{"id":93339,"date":"2020-09-06T07:42:24","date_gmt":"2020-09-06T05:42:24","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90"},"modified":"2020-09-06T07:42:24","modified_gmt":"2020-09-06T05:42:24","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","status":"publish","type":"post","link":"https:\/\/prohoster.info\/ro\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-2-90","title":{"rendered":"Lansarea sistemului liber de modelare 3D Blender 2.90","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/press\/blender-2-90-release\/\">Prezentat<\/a><\/noindex> lansare pachet gratuit de modelare 3D <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">Blender 2.90<\/a><\/noindex>. <\/p>\n<p><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/download\/releases\/2-90\/\">Principalele<\/a><\/noindex> <noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/wiki\/Reference\/Release_Notes\/2.90\">modific\u0103ri<\/a><\/noindex> \u00een Blender 2.90:<\/p>\n<ul>\n<li class=\"l\"> Pe platforma Linux a fost implementat suport ini\u021bial pentru protocolul Wayland, a c\u0103rui activare necesit\u0103 op\u021biunea de construc\u021bie WITH_GHOST_WAYLAND. X11 continu\u0103 s\u0103 fie utilizat \u00een mod implicit, deoarece unele func\u021bionalit\u0103\u021bi din Blender r\u0103m\u00e2n \u00een prezent indisponibile \u00een mediile bazate pe Wayland.\n<li class=\"l\"> \u00cen motorul Cycles a fost propus un nou model de nori<br \/>\n<noindex><a rel=\"nofollow\" href=\"https:\/\/www.scratchapixel.com\/lessons\/procedural-generation-virtual-worlds\/simulating-sky\/simulating-colors-of-the-sky\">Nishita<\/a><\/noindex>, care folose\u0219te generarea texturilor pe baza simul\u0103rii proceselor fizice.<br \/>\n<center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\" poster=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky.jpg\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/nishita_sky_andy_web.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Pentru trasarea razelor cu ajutorul CPU-ului \u00een Cycles a fost utilizat\u0103 biblioteca  <noindex><a rel=\"nofollow\" href=\"https:\/\/www.embree.org\/\">Intel Embree<\/a><\/noindex>, care a permis o cre\u0219tere semnificativ\u0103 a performan\u021bei \u00een prelucrarea scenelor cu<br \/>\nefect de estompare pentru a reda dinamica mi\u0219c\u0103rii obiectului (<noindex><a rel=\"nofollow\" href=\"https:\/\/ru.wikipedia.org\/wiki\/Motion_blur\">motion blur<\/a><\/noindex>), precum \u0219i a accelerat \u00een general prelucrarea scenelor cu geometrie complex\u0103. De exemplu, timpul de calcul pentru scena de test Agent 327 cu motion blur a fost redus de la 54:15 la 5:00.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/blender_290_intel_embree_cycles.png\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/749b9e07692cd19d9ea091b85d040f58.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Pentru toate GPU-urile NVIDIA, \u00eencep\u00e2nd cu familia Maxwell (GeForce 700, 800, 900, 1000), a fost oferit\u0103 posibilitatea de a aplica mecanismul de reducere a zgomotului OptiX.\n<li class=\"l\"> Au fost propuse dou\u0103 moduri de vizualizare a structurii p\u0103rului: modul rapid Rounded Ribbon (care afi\u0219eaz\u0103 p\u0103rul ca o band\u0103 plat\u0103 cu normale rotunjite) \u0219i modul consumator de resurse 3D Curve (p\u0103rul este afi\u0219at sub form\u0103 de curb\u0103 3D).\n<li class=\"l\"> A fost ad\u0103ugat\u0103 op\u021biunea de a specifica offset-ul terminatorului de umbr\u0103 (Shadow Terminator) \u00een leg\u0103tur\u0103 cu obiectele pentru a elimina artefactele cu normale netede pe mesh-uri cu detalii sc\u0103zute.\n<li class=\"l\"> A fost ad\u0103ugat suport pentru biblioteca <noindex><a rel=\"nofollow\" href=\"https:\/\/openimagedenoise.github.io\/\">Intel OpenImageDenoise<\/a><\/noindex> pentru eliminarea interactiv\u0103 a zgomotului \u00een viewport-ul 3D \u0219i \u00een timpul rand\u0103rii finale (func\u021bioneaz\u0103 pe CPU Intel \u0219i AMD cu suport SSE 4.1).<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/ui_Intel_Open_Image_Denoise.png\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/ad8b81dadbdd8cf3d558956cf621236a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> Interfa\u021ba utilizatorului a fost \u00eembun\u0103t\u0103\u021bit\u0103. Operatorul de c\u0103utare acoper\u0103 acum \u0219i elementele din meniu. \u00cen viewport-ul 3D a fost ad\u0103ugat un nou strat pentru statistici. \u00cen bara de stare, acum se afi\u0219eaz\u0103 doar versiunea, iar datele suplimentare, cum ar fi statistica \u0219i utilizarea memoriei, pot fi incluse prin meniul contextual. A fost implementat\u0103 posibilitatea de a trasa \u0219i reorganiza modificatorii \u00een modul drag &amp; drop. L\u0103\u021bimea marginilor zonelor a fost m\u0103rit\u0103 pentru a facilita redimensionarea. Pozi\u021bia casetelor de selectare (Checkbox) a fost modificat\u0103; acum acestea se afi\u0219eaz\u0103 la st\u00e2nga textului.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/9\/9c\/Release_notes_properties_checkbox_subpanel.png\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/94f7b87c7e7c83e260543f04b123edc3.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen motorul de randare Eevee, care suport\u0103 randarea fizic corect\u0103 \u00een timp real \u0219i folose\u0219te exclusiv GPU (OpenGL) pentru vizualizare, a fost complet rescris\u0103 implementarea efectului de blur \u00een mi\u0219care (Motion blur), s-a ad\u0103ugat suport pentru deformarea mesh-urilor \u0219i a fost crescut\u0103 precizia.<br \/>\n<center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/5\/56\/Mb_32step_fx.png\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/06ce219a5d53f804a38f9d1e60bcdf7a.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A fost implementat suport complet pentru sculptur\u0103 3D cu mai multe rezolu\u021bii (modificatorul Multires) \u2014 utilizatorul poate acum alege mai multe niveluri de subdiviziune a suprafe\u021bei (Subdivision, construc\u021bie suav\u0103 a suprafe\u021belor utiliz\u00e2nd re\u021beaua poligonal\u0103) \u0219i poate comuta \u00eentre niveluri.<br \/>\nA ap\u0103rut de asemenea posibilitatea de a reconstrui nivelurile inferioare de subdiviziune a suprafe\u021bei \u0219i de a extrage deplas\u0103ri, ceea ce poate fi utilizat pentru importul de modele din orice aplica\u021bie de modelare sculptural\u0103 pe re\u021bea \u0219i reconstruc\u021bia tuturor nivelurilor de subdiviziune pentru editare \u00een cadrul modificatorului. A fost ad\u0103ugat\u0103 posibilitatea de a crea subdiviziuni netede, liniare \u0219i simple f\u0103r\u0103 a modifica tipul modificatorului.<\/p>\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/1\/16\/Subdivs.png\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/c7de639326fa43a2dca39df270cd82af.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> A fost ad\u0103ugat un filtru pentru simularea \u021bes\u0103turii pe o re\u021bea poligonal\u0103, folosind patru moduri de modelare.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/Cloth_filter_demo.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> \u00cen pensula Pose au fost implementate dou\u0103 noi moduri de deformare: scalare\/translare \u0219i comprimare\/extindere.\n<p><center><br \/>\n<video class=\"embed-responsive-item\" controls=\"\" style=\"width: 640px; height: 480px; max-width:100%\"><source src=\"https:\/\/www.blender.org\/wp-content\/uploads\/2020\/08\/sculpt_scale_01.mp4\" type=\"video\/mp4\"><\/video><\/center><\/p>\n<li class=\"l\"> Un nou instrument pentru separarea \u0219i eliminarea automat\u0103 a fe\u021belor adiacente \u00een timpul opera\u021biunilor de extrudare a fost ad\u0103ugat \u00een instrumentele de modelare. \u00cen instrumentul \u0219i modificatorul de fa\u021betare (Bevel) a fost implementat modul \u201eAbsolute\u201d pentru utilizarea valorilor absolute, nu a procentelor, \u0219i a fost folosit\u0103 o nou\u0103 metod\u0103 pentru a determina materialul \u0219i desf\u0103\u0219urarea (UV) pentru poligoanele centrale \u00een segmentele impare. \u00cen profilul utilizatorului pentru modificatorul \u0219i instrumentul de fa\u021betare a ap\u0103rut suport pentru ajust\u0103ri bazate pe curbe B\u00e9zier.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/b\/b7\/Curve_Profile_Handles_2.90.png\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/30257139c5c0daaf831402b0481e2061.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen modificatorul oceanului a ap\u0103rut generarea de h\u0103r\u021bi pentru direc\u021bia stropilor.\n<p><center><noindex><a rel=\"nofollow\" href=\"https:\/\/wiki.blender.org\/w\/images\/a\/a1\/Wave-modifier.jpg\"><img decoding=\"async\" alt=\"Lansarea sistemului liber de modelare 3D Blender 2.90\" src=\"\/wp-content\/uploads\/2020\/09\/f38a749e8a139fb9a20317f969c7d19c.png\" style=\"display:block;margin: 0 auto;\" \/><\/a><\/noindex><\/center><\/p>\n<li class=\"l\"> \u00cen editorul de desf\u0103\u0219ur\u0103ri (UV), la mutarea elementelor re\u021belei poligonale, s-a asigurat corectarea automat\u0103 a culorilor v\u00e2rfurilor \u0219i desf\u0103\u0219ur\u0103rilor.\n<li class=\"l\"> A fost implementat caching-ul datelor de fum \u0219i lichide \u00eentr-un singur fi\u0219ier .vdb pentru fiecare cadru.\n<li class=\"l\"> \u00cen simularea fizic\u0103 a \u021bes\u0103turilor a fost ad\u0103ugat\u0103 posibilitatea de a aplica un gradient de presiune, simulating greutatea lichidului care umple obiectul sau care \u00eel \u00eenconjoar\u0103.\n<li class=\"l\"> Continuarea implement\u0103rii suportului pentru realitatea virtual\u0103 bazat pe standardul OpenXR.\n<li class=\"l\"> Suportul pentru importul \u0219i exportul \u00een formatul glTF 2.0 a fost \u00eembun\u0103t\u0103\u021bit.\n<\/ul>\n<p><center><br \/>\n<div class=\"youtube-placeholder\" data-id=\"ZbvTS1pmN0s\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/ZbvTS1pmN0s\/hqdefault.jpg\" alt=\"Reda\u021bi video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><\/p>\n<p><noindex><a rel=\"nofollow\" name=\"link\"><\/a><\/noindex><\/p>\n<p>Sursa: <a \ncontent=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=53654\">opennet.ro<\/a><\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 2.90. \u041e\u0441\u043d\u043e\u0432\u043d\u044b\u0435 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u044f \u0432 Blender 2.90: \u041d\u0430 \u043f\u043b\u0430\u0442\u0444\u043e\u0440\u043c\u0435 Linux \u0440\u0435\u0430\u043b\u0438\u0437\u043e\u0432\u0430\u043d\u0430 \u043d\u0430\u0447\u0430\u043b\u044c\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 \u043f\u0440\u043e\u0442\u043e\u043a\u043e\u043b\u0430 Wayland, \u0434\u043b\u044f \u0432\u043a\u043b\u044e\u0447\u0435\u043d\u0438\u044f \u043a\u043e\u0442\u043e\u0440\u043e\u0439 \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u0441\u0431\u043e\u0440\u043e\u0447\u043d\u0430\u044f \u043e\u043f\u0446\u0438\u044f WITH_GHOST_WAYLAND. X11 \u043f\u0440\u043e\u0434\u043e\u043b\u0436\u0430\u0435\u0442 \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u043e\u0432\u0430\u0442\u044c\u0441\u044f \u043f\u043e \u0443\u043c\u043e\u043b\u0447\u0430\u043d\u0438\u044e, \u0442\u0430\u043a \u043a\u0430\u043a \u043d\u0435\u043a\u043e\u0442\u043e\u0440\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 Blender \u043f\u043e\u043a\u0430 \u043e\u0441\u0442\u0430\u044e\u0442\u0441\u044f \u043d\u0435\u0434\u043e\u0441\u0442\u0443\u043f\u043d\u044b\u043c\u0438 \u0432 \u043e\u043a\u0440\u0443\u0436\u0435\u043d\u0438\u044f\u0445 \u043d\u0430 \u0431\u0430\u0437\u0435 Wayland. \u0412 \u0434\u0432\u0438\u0436\u043a\u0435 Cycles \u043f\u0440\u0435\u0434\u043b\u043e\u0436\u0435\u043d\u0430 \u043d\u043e\u0432\u0430\u044f \u043c\u043e\u0434\u0435\u043b\u044c \u043e\u0431\u043b\u0430\u043a\u043e\u0432 Nishita, \u0438\u0441\u043f\u043e\u043b\u044c\u0437\u0443\u044e\u0449\u0430\u044f \u0433\u0435\u043d\u0435\u0440\u0430\u0446\u0438\u044e [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":93340,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-93339","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.2.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri 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