{"id":107579,"date":"2023-03-30T12:48:21","date_gmt":"2023-03-30T10:48:29","guid":{"rendered":"https:\/\/prohoster.info\/?p=107579"},"modified":"2023-03-30T16:27:34","modified_gmt":"2023-03-30T14:27:34","slug":"vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-5","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/vypusk-svobodnoj-sistemy-3d-modelirovaniya-blender-3-5","title":{"rendered":"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Organiz\u00e1cia Blender Foundation uverejnila vydanie vo\u013en\u00e9ho bal\u00ed\u010dka 3D modelovania Blender 3.5, ktor\u00fd je vhodn\u00fd na r\u00f4zne \u00falohy s\u00favisiace s 3D modelovan\u00edm, 3D grafikou, v\u00fdvojom po\u010d\u00edta\u010dov\u00fdch hier, simul\u00e1ciou, renderovan\u00edm, kompozitovan\u00edm, sledovan\u00edm pohybov, soch\u00e1rskym modelovan\u00edm, tvorbou anim\u00e1ci\u00ed a strihom videa. K\u00f3d sa distribuuje pod licenciou GPL. Hotov\u00e9 zostavy s\u00fa vytvoren\u00e9 pre Linux, Windows a macOS. Z\u00e1rove\u0148 bol vydan\u00fd opraven\u00fd bal\u00edk Blender 3.3.5 v vetve s dlhodobou podporou (LTS), aktualiz\u00e1cie, pre ktor\u00fa bud\u00fa vytv\u00e1ran\u00e9 do septembra 2024.       <\/p>\n<p>Medzi vylep\u0161eniami pridan\u00fdmi do Blender 3.5 s\u00fa:  <\/p>\n<ul>\n<li class=\"l\"> V\u00fdrazne sa roz\u0161\u00edrili mo\u017enosti syst\u00e9mu na generovanie vlasov a vytv\u00e1ranie \u00fa\u010desov, ktor\u00fd je zalo\u017een\u00fd na pou\u017eit\u00ed geometrick\u00fdch uzlov a umo\u017e\u0148uje generova\u0165 ak\u00fdko\u013evek typ vlasov, ko\u017eu\u0161iny a tr\u00e1vy.      <center>  <div class=\"youtube-placeholder\" data-id=\"_-d0HaT5f1g\" onclick=\"loadVideo(this)\">\r\n        <img decoding=\"async\" src=\"https:\/\/img.youtube.com\/vi\/_-d0HaT5f1g\/hqdefault.jpg\" alt=\"Prehrajte video\" loading=\"lazy\" width=\"480\" height=\"360\" style=\"width:100%;height:auto;\">\r\n        <div class=\"play-button\"><\/div>\r\n    <\/div><\/center>\n<li class=\"l\"> Bol prijat\u00fd prv\u00fd s\u00fabor zabudovan\u00fdch akt\u00edv (pripojite\u013en\u00fdch prvkov\/skup\u00edn uzlov). Kni\u017enica akt\u00edv zah\u0155\u0148a 26 oper\u00e1ci\u00ed s vlasmi, rozdelen\u00fdch do kateg\u00f3ri\u00ed: deform\u00e1cia, gener\u00e1cia, vodi\u010de, utilitky, \u010d\u00edtanie a z\u00e1pis.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/f0dc931e2316eff749673ddf84dbfc2b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Akt\u00edva na gener\u00e1ciu umo\u017e\u0148uj\u00fa formulova\u0165 vlasov\u00e9 krivky na ur\u010dit\u00fdch miestach na povrchu mre\u017ee, ako aj duplikova\u0165 typov\u00e9 vl\u00e1sky na vyplnenie ur\u010ditej oblasti a pou\u017e\u00edva\u0165 interpol\u00e1ciu na zmenu zv\u00e4zkov vlasov.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/2e0bbf55ebfcb34c17b2936f279fe960.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V skupine \u201en\u00e1stroje\u201c s\u00fa pon\u00fakan\u00e9 n\u00e1stroje na pripevnenie kriviek, ktor\u00e9 definuj\u00fa vlasy, na povrch. Poskytuj\u00fa sa mo\u017enosti na pripevnenie, vyrovnanie a mie\u0161anie pozd\u013a\u017e krivky.  <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/0cb54a0f393e88ffca224daecf079d28.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V skupine \u201evod\u00edtka\u201c s\u00fa pon\u00fakan\u00e9 n\u00e1stroje na spojenie vlasov\u00fdch kriviek pomocou vodidiel a vytv\u00e1ranie ku\u010dier alebo vrko\u010dov pomocou deform\u00e1cie existuj\u00facich vlasov\u00fdch kriviek.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/2d9d178ec750f9e84f18f66d2757f33e.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Do skupiny \u201edeform\u00e1cia\u201c s\u00fa zahrnut\u00e9 n\u00e1stroje na oh\u00fdbanie, kr\u00fatenie do ku\u010dier, zapliatie, formovanie a vyhladzovanie vlasov.      <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/9f831a6bd54f4bb6f96789068fa74ac5.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Akt\u00edva v skupin\u00e1ch z\u00e1pis a \u010d\u00edtanie umo\u017e\u0148uj\u00fa riadi\u0165 tvar vlasov a vyzdvihn\u00fa\u0165 konce, korene a segmenty vlasov.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/189044a515d4de161da4fe7f80eecccf.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Boli pridan\u00e9 nov\u00e9 uzly na extrakciu inform\u00e1ci\u00ed z obr\u00e1zku, poskytovanie pr\u00edstupu k s\u00faboru s obr\u00e1zkom, vyhladzovanie hodn\u00f4t atrib\u00fatov a interpol\u00e1ciu kriviek. Vylep\u0161en\u00e9 rozhranie modifik\u00e1torov a reorganizovan\u00e9 menu v editore uzlov. Oper\u00e1cie rozdelenia okrajov v geometrick\u00fdch uzloch s\u00fa dvakr\u00e1t r\u00fdchlej\u0161ie a v\u00fdkon simul\u00e1cie oble\u010denia bol zv\u00fd\u0161en\u00fd o 25%.\n<li class=\"l\"> V re\u017eime soch\u00e1rskeho modelovania bola pridan\u00e1 podpora \u0161tetcov VDM (Vector Displacement Maps), ktor\u00e9 umo\u017e\u0148uj\u00fa jedn\u00fdm \u0165ahom vytv\u00e1ra\u0165 zlo\u017eit\u00e9 postavy s v\u00fd\u010dnelkami. Podporuje sa nahr\u00e1vanie VDM \u0161tetcov vo form\u00e1te OpenEXR.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/a2b96495a4e02959af45a9b1ce8eddaf.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Bol pridan\u00fd nov\u00fd backend kompoz\u00edcie vyv\u00edjan\u00fd v r\u00e1mci projektu Realtime Compositor, zameran\u00fd na interakt\u00edvnu pr\u00e1cu v re\u00e1lnom \u010dase a vyu\u017e\u00edvaj\u00faci GPU na zr\u00fdchlenie. Nov\u00fd backend sa zatia\u013e pou\u017e\u00edva iba vo viewport, podporuje z\u00e1kladn\u00e9 oper\u00e1cie spracovania, transform\u00e1cie, vstupu a v\u00fdstupu, ako aj typov\u00e9 uzly na filtrovanie a rozostrenie. Pou\u017eitie vo viewport umo\u017e\u0148uje pokra\u010dova\u0165 v modelovan\u00ed po\u010das kompoz\u00edcie, napr\u00edklad pracova\u0165 s meshe a in\u00fdmi objektmi, ktor\u00e9 s\u00fa zobrazen\u00e9 nad v\u00fdsledkom kompoz\u00edcie.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/ffdd2cc6d9870df017578f424950d57b.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Na platforme macOS sa na vykres\u013eovanie 3D viewportu vyu\u017e\u00edva grafick\u00e9 API Metal, \u010do v porovnan\u00ed s pou\u017eit\u00edm OpenGL v\u00fdrazne zv\u00fd\u0161ilo v\u00fdkon prehr\u00e1vania anim\u00e1ci\u00ed a renderovania pomocou enginu EEVEE.\n<li class=\"l\"> V syst\u00e9me renderovania Cycles bol zaveden\u00fd mechanizmus light tree na zv\u00fd\u0161enie efektivity spracovania sc\u00e9n s mno\u017estvom sveteln\u00fdch zdrojov, \u010do umo\u017e\u0148uje v\u00fdrazne zn\u00ed\u017ei\u0165 \u0161umy bez predl\u017eovania \u010dasu renderovania. Bola pridan\u00e1 podpora OSL (Open Shading Language) pri pou\u017eit\u00ed backendu OptiX. Pri bodov\u00fdch sveteln\u00fdch zdrojoch bola pridan\u00e1 podpora nepravideln\u00e9ho rozl\u00ed\u0161enia objektov.        <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/8ed09d4e62bd6dc5cfcfc28b4a9674bc.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> V n\u00e1strojoch na vytv\u00e1ranie anim\u00e1ci\u00ed boli pridan\u00e9 nov\u00e9 mo\u017enosti a kl\u00e1vesov\u00e9 skratky na ur\u00fdchlenie pr\u00e1ce s kni\u017enicou p\u00f3z a prekro\u010denie nomin\u00e1lnych hodn\u00f4t.    <center><img decoding=\"async\" alt=\"Vydanie vo\u013en\u00e9ho syst\u00e9mu 3D modelovania Blender 3.5\" src=\"\/wp-content\/uploads\/2023\/03\/6b2a502478aaf3bb4e7536583bf514f4.jpg\" style=\"display:block;margin: 0 auto;\" \/><\/center>\n<li class=\"l\"> Roz\u0161\u00edren\u00e9 mo\u017enosti syst\u00e9mu dvojrozmern\u00e9ho kreslenia a anim\u00e1cie Grease Pencil, ktor\u00fd umo\u017e\u0148uje vytv\u00e1ra\u0165 n\u00e1\u010drtky v 2D a n\u00e1sledne ich vyu\u017ei\u0165 v 3D prostred\u00ed ako trojrozmern\u00e9 objekty (na z\u00e1klade nieko\u013ek\u00fdch ploch\u00fdch n\u00e1\u010drtkov z r\u00f4znych uhlov sa vytv\u00e1ra 3D model). V modifik\u00e1tore Build bol pridan\u00fd re\u017eim kreslenia s prirodzenou r\u00fdchlos\u0165ou (Natural Drawing Speed), ktor\u00fd reprodukuje \u0165ahy r\u00fdchlos\u0165ou pohybu stylusu, \u010d\u00edm sa st\u00e1vaj\u00fa prirodzenej\u0161\u00edmi.\n<li class=\"l\"> V UV editore (UV Editor) bola pridan\u00e1 podpora pres\u00favania cez schr\u00e1nku UV rozlo\u017een\u00ed medzi m meshmi.\n<li class=\"l\"> Pridan\u00e1 podpora importu a exportu vo form\u00e1te USDZ (zip arch\u00edv s obr\u00e1zkami, zvukom a USD s\u00fabormi).\n<li class=\"l\"> Zabezpe\u010den\u00e1 kompatibilita so \u0161pecifik\u00e1ciou CY2023, ktor\u00e1 definuje n\u00e1stroje a kni\u017enice referen\u010dnej platformy VFX.\n<li class=\"l\"> Zv\u00fd\u0161en\u00e9 po\u017eiadavky na prostredie Linux: pre pr\u00e1cu je teraz potrebn\u00e9 Glibc minim\u00e1lne verzie 2.28 (nov\u00fdm po\u017eiadavk\u00e1m zodpovedaj\u00fa Ubuntu 18.10+, Fedora 29+, Debian 10+, RHEL 8+).  <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=58889\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e \u0434\u043b\u044f \u0440\u0435\u0448\u0435\u043d\u0438\u044f \u0440\u0430\u0437\u043b\u0438\u0447\u043d\u044b\u0445 \u0437\u0430\u0434\u0430\u0447, \u0441\u0432\u044f\u0437\u0430\u043d\u043d\u044b\u0445 \u0441 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, 3D-\u0433\u0440\u0430\u0444\u0438\u043a\u043e\u0439, \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u043e\u0439 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0445 \u0438\u0433\u0440, \u0441\u0438\u043c\u0443\u043b\u044f\u0446\u0438\u0435\u0439, \u0440\u0435\u043d\u0434\u0435\u0440\u0438\u043d\u0433\u043e\u043c, \u043a\u043e\u043c\u043f\u043e\u0437\u0438\u0442\u0438\u043d\u0433\u043e\u043c, \u0442\u0440\u0435\u043a\u0438\u043d\u0433\u043e\u043c \u0434\u0432\u0438\u0436\u0435\u043d\u0438\u0439, \u0441\u043a\u0443\u043b\u044c\u043f\u0442\u0443\u0440\u043d\u044b\u043c \u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u0435\u043c, \u0441\u043e\u0437\u0434\u0430\u043d\u0438\u0435\u043c \u0430\u043d\u0438\u043c\u0430\u0446\u0438\u0438 \u0438 \u043c\u043e\u043d\u0442\u0430\u0436\u043e\u043c \u0432\u0438\u0434\u0435\u043e. \u041a\u043e\u0434 \u0440\u0430\u0441\u043f\u0440\u043e\u0441\u0442\u0440\u0430\u043d\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u0434 \u043b\u0438\u0446\u0435\u043d\u0437\u0438\u0435\u0439 GPL. \u0413\u043e\u0442\u043e\u0432\u044b\u0435 \u0441\u0431\u043e\u0440\u043a\u0438 \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d\u044b \u0434\u043b\u044f Linux, Windows \u0438 macOS. \u041e\u0434\u043d\u043e\u0432\u0440\u0435\u043c\u0435\u043d\u043d\u043e \u0441\u0444\u043e\u0440\u043c\u0438\u0440\u043e\u0432\u0430\u043d \u043a\u043e\u0440\u0440\u0435\u043a\u0442\u0438\u0440\u0443\u044e\u0449\u0438\u0439 \u0432\u044b\u043f\u0443\u0441\u043a Blender 3.3.5 \u0432 \u0432\u0435\u0442\u043a\u0435 [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":107580,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-107579","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - aioseo.com -->\n\t<meta name=\"description\" content=\"\u041e\u0440\u0433\u0430\u043d\u0438\u0437\u0430\u0446\u0438\u044f Blender Foundation \u043e\u043f\u0443\u0431\u043b\u0438\u043a\u043e\u0432\u0430\u043b\u0430 \u0432\u044b\u043f\u0443\u0441\u043a \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0433\u043e \u043f\u0430\u043a\u0435\u0442\u0430 3D-\u043c\u043e\u0434\u0435\u043b\u0438\u0440\u043e\u0432\u0430\u043d\u0438\u044f Blender 3.5, \u043f\u043e\u0434\u0445\u043e\u0434\u044f\u0449\u0435\u0433\u043e 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