{"id":153511,"date":"2026-01-14T05:12:29","date_gmt":"2026-01-14T03:12:29","guid":{"rendered":"https:\/\/prohoster.info\/blog\/novosti-interneta\/stabilnyj-reliz-wine-11-0"},"modified":"2026-01-14T05:12:29","modified_gmt":"2026-01-14T03:12:29","slug":"stabilnyj-reliz-wine-11-0","status":"publish","type":"post","link":"https:\/\/prohoster.info\/sk\/blog\/news\/stabilnyj-reliz-wine-11-0","title":{"rendered":"Stabiln\u00e9 vydanie Wine 11.0","gt_translate_keys":[{"key":"rendered","format":"text"}]},"content":{"rendered":"<p>Po ro\u010dnom v\u00fdvoji a 25 experiment\u00e1lnych verzi\u00e1ch bol predstaven\u00fd stabiln\u00fd release otvorenej implement\u00e1cie Win32 API - Wine 11.0, ktor\u00fd obsahuje viac ako 6300 zmien a 600 opr\u00e1v ch\u00fdb. Medzi k\u013e\u00fa\u010dov\u00fdmi dosiahnutiami v novej verzii vynik\u00e1 \u00fapln\u00e1 podpora NTSYNC, implement\u00e1cia mechanizmu Reparse Point a vyu\u017e\u00edvanie novej realiz\u00e1cie architekt\u00fary WoW64.      <\/p>\n<p>V Wine bola potvrden\u00e1 pln\u00e1 funk\u010dnos\u0165 5419 programov pre Windows (pred rokom 5372, pred dvoma rokmi 5336, pred tromi rokmi 5266), \u010fal\u0161\u00edch 4500 programov (pred rokom 4435, pred dvoma rokmi 4397, pred tromi rokmi 4370) funguje v\u00fdborne pri dodato\u010dn\u00fdch nastaveniach a extern\u00fdch DLL. U 4086 programov (pred rokom 4020, pred dvoma rokmi 3943, pred tromi rokmi 3888) sa pozoruj\u00fa drobn\u00e9 probl\u00e9my v \u010dinnosti, ktor\u00e9 nebr\u00e1nia pou\u017e\u00edvaniu hlavn\u00fdch funkci\u00ed aplik\u00e1ci\u00ed.       <\/p>\n<p>K\u013e\u00fa\u010dov\u00e9 novinky Wine 11.0:   <\/p>\n<ul>\n<li class=\"l\"> \u00dapln\u00e1 podpora ovl\u00e1da\u010da ntsync, ktor\u00fd v\u00fdznamne zvy\u0161uje v\u00fdkon hier pre Windows sp\u00fa\u0161\u0165an\u00fdch pomocou Wine. Ovl\u00e1da\u010d je s\u00fa\u010das\u0165ou jadra Linux od verzie 6.14 a implementuje symbolick\u00e9 zariadenie \/dev\/ntsync a s\u00fabor primit\u00edv na synchroniz\u00e1ciu pou\u017e\u00edvan\u00fdch v jadre Windows NT. V\u00fdznamn\u00fd n\u00e1rast v\u00fdkonu je dosiahnut\u00fd v\u010faka zbaveniu sa re\u017eijn\u00fdch n\u00e1kladov spojen\u00fdch s vyu\u017eit\u00edm RPC v priestore pou\u017e\u00edvate\u013ea.\n<li class=\"l\"> Pridan\u00e1 mo\u017enos\u0165 nastavenia prior\u00edt vl\u00e1kien v Linux a macOS.\n<li class=\"l\"> Do ntdll bol pridan\u00fd API synchroniz\u00e1cie \u201eSynchronization barriers\u201c, ktor\u00fd umo\u017e\u0148uje pozastavi\u0165 vykon\u00e1vanie viacer\u00fdch vl\u00e1kien, k\u00fdm v\u0161etky vl\u00e1kna nedosiahnu ur\u010dit\u00fd bod vykon\u00e1vania (napr\u00edklad po\u010dka\u0165, k\u00fdm v\u0161etky vl\u00e1kna dosiahnu ur\u010dit\u00fa f\u00e1zu pri paralelnom vykon\u00e1van\u00ed toho ist\u00e9ho k\u00f3du).\n<li class=\"l\"> Nov\u00e1 implement\u00e1cia vrstvy WoW64 (64-bit Windows-on-Windows) bola preveden\u00e1 do kateg\u00f3rie plne podporovan\u00fdch, \u010do umo\u017e\u0148uje sp\u00fa\u0161\u0165anie 32-bitov\u00fdch Windows aplik\u00e1ci\u00ed v 64-bitov\u00fdch Unix syst\u00e9moch. Na rozdiel od starej implement\u00e1cie WoW64, kde sa 32-bitov\u00e9 aplik\u00e1cie sp\u00fa\u0161\u0165ali v 32-bitov\u00fdch Unix procesoch, nov\u00fd WoW64 zabezpe\u010duje sp\u00fa\u0161\u0165anie 32-bitov\u00e9ho k\u00f3du v r\u00e1mci 64-bitov\u00e9ho procesu. Implementovan\u00e1 je podpora sp\u00fa\u0161\u0165ania 16-bitov\u00fdch aplik\u00e1ci\u00ed v re\u017eime WoW64.\n<p>Vo v\u0161etk\u00fdch moduloch, ktor\u00e9 komunikuj\u00fa s Unixov\u00fdmi kni\u017enicami, s\u00fa zapojen\u00e9 prevodn\u00edky syst\u00e9mov\u00fdch volan\u00ed WoW64 (thunk), ktor\u00e9 umo\u017e\u0148uj\u00fa 32-bitov\u00fdm modulom vo form\u00e1te PE pristupova\u0165 k 64-bitov\u00fdm Unixov\u00fdm kni\u017eniciam. Pridala sa mo\u017enos\u0165 spustenia star\u00fdch in\u0161tal\u00e1ci\u00ed WoW64 v novom re\u017eime prostredn\u00edctvom nastavenia premennej prostredia \u201eWINEARCH=wow64\u201c. 32-bitov\u00e9 prefixy vytv\u00e1ran\u00e9 pri nastaven\u00ed WINEARCH=win32 s\u00fa vyhl\u00e1sen\u00e9 za zastaran\u00e9 a nie s\u00fa podporovan\u00e9 v novom re\u017eime WoW64. Bol odstr\u00e1nen\u00fd samostatn\u00fd loader wine64, miesto ktor\u00e9ho sa pou\u017e\u00edva univerz\u00e1lny loader ur\u010duj\u00faci re\u017eim pod\u013ea bitovej h\u013abky sp\u00fa\u0161\u0165an\u00e9ho s\u00faboru.      <\/p>\n<li class=\"l\"> <b>Jadro (rozhrania jadra Windows)<\/b>\n<ul>\n<li class=\"l\"> Bol implementovan\u00fd mechanizmus Reparse Point, pomocou ktor\u00e9ho je mo\u017en\u00e9 prip\u00e1ja\u0165 k s\u00faborom a adres\u00e1rom dodato\u010dn\u00e9 \u00fadaje, identifikovan\u00e9 cez tagy. Podporuj\u00fa sa tak\u00e9 typy Reparse Point, ako s\u00fa symbolick\u00e9 odkazy a body pripojenia.\n<li class=\"l\"> Na zv\u00fd\u0161enie v\u00fdkonu sledovania oper\u00e1ci\u00ed z\u00e1pisu do pam\u00e4te bol zapojen\u00fd mechanizmus UFFD (userfaultfd), ktor\u00fd umo\u017e\u0148uje vytv\u00e1ra\u0165 spracovate\u013ea pr\u00edstupov k nealokovan\u00fdm str\u00e1nkam pam\u00e4ti (page faults) v u\u017e\u00edvate\u013eskom priestore. V uskuto\u010dnen\u00fdch testoch pou\u017eitie UFFD umo\u017enilo skr\u00e1ti\u0165 \u010das na\u010d\u00edtania \u00farovn\u00ed v hre \u201eStreets of Rage 4\u201c zo 6-8 sek\u00fand na 1,5-2 sekundy, \u010do zodpoved\u00e1 hodnot\u00e1m sp\u00fa\u0161\u0165ania na platforme Windows.\n<li class=\"l\"> Boli pou\u017eit\u00e9 \u010d\u00edsla syst\u00e9mov\u00fdch volan\u00ed NT, identick\u00e9 s posledn\u00fdmi verziami Windows, \u010do je potrebn\u00e9 na podporu aplik\u00e1ci\u00ed, ktor\u00e9 pou\u017e\u00edvaj\u00fa pevne zadan\u00e9 \u010d\u00edsla syst\u00e9mov\u00fdch volan\u00ed.\n<li class=\"l\"> Na syst\u00e9moch ARM64 bola implementovan\u00e1 mo\u017enos\u0165 simul\u00e1cie str\u00e1n pam\u00e4te ve\u013ekosti 4K v prostrediach s kernelmi Linux, ktor\u00e9 pou\u017e\u00edvaj\u00fa v\u00e4\u010d\u0161ie str\u00e1nky pam\u00e4te (16K alebo 64K). Simul\u00e1cia umo\u017e\u0148uje sp\u00fa\u0161\u0165a\u0165 jednoduch\u00e9 aplik\u00e1cie, a pre zlo\u017eitej\u0161ie programy sa odpor\u00fa\u010da pou\u017e\u00edva\u0165 jadr\u00e1 Linux s 4-kilobajtov\u00fdmi str\u00e1nkami pam\u00e4te.      <\/ul>\n<li class=\"l\"> <b>Grafick\u00fd subsyst\u00e9m<\/b>\n<ul>\n<li class=\"l\"> Na syst\u00e9moch X11 (winex11) pre OpenGL je predvolene pou\u017eit\u00fd backend vykres\u013eovania, ktor\u00fd vyu\u017e\u00edva EGL. Backend GLX je ozna\u010den\u00fd za zastaran\u00fd, ale zatia\u013e zost\u00e1va dostupn\u00fd ako z\u00e1lo\u017en\u00fd a pou\u017e\u00edva sa v pr\u00edpade nedostatku EGL.\n<li class=\"l\"> Pridan\u00e1 po\u010diato\u010dn\u00e1 podpora objektov D3DKMT, ktor\u00e9 poskytuj\u00fa n\u00edzko\u00farov\u0148ov\u00fd pr\u00edstup k grafick\u00fdm zariadeniam z u\u017e\u00edvate\u013esk\u00e9ho priestoru. Implementovan\u00e9 Vulkan roz\u0161\u00edrenia VK_KHR_external_memory_win32, VK_KHR_external_semaphore_win32, VK_KHR_external_fence_win32 a VK_KHR_win32_keyed_mutex.\n<li class=\"l\"> V re\u017eime WoW64 (64-bit Windows-on-Windows) bola implementovan\u00e1 podpora mapovania pam\u00e4te pre OpenGL pomocou API Vulkan, \u010do umo\u017e\u0148uje zr\u00fdchli\u0165 pr\u00e1cu 32-bitov\u00fdch OpenGL aplik\u00e1ci\u00ed vo Wine.\n<li class=\"l\"> Bola implementovan\u00e1 emul\u00e1cia zobrazenia predn\u00e9ho r\u00e1mca (front buffer) pre OpenGL na platform\u00e1ch bez jeho vstavan\u00fdch podpor.\n<li class=\"l\"> Do ovl\u00e1da\u010da pre grafick\u00e9 API Vulkan bola pridan\u00e1 podpora \u0161pecifik\u00e1cie Vulkan 1.4.335.\n<li class=\"l\"> V s\u00fabore kni\u017en\u00edc WindowsCodecs bola roz\u0161\u00edren\u00e1 podpora metad\u00e1t v s\u00faboroch s obr\u00e1zkami, ako aj implement\u00e1cia konverzie medzi celo\u010d\u00edseln\u00fdmi form\u00e1tmi zobrazenia farieb a form\u00e1tmi s pl\u00e1vaj\u00facou desatinnou \u010diarkou.\n<li class=\"l\"> Bola odstr\u00e1nen\u00e1 z\u00e1vislos\u0165 od kni\u017enice OSMesa (Off-screen Mesa). Bola implementovan\u00e1 mo\u017enos\u0165 kreslenia bitmapov\u00fdch obr\u00e1zkov cez OpenGL s pou\u017eit\u00edm hardv\u00e9rovo akcelerovan\u00e9ho OpenGL runtime.    <\/ul>\n<li class=\"l\"> <b>Integr\u00e1cia s pracovnou plochou<\/b>\n<ul>\n<li class=\"l\"> V ovl\u00e1da\u010di winewayland.drv, ktor\u00fd umo\u017e\u0148uje pou\u017e\u00edva\u0165 Wine v prostrediach zalo\u017een\u00fdch na protokole Wayland bez pou\u017eitia XWayland a komponentov X11, bola implementovan\u00e1 podpora schr\u00e1nky, metod\u00edk vstupu, nepravideln\u00fdch okien a prieh\u013eadnosti.\n<li class=\"l\"> Zlep\u0161en\u00e1 integr\u00e1cia s X11: zabezpe\u010den\u00e9 odosielanie \u017eiadost\u00ed okn\u00e9mu spr\u00e1vcu na aktiv\u00e1ciu okien a vyu\u017eitie protokolu EWMH na zos\u00faladenie stavu akt\u00edvnych okien X11 a Win32.\n<li class=\"l\"> Bola implementovan\u00e1 podpora exkluz\u00edvneho re\u017eimu celej obrazovky. Zlep\u0161en\u00e1 podpora re\u017eimu celej obrazovky v D3D a vylep\u0161en\u00e9 fungovanie star\u00fdch hier zalo\u017een\u00fdch na DDraw.\n<li class=\"l\"> Zv\u00fd\u0161en\u00fd v\u00fdkon niektor\u00fdch funkci\u00ed pr\u00e1ce s oknami. Na interakciu medzi procesmi bola pou\u017eit\u00e1 zdie\u013ean\u00e1 pam\u00e4\u0165.        <\/ul>\n<li class=\"l\"> <b>Direct3D<\/b>\n<ul>\n<li class=\"l\"> V Direct3D 11 bola pridan\u00e1 podpora hardv\u00e9rovej akceler\u00e1cie dek\u00f3dovania videa vo form\u00e1te H.264, implementovan\u00e1 pomocou grafick\u00e9ho API Vulkan.\n<li class=\"l\"> V Direct3D 11 bola implementovan\u00e1 podpora minmax filtr\u00e1cie text\u00far pomocou OpenGL roz\u0161\u00edrenia GL_ARB_texture_filter_minmax alebo Vulkan roz\u0161\u00edrenia VK_EXT_sampler_filter_minmax.\n<li class=\"l\"> V Direct3D 11 boli implementovan\u00e9 funkcie na na\u010d\u00edtanie text\u00far.\n<li class=\"l\"> Bola implementovan\u00e1 rozsiahla sada funkci\u00ed Direct3D pri kreslen\u00ed cez Vulkan, ako je mie\u0161anie vrcholov, ploch\u00e9 tiene, pou\u017e\u00edvate\u013esk\u00e9 orez\u00e1vacie roviny a r\u00f4zne form\u00e1ty zdrojov.\n<li class=\"l\"> Vo vstavan\u00fdch modeloch vkd3d-shader bola zlep\u0161en\u00e1 podpora modelov 1, 2 a 3 shaderov.\n<li class=\"l\"> V met\u00f3de D3DXSaveSurfaceToFileInMemory bola implementovan\u00e1 podpora pre obr\u00e1zky PNG, JPEG a BMP.\n<li class=\"l\">  V Direct3D 10 a 11 bola implementovan\u00e1 podpora kompresie a dekompresie form\u00e1tov BC4 a BC5, ako aj generovanie MIP \u00farovn\u00ed (MipMap) pri na\u010d\u00edtan\u00ed text\u00far.\n<li class=\"l\"> Implementovan\u00e9 met\u00f3dy ID3DXEffect::SetRawValue() a ID3DXSkinInfo::UpdateSkinnedMesh().      <\/ul>\n<li class=\"l\"> <b>Vstupn\u00e9 zariadenia<\/b>\n<ul>\n<li class=\"l\"> Zlep\u0161en\u00e1 kompatibilita s ovl\u00e1da\u010dmi v\u010faka pou\u017eitiu backendu hidraw.\n<li class=\"l\"> Zlep\u0161en\u00e1 podpora vibra\u010dn\u00e9ho feedbacku (Force feedback) pri pou\u017e\u00edvan\u00ed hern\u00fdch volantov a ovl\u00e1da\u010dov.\n<li class=\"l\"> Zlep\u0161en\u00e1 podpora hern\u00fdch ovl\u00e1da\u010dov v API Windows.Gaming.Input a pri pou\u017e\u00edvan\u00ed backendu evdev.\n<li class=\"l\"> Do appletu na spr\u00e1vu hern\u00fdch ovl\u00e1da\u010dov bola pridan\u00e1 karta na nastavenie API Windows.Gaming.Input.\n<li class=\"l\"> Zv\u00fd\u0161en\u00e1 kompatibilita DirectInput so star\u00fdmi hrami.      <\/ul>\n<li class=\"l\"> <b>Bluetooth<\/b>\n<ul>\n<li class=\"l\"> Do ovl\u00e1da\u010da pre Bluetooth bola pridan\u00e1 mo\u017enos\u0165 skenovania, nastavenia zis\u0165ovania a p\u00e1rovania zariaden\u00ed.\n<li class=\"l\"> Pridan\u00e1 podpora slu\u017eieb Bluetooth Low Energy.\n<li class=\"l\"> Aplik\u00e1ci\u00e1m bola poskytnut\u00e1 mo\u017enos\u0165 vytv\u00e1ra\u0165 n\u00edzko\u00farov\u0148ov\u00e9 RFCOMM pripojenia s extern\u00fdmi zariadeniami pomocou API Winsock.        <\/ul>\n<li class=\"l\"> <b>Podpora skenerov<\/b>\n<ul>\n<li class=\"l\"> Implementovan\u00e1 podpora API TWAIN 2.0, ktor\u00e1 umo\u017e\u0148uje pr\u00edstup k skenerom z 64-bitov\u00fdch aplik\u00e1ci\u00ed.\n<li class=\"l\"> Implementovan\u00e1 podpora komponentu DAT_IMAGENATIVEXFER na prenos obr\u00e1zkov zo skenera do aplik\u00e1cie.\n<li class=\"l\"> Zabezpe\u010den\u00e9 ulo\u017eenie vybran\u00e9ho skenera a nastaven\u00ed skenera do registra.\n<li class=\"l\"> Pridan\u00e1 podpora viacstranov\u00e9ho skenovania a automatizovan\u00e9ho pod\u00e1vania dokumentov.\n<li class=\"l\"> Obmedzen\u00e9 zablokovanie aplik\u00e1cie po\u010das vyvolania skenovacieho rozhrania.\n<li class=\"l\"> Pridan\u00e1 podpora na\u010d\u00edtania nat\u00edvnych ovl\u00e1da\u010dov Windows pre skenery.    <\/ul>\n<li class=\"l\"> <b>Internacionaliz\u00e1cia<\/b>\n<ul>\n<li class=\"l\"> Zabezpe\u010den\u00e1 gener\u00e1cia datab\u00e1zy lokaliz\u00e1ci\u00ed vo form\u00e1te locale.nls z datab\u00e1zy Unicode CLDR (Unicode Common Locale Data Repository) verzie 48. Pridan\u00e1 podpora \u010fal\u0161\u00edch lokal\u00edt bua-RU, bqi-IR, cop-EG, ht-HT, kek-GT, lzz-TR, mww-Hmnp-US, oka-CA, pi-Latn-GB, pms-IT, sgs-LT, suz-Deva-NP a suz-Sunu-NP.\n<li class=\"l\"> Tabu\u013eky znakov Unicode boli aktualizovan\u00e9 na verziu \u0161tandardu 17.0.0. Aktualizovan\u00e1 datab\u00e1za \u010dasov\u00fdch p\u00e1siem.       <\/ul>\n<li class=\"l\"> <b>Network capabilities<\/b>\n<ul>\n<li class=\"l\"> V MSHTML engine v re\u017eime dodr\u017eiavania \u0161tandardov bola zabezpe\u010den\u00e1 pr\u00e1ca s atrib\u00fatmi elementov ako s plnohodnotn\u00fdmi DOM uzlami. Implementovan\u00e9 objekty DOMParser, XDomainRequest a msCrypto.\n<li class=\"l\"> Do JavaScriptu bola pridan\u00e1 podpora typovan\u00fdch pol\u00ed.\n<li class=\"l\"> Pre ICMPv6 bola implementovan\u00e1 pr\u00edkazov\u00e1 funkcia ping.              <\/ul>\n<li class=\"l\"> <b>DB<\/b>\n<ul>\n<li class=\"l\"> Do kni\u017enice MSADO (ActiveX Data Objects) bola pridan\u00e1 podpora zapisovania zmien do datab\u00e1zy. Implementovan\u00e9 v\u00e4\u010d\u0161ina funkci\u00ed objektu Recordset.\n<li class=\"l\"> V kni\u017enici odbc32 bola vylep\u0161en\u00e1 podpora ANSI win32 ovl\u00e1da\u010dov, ktor\u00e9 nie s\u00fa prisp\u00f4soben\u00e9 na pr\u00e1cu s Unicode. Implementovan\u00e9 funkcie SQLDriverConnectA(), SQLSpecialColumnsW(), SQLGetInfoW(), SQLGetInfoW(), SQLStatisticsW() a QLColumnsW().        <\/ul>\n<li class=\"l\"> <b>Built-in applications<\/b>\n<ul>\n<li class=\"l\"> Do WineCfg bola pridan\u00e1 karta na nastavenie MIDI zariadenia ako predvolen\u00e9.\n<li class=\"l\"> V utilite cmd bola implementovan\u00e1 automatick\u00e1 doplnkov\u00e1 funkcia na zad\u00e1vanie mien s\u00faborov v interakt\u00edvnom re\u017eime, bola pridan\u00e1 podpora zlo\u017eit\u00fdch pr\u00edkazov a bola implementovan\u00e1 pr\u00edkaz \u201emklink \/j\u201c na vytvorenie Reparse Point.\n<li class=\"l\"> Do utility conhost (Console Hosting) bola pridan\u00e1 podpora pre z\u00edskanie hist\u00f3rie stla\u010den\u00edm kl\u00e1vesov F1 a F3.\n<li class=\"l\"> Implementovan\u00e9 s\u00fa pr\u00edkazy timeout, runas a subst.\n<li class=\"l\"> Do utilitky find boli pridan\u00e9 mo\u017enosti \u201e\/c\u201c na zobrazenie po\u010dtu zh\u00f4d a \/i na porovn\u00e1vanie bez oh\u013eadu na ve\u013ekos\u0165 p\u00edsmen.\n<li class=\"l\"> V utilite whoami pribudla mo\u017enos\u0165 nastavi\u0165 form\u00e1t v\u00fdstupu.           <\/ul>\n<li class=\"l\"> <b>R\u00f4zne<\/b>\n<ul>\n<li class=\"l\"> V implement\u00e1cii jazyka opisu rozhrania WIDL (Wine Interface Definition Language) sa pridala podpora generovania metad\u00e1t Windows Runtime (WinRT). Zabezpe\u010den\u00e1 je gener\u00e1cia a in\u0161tal\u00e1cia s\u00faborov WinMD (Windows Metadata) pre API WinRT (Windows Runtime).\n<li class=\"l\"> Do utility winedump bola pridan\u00e1 podpora dumpovania zdrojov MUI, \u010d\u00edsel syst\u00e9mov\u00fdch volan\u00ed, zabudovan\u00fdch NE-modulov a ve\u013ek\u00fdch s\u00faborov PDB (&gt; 4 GB).\n<li class=\"l\"> Realizovan\u00fd bol refaktoring implement\u00e1cie Common Control, kni\u017enica COMCTL32 bola rozdelen\u00e1 na samostatn\u00e9 moduly pre verzie 5 a 6.\n<li class=\"l\"> Do BCrypt bola pridan\u00e1 podpora \u0161tandardu generovania k\u013e\u00fa\u010da PBKDF2.\n<li class=\"l\"> Pridan\u00e1 podpora adres\u00e1rov UserProgramFiles, AccountPictures a Screenshots.\n<li class=\"l\"> Do s\u00faboru boli integrovan\u00e9 kni\u017enice LLVM Compiler-RT 8.0.1 a TomCrypt 1.18.2. Na ur\u010denie CPU na platforme FreeBSD bola pou\u017eit\u00e1 kni\u017enica HwLoc.\n<li class=\"l\"> Aktualizovan\u00e9 na nov\u00e9 verzie komponenty Vkd3d 1.18, Faudio 25.12, FluidSynth 2.4.2, LCMS2 2.17, LibMPG123 1.33.0, Libpng 1.6.51, LibTiff 4.7.1, LibXml2 2.12.10, LibXslt 1.1.43.    <\/ul>\n<p>Zdroj: <a content=\"nofollow\" rel=\"nofollow\" href=\"https:\/\/www.opennet.ru\/opennews\/art.shtml?num=64604\">opennet.ru<\/a> <\/p>","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"excerpt":{"rendered":"<p>\u041f\u043e\u0441\u043b\u0435 \u0433\u043e\u0434\u0430 \u0440\u0430\u0437\u0440\u0430\u0431\u043e\u0442\u043a\u0438 \u0438 25 \u044d\u043a\u0441\u043f\u0435\u0440\u0438\u043c\u0435\u043d\u0442\u0430\u043b\u044c\u043d\u044b\u0445 \u0432\u0435\u0440\u0441\u0438\u0439 \u043f\u0440\u0435\u0434\u0441\u0442\u0430\u0432\u043b\u0435\u043d \u0441\u0442\u0430\u0431\u0438\u043b\u044c\u043d\u044b\u0439 \u0440\u0435\u043b\u0438\u0437 \u043e\u0442\u043a\u0440\u044b\u0442\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 Win32 API &#8212; Wine 11.0, \u043a\u043e\u0442\u043e\u0440\u044b\u0439 \u0432\u043e\u0431\u0440\u0430\u043b \u0432 \u0441\u0435\u0431\u044f \u0431\u043e\u043b\u0435\u0435 6300 \u0438\u0437\u043c\u0435\u043d\u0435\u043d\u0438\u0439 \u0438 600 \u0438\u0441\u043f\u0440\u0430\u0432\u043b\u0435\u043d\u0438\u0439 \u043e\u0448\u0438\u0431\u043e\u043a. \u0418\u0437 \u043a\u043b\u044e\u0447\u0435\u0432\u044b\u0445 \u0434\u043e\u0441\u0442\u0438\u0436\u0435\u043d\u0438\u0439 \u0432 \u043d\u043e\u0432\u043e\u0439 \u0432\u0435\u0440\u0441\u0438\u0438 \u0432\u044b\u0434\u0435\u043b\u044f\u0435\u0442\u0441\u044f \u043f\u043e\u043b\u043d\u0430\u044f \u043f\u043e\u0434\u0434\u0435\u0440\u0436\u043a\u0430 NTSYNC, \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u044f \u043c\u0435\u0445\u0430\u043d\u0438\u0437\u043c\u0430 Reparse Point \u0438 \u0437\u0430\u0434\u0435\u0439\u0441\u0442\u0432\u043e\u0432\u0430\u043d\u0438\u0435 \u043d\u043e\u0432\u043e\u0439 \u0440\u0435\u0430\u043b\u0438\u0437\u0430\u0446\u0438\u0438 \u0430\u0440\u0445\u0438\u0442\u0435\u043a\u0442\u0443\u0440\u044b WoW64. \u0412 Wine \u043f\u043e\u0434\u0442\u0432\u0435\u0440\u0436\u0434\u0435\u043d\u0430 \u043f\u043e\u043b\u043d\u043e\u0446\u0435\u043d\u043d\u0430\u044f \u0440\u0430\u0431\u043e\u0442\u0430 5419 \u043f\u0440\u043e\u0433\u0440\u0430\u043c\u043c [&hellip;]<\/p>\n","protected":false,"gt_translate_keys":[{"key":"rendered","format":"html"}]},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[702],"tags":[],"class_list":["post-153511","post","type-post","status-publish","format-standard","hentry","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.4 - 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