2-i-rasskazal-kak-prodvigaetsya-razrabotka","title":{"rendered":"Derek Yu a ar\u0103tat noi capturi de ecran din Spelunky 2 \u0219i a povestit despre progresul dezvolt\u0103rii","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Creatorul platformer-ului 2D de succes Spelunky, Derek Yu, a \u00eemp\u0103rt\u0103\u0219it pe <noindex><a rel=\"nofollow\" href=\"https:\/\/blog.us.playstation.com\/2020\/03\/11\/spelunky-2-developer-shares-new-screens-progress-update\/\" style=\"font-size: 10pt;\">PlayStation Blog<\/a><\/noindex> noi capturi de ecran \u0219i detalii despre a doua parte. \u00cenc\u0103 nu are nici m\u0103car termene aproximative de lansare, dar designerul de jocuri a asigurat c\u0103 dezvoltarea progreseaz\u0103 bine.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu a ar\u0103tat noi capturi de ecran din Spelunky 2 \u0219i a povestit despre progresul dezvolt\u0103rii\" src=\"\/wp-content\/uploads\/2020\/03\/0b39b7ef4ffa5f32c69ea29cda995d30.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>Spelunky 2 a fost <noindex><a rel=\"nofollow\" href=\"https:\/\/3dnews.ru\/960825\">anun\u021bat\u0103<\/a><\/noindex>&nbsp;\u00cen octombrie 2017, cu ocazia evenimentului Paris Games Week. Ultima dat\u0103 c\u00e2nd autorii au vorbit despre acesta a fost acum ceva vreme, dar, conform spuselor lui Derek, au fost at\u00e2t de ocupa\u021bi cu munca, \u00eenc\u00e2t nu au realizat cum trece timpul. Cu fiecare zi, jocul a demonstrat \u201eprogres constant\u201d.<\/p>\n<p>Una dintre principalele provoc\u0103ri pe care \u0219i le-au pus creatorii este \u00eembun\u0103t\u0103\u021birea aspectului vizual. Feedback-ul fanilor despre trailer i-a ajutat s\u0103 fac\u0103 grafica mai pl\u0103cut\u0103 \u0219i mai detaliat\u0103. \u201eCred c\u0103 am atins echilibrul dorit: imaginea este clar\u0103, elementele sunt u\u0219or de distins, dar \u00een acela\u0219i timp, detaliile se remarc\u0103 \u00eentr-o m\u0103sur\u0103 suficient\u0103\u201d, a scris Derek. \u201eEfectele de iluminare \u0219i lichide au devenit mai expresive, ceea ce face ca lumea s\u0103 fie \u0219i mai dinamic\u0103 \u0219i vie\u201d.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu a ar\u0103tat noi capturi de ecran din Spelunky 2 \u0219i a povestit despre progresul dezvolt\u0103rii\" src=\"\/wp-content\/uploads\/2020\/03\/8e34b03914ad981761501eaaa9b2a5d6.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>O alt\u0103 \u021bint\u0103 a fost aceea de a face fiecare parcurs s\u0103 se simt\u0103 ca o \u201eaventur\u0103 personal\u0103\u201d. \u201eLu\u00e2nd decizii \u00een jocul original, utilizatorii au creat multe pove\u0219ti proprii, iar, din punctul meu de vedere, acest lucru este \u00een continuare foarte important\u201d, a subliniat el. \u201eVrem s\u0103 continu\u0103m s\u0103 sprijinim aceast\u0103 creativitate, a\u0219a c\u0103 ne str\u0103duim s\u0103 aducem \u00een joc mai mult\u0103 diversitate\u201d. \u00cen sequel vor exista obiecte noi, \u201erealizate cu o aten\u021bie deosebit\u0103 \u0219i capabile s\u0103 interac\u021bioneze cu lumea \u00een moduri evidente \u0219i neocente\u201d, \u0219i personaje precum comercian\u021bii, care s\u0103 ajute juc\u0103torul. Vor reveni \u0219i c\u00e2\u021biva NPC cunoscu\u021bi.<\/p>\n<p><center><\/center><br \/>\n<img decoding=\"async\" alt=\"Derek Yu a ar\u0103tat noi capturi de ecran din Spelunky 2 \u0219i a povestit despre progresul dezvolt\u0103rii\" src=\"\/wp-content\/uploads\/2020\/03\/2a33f04e41fd8ecceaaa4c9a32c3fee2.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>O aten\u021bie considerabil\u0103 este acordat\u0103 \u0219i coloanei sonore. Eirik Suhrke, care a compus \u0219i muzica primei p\u0103r\u021bi, creeaz\u0103 \u201ecompozi\u021bii dinamice \u0219i stratificate\u201d, care ajut\u0103 la con\u021binutul atmosferei jocului. Fiecare loca\u021bie va avea propria tem\u0103 muzical\u0103, dar aceasta nu este tot: un set propriu de efecte sonore este preg\u0103tit pentru fiecare fiin\u021b\u0103, obiect, capcan\u0103 \u0219i suprafa\u021b\u0103. \u201eC\u00e2nd ateriza\u021bi pe iarb\u0103 \u00een jungl\u0103, ve\u021bi auzi un sunet diferit fa\u021b\u0103 de cel pe care \u00eel ve\u021bi auzi dac\u0103 s\u0103ri\u021bi pe o band\u0103 transportoare \u00een zona vulcanic\u0103\u201d, a explicat Derek. \u201eAceast\u0103 inova\u021bie poate p\u0103rea nesemnificativ\u0103, dar de fapt aduce ceva unic \u00een fiecare zon\u0103 de joc\u201d.<\/p>\n<p><img decoding=\"async\" alt=\"Derek Yu a ar\u0103tat noi capturi de ecran din Spelunky 2 \u0219i a povestit despre progresul dezvolt\u0103rii\" src=\"\/wp-content\/uploads\/2020\/03\/6a918d071146c8975f58527d737593e1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/p>\n<p>\u00cen plus, autorii vor \u00eencerca s\u0103 fac\u0103 modul Deathmatch la fel de interesant ca \u0219i modul Adventure, s\u0103 \u00eembun\u0103t\u0103\u021beasc\u0103 meniul \u0219i jurnalul. Derek a men\u021bionat c\u0103 \u00een sequel se vor reg\u0103si concepte care i-au venit \u00een minte cu mul\u021bi ani \u00een urm\u0103.<\/p>\n<p>Dezvoltatorii nu sunt preg\u0103ti\u021bi s\u0103 anun\u021be data lans\u0103rii, dar echipa se apropie \u201edin ce \u00een ce mai mult\u201d de acest eveniment. Spelunky 2 va fi lansat mai \u00eent\u00e2i pe PC \u0219i PlayStation 4, iar apoi va ap\u0103rea pe alte platforme.<\/p>\n<\/p>\n<p><center><center><center><div class=\"youtube-placeholder\" data-id=\"k_VjknboFaQ\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/k_VjknboFaQ\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/center><\/center><\/p>\n<p>Versiunea original\u0103 Spelunky a fost lansat\u0103 ca un joc gratuit \u00een 2008. \u00cen 2012, versiunea \u00eembun\u0103t\u0103\u021bit\u0103 a devenit disponibil\u0103 pe Xbox 360, \u00een 2013 pe PlayStation 3 \u0219i PlayStation Vita, iar \u00een 2014 pe PlayStation 4. Platformerul a primit recenzii excelente din partea presei (-rating pe <noindex><a rel=\"nofollow\" href=\"https:\/\/www.metacritic.com\/game\/pc\/spelunky\">Metacritic<\/a><\/noindex>&nbsp;83\u201390 puncte din 100) \u0219i a fost un succes comercial (\u00een 2016 v\u00e2nz\u0103rile au dep\u0103\u0219it un milion de copii).<\/p>\n<p><center><\/p>\n<p><\/center><\/p>\n<p>\t\t\t\t<center><br \/>\n\t\t\t\t\t\t\t\t<\/center><br \/>Sursa: <a content=\"nofollow\" rel=\"nofollow\" href=\"http:\/\/www.3dnews.ru\/1005716\">3dnews.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u0421\u043e\u0437\u0434\u0430\u0442\u0435\u043b\u044c \u0443\u0441\u043f\u0435\u0448\u043d\u043e\u0433\u043e \u0434\u0432\u0443\u0445\u043c\u0435\u0440\u043d\u043e\u0433\u043e \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435\u0440\u0430 Spelunky \u0414\u0435\u0440\u0435\u043a \u042e (Derek Yu) \u043f\u043e\u0434\u0435\u043b\u0438\u043b\u0441\u044f \u0432 PlayStation Blog \u043d\u043e\u0432\u044b\u043c\u0438 \u0441\u043a\u0440\u0438\u043d\u0448\u043e\u0442\u0430\u043c\u0438 \u0438 \u043f\u043e\u0434\u0440\u043e\u0431\u043d\u043e\u0441\u0442\u044f\u043c\u0438 \u0432\u0442\u043e\u0440\u043e\u0439 \u0447\u0430\u0441\u0442\u0438. \u041e\u043d\u0430 \u0432\u0441\u0451 \u0435\u0449\u0451 \u043d\u0435 \u0438\u043c\u0435\u0435\u0442 \u0434\u0430\u0436\u0435 \u043f\u0440\u0438\u0431\u043b\u0438\u0437\u0438\u0442\u0435\u043b\u044c\u043d\u044b\u0445 \u0441\u0440\u043e\u043a\u043e\u0432 \u0440\u0435\u043b\u0438\u0437\u0430, \u043d\u043e \u0433\u0435\u0439\u043c\u0434\u0438\u0437\u0430\u0439\u043d\u0435\u0440 \u0437\u0430\u0432\u0435\u0440\u0438\u043b, \u0447\u0442\u043e \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0430 \u043f\u0440\u043e\u0434\u0432\u0438\u0433\u0430\u0435\u0442\u0441\u044f \u0445\u043e\u0440\u043e\u0448\u043e. Spelunky 2 \u0431\u044b\u043b\u0430 \u0430\u043d\u043e\u043d\u0441\u0438\u0440\u043e\u0432\u0430\u043d\u0430&nbsp;\u0432 \u043e\u043a\u0442\u044f\u0431\u0440\u0435 2017 \u0433\u043e\u0434\u0430 \u0432\u043e \u0432\u0440\u0435\u043c\u044f \u043c\u0435\u0440\u043e\u043f\u0440\u0438\u044f\u0442\u0438\u044f Paris Games Week. \u0412 \u043f\u043e\u0441\u043b\u0435\u0434\u043d\u0438\u0439 \u0440\u0430\u0437 \u0430\u0432\u0442\u043e\u0440\u044b \u0440\u0430\u0441\u0441\u043a\u0430\u0437\u044b\u0432\u0430\u043b\u0438 \u043e \u043d\u0435\u0439 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":73825,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-73824","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One 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