{"id":103528,"date":"2022-03-13T03:36:43","date_gmt":"2022-03-13T01:36:46","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1"},"modified":"2022-03-13T03:36:43","modified_gmt":"2022-03-13T01:36:46","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","title":{"rendered":"Vydanie slobodn\u00e9ho syst\u00e9mu 3D modelovania Blender 3.1","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiz\u00e1cia Blender Foundation zverejnila vydanie vo\u013en\u00e9ho 3D modelovacieho bal\u00edka Blender 3.1, ktor\u00fd je vhodn\u00fd na rie\u0161enie r\u00f4znych \u00faloh s\u00favisiacich s 3D modelovan\u00edm, 3D grafikou, v\u00fdvojom po\u010d\u00edta\u010dov\u00fdch hier, simul\u00e1ciou, renderingom, kompozitom, sledovan\u00edm pohybu, soch\u00e1rskym modelovan\u00edm, vytv\u00e1ran\u00edm anim\u00e1ci\u00ed a \u00fapravou videa. K\u00f3d je \u0161\u00edren\u00fd pod licenciou GPL. Hotov\u00e9 zostavy s\u00fa vytvoren\u00e9 pre Linux, Windows a macOS.      <\/p>\n<p>Medzi pridan\u00e9 vylep\u0161enia v Blender 3.1 patr\u00ed:  <\/p>\n<ul>\n<li class=\"l\"> Pre renderingov\u00fd syst\u00e9m Cycles bol implementovan\u00fd backend pre zr\u00fdchlenie vykres\u013eovania pomocou grafick\u00e9ho rozhrania API Metal. Backend bol vyvinut\u00fd spolo\u010dnos\u0165ou Apple na zr\u00fdchlenie pr\u00e1ce Blenderu na po\u010d\u00edta\u010doch Apple s grafick\u00fdmi kartami AMD alebo ARM procesormi M1.\n<li class=\"l\"> Implementovan\u00e1 mo\u017enos\u0165 renderovania objektu &#171;Oblak bodov&#187; (Point Cloud) priamo cez engine Cycles na vytv\u00e1ranie ent\u00edt ako piesok a striekance. Oblaky bodov m\u00f4\u017eu by\u0165 generovan\u00e9 geometrick\u00fdmi nodmi alebo importovan\u00e9 z in\u00fdch programov. V\u00fdrazne sa zv\u00fd\u0161ila efekt\u00edvnos\u0165 pr\u00e1ce s pam\u00e4\u0165ou syst\u00e9mu renderovania Cycles. Pridan\u00e1 nov\u00e1 n\u00f3d &#171;Point Info&#187;, ktor\u00e1 umo\u017e\u0148uje pr\u00edstup k \u00fadajom jednotliv\u00fdch bodov.    <center><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho syst\u00e9mu 3D modelovania Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/1986dd2afb4c6a941a879eac21d2dcc7.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Zabezpe\u010den\u00e9 pou\u017eitie GPU na zr\u00fdchlenie pr\u00e1ce modifik\u00e1tora kusov\u00e9ho vyhladzovania povrchov (Subdivision).\n<li class=\"l\"> R\u00fdchlos\u0165 \u00faprav polygon\u00e1lnych siet\u00ed bola v\u00fdrazne zv\u00fd\u0161en\u00e1.\n<li class=\"l\"> Bola implementovan\u00e1 index\u00e1cia v prehliada\u010di pripojen\u00fdch prvkov (Asset Browser), ktor\u00e1 u\u013eah\u010duje pr\u00e1cu s r\u00f4znymi pr\u00eddavn\u00fdmi objektmi, materi\u00e1lmi a prostredn\u00fdmi blokmi.\n<li class=\"l\"> V editore obr\u00e1zkov bola zabezpe\u010den\u00e1 mo\u017enos\u0165 pr\u00e1ce s obr\u00e1zkami ve\u013emi ve\u013ekej ve\u013ekosti (napr\u00edklad s rozl\u00ed\u0161en\u00edm na \u00farovni 52K).\n<li class=\"l\"> R\u00fdchlos\u0165 exportu s\u00faborov vo form\u00e1toch .obj a .fbx bola zv\u00fd\u0161en\u00e1 nieko\u013ekokr\u00e1t, v\u010faka prep\u00edsaniu k\u00f3du na export z Pythonu na C++. Napr\u00edklad, ak predt\u00fdm export ve\u013ek\u00e9ho projektu do s\u00faboru Fbx trval 20 min\u00fat, teraz sa \u010das exportu podarilo skr\u00e1ti\u0165 na 20 sek\u00fand.\n<li class=\"l\"> Pri implement\u00e1cii geometrick\u00fdch uzlov do\u0161lo k zn\u00ed\u017eeniu spotreby pam\u00e4te (a\u017e o 20%), zlep\u0161ila sa podpora multithreadingu a v\u00fdpo\u010dtov uzlov\u00fdch sch\u00e9m.\n<li class=\"l\"> Pridan\u00fdch 19 nov\u00fdch uzlov pre procedur\u00e1lne modelovanie. Medzi nimi s\u00fa uzly pre extr\u00faziu (Extrude), zmenu ve\u013ekosti prvkov (Scale Elements), \u010d\u00edtanie pol\u00ed z indexov (Field at Index) a pol\u00ed akumul\u00e1cie (Accumulate Field). Navrhnut\u00e9 nov\u00e9 n\u00e1stroje na modelovanie sie\u0165ov\u00fdch objektov.    <center><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho syst\u00e9mu 3D modelovania Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/889d842b2d55675ed233e82aee8759a1.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V editore grafov s\u00fa k dispoz\u00edcii nov\u00e9 n\u00e1stroje pre anim\u00e1ciu.\n<li class=\"l\"> Vylep\u0161en\u00e9 pou\u017e\u00edvate\u013esk\u00e9 rozhranie. Poskytnut\u00e1 mo\u017enos\u0165 automatick\u00e9ho zobrazenia zoznamu filtrovan\u00fdch nodov pri pres\u00favan\u00ed my\u0161ou konektorov, \u010do umo\u017e\u0148uje vidie\u0165 iba tie typy konektorov, ku ktor\u00fdm je mo\u017en\u00e9 pripojenie. Do in\u0161tanci\u00ed bola pridan\u00e1 podpora pre ur\u010denie vlastn\u00fdch dynamick\u00fdch atrib\u00fatov. Implementovan\u00e1 mo\u017enos\u0165 ozna\u010di\u0165 skupiny nodov ako pripojite\u013en\u00e9 prvky (Asset) a tie\u017e pres\u00favania v re\u017eime drag&amp;drop z prehliada\u010da pripojite\u013en\u00fdch prvkov do nodov geometrie, tienenia a postprocessing.\n<li class=\"l\"> Pridan\u00e9 nov\u00e9 modifik\u00e1tory do syst\u00e9mu dvojrozmern\u00e9ho kreslenia a anim\u00e1cie Grease Pencil, \u010do umo\u017e\u0148uje vytv\u00e1ra\u0165 n\u00e1\u010drty v 2D a n\u00e1sledne ich pou\u017e\u00edva\u0165 v 3D prostred\u00ed ako trojrozmern\u00e9 objekty (na z\u00e1klade nieko\u013ek\u00fdch ploch\u00fdch n\u00e1\u010drtov v r\u00f4znych uhloch sa vytv\u00e1ra 3D model). V n\u00e1stroji na vypl\u0148ovanie bolo povolen\u00e9 pou\u017e\u00edvanie z\u00e1porn\u00fdch hodn\u00f4t pre ne\u00fapln\u00e9 vyplnenie po obvode na vytvorenie efektov s lemovan\u00edm.    <center><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho syst\u00e9mu 3D modelovania Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/0e20152f964ce64a32443378ed9c0a57.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Roz\u0161\u00edren\u00e9 mo\u017enosti nekvalitn\u00e9ho videoeditora. Pridan\u00e1 podpora pres\u00favania v re\u017eime drag&amp;drop blokov \u00fadajov a prvkov pri n\u00e1h\u013eade.\n<li class=\"l\"> V rozhran\u00ed modelovania je k dispoz\u00edcii mo\u017enos\u0165 pridania libovolnej ostrosti jednotliv\u00fdm vrcholom.     <center><img decoding=\"async\" alt=\"Vydanie slobodn\u00e9ho syst\u00e9mu 3D modelovania Blender 3.1\" src=\"\/wp-content\/uploads\/2022\/03\/18428766230793cda96ce7db122e1850.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Pridan\u00e1 podpora technol\u00f3gie Pixar OpenSubdiv pre modelovanie, rendering a export vo form\u00e1toch Alembic a USD.\n<li class=\"l\"> S\u00fa\u010das\u0165ou je doplnok Copy Global Transform na pripojenie transform\u00e1cie jedn\u00e9ho objektu k druh\u00e9mu na zabezpe\u010denie ich s\u00favislej anim\u00e1cie.      <\/ul>\n<p>      <center>  <div class=\"youtube-placeholder\" data-id=\"BCi0QRM1ADY\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/BCi0QRM1ADY\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center><br \/>\n<br \/>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=56840\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u0421\u0440\u0435\u0434\u0438 \u0434\u043e\u0431\u0430\u0432\u043b\u0435\u043d\u043d\u044b\u0445 \u0443\u043b\u0443\u0447\u0448\u0435\u043d\u0438\u0439 \u0432 Blender 3.1: \u0414\u043b\u044f \u0441\u0438\u0441\u0442\u0435\u043c\u044b [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":103529,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-103528","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440.\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"Yuri Gagarin\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1\" \/>\n\t\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 5.0.4\" \/>\n\t\t<meta property=\"og:locale\" content=\"sk_SK\" \/>\n\t\t<meta property=\"og:site_name\" content=\"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1 | ProHoster\" \/>\n\t\t<meta property=\"og:description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg\" \/>\n\t\t<meta property=\"og:image:width\" content=\"350\" \/>\n\t\t<meta property=\"og:image:height\" content=\"350\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2022-03-13T01:36:46+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2022-03-13T01:36:46+00:00\" \/>\n\t\t<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<meta property=\"article:author\" content=\"https:\/\/www.facebook.com\/prohoster\" \/>\n\t\t<!-- All in One SEO -->\n\n","aioseo_head_json":{"title":"\ud83e\udd47Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.1 | ProHoster","description":"Organiz\u00e1cia Blender Foundation publikovala vydanie vo\u013en\u00e9ho bal\u00edka 3D modelovania Blender 3.1, vhodn\u00e9ho na rie\u0161enie r\u00f4znych \u00faloh spojen\u00fdch s 3D modelovan\u00edm, 3D grafikou a v\u00fdvojom po\u010d\u00edta\u010dov\u00fdch hier.","canonical_url":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","robots":"max-image-preview:large","keywords":"","webmasterTools":{"miscellaneous":""},"schema":null,"og:locale":"sk_SK","og:site_name":"ProHoster | \u041a\u0443\u043f\u0438\u0442\u044c \u043d\u0430\u0434\u0435\u0436\u043d\u044b\u0439 \u0445\u043e\u0441\u0442\u0438\u043d\u0433 \u0434\u043b\u044f \u0441\u0430\u0439\u0442\u043e\u0432 \u0441 \u0437\u0430\u0449\u0438\u0442\u043e\u0439 \u043e\u0442 DDoS, VPS VDS \u0441\u0435\u0440\u0432\u0435\u0440\u044b","og:type":"article","og:title":"\ud83e\udd47\u0412\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0441\u0438\u0441\u0442\u0435\u043c\u044b 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1 | ProHoster","og:description":"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.1, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440.","og:url":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-1","og:image":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:secure_url":"https:\/\/prohoster.info\/wp-content\/uploads\/2021\/11\/logo-350.jpg","og:image:width":350,"og:image:height":350,"article:published_time":"2022-03-13T01:36:46+00:00","article:modified_time":"2022-03-13T01:36:46+00:00","article:publisher":"https:\/\/www.facebook.com\/prohoster","article:author":"https:\/\/www.facebook.com\/prohoster"},"aioseo_meta_data":{"post_id":"103528","title":null,"description":null,"keywords":null,"keyphrases":null,"primary_term":null,"canonical_url":null,"og_title":null,"og_description":null,"og_object_type":"default","og_image_type":"default","og_image_url":null,"og_image_width":null,"og_image_height":null,"og_image_custom_url":null,"og_image_custom_fields":null,"og_video":null,"og_custom_url":null,"og_article_section":null,"og_article_tags":null,"twitter_use_og":false,"twitter_card":"default","twitter_image_type":"default","twitter_image_url":null,"twitter_image_custom_url":null,"twitter_image_custom_fields":null,"twitter_title":null,"twitter_description":null,"schema":{"blockGraphs":[],"customGraphs":[],"default":{"data":{"Article":[],"Course":[],"Dataset":[],"FAQPage":[],"Movie":[],"Person":[],"Product":[],"ProductReview":[],"Car":[],"Recipe":[],"Service":[],"SoftwareApplication":[],"WebPage":[]},"graphName":"","isEnabled":true},"graphs":[]},"schema_type":"default","schema_type_options":null,"pillar_content":false,"robots_default":true,"robots_noindex":false,"robots_noarchive":false,"robots_nosnippet":false,"robots_nofollow":false,"robots_noimageindex":false,"robots_noodp":false,"robots_notranslate":false,"robots_max_snippet":null,"robots_max_videopreview":null,"robots_max_imagepreview":"large","priority":null,"frequency":null,"local_seo":null,"seo_analyzer_scan_date":null,"breadcrumb_settings":null,"limit_modified_date":false,"reviewed_by":null,"ai":null,"created":"2022-03-13 01:37:33","updated":"2022-09-30 00:13:39","focus_keyword":null,"additional_keywords":null,"truseo_locale":null},"gt_translate_keys":[{"key":"link","format":"url"}],"_links":{"self":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts\/103528","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/comments?post=103528"}],"version-history":[{"count":0,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/posts\/103528\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/media\/103529"}],"wp:attachment":[{"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/media?parent=103528"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/categories?post=103528"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/prohoster.info\/sk\/wp-json\/wp\/v2\/tags?post=103528"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}