{"id":140190,"date":"2025-08-07T17:11:54","date_gmt":"2025-08-07T15:11:54","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/reliz-mesa-25-2-svobodnoj-realizaczii-opengl-i-vulkan"},"modified":"2025-08-07T17:11:54","modified_gmt":"2025-08-07T15:11:54","slug":"reliz-mesa-25-2-svobodnoj-realizaczii-opengl-i-vulkan","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/reliz-mesa-25-2-svobodnoj-realizaczii-opengl-i-vulkan","title":{"rendered":"Vydanie Mesa 25.2, vo\u013enej implement\u00e1cie OpenGL a Vulkan","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po troch mesiacoch v\u00fdvoja bol predstaven\u00fd uvo\u013enenie vo\u013ene dostupnej implement\u00e1cie API OpenGL a Vulkan \u2014 Mesa 25.2.0. Prv\u00fd vydanie vetvy Mesa 25.2.0 m\u00e1 experiment\u00e1lny status \u2014 po dokon\u010den\u00ed kone\u010dnej stabiliz\u00e1cie k\u00f3du bude vydan\u00e1 stabiln\u00e1 verzia 25.2.1.     <\/p>\n<p>V Mesa 25.2 je dostupn\u00e1 podpora grafick\u00e9ho API Vulkan 1.4 v ovl\u00e1da\u010doch ANV pre GPU Intel, RADV pre GPU AMD, NVK pre GPU NVIDIA, Asahi pre GPU Apple, Turnip pre GPU Qualcomm, PanVK pre GPU ARM Mali, v softv\u00e9rovej rasteriz\u00e1cii lavapipe (lvp) a v emul\u00e1torovom re\u017eime (vn). V ovl\u00e1da\u010doch v3dv (GPU Broadcom VideoCore pre Raspberry Pi 4+) a dzn (implement\u00e1cia Vulkan nad Direct3D 12) je podporovan\u00e1 Vulkan 1.0.    <\/p>\n<p>V Mesa je tie\u017e zabezpe\u010den\u00e1 pln\u00e1 podpora OpenGL 4.6 pre ovl\u00e1da\u010de iris (GPU Intel Gen 8+), radeonsi (AMD), Crocus (star\u00e9 GPU Intel Gen4-Gen7), AMD (r600), zink, llvmpipe, virgl (virtu\u00e1lny GPU Virgil3D pre QEMU\/KVM), freedreno (Qualcomm Adreno), d3d12 (vrstva na fungovanie OpenGL nad DirectX 12) a asahi (GPU AGX pou\u017e\u00edvan\u00fd v \u010dipoch Apple M1 a M2). Podpora OpenGL 4.5 je dostupn\u00e1 pre GPU NVIDIA (nvc0). Podpora OpenGL 3.3 je pr\u00edtomn\u00e1 v ovl\u00e1da\u010doch softpipe (softv\u00e9rov\u00e1 rasteriz\u00e1cia) a nv50 (NVIDIA NV50). V ovl\u00e1da\u010doch panfrost (GPU ARM Mali) a v3d (GPU Broadcom VideoCore) je podporovan\u00e9 OpenGL 3.1.      <\/p>\n<p>Hlavn\u00e9 novinky:  <\/p>\n<ul>\n<li class=\"l\"> V Vulkan-ovl\u00e1da\u010di PanVK pre zariadenia s GPU ARM Mali na architekt\u00fare V10, ako s\u00fa Mali-G610 a Mali-G310, bola pridan\u00e1 podpora grafick\u00e9ho API Vulkan 1.4 (predt\u00fdm bola podporovan\u00e1 Vulkan 1.2).\n<li class=\"l\"> V OpenGL-ovl\u00e1da\u010di r600 pre star\u00e9 GPU AMD (do s\u00e9rie Radeon HD 7000 vr\u00e1tane) bola pridan\u00e1 podpora grafick\u00e9ho API OpenGL 4.6 (predt\u00fdm bola podporovan\u00e1 OpenGL 4.5).\n<li class=\"l\"> Do Vulkan ovl\u00e1da\u010da NVK bola pridan\u00e1 podpora GPU NVIDIA zalo\u017een\u00fdch na mikroarchitekt\u00farach Blackwell a Kepler (GTX 600\/700). Pre GPU Blackwell bola implementovan\u00e1 podpora Vulkan 1.4, a pre GPU Kepler \u2014 API Vulkan 1.2 (nov\u0161ie verzie Vulkan nie s\u00fa podporovan\u00e9 z d\u00f4vodu hardv\u00e9rov\u00fdch obmedzen\u00ed). Pre GPU NVIDIA zalo\u017een\u00e9 na mikroarchitekt\u00fare Maxwell je zabezpe\u010den\u00e1 \u00fapln\u00e1 kompatibilita s Vulkan 1.4.\n<li class=\"l\"> Pr\u00e1ce kompil\u00e1tora shaderov NAK, nap\u00edsan\u00e9ho v jazyku Rust a pou\u017e\u00edvan\u00e9ho v ovl\u00e1da\u010di NVK, bola optimalizovan\u00e1. Do z\u00e1vislost\u00ed ovl\u00e1da\u010da NVK bol pridan\u00fd crate-bal\u00edk rustc-hash, v\u010faka ktor\u00e9mu sa podarilo skr\u00e1ti\u0165 \u010das kompil\u00e1cie shaderov pribli\u017ene o 12%.\n<li class=\"l\"> Podpora OpenGL pre GPU NVIDIA Maxwell, Pascal a Volta je predvolene prepnuta z ovl\u00e1da\u010da Nouveau na pou\u017eitie ovl\u00e1da\u010da Zink v kombin\u00e1cii s Vulkan ovl\u00e1da\u010dom NVK. Zink je tie\u017e zapojen\u00fd na zabezpe\u010denie podpory OpenGL na syst\u00e9moch s GPU Blackwell (v ovl\u00e1da\u010di OpenGL Nouveau nepl\u00e1nuj\u00fa prida\u0165 podporu GPU Blackwell). Zink poskytuje implement\u00e1ciu OpenGL 4.6 nad Vulkanom, ktor\u00e1 umo\u017e\u0148uje z\u00edska\u0165 hardv\u00e9rov\u00fa akceler\u00e1ciu OpenGL na zariadeniach podporuj\u00facich API Vulkan. V\u00fdkon Zink je bl\u00edzko v\u00fdkonu nat\u00edvnych implement\u00e1ci\u00ed OpenGL.\n<li class=\"l\"> V\u00fdrazne sa zv\u00fd\u0161il v\u00fdkon Vulkan ovl\u00e1da\u010da Honeykrisp pre grafick\u00e9 procesory dod\u00e1van\u00e9 v \u010dipoch Apple M1\/M2.\n<li class=\"l\"> Do Vulkan ovl\u00e1da\u010dov RADV (GPU AMD) a ANV (Intel) bola pridan\u00e1 podpora hardv\u00e9rovej akceler\u00e1cie dek\u00f3dovania videoform\u00e1tu VP9. Mo\u017enos\u0165 bola implementovan\u00e1 pomocou Vulkan roz\u0161\u00edrenia VK_KHR_video_decode_vp9, pripraven\u00e9ho pracovnou skupinou Vulkan WG na jar. Hardv\u00e9rov\u00e1 akceler\u00e1cia je dostupn\u00e1 pre GPU AMD po\u010dn\u00fac GPU Navi 10 na b\u00e1ze mikroarchitekt\u00fary RDNA 1.0.\n<li class=\"l\"> Vo Vulkan ovl\u00e1da\u010di RADV pre GPU AMD na b\u00e1ze mikroarchitekt\u00far RDNA3 a RDNA4 bol zv\u00fd\u0161en\u00fd v\u00fdkon ray tracingu a zlep\u0161en\u00e1 podpora technol\u00f3gie supervzorkovania FSR 4 (FidelityFX Super Resolution). Pridala sa mo\u017enos\u0165 nastavenia prior\u00edt pre frontu pr\u00edkazov (OpenCL roz\u0161\u00edrenie cl_khr_priority_hints).\n<li class=\"l\"> V OpenGL ovl\u00e1da\u010di radeonsi pre star\u0161ie gener\u00e1cie GPU AMD Evergreen a Cayman bola implementovan\u00e1 podpora OpenGL 4.6. Pridala sa podpora zdie\u013eanej virtu\u00e1lnej pam\u00e4te (SVM, Shared Virtual Memory).\n<li class=\"l\"> V OpenGL ovl\u00e1da\u010di Iris a Vulkan ovl\u00e1da\u010di ANV bola implementovan\u00e1 podpora GPU pou\u017eit\u00fdch v procesoroch Intel Wildcat Lake. V Iris a ANV bola tie\u017e vyhl\u00e1sen\u00e1 stabiln\u00e1 podpora GPU Intel na b\u00e1ze architekt\u00fary Xe3, zapojenej v procesoroch Panther Lake. Zlep\u0161ila sa podpora gener\u00e1ci\u00ed GPU Xe2 a Xe3. V ovl\u00e1da\u010di Iris sa pridala podpora zdie\u013eanej virtu\u00e1lnej pam\u00e4te (SVM, Shared Virtual Memory).\n<li class=\"l\"> V OpenGL ovl\u00e1da\u010di freedreno bola pridan\u00e1 podpora GPU Adreno X1-45, pou\u017eitom v SoC Qualcomm Snapdragon X Plus.\n<li class=\"l\"> Pokra\u010duje v\u00fdvoj OpenCL ovl\u00e1da\u010da Rusticl, nap\u00edsan\u00e9ho v jazyku Rust a prich\u00e1dzaj\u00faceho na miesto ovl\u00e1da\u010da Clover. V Rusticl bola pridan\u00e1 podpora SVM (Shared Virtual Memory), obr\u00e1zkov v farebnom priestore sRGB (form\u00e1ty CL_sRGBA a CL_sBGRA), form\u00e1tu FP16 (OpenCL roz\u0161\u00edrenie cl_khr_fp16 pre ovl\u00e1da\u010de asahi, freedreno, llvmpipe, panfrost, radeonsi a zink).\n<li class=\"l\"> Pridan\u00e9 Gallium3D rozhranie MFT (Media Foundation Transform), ktor\u00e9 umo\u017e\u0148uje vyu\u017eitie D3D12 (Direct3D 12) ovl\u00e1da\u010da na implement\u00e1ciu in\u00fdch grafick\u00fdch API. Vyvinut\u00e9 spolo\u010dnos\u0165ou Microsoft pre WSL (Windows Subsystem for Linux).\n<li class=\"l\"> Odstr\u00e1nen\u00e1 podpora infra\u0161trukt\u00fary DRI2 (Direct Rendering Infrastructure), ktor\u00fa nahradilo rozhranie DRI3 na zabezpe\u010denie priameho pr\u00edstupu k video adapt\u00e9rmi, pri\u010dom DRI3 vyu\u017e\u00edva DMA-BUF. D\u00f4vodom je, \u017ee rozhranie DRI3 existuje u\u017e viac ako 10 rokov, DRI2 je u\u017e zastaran\u00e9 a v\u0161etky podporovan\u00e9 GPU ovl\u00e1da\u010de u\u017e d\u00e1vno implementovali rozhranie DRI3.\n<li class=\"l\"> Podpora zastaran\u00fdch met\u00f3d spolupr\u00e1ce s buffermi bola ukon\u010den\u00e1 \u2014 ponechan\u00e1 je iba mo\u017enos\u0165 pou\u017e\u00edvania dma-buf.\n<li class=\"l\"> Podpora verzi\u00ed libX11, ktor\u00e9 nezabezpe\u010duj\u00fa bezpe\u010dn\u00fa \u010dinnos\u0165 v multithreadov\u00fdch aplik\u00e1ci\u00e1ch, bola ukon\u010den\u00e1. Zachovan\u00e1 je len podpora libX11 1.8 (apr\u00edl 2022) a nov\u0161\u00edch verzi\u00ed, ktor\u00e9 pou\u017e\u00edvaj\u00fa volanie XInitThreads().\n<li class=\"l\"> Podpora EGL roz\u0161\u00edrenia EGL_WL_bind_wayland_display, implementovan\u00e9ho pre Wayland, bola vyhl\u00e1sen\u00e1 za zastaran\u00fa a predvolene vypnut\u00e1. Na v\u00fdmenu pixelov\u00fdch vyrovn\u00e1vac\u00edch pam\u00e4t\u00ed medzi klientom a <a class=\"wpil_keyword_link\" href=\"https:\/\/prohoster.info\/sk\/server\/dts-prohoster\/\"   title=\"serverom\" data-wpil-keyword-link=\"linked\"  data-wpil-monitor-id=\"3109\">serverom<\/a> Wayland sa navrhuje pou\u017e\u00edva\u0165 protokol Wayland linux_dmabuf. Na obnovenie podpory je potrebn\u00e9 zada\u0165 pr\u00edznak \u201e-Dlegacy-wayland=bind-wayland-display\u201c po\u010das zostavenia. Xwayland podporuje spr\u00e1vnu funkciu bez EGL_WL_bind_wayland_display od vydania 24.1 (m\u00e1j 2024).\n<li class=\"l\"> Odstr\u00e1nen\u00fd zastaran\u00fd OpenCL ovl\u00e1da\u010d Clover. Pre OpenCL by sa mal pou\u017e\u00edva\u0165 ovl\u00e1da\u010d RustiCL, ktor\u00fd je funk\u010dnej\u0161\u00ed a podporuje viac verzi\u00ed OpenCL.\n<li class=\"l\"> V ovl\u00e1da\u010di ANV (Intel) bolo implementovan\u00e9 Vulkan roz\u0161\u00edrenie:\n<ul>\n<li> VK_KHR_shader_bfloat16  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di RADV (AMD) boli implementovan\u00e9 Vulkan roz\u0161\u00edrenia:\n<ul>\n<li> VK_KHR_shader_bfloat16\n<li> VK_KHR_robustness2\n<li> VK_EXT_zero_initialize_device_memory\n<li> VK_EXT_scalar_block_layout\n<li> VK_KHR_maintenance9\n<li> VK_KHR_unified_image_layouts\n<li> VK_KHR_shader_float8\n<li> VK_EXT_host_image_copy  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di NVK (NVIDIA) boli implementovan\u00e9 Vulkan roz\u0161\u00edrenia:\n<ul>\n<li> VK_EXT_zero_initialize_device_memory\n<li> VK_KHR_cooperative_matrix  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di zink bolo implementovan\u00e9 Vulkan roz\u0161\u00edrenie:\n<ul>\n<li> NV_timeline_semaphore  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di v3d (GPU Broadcom VideoCore pre Raspberry Pi 4+) bolo implementovan\u00e9 OpenGL roz\u0161\u00edrenie:\n<ul>\n<li> on v3d GL_ARB_blend_func_extended  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di panfrost boli implementovan\u00e9 OpenGL roz\u0161\u00edrenia:\n<ul>\n<li> GL_KHR_texture_compression_astc_hdr\n<li> GL_ARB_shader_clock\n<li> GL_EXT_shader_realtime_clock  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di asahi (Apple) bolo implementovan\u00e9 OpenGL roz\u0161\u00edrenie:\n<ul>\n<li> GL_KHR_texture_compression_astc_hdr  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di r600 (AMD) boli implementovan\u00e9 OpenGL roz\u0161\u00edrenia:\n<ul>\n<li> GL_EXT_window_rectangles\n<li> GL_EXT_shader_image_load_store  <\/ul>\n<li class=\"l\"> V ovl\u00e1da\u010di PanVK (GPU ARM Mali) boli implementovan\u00e9 Vulkan roz\u0161\u00edrenia:\n<ul>\n<li> VK_EXT_vertex_input_dynamic_state\/vertexInputDynamicState\n<li> VK_EXT_vertex_input_dynamic_state\n<li> VK_EXT_vertex_attribute_divisor\n<li> VK_KHR_maintenance4\n<li> VK_KHR_maintenance5\n<li> VK_EXT_direct_mode_display\n<li> VK_EXT_extended_dynamic_state\n<li> VK_KHR_shader_quad_control\n<li> VK_KHR_draw_indirect_count\n<li> VK_KHR_shader_integer_dot_product\n<li> VK_KHR_shader_terminate_invocation\n<li> VK_EXT_shader_demote_to_helper_invocation\n<li> VK_EXT_shader_replicated_composites\n<li> VK_EXT_depth_bias_control\n<li> VK_EXT_primitive_topology_list_restart\n<li> VK_EXT_obraz_2d_v\u00fdh\u013eadu_na_3d\n<li> VK_EXT_texel_buffer_alignment\n<li> VK_EXT_shader_subgroup_hlasovanie\n<li> VK_EXT_shader_subgroup_hlasovanie\n<li> VK_KHR_load_store_op_none\n<li> VK_EXT_nahr\u00e1vanie_ulo\u017eenia_op_\u017eiadny\n<li> VK_EXT_inline_uniform_block\n<li> VK_EXT_texture_compression_astc_hdr\n<li> VK_EXT_h\u013abkov\u00e1_clamp_zero_one\n<li> VK_KHR_h\u013abkov\u00e1_clamp_zero_one\n<li> VK_EXT_h\u013abkov\u00e9_klipovanie_kontrola\n<li> VK_KHR_unified_image_layouts\n<li> VK_KHR_vulkanov\u00e1_pam\u00e4\u0165ov\u00e1_m\u00f3da\n<li> VK_EXT_indexovanie_popisova\u010da\n<li> VK_KHR_\u00fadr\u017eba6\n<li> VK_KHR_shader_hodiny\n<li> VK_KHR_shader_at\u00f3mov\u00e9_int64\n<li> VK_KHR_kalibrovan\u00e9_timestamps\n<li> VK_EXT_nepreru\u0161ovan\u00e9_kockov\u00e9_mapy\n<li> VK_ARM_shader_jadrov\u00e9_vlastnosti\n<li> VK_KHR_hostite\u013esk\u00fd_kop\u00edrovanie_obr\u00e1zku  <\/ul>\n<\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=63694\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0442\u0440\u0451\u0445 \u043c\u0435\u0441\u044f\u0446\u0435\u0432 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0440\u0435\u043b\u0438\u0437 \u0441\u0432\u043e\u0431\u043e\u0434\u043d\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 API OpenGL \u0438 Vulkan &#8212; Mesa 25.2.0. \u041f\u0435\u0440\u0432\u044b\u0439 \u0432\u044b\u043f\u0443\u0441\u043a \u0432\u0435\u0442\u043a\u0438 Mesa 25.2.0 \u0438\u043c\u0435\u0435\u0442 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0439 \u0441\u0442\u0430\u0442\u0443\u0441 &#8212; \u043f\u043e\u0441\u043b\u0435 \u043f\u0440\u043e\u0432\u0435\u0434\u0435\u043d\u0438\u044f \u043e\u043a\u043e\u043d\u0447\u0430\u0442\u0435\u043b\u044c\u043d\u043e\u0439 \u0441\u0442\u0430\u0431\u0438\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u043a\u043e\u0434\u0430 \u0431\u0443\u0434\u0435\u0442 \u0432\u044b\u043f\u0443\u0449\u0435\u043d\u0430 \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u0430\u044f \u0432\u0435\u0440\u0441\u0438\u044f 25.2.1. \u0412 Mesa 25.2 \u0434\u043e\u0441\u0442\u0443\u043f\u043d\u0430 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