{"id":84386,"date":"2020-06-07T13:42:03","date_gmt":"2020-06-07T11:42:03","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83"},"modified":"2020-06-07T13:42:03","modified_gmt":"2020-06-07T11:42:03","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-83","title":{"rendered":"Lansarea sistemului gratuit de modelare 3D Blender 2.83","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-83-release\/\">Prezentat<\/a><\/noindex> lansare pachet gratuit de modelare 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">Blender 2.83<\/a><\/noindex>, care include mai mult de 1250 de corecturi \u0219i \u00eembun\u0103t\u0103\u021biri, preg\u0103tite \u00een trei luni de la lansare  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=52373\">Blender 2.82<\/a><\/noindex>. Aten\u021bia principal\u0103 \u00een preg\u0103tirea noii versiuni a fost concentrat\u0103 pe optimizarea performan\u021bei \u2014 a fost accelerat\u0103 func\u021bia undo, creionul de schi\u021b\u0103 \u0219i previzualizarea rand\u0103rii. \u00cen motorul Cycles a fost ad\u0103ugat\u0103 suport pentru sampling adaptiv. Au fost introduse noi instrumente de sculptur\u0103, Cloth Brush \u0219i Face Sets. A fost implementat un sistem de reducere a zgomotului cu suport pentru acceleratorii NVIDIA RTX. A fost oferit suport ini\u021bial pentru realitatea virtual\u0103 bazat pe standardul OpenXR \u0219i posibilitatea de a importa fi\u0219iere OpenVDB.<\/p>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"YbL-rJv3BpI\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/YbL-rJv3BpI\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p>Blender 2.83 este marcat ca prima versiune LTS (Long Term Support) din istoria proiectului, care poate fi considerat\u0103 o baz\u0103 stabil\u0103, pentru care se vor face actualiz\u0103ri cu corectarea bug-urilor grave <noindex><a rel=\"nofollow\" href=\"https:\/\/blender.org\/donwload\/lts\">formate<\/a><\/noindex> pe parcursul a doi ani. Versiunile corective vor avea denumirile 2.83.1, 2.83.2 \u0219i a\u0219a mai departe. O practic\u0103 similar\u0103 <noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/2020\/05\/long-term-support-pilot\/\">se preconizeaz\u0103<\/a><\/noindex> continua \u0219i \u00een ramuri ulterioare. De exemplu, dup\u0103 Blender 2.83 a \u00eenceput dezvoltarea ramurii Blender 2.9x, \u00een cadrul c\u0103reia sunt planificate patru versiuni - 2.90, 2.91, 2.92 \u0219i 2.93. Lansarea 2.93, la fel ca 2.83, va fi LTS. Se preconizeaz\u0103 c\u0103 \u00een 2021 va fi lansat\u0103 versiunea 3.0, care va marca trecerea la un nou sistem de numerotare continuu al versiunilor.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/code.blender.org\/wp-content\/uploads\/2020\/05\/release_cadence_4th_wall-1-1536x336.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/69467d4bb689238e148bd80632605a5d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-83\/\">Principalele<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\">modific\u0103ri<\/a><\/noindex> \u00een Blender 2.83:<\/p>\n<ul>\n<li class=\"l\"> A fost ad\u0103ugat suport pentru importul \u0219i randarea fi\u0219ierelor <noindex><a rel=\"nofollow\" href=\"https:\/\/www.openvdb.org\/\">OpenVDB<\/a><\/noindex> folosind noul obiect \u201e<noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Volumes\">Volume<\/a><\/noindex>\u201e. Fi\u0219ierele OpenVDB pot fi generate de Blender din cache-ul sistemului de simulare a gazului, fumului, focului \u0219i lichidelor sau transmise din aplica\u021bii externe, cum ar fi Houdini. Formatul OpenVDB a fost propus de studio-ul DreamWorks Animation \u0219i permite stocarea eficient\u0103 \u0219i manipularea datelor volumetrice sparse, discretizate \u00een re\u021bele tridimensionale.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-openvdb_combined_edit.mov.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/openvdb_combined_edit.mov?x28234\"><\/video><br \/>\n<\/center><\/p>\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Virtual_Reality\">Ad\u0103ugat<\/a><\/noindex> suport ini\u021bial pentru realitatea virtual\u0103, limitat deocamdat\u0103 la posibilitatea inspec\u021bion\u0103rii scenelor tridimensionale cu ajutorul c\u0103\u0219tilor VR direct din Blender (doar \u00een modul de vizualizare, modificarea con\u021binutului nu este \u00eenc\u0103 suportat\u0103). Suportul se bazeaz\u0103 pe implementarea standardului <noindex><a rel=\"nofollow\" href=\"https:\/\/www.khronos.org\/openxr\/\">OpenXR<\/a><\/noindex>, care defineaz\u0103 un API universal pentru crearea aplica\u021biilor de realitate virtual\u0103 \u0219i augmentat\u0103, precum \u0219i un set de straturi pentru interac\u021biunea cu hardware-ul, abstractiz\u00e2nd caracteristicile specifice ale dispozitivelor. Cu Blender pot fi utilizate orice platforme care suport\u0103 OpenXR, cum ar fi Windows Mixed Reality \u0219i Oculus Rift \u00een Windows \u0219i <noindex><a rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53049\">Monado<\/a><\/noindex> \u00een Linux (SteamVR nu este \u00eenc\u0103 suportat, deoarece nu implementeaz\u0103 OpenXR).\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/f\/ff\/VR_Oculus_Tram_Station.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/3bff7af4c9079f74e741d2f4b8ee7adf.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen motorul Cycles a fost implementat\u0103 posibilitatea de a aplica mecanismul de reducere a zgomotului OptiX \u00een <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/editors\/3dview\/introduction.html\">Viewport 3D<\/a><\/noindex> la previzualizare, precum \u0219i la randarea final\u0103. Implementarea OptiX este deschis\u0103 de c\u0103tre NVIDIA, utilizeaz\u0103 metode de \u00eenv\u0103\u021bare automat\u0103, func\u021bioneaz\u0103 mai repede dec\u00e2t metodele anterioare de reducere a zgomotului \u0219i suport\u0103 accelerarea hardware pe pl\u0103cile <noindex><a rel=\"nofollow\" href=\"https:\/\/www.nvidia.com\/ru-ru\/geforce\/20-series\/rtx\/\">NVIDIA RTX<\/a><\/noindex>.\n<li class=\"l\"> A fost ad\u0103ugat un nou instrument de sculptur\u0103 \u201eCloth Brush\u201d, care utilizeaz\u0103 metode de simulare a proceselor fizice pentru a crea pliuri realiste pe haine \u0219i a forma automat curbe cu un aspect natural.\n<p><center><br \/>\n<video controls=\"\" style=\"width: 640px; max-width:100%\"  poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-Clothbrushdemo.mp4-1.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Cloth-Brush-Demo-1.mp4\"><\/video><\/center><\/p>\n<p>\u00cen set\u0103rile pensulei au fost implementate propriet\u0103\u021bi de simulare a masei \u0219i amortiz\u0103rii, glisoare suplimentare pentru limitarea influen\u021bei simul\u0103rii, \u0219apte moduri de deformare a pensulei cu tipuri de c\u0103dere radiale \u0219i plate. <\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/cloth_settings.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/3f20bd3d5d0978465fb38a541d3eb76d.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<p>\u00cen plus, \u00een instrumentele de modelare sculptural\u0103  <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Sculpt\">a fost ad\u0103ugat\u0103<\/a><\/noindex> o nou\u0103 pensul\u0103 \u201eClay Thumb\u201d, care imit\u0103 deformarea lutului cu degetele \u0219i acumuleaz\u0103 material \u00een timpul aplic\u0103rii. A fost ad\u0103ugat\u0103 pensula \u201eSmooth Brush\u201d, disponibil\u0103 de asemenea \u00een Mesh Filter, care elimin\u0103 suprafe\u021bele p\u0103str\u00e2nd volumul obiectului. Pensula \u201eLayer Brush\u201d a fost complet ref\u0103cut\u0103, av\u00e2nd acum previzualizarea \u00een\u0103l\u021bimii stratului indicat cu cursorul, inclusiv suport \u00eembun\u0103t\u0103\u021bit pentru m\u0103\u0219ti \u0219i eliminarea artefactelor cauzate de modific\u0103rile repetate \u00eentr-o singur\u0103 zon\u0103. \u00cen filtrul re\u021belelor poligonale (Mesh Filter) a fost ad\u0103ugat un nou mod de procesare a muchiilor (Sharpen), care comprim\u0103 col\u021burile, netezind automat suprafe\u021bele plate.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/sculpt_filter_sharpen.mp4\"><\/video><\/center><\/p>\n<p>A fost propus un nou sistem \u201eFace Sets\u201d pentru gestionarea vizibilit\u0103\u021bii unor p\u0103r\u021bi separate ale re\u021belei poligonale (mesh) \u00een modurile de modelare \u0219i desenare. Face Sets este potrivit pentru modurile axate pe utilizarea pensulelor, ascunz\u00e2nd automat p\u0103r\u021bi ale suprafe\u021bei \u0219i permi\u021b\u00e2nd un control mai bun \u00een lucrul cu re\u021belele poligonale de forme complexe \u0219i suprafe\u021be suprapuse.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" src=\"https:\/\/wiki.blender.org\/w\/images\/7\/7b\/Relax_Face_Sets_Mesh_Filter.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Complet <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Grease_Pencil\">rescris\u0103<\/a><\/noindex> implementarea creionului de schi\u021b\u0103 (Grease Pencil), care permite crearea de schi\u021be pentru anima\u021bia 2D.<br \/>\n Instrumentarul a devenit semnificativ mai rapid \u0219i mai bine integrat cu Blender. Atunci c\u00e2nd manipula\u021bi obiectele \u00een Grease Pencil, acum se aplic\u0103 fluxul de lucru obi\u0219nuit utilizat \u0219i \u00een lucrul cu re\u021belele poligonale \u00een Blender. Culorile marginii nu mai sunt limitate la un singur material, iar pentru fiecare punct poate fi setat\u0103 o culoare proprie. A fost ad\u0103ugat un nou motor de redare, care ofer\u0103 posibilitatea combin\u0103rii <noindex><a rel=\"nofollow\" href=\"https:\/\/docs.blender.org\/manual\/en\/latest\/sculpt_paint\/sculpting\/hide_mask.html\">maskelor<\/a><\/noindex>. Modificatoarele de efecte au fost ref\u0103cute pentru a spori calitatea, performan\u021ba \u0219i flexibilitatea utiliz\u0103rii. \u00cen modul de trasee rapide, se asigur\u0103 netezirea automat\u0103 a liniilor pentru a preveni apari\u021bia rupturilor \u0219i unghiurilor ascu\u021bite. Performan\u021ba lucrului cu fi\u0219iere ce con\u021bin un num\u0103r mare de schi\u021be a crescut de aproximativ dou\u0103 ori, iar netezirea la desenarea rapid\u0103 a fost accelerat\u0103.<\/p>\n<p><center><video controls=\"\" style=\"width: 640px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/Screenshot-from-GP_VertexPaint_03.mp4.png\" src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/05\/GP_VertexPaint_03-chopped.mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> \u00cen motorul de redare Eevee, care suport\u0103 redarea fizic corect\u0103 \u00een timp real \u0219i folose\u0219te doar GPU (OpenGL) pentru vizualizare, <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/EEVEE\">a fost ad\u0103ugat\u0103<\/a><\/noindex> suport pentru 10 treceri suplimentare pentru compozitare. Actualizarea implement\u0103rii cache-ului de iluminare a eliminat artefactele pe cus\u0103turi \u0219i efectul de \u00eentindere a \u021bes\u0103turii. A fost ad\u0103ugat\u0103 posibilitatea aplic\u0103rii normalelor de \u00eenalt\u0103 calitate, ceea ce permite eliminarea afi\u0219\u0103rii necorespunz\u0103toare a texturilor din cauza problemelor cu rezolu\u021bia sc\u0103zut\u0103 a normalelor pe re\u021belele poligonale dense.<br \/>\n\u00cen modul de previzualizare a materialului, ajustarea nivelului de estompare a fundalului HDRI a fost simplificat\u0103. La procesarea geometriei p\u0103rului, s-a asigurat suportul pentru amestecarea cu alpha hash, modul de transparen\u021b\u0103 \u0219i modurile de amestecare a umbrelor.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/e\/e8\/Hair_alpha.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/be114ee2717c572d9201beb2245ebd4f.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Func\u021biile editorului video \u00eencorporat (Video Sequencer) au fost extinse. A fost propus\u0103 implementarea cache-ului pe disc, care permite stocarea cadrelor cache-uite nu \u00een RAM, ci pe disc. Pe benzi s-a asigurat suportul pentru opacitate \u0219i posibilitatea de previzualizare a sunetului. A fost ad\u0103ugat\u0103 un nou panou de ajustare a ultimei opera\u021biuni.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/blender_vse.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/36a2a1bcc42772ee9af7a5eae346e11b.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen motorul de redare Cycles a fost ad\u0103ugat suport pentru e\u0219antionare adaptiv\u0103, care permite reducerea automat\u0103 a num\u0103rului de e\u0219antioane \u00een zonele cu nivel sc\u0103zut de zgomot. Ca rezultat, se ob\u021bine o cre\u0219tere a vitezei de redare \u0219i o distribu\u021bie mai uniform\u0103 a zgomotului.\n<li class=\"l\"> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.83\/Cycles\">A fost \u00eembun\u0103t\u0103\u021bit\u0103<\/a><\/noindex> implementarea nodurilor shader. \u00cen nodul Wave Texture au ap\u0103rut noi moduri de selectare a direc\u021biei de mi\u0219care a valului, posibilitatea de a controla deplasarea fazei \u0219i de a cre\u0219te detaliile texturilor zgomotoase. Au fost aduse \u00eembun\u0103t\u0103\u021biri nodurilor \u201eWhite Noise Texture\u201d, \u201eMath\u201d \u0219i \u201eVector Math\u201d. Au fost ad\u0103ugate set\u0103ri pentru simplificarea rota\u021biei \u0219i comprim\u0103rii vectorilor, generatorul de zgomot alb a primit posibilitatea de ie\u0219ire color.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/06\/white-noise_color.png?x67059\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/76f87cd8a36c04be84bdc02aeb1c13f4.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Pluginul pentru gestionarea colec\u021biilor a fost extins cu suport pentru colec\u021biile de scene \u0219i a fost implementat un nou ecran QCD (Quick Content Display), care permite configurarea a p\u00e2n\u0103 la 20 de colec\u021bii sub form\u0103 de sloturi, disponibile pentru vizualizare rapid\u0103 prin intermediul widget-ului.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/3\/37\/Collection_Manager_blender_2.83.png\"><img decoding=\"async\" alt=\"Lansarea sistemului gratuit de modelare 3D Blender 2.83\" src=\"\/wp-content\/uploads\/2020\/06\/48bc882949617dcf2fe8faa2fb2431a1.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Multe modificate au fost extinse \u0219i actualizate, inclusiv<br \/>\nCorrective Smooth, Ocean, Remesh, Solidify, Surface Deform \u0219i Warp.<\/p>\n<li class=\"l\"> A fost realizat\u0103 o mare serie de optimiz\u0103ri de performan\u021b\u0103. Au fost accelerate opera\u021biile de revenire a modific\u0103rilor (undo) \u00een modurile \u201eObject\u201d \u0219i \u201ePose.\u201d<br \/>\n\u00cen modul de modelare sculptural\u0103 s-a implementat actualizarea am\u00e2nat\u0103 a Viewport-ului, ceea ce a permis o navigare mai rapid\u0103 prin re\u021belele poligonale cu un num\u0103r mare de celule. Un nou mecanism de rezolvare a coliziunilor a permis simularea \u021bes\u0103turilor de p\u00e2n\u0103 la 5 ori mai rapid. Simularea fluidelor \u0219i gazelor \u00een obiectele Effector a fost semnificativ accelerat\u0103. Timpul de \u00eenc\u0103rcare a fi\u0219ierelor cu particule \u0219i re\u021bele poligonale \u00een sistemele de simulare a fluidelor \u0219i gazelor a fost redus.<\/p>\n<li class=\"l\"> \u00cen 3D Viewport s-au \u00eembun\u0103t\u0103\u021bit opera\u021biile de selec\u021bie a unui num\u0103r mare de obiecte mici \u0219i a fost revizuit sistemul de gestionare a culorilor (compozitarea acum se realizeaz\u0103 \u00een spa\u021biul de culoare liniar\u0103).\n<li class=\"l\"> A fost ad\u0103ugat\u0103 posibilitatea de a exporta metasfere (Metaball) \u00een formatul USD (Universal Scene Description) sub form\u0103 de re\u021bele poligonale calculate.<br \/>\nA fost \u00eembun\u0103t\u0103\u021bit exportul \u0219i importul \u00een formatul glTF (GL Transmission Format).<\/p>\n<li class=\"l\"> \u00cen managerul de fi\u0219iere a fost implementat un mod de c\u0103utare rapid\u0103 a fi\u0219ierelor (Ctrl + F), a fost ad\u0103ugat suport pentru atributele fi\u0219ierelor \u0219i fi\u0219ierele ascunse.\n<\/ul>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Sursa: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53101\">opennet.ro<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.83, \u0432 \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0448\u043b\u043e \u0431\u043e\u043b\u0435\u0435 1250 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u0438 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439, \u043f\u043e\u0434\u0433\u043e\u0442\u043e\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0437\u0430 \u0442\u0440\u0438 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\u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u0430. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u0430 \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u0430\u0434\u0430\u043f\u0442\u0438\u0432\u043d\u043e\u0433\u043e \u0441\u044d\u043c\u043f\u043b\u0438\u043d\u0433\u0430. \u0414\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u044b \u043d\u043e\u0432\u044b\u0435 \u0438\u043d\u0441\u0442\u0440\u0443\u043c\u0435\u043d\u0442\u044b \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u043e\u0433\u043e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":84387,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-84386","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" 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